Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Corian Teranos
Caldari Joint Espionage and Defence Industries Preatoriani
|
Posted - 2011.01.01 23:39:00 -
[1]
Edited by: Corian Teranos on 01/01/2011 23:40:48 We need a system to allow experienced pilots to accelerate their standing gains so that they are not forced to farm low level missions just so that the l4Ęs will talk to them. The system as it is now is crippling and forces players to stay in one region of space in order to stay near their supply lines. This thread is to discuss ideas of how the agent system can be improved so that a multimillion sp character can freely move around the universe and still be able to fly missions that are of his skill level rather than performing menial tasks just to farm useless standings points.
At first I thought it would be a simple matter of allowing corperate standing to override individual standing but on the same note you would have newer players with little skill that can talk to l5 agents.
What is needed is a balance between standing and player skill that will allow a experienced player to walk into any corporation and take the harder level missions with no standing requirements while at the same time relying on standing to determine the quality of the agent and the rewards they earn from the missions,.
|
Tali Arayla
|
Posted - 2011.01.02 02:58:00 -
[2]
How about something simple like being able to bribe agents.
|
Corian Teranos
Caldari Joint Espionage and Defence Industries Preatoriani
|
Posted - 2011.01.02 18:47:00 -
[3]
i like it but there also needs to be somthing based on skill points so that you cant just buy the isk :Its all fun and games untill your logistics guy tries passive tanking his raven: |
Mara Rinn
|
Posted - 2011.01.03 13:41:00 -
[4]
Originally by: Corian Teranos We need a system to allow experienced pilots to accelerate their standing gains so that they are not forced to farm low level missions just so that the l4Ęs will talk to them.
What about a skill that increases the rate of standings gain from grinding missions in the first place? That skill would represent your charismatic ability to influence people through your social circles. Then perhaps we can add another skill that increases the perceived standings, so you have to grind even less to get to the good agents? This skill would represent your aptitude at building social networks to increase the number of "connections in high places" you have.
We don't want to have pilots regaining faction standings too quickly if they do something foolish like run lots of missions against that faction for the enemy faction's navy. So let's say... level 5 of the social skill would boost your standings gains by about 1/4 - it's a significant increase over the base standings grind, without making the grind a joke. Then the "connections" skill could give you about a 1/5 improvement in perceived standings, which should be enough to skip right over level 1 and perhaps even level 2 missions if you know what you're doing.
Quote: What is needed is a balance between standing and player skill that will allow a experienced player to walk into any corporation and take the harder level missions with no standing requirements while at the same time relying on standing to determine the quality of the agent and the rewards they earn from the missions,.
Why would an experienced player be allowed to walk into any corporation to take the cream missions, without the grind to get to talk to the good mission agents?
-- [Aussie players: join ANZAC channel] |
Corian Teranos
Caldari Joint Espionage and Defence Industries Preatoriani
|
Posted - 2011.01.03 17:50:00 -
[5]
Originally by: Mara Rinn
Why would an experienced player be allowed to walk into any corporation to take the cream missions, without the grind to get to talk to the good mission agents?
well i am not saying they should get the cream missions but i am saying that l1 - l4 is like levels the actual missions and rewards are determined by the quality of the agent. if the quality was set to effect mission gains in a much more significant manner you could have a player start at a tier 4 agent of any corp have a challanging mission but get crappy rewards the rats would have less loot and little salvage.
but in real life corperate politics corperations hate each other and the administration. the average employee is just a tradeable comodity and if you end up moving to another region even though you did blow up alot of their ships they dont see you as an individual they will see you as a nameless ship flying the flag of the compitition
thus when you come to them they will say hey here is an opertunity to deprive our rival of a very effective asset so lets hire him his portfolio is impressive :Its all fun and games untill your logistics guy tries passive tanking his raven: |
captain foivos
|
Posted - 2011.01.03 21:14:00 -
[6]
OP is officially clueless after that last post.
You, sir, do not get EVE. You don't get the PvP side of it, and you don't get the carebear side of it. I would suggest saving yourself much butthurt now and finding a new MMO.
Originally by: CCP Zulu You're assuming I read threads before I turdpost in them :)
|
Mara Rinn
|
Posted - 2011.01.05 06:22:00 -
[7]
Originally by: Corian Teranos thus when you come to them they will say hey here is an opertunity to deprive our rival of a very effective asset so lets hire him his portfolio is impressive
Don't forget to balance this against the whole, "this capsuleer is the most evil, vile, reprehensible entity in all of known space - responsible for the enslavement of entire planets, the destruction of countless of our fleets, and the advancement of our mortal enemies" thing.
The faction/corporation reactions to your capsuleer are represented by the standings system. If you help a faction or its allies, your "standing" with them goes up - they're willing to pay you more to retain you. At the same time their enemies revile you more - to the point that they will stop offering you any work at all.
When you're at the bottom of the ****-pile, you get the really poor "capsuleer welfare" jobs, because nobody likes you. You start on the metaphorical "ground floor" and have to work your way up.
If you train the "Social" and "Connections" skills, you'll have a much easier time of climbing that corporate ladder. You yourself are not a valuable asset, you are merely an egger, working for whoever pays you the most. The corporations realise that, and will take advantage of their power position.
You are not special and unique. You are merely one of tens of thousands of capsuleers. Don't go expecting some kind of royal treatment when you are the thing most mortals despise. Sure, we're extremely powerful and immortal - from the mortal person's point of view we're the very lowest of mercenaries, acting with absolute disregard for the lives of the people in our employ, or indeed anyone who is not a capsuleer.
-- [Aussie players: join ANZAC channel] |
klyu Ryko
Sedition Theory
|
Posted - 2011.01.18 22:22:00 -
[8]
It's not much of a grind anyway.
|
Mak Emson
|
Posted - 2011.01.21 11:37:00 -
[9]
Edited by: Mak Emson on 21/01/2011 11:37:36 ever heard of "data centres"? You trade tags for standings so basically, a bribe.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |