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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2011.03.01 22:14:00 -
[151]
Originally by: The Djego
Originally by: baltec1
Originally by: The Djego
I doubt this. But yeah, feel free post your fit and explain your solo BS wisdom to me.
2x nano and MWD.
Everything else is up to you. Mega easily keeps up with or beats the average blob drake setup most people fly these days.
So the trick is still being slower than a pest with one nano, having the less effective dps, less buffer, less flexibility(one less high slot)?
I really have issues seeing your point. A nano drake is still nearly 100m/s quicker and aligned 5s faster.
9/10 drakes out there are not nano. I also question your numbers on the pest, as far as damage goes very few things are as powerfull as a rack of large neutron blasters. Yes the mega is slower than a pest and wont have the two heavy neuts but for raw power few come close. Range might be limited but seeing as most combat takes place at around 20-30k its not much of an issue.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.03.02 00:05:00 -
[152]
Originally by: baltec1
Originally by: The Djego
Originally by: baltec1
Originally by: The Djego
I doubt this. But yeah, feel free post your fit and explain your solo BS wisdom to me.
2x nano and MWD.
Everything else is up to you. Mega easily keeps up with or beats the average blob drake setup most people fly these days.
So the trick is still being slower than a pest with one nano, having the less effective dps, less buffer, less flexibility(one less high slot)?
I really have issues seeing your point. A nano drake is still nearly 100m/s quicker and aligned 5s faster.
9/10 drakes out there are not nano.
A cane is just as fast, guess what most of the people flying down here?
Originally by: baltec1 I also question your numbers on the pest, as far as damage goes very few things are as powerful as a rack of large neutron blasters. Yes the mega is slower than a pest and wont have the two heavy neuts but for raw power few come close. Range might be limited but seeing as most combat takes place at around 20-30k its not much of an issue.
I flown both a lot in max gank fittings(1600 DPS mega, 1350 DPS pest), a pest is just as lethal today as a mega was back in the days. The difference is that the mega isn't practical as damage dealer anymore, it lacks at range, it can't hit up close. The pest is also pretty useless at point blank, however it is quite good at 25-15km ranges.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Ephemeron
Caldari Provisions
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Posted - 2011.03.02 00:12:00 -
[153]
Quote: however it is quite good at 25-15km ranges
And how much DPS do you get at that range?
For some reason I could never get my Tempest beyond 1000 dps, and that's at point blank, sitting still.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.03.02 00:31:00 -
[154]
Originally by: Ephemeron
Quote: however it is quite good at 25-15km ranges
And how much DPS do you get at that range?
For some reason I could never get my Tempest beyond 1000 dps, and that's at point blank, sitting still.
All 5 including drone and gun specs, both 5% damage imps, w/o heat.
15km: 927 with the nano pest(including warriors). 1098 with the gank pest(including valkyres).
25km: 776 with the nano pest. 924 with the gank pest.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Ephemeron
Caldari Provisions
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Posted - 2011.03.02 01:47:00 -
[155]
what gun type, what ammo type, how many damage mods?
My "practical" tank+gank Tempest setups deal about 700-800 dps
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Swynet
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Posted - 2011.03.02 02:15:00 -
[156]
Edited by: Swynet on 02/03/2011 02:21:40
Originally by: Airu Naari As for battleships being solo pwnmobiles.. no ship should be a solo pwnmobile.
You've never knew someone flying Angel ships or Carriers/super-carriers did you?
Those are solo pownmobiles in most of their possible usages and whenever the guy who fitted them has the skills and the brains for them. Even if if those ones will need a less brains than other ones.
Edit: BS's are the only sub cap killmailmobile for the price of 10 to 50 of any ship than can pown them fingers in "tha nose" ________________________________________________
Originally by: Goose99 In EVE, PVE can happen anywhere, anytime. Whenever you undock, you subject yourself to involuntary PVE.
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Airu Naari
The Noxious
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Posted - 2011.03.02 08:21:00 -
[157]
Originally by: Swynet Edited by: Swynet on 02/03/2011 02:21:40
Originally by: Airu Naari As for battleships being solo pwnmobiles.. no ship should be a solo pwnmobile.
You've never knew someone flying Angel ships or Carriers/super-carriers did you?
Those are solo pownmobiles in most of their possible usages and whenever the guy who fitted them has the skills and the brains for them. Even if if those ones will need a less brains than other ones.
Edit: BS's are the only sub cap killmailmobile for the price of 10 to 50 of any ship than can pown them fingers in "tha nose"
Yea, you're right. I have seen it in videos, never done it myself though. But, as you said, the pilot has to have a great deal of insight into the game mechanics, have some more brains than usual as well as have a cold head in some situations in order to turn a good ship into a solo pwnmobile. The truth is, not everyone can do it, and it's a good thing.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.03.02 09:01:00 -
[158]
Originally by: Ephemeron what gun type, what ammo type, how many damage mods?
My "practical" tank+gank Tempest setups deal about 700-800 dps
[Tempest, nano] Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II Tracking Enhancer II Tracking Enhancer II
Quad LiF Fueled I Booster Rockets Large Shield Extender II Large Shield Extender II Warp Disruptor II Invulnerability Field II
Heavy Unstable Power Fluctuator I 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L Heavy Diminishing Power System Drain I 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L 800mm Repeating Artillery II, Republic Fleet Fusion L
Large Projectile Burst Aerator II Large Core Defence Field Extender I Large Core Defence Field Extender I
Warrior II x5 Vespa EC-600 x5
[Tempest, gank] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II
Quad LiF Fueled I Booster Rockets Large Shield Extender II Large Shield Extender II Warp Disruptor II Invulnerability Field II
'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 'Arbalest' Cruise Launcher I, Caldari Navy Paradise Cruise Missile 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Large Projectile Burst Aerator II Large Core Defence Field Extender I Large Core Defence Field Extender I
Valkyrie II x5 Warrior II x5
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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