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Atra Hasis
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Posted - 2011.01.02 23:39:00 -
[1]
I was bouncing this of a few people.
What if CONCORD didn't necessarily respond to just every attack?
If you are in an NPC corp you can't be wardecced, but you have to pay tax. Concord always responds to players in NPC corps because those corps pay CONCORD plenty of ISK to do so.
What if it was that if you are in a player corp, you had to pay concord a fee (per month or what not for them to help you, perhaps several levels of protection, like you pay them more if you want them to respond to attacks against corp members by other members). If you didn't pay CONCORD a fee CONCORD won't intervene but, the local navy will, like at a gate and what not. The fee should be cheaper than NPC tax, since players corps can still be wardecced, but enough so that interesting changes will take place.
I'm sure a lot of people will hate this, but I am just throwing it out there, just an idea of sorts. Perhaps someone like this could be applied to the local channel as well.
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masternerdguy
Gallente Meerkat Maner
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Posted - 2011.01.03 03:45:00 -
[2]
buffing npc corps is the opposite of what we need.
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Atra Hasis
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Posted - 2011.01.03 04:59:00 -
[3]
Sorry I mistakenly deleted the middle portion of the text and didn't realize it till now, I fail.
The middle portion was about extending this CONCORD protection (To player corps) into low sec to varying degrees (what I don't know). Basically player corps will be forced to pay to safely or somewhat safely operate in low sec. Regardless of how pirates may feel, this will definitely increase low sec populations. Being in a player corp will now become a huge advantage. Though I do acknowledge something would have to be done to make sure danger and risk are still omnipresent.
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masternerdguy
Gallente Meerkat Maner
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Posted - 2011.01.04 03:33:00 -
[4]
Originally by: Atra Hasis Sorry I mistakenly deleted the middle portion of the text and didn't realize it till now, I fail.
The middle portion was about extending this CONCORD protection (To player corps) into low sec to varying degrees (what I don't know). Basically player corps will be forced to pay to safely or somewhat safely operate in low sec. Regardless of how pirates may feel, this will definitely increase low sec populations. Being in a player corp will now become a huge advantage. Though I do acknowledge something would have to be done to make sure danger and risk are still omnipresent.
your lowsec protection is also called a gun and a buddy.
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Garheade
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Posted - 2011.01.08 19:00:00 -
[5]
This could definitely bring more player corps into low-sec. From a "Story-Line" stand point it could be as simple as Concord has agreed to extend protection to those that are willing to help support the operation. Fee's would be a sliding scale based on how far into low-sec the corp wants to go.
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Mielono
Caldari SWARTA
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Posted - 2011.01.08 21:24:00 -
[6]
I do like some aspects of the idea
Originally by: Culmen
A cat is like that carebear who sticks around only while there's food, and at best kills a few rats.A dog F*cking enforces NBSI, and deep down is slightly disappointed you aren't tak |
Absent Cloaker
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Posted - 2011.01.09 19:33:00 -
[7]
I like aspects of this idea with a few tweaks it could actually be applied to help people move into lowersec areas. The only thing that I can see is that there would be protective postures and who and how gets to buy protection. NPC corp memebers would have to buy there own protection and starts small in starter corps and moves up based on your age, capping out at 3 months to a standard fee that everyone pays for in NPC corps.
Player corps should have the ability to pay so much per member at a discounted rate, this would be the advantage for being in a Player Corp. This protection can project into lowsec, but for limited amounts of time and with significant less force used, maybe something on the scale of NPC faction militaries rather than CONCORD. Lowsec protection should be based on an hourly rate and should cost much more than a regular highsec protection.
People not protected by CONCORD would have a special symbol on there portrait in local, and same for protected memebers in lowsec. The lower your security status the higher amount of isk you need to pay for highsec protection, when it hits -5.0 CONCORD considers you an outlaw an refuses protection. While high security rating characters get a considerable discounted rate. This way a positive security status has an effect on actual mechanics and not just another notch in the belt when you hit +5.0.
Just my 2 isk
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Dunkler Imperator
N.F.H.P. Fatal Ascension
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Posted - 2011.01.11 04:40:00 -
[8]
ummm what about no.
How would you know if some1 is protected or not? It's just not fun and add's nothing to the game.What if you had to pay the cops to respond to your calls? a different bill for fire and ambulance.
Think about it.
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Rawl Bain
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Posted - 2011.01.12 17:43:00 -
[9]
Edited by: Rawl Bain on 12/01/2011 17:44:58
Originally by: Dunkler Imperator ummm what about no.
How would you know if some1 is protected or not? It's just not fun and add's nothing to the game.What if you had to pay the cops to respond to your calls? a different bill for fire and ambulance.
Think about it.
I agree, services like police are pair for by taxes and fines. No one should need to bribe concord to do there job in highsec, not to mention it would create a tremendous isk sink. There is enough oppunities for destruction in highsec as it stands, and it would make it a lot harder smaller player corps, expaically those just starting off.
However the idea of possible extra protect in lowsec could bring more people to lowsec. For example possibly paying other NPC police corportations to provide limited protection, Say if you have a POS in a particular system.
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Pugzilla Black
Amarr
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Posted - 2011.01.19 22:44:00 -
[10]
Having CONCORD in low sec would defeat the purpose of having low sec. Low sec is all about being rewarded for taking risks. Having NPC renta-cops would kill that. On the other hand, if one wanted to do something risky like mine in low sec, there nothing to prevent hiring a merc or bringing a corp mate along for protection. I think that's what the game encourages and the point of being in a corp.
Pugz
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Beljora Dien
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Posted - 2011.01.20 15:54:00 -
[11]
Extrapolating it out to low sec would change the dynamic too much, I think, but otherwise I like the idea of having to pay a fee to CONCORD for protection within high sec. It defies realism that CONCORD would do as good a job as they do without any incentive to do so. Real life cops who get paid the same whether they do a good job or not certainly act nothing like CONCORD.
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Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.01.22 03:12:00 -
[12]
How about this gets introduced to hi-sec instead. New players can be automatically protected for some period, more established pilots would have to pay for CONCORD protection on a cyclical basis, thereby putting a price on the security provided in hi-sec (as opposed to it being functionally free). Protected-status could be an optional overview icon.
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