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Tippia
Sunshine and Lollipops
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Posted - 2011.01.26 20:56:00 -
[151]
Originally by: HeIIfire11
Originally by: Tippia Her..Derp..I know it all..Herp..derp
gtfo and stfu.
Not until you explain what's not working with remote reps and why they need to be fixed.
Before you do that, not only will I not gtfo or stfu, but I will also keep assuming that you cannot say what's wrong or what needs fixing because you know full well that it's working exactly the way it should. The more you fail to explain what's wrong, the more I'll know that nothing is wrong. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Minsc
Gallente A.W.M
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Posted - 2011.01.26 21:12:00 -
[152]
So really the underlying issue here is that because of the cycle length of some modules, particularly RR modules, if someone that is being RR'd does something that earns them a GCC it triggers cluster**** of concordokken's to anyone linked in some way to the original assface. I wonder if it is possible for CCP to differentiate between RR cycles that are already in progress and new ones. If they can then I think it would be possible for them to just ignore any RR module cycles that are in progress and then just pop up the GCC warning at the start of the next cycle. That would allow the original jackass to get concorded as usual while allowing everyone else in the chain to avoid this mechanic.
The only issue i can see there is that the griefer will get a couple of extra rep cycles on him before concord pops him, but is that going to make a huge difference really? In cases of suicide ganking you usually base the setups on being able to kill the target in one or two volleys so the extra rep cycle isn't that significant.
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HeIIfire11
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Posted - 2011.01.26 23:11:00 -
[153]
Originally by: Tippia
Originally by: HeIIfire11
Originally by: Tippia Her..Derp..I know it all..Herp..derp
gtfo and stfu.
Not until you explain what's not working with remote reps and why they need to be fixed.
Before you do that, not only will I not gtfo or stfu, but I will also keep assuming that you cannot say what's wrong or what needs fixing because you know full well that it's working exactly the way it should. The more you fail to explain what's wrong, the more I'll know that nothing is wrong.
I couldn't care less what you "assume" and you know where you can go in my opinion lol.I'm not going to whaste my time arguing with you about a problem thats posted all over the forum.I can do nothing for your stupidity or denial.Go take your meds or something.
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Guillame Herschel
Gallente NME1
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Posted - 2011.01.27 00:01:00 -
[154]
Originally by: stoicfaux
0.0 Space Incursions: a) Local alliance drops titans and dreads on the incursion
I thought Incursion systems were cyno-jammed.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2011.01.27 00:10:00 -
[155]
Originally by: Guillame Herschel
Originally by: stoicfaux
0.0 Space Incursions: a) Local alliance drops titans and dreads on the incursion
I thought Incursion systems were cyno-jammed.
They are, but this is WN space...
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Cambarus
The Baros Syndicate
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Posted - 2011.01.27 00:44:00 -
[156]
Originally by: Tippia
Originally by: HeIIfire11
Originally by: Tippia Her..Derp..I know it all..Herp..derp
gtfo and stfu.
Not until you explain what's not working with remote reps and why they need to be fixed.
Before you do that, not only will I not gtfo or stfu, but I will also keep assuming that you cannot say what's wrong or what needs fixing because you know full well that it's working exactly the way it should. The more you fail to explain what's wrong, the more I'll know that nothing is wrong.
Just pokin in here and throwing in my 2 cents:
Aside from the obvious issue of GCCs making it impossible to form up fleets with strangers, the main issue with RR is, and always has been, that you do not get a re-docking/jumping timer for it. Makes neutral RR in highsec absurd. |
HeIIfire11
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Posted - 2011.01.27 00:51:00 -
[157]
Originally by: Cambarus
Originally by: Tippia
Originally by: HeIIfire11
Originally by: Tippia Her..Derp..I know it all..Herp..derp
gtfo and stfu.
Not until you explain what's not working with remote reps and why they need to be fixed.
Before you do that, not only will I not gtfo or stfu, but I will also keep assuming that you cannot say what's wrong or what needs fixing because you know full well that it's working exactly the way it should. The more you fail to explain what's wrong, the more I'll know that nothing is wrong.
Just pokin in here and throwing in my 2 cents:
Aside from the obvious issue of GCCs making it impossible to form up fleets with strangers, the main issue with RR is, and always has been, that you do not get a re-docking/jumping timer for it. Makes neutral RR in highsec absurd.
Yes but Mr.Sunshine and lollipops fruit loop wants to push his opinion on people saying nothings wrong with rr.
Just look at his bio in game hes a nut case.I might round up some people and war dec him and see what he knows about this game.Doesn't log on a lot though.Nor is he important enough that anyone cares to move for him so hes lucky,for the moment.
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Major Snitch
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Posted - 2011.01.27 01:40:00 -
[158]
let me know Hellfire11....... i have a couple of corps that would just love to join your coalition of war agaist him...we need to clean the Eve world of that evil (yes man) i can't admit am wrong Tippia i have already consider him a enemy in the forums.....
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RichtPaul
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Posted - 2011.01.27 05:53:00 -
[159]
Originally by: stoicfaux
Originally by: Tippia I just don't see any of those points as negatives, but rather as changes and additions that this game has been in need of for a very long time.
The only thing I disagree with is his characterising their capabilities as "way out of whack compared to PC capsuleers" ù they're only out of whack with what normal rats can do, and rather provide the kind of performance you'd expect from a capsuleer ship.
Both good points.
Personally, I'm just a bit surprised that an expansion of this size and hype would be primarily targeted at "raiding groups." You would think that the common threat of Sansha invasions (which take entire planetary populations as slaves) would be geared to most of the player-base, including the casuals, at least in hi-sec. Low-sec is just going to be a mess, be it a mess o' fun or just a chaotic free for all mess of pirate-raider-sansha ganking each other. For the hi-sec crowd, I think the complete lack of rewards (especially no bounties or loot) for anyone not in the winning fleet is going to kill incursions once the initial novelty wears off.
Low-sec will just treat incursions as a great big "everyone PvP here" sign. We'll see most of the incursion items (new implants, etc.) trickle into the market from null-sec corps.
Meh, the whole thing just seems like a missed opportunity.
I agree. This is what I thought too.
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2011.01.27 06:07:00 -
[160]
No, its PvE for the PvPers who don't wan't to PvE so its actually PvE for the PvE'ers who dont want to PvP but now have to learn to PvP to PvE in a PvP game.
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