Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
hankey
Minmatar The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.01.19 15:36:00 -
[1]
Idea of broken/wrecked stations is old. The main reason why GMs always rejected it is that station is huge store of player items. And it's impossible to totally destroy station with everything inside of it. This wall of text contains implementation details which avoid destroying of player items, but still allows to destroy station (naturally put it in broken or wrecked state).
When station moves into broken state: 1. Every station office is closed and all items from corp hangars moves into Impounded items. 2. All player hangars remains as they are. 3. Station services (cloning/fitting/repair etc) are shut down and can't be repaired while station is in Broken state. 4. Broken station have limited docking ability in following way: Station don't have STANDING FILTER or other docking restrictions, everyone can dock, only capitals can't dock to the broken station because of damaged docking bay. (Viva piracy in sector of broken station) 5. In system with broken station can't be built new one. 6. Broken station can't play defensive role in the Sov Warfare. 7. OPTIONAL In order to return station to the good shape (turn to the regular). Sovereignty should be acquired for the system. Players should make investments for reconstruction: Heal 100+k of structure HP (yeah use remote hull repairs for awhile), after that station will have pocket where to place materials (like half of the materials for new egg of this type + usual materials for station of this type).
What we have with broken stations feature: 1. Ability to make damage to the alliance assets without capturing territory 2. Place for some categories of players who will live in this sector without standing (place for ship storage only, will have to use POS fitting or gang ship maintenance) like pirates. 3. There is no need to care about stuff of players who didn't play for awhile. They will be able to login and haul their stuff out. 4. Minus one functioning station
Few Ideas how to broke station: 1. Possible Special Ship needed to broke station 2. Station have to be in system with no Sovereignty in order to reach broken state 2. Broking should take big interval of time, during which defenders could save it. And it should take man hours for the attacker during which they should shoot station for a some constant damage per hour. 3. or possible 3rd RF cycle.
P.S> Storyline for the idea of broken stations could be tied to Sansha invasion: they came and taught capsuleers how to brake stations.
|
TensionMAN
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.01.19 15:38:00 -
[2]
+1 need more hadrcore in 0.0
|
NAlexis
|
Posted - 2011.01.19 15:47:00 -
[3]
I support this idea
|
HarryAR
|
Posted - 2011.01.19 15:47:00 -
[4]
I support this idea
|
Deyro
|
Posted - 2011.01.19 15:48:00 -
[5]
+1
|
mafanya
|
Posted - 2011.01.19 15:56:00 -
[6]
+1
|
Pent
|
Posted - 2011.01.19 15:57:00 -
[7]
Edited by: Pent on 19/01/2011 16:02:21 +1
|
Hirf
|
Posted - 2011.01.19 16:01:00 -
[8]
+1
|
Old Hroft
|
Posted - 2011.01.19 16:03:00 -
[9]
I support this idea
|
Ragnataki
|
Posted - 2011.01.19 16:05:00 -
[10]
+1 there are too many stations in space )
|
|
Keeper ofDungeonSquad
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.01.19 16:06:00 -
[11]
oh yeah, there are too many outposts already. We need a way to get rid of them!
|
KungFu Monkey
|
Posted - 2011.01.19 16:09:00 -
[12]
+1
|
Krazillian
|
Posted - 2011.01.19 16:11:00 -
[13]
Would be nice to have them destructible!
|
Icy Sun
|
Posted - 2011.01.19 16:33:00 -
[14]
destructible - yes!
but "2. Place for some categories of players who will live in this sector without standing (place for ship storage only, will have to use POS fitting or gang ship maintenance) like pirates." - it's a bad idea. 0.0 full of @undock-warriors" pffff
|
TensionMAN
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.01.19 16:35:00 -
[15]
undock warriors can't repair ships on broken station and can't use fitting...
|
togashh
|
Posted - 2011.01.19 16:36:00 -
[16]
+1
|
robot verotor
|
Posted - 2011.01.19 16:37:00 -
[17]
I support this idea
|
Morihiro
|
Posted - 2011.01.19 16:38:00 -
[18]
+1
|
Morihiko
|
Posted - 2011.01.19 16:40:00 -
[19]
yeee
|
SPIwere
River Styx. Legion of xXDEATHXx
|
Posted - 2011.01.19 16:47:00 -
[20]
I support this idea
|
|
Stegas Tyrano
GREY COUNCIL
|
Posted - 2011.01.19 16:48:00 -
[21]
Edited by: Stegas Tyrano on 19/01/2011 16:48:26 This would actually be kinda kool, With a little tweaks I can see it being pretty awesome in 0.0 and maybe low-sec.
EDIT: Support
|
Stigi
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2011.01.19 17:08:00 -
[22]
+1
|
AlHunter
|
Posted - 2011.01.19 17:22:00 -
[23]
agree
|
TR0GL0DIT
|
Posted - 2011.01.19 17:35:00 -
[24]
Edited by: TR0GL0DIT on 19/01/2011 17:35:34 I support this idea
|
Last''Soul
|
Posted - 2011.01.19 18:35:00 -
[25]
+1
|
Alick
|
Posted - 2011.01.19 18:39:00 -
[26]
O yes)))) +100500
|
Tera DarkLight
Gallente DarkLight Inc. SOLAR WING
|
Posted - 2011.01.19 18:43:00 -
[27]
+1
|
Val'Dore
Word Bearers of Chaos
|
Posted - 2011.01.19 18:49:00 -
[28]
~No matter what happens, somebody will find a way to take it too seriously.~ |
Apsidia
|
Posted - 2011.01.19 19:31:00 -
[29]
Edited by: Apsidia on 19/01/2011 19:31:38 +0,5 because: Briiliance idea but it would be better interesting and hardcorely to modify the given mechanism:
Originally by: hankey Edited by: hankey on 19/01/2011 16:14:21 4. Broken station have limited docking ability in following way: Station don't have STANDING FILTER or other docking restrictions, everyone can dock, only capitals can't dock to the broken station because of damaged docking bay. (Viva piracy in sector of broken station)
To receive control over station, the person with a certain role in corporation or skill, should enter into dock of station and reprogram the station on-board computers security polithics on recognition "friendly - enemy". Because the station is strongly damaged also its systems function with failures, automatic towage in to dock is produced with a time delay. All this time the player hangs near to station and waits the dock timer. Remaining friendly players, should protect this player. After successful dock on to station, in some minutes, the controll over the station it will be granted for corporation, the player who the first was docked on it.
|
Scatim Helicon
GoonWaffe Goonswarm Federation
|
Posted - 2011.01.19 20:14:00 -
[30]
I agree with the concept.
Destroying stations outright is probably a step too far, but allowing a degree of scorched-earth where stations can be smashed up to the extent that they barely function as anything other than hangar storage, and that fixing them is no longer simply a matter of sitting on the undock with remote rep carriers, could be interesting.
-----------------
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |