Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.01.18 19:23:00 -
[1]
This is inspired by real world submarines and the systems used to hunt them, I believe I have found a way to not only keep the much loved cloaked hostiles (ie. AFK cloakers) but at the same make them partially vulnerable (dependent on actions).
Cloaked ships are undetectable, much like submarines, until they themselves emit a signal: - If a cloaked ship uses scanner or communicates with drones they can be probed as normal (still invisible though) for 20 seconds.
New item (Bomb): Tactical anti-matter charge. Shares launch characteristics with regular bombs. Small anti-matter detonation creates a wide area shock wave meant do destabilize cloaking fields. Explosion radius: 50km, +10%/ship level (debatable, up to 100km maybe) Damage: Negligible (1 point, enough to decloak no more).
Result: AFK cloakers can still exist but if they are there to gather intel by scanning/probing they must keep moving in case a hunting party is dispatched after them. Warping between safes, fitting lowslot (ie. passive) ECCM and generally never standing still (or not pinging ) should be sufficient to avoid being "caught", so the lazy/careless take a hit leaving everyone else to their devices.
|
Garst Tyrell
No.Mercy Merciless.
|
Posted - 2011.01.18 19:36:00 -
[2]
So an AFK cloaker is unaffected except when he clicks directional scanner, but why would he do that if hes afk? The idea behind afk cloaking is to intimidate people out of using a system, or having them comfortable with seeing you there and going about their business until you are ready to pounce. There is no way to tell when a good AFK cloaker gets back to his comp, so you would have to be probing for signals constantly to try and find one, or just ignore him as it is now. This is no solution.
You are also forgetting the impact this would have on supercaps and other such ships. I do not want to sit in a safe blind in my aeon and be unable to directional to find out if dictors or probes are on scan, let alone being unable to start to align off because my engines will attract the probes im hiding from.
I also see this changing gate camping mechanics considerably (in 0.0 where bubbles give people a chance to catch competent cloakies) within skilled roams, an alt bomber with a decloaking bomb could sit 15km off gates, wait for a cloaked ship to jump in, and bomb if your guys cant decloak it immediately. Thats not necessarily a bad change because it requires planning and skill, but it would take the power away from the cloaked 'blockade runner' in the first place which is also a change that we may not necessarily want to make. |
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.01.18 20:07:00 -
[3]
Originally by: Garst Tyrell ...
Actual afk cloakers will be unaffected as I already stated, it only changes things when using cloaking to gather intel with impunity .. It is not meant as a solution to afk'ers, could quite frankly care less about them
If you are isolated in a supercap and under cloak you must have messed up pretty badly. Natural selection dictates that an error of that magnitude be punished Clarification: Only pinging, either with scanner or contacting probes will allow for probing. Movement is unaffected which is why mentioned that an intel gatherer should keep moving as long as he is scanning to minimize risk.
The timing needed to do what you suggest in regards to gate camps is out of this world. Consider bomb travel time plus that a MWD+cloak runner doesn't have to wait for 30s but can move at any time he pleases and the chances of detonating in the split second after cloak engages but before warp initiates becomes astronomical .. theoretically possible, but highly unlikely.
|
Garst Tyrell
No.Mercy Merciless.
|
Posted - 2011.01.18 20:25:00 -
[4]
Honestly I feel that you're trapped in a couple incorrect pre-conceived notions.
The first is that supers operating isolated are somehow doing it wrong. I would instead point you to the many killboards, my alt's included, where solo or small gangs or supers can take out enemy high value targets on mid point POS and cyno generators. Indeed the new cyno on POS nerf makes it much easier to do this. After ganking a hostile cap, retreating to a safespot to cloak and cap up is standard procedure, not the 'oh crap I messed up goggogogo' solution.
The second is the idea that cloakies get away instantly when bubbles are factored in. Assuming they don't gate crash, and are caught in a bubble or subsequent bubbles dropped by smart dictor pilots in standard double bubble fits, there is ample time after they decloak and the hunt begins to launch a bomb and decloak the gate grid. In lowsec it would be impossible, in nullsec it is far more game changing.
|
Hirana Yoshida
Behavioral Affront
|
Posted - 2011.01.18 20:49:00 -
[5]
Originally by: Garst Tyrell ...
The fact that super-caps (SC's in particular) can actually function without any sort of support is part of the broken aspect of them that is one the hottest topics at present. I am not going to let broken ships and mechanics stand in the way of solving issues that are not even directly related to them .. if it was up to me supers would not even be able to use cloaks
A camp that is that well organized and manned should be hard as hell or even impossible to evade, the fact that it is currently "relatively easy" is just a sad part of life with no easy fix. CCP did try with the "MWD-cycle-end-on-cloak" but it wasn't enough just tightened the needed timing a bit.
|
Garst Tyrell
No.Mercy Merciless.
|
Posted - 2011.01.18 20:55:00 -
[6]
This is not a direct nerf to supercaps, but eve is a complex game and you cant argue that one small change may not affect others. If you desire to nerf supercaps you may as well just come out and admit that :p
However to restate my earlier point in a bit clearer tl;dr way, I don't think this change would solve anything that you are trying to fix; and as an aside I disagree vehemently with your attitude towards super caps but ill let that slide so as not to derail the topic any further <3
|
Miasmic Truth
Minmatar In Pennae of Mors
|
Posted - 2011.01.18 21:10:00 -
[7]
Also making an undetectable gate came impossible avoid in my opinion would be generating a broken mechanic, not eliminating one. If what you suggest should come to be then the gate should broad cast the current state of events of its sister gate to any traveler coming to it, which I am sure you would be most disagreeable with.
|
Allura Serenity
|
Posted - 2011.01.22 12:52:00 -
[8]
I could see a T2 destroyer class ship designed for hunting cloakersthat has special scan probes that can pick up a cloakers signature if they are moving, or can track down if they warp within a certain amount of time before the signature fades, and can also fit special guns that fire anti cloaking charges in a (30 km?) circular radius around it that will temporarily disable the cloaking device if the charge passes close enough. (60 secs?) It would still be difficult to find afk cloakers, especially good ones, but it would provide a counter that shouldn't be too over powered.
|
Tiger's Spirit
|
Posted - 2011.01.22 13:18:00 -
[9]
Edited by: Tiger''s Spirit on 22/01/2011 13:19:41 1. Remove cloak usage from not cov ops cloak user ships.
(Solution 0.0 no danger/ISK problem, solution against capital blob, no more cloaked titans and motherships)
2. Add capacitor usage to cloaking device
(Solution against AFK cloakers)
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |