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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Naomi Knight
Imperial Academy Amarr Empire
4
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Posted - 2011.11.01 09:03:00 -
[211] - Quote
Current "boost" sux . |
Alticus C Bear
University of Caille Gallente Federation
6
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Posted - 2011.11.01 09:42:00 -
[212] - Quote
I am not so sure there certainly seems a lot of pessimism in the dev blog feedback thread.
For me the major wins are the fitting improvements and the cap reduction, playing around with fitting tools and some GÇ£ahemGÇ¥ rough calculations gives some much improved fits and the cap change seems to be adding a good portion of a minute to cap time depending on the fit.
That just leaves us with the issue of speed (when armour fit) and needing to scram an opponent really to gain control of the fight, has anyone worked out the potential speed increases with a microwarpdrive? That said the shield gank fits seem increasingly powerful with bigger guns ,more speed and more cap to play with, not sure how I feel about this.
Not sure if it is really that much of a buff to battleship guns although again the real payoff is in the fittings and I was really hoping for some form of ammo revision.
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M1AU
Rheintal Underground Rising
20
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Posted - 2011.11.02 08:37:00 -
[213] - Quote
Yea, the fitting requirements will help, but I also would like to see some ammo revision. I really liked the idea of having 80% thermal / 20% kinetic and the other way around ammunition. Also some other bonuses like additional tracking speed per ammo could lead to an interesting change. |
Vedje
Deep Core Mining Inc. Caldari State
4
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Posted - 2011.11.02 11:04:00 -
[214] - Quote
I feel the need to post here As current changes proposed by CCP don't strike even near that what is needed.
Seemingly CCP is trying to ditch us yet again, they wish to make minor adjustments to gallente weapons and ships playing the safe card. Gallente should be happy for getting any change at all, and all others won't have many reasons to complain because at the end of the day gallente pilots will still be burdened by complete and utter ineffectiveness of their weapons and ships.
Minor tracking improvement, among with ridiculous ship speed improvements are not going to change the field performance of gallente warfare strategy, and it is my conviction that CCP is testing out the terrain. It is vital that we show them our disapproval of their propositions. We need to show them the way, even paint it down for them if they can't see it.
So i am very grateful to game dev team for finally recognizing that something is foul, however i need to point out that gallente should be given equal chance to compete with other factions, current suggestions don't do that.
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Gabriel Karade
Noir. Noir. Mercenary Group
7
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Posted - 2011.11.05 16:15:00 -
[215] - Quote
Hello Pattern,
I see you've finally come round to similar views to myself the on the tracking front
On the DPS side, I still like the idea of a beefed up 'overload' bonus for a distinct feel - it also allows for larger % boosts as it ultimately isn't sustainable.
Otherwise more good stuff for the ongoing discussion.
Gabriel
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Gabriel Karade
Noir. Noir. Mercenary Group
7
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Posted - 2011.11.05 16:15:00 -
[216] - Quote
Double post.
(Can we have the old forums back please - seriously, these suck monkey balls!)
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |
Ekil Ix
Burning Napalm Northern Coalition.
0
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Posted - 2011.11.07 07:14:00 -
[217] - Quote
Amazing stuff, CCP should take note.
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Sebastian N Cain
Aliastra Gallente Federation
11
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Posted - 2011.11.07 20:18:00 -
[218] - Quote
M1AU wrote:Zhula Guixgrixks wrote:ElCholo wrote:I personally don't like the idea of increasing range or damage of blasters. Blasters already do a ton of damage with their range apropriate. I also don't like the aspect of increasing their agility.
If it were possible, I think you need to leave the Minmatar as the fastest and most agile. That is their unique flavor. I think the Gallente would be fixed if they could implement a way for them to have the highest acceleration. Turn on the MWD and bam, their are in your face. Not the greatest top speed, but the greatest rate of acceleration to their top speed. Minmatar would still be kings of speed kiting while a good gallente pilot could still be able to catch them with a scram and / or web.
Just my 2 isk. I like the idea. Eve doesn't need simpleton fixes like "everything should be the same" (hello grimpak). Not a dps,range etc increase for Gallente will sustain/create versatility in Eve. Maybe Gallente needs something like mwd mass penalty reduction. Easy to implement and still good for fast acceleration. As ElCholo stated, a good Gallente pilot would be able to catch targets. Thorax example: 10% decrease of MWD Activation Mass Penalty per level I thought about that too, needs some testing but could be exactly what a real blaster setup needs. Fast in - applying damage - fast out. I like that! Fast in - webbed, neuted, scrammed - dead.
This is how todays combat environment works: keep outside of tackle-range or die. "You either need less science fiction or more medication."
"Or less medication and more ammo!" |
indicast
Grim Determination Nulli Secunda
3
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Posted - 2011.11.08 20:58:00 -
[219] - Quote
bump + 1 |
Merkwurkdigliebe
Vigrior
1
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Posted - 2011.11.22 19:13:00 -
[220] - Quote
Tier 3 BC's... Because what Gallente really needed was yet another glass cannon! |
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