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Thread Statistics | Show CCP posts - 0 post(s) |
ACESsiggy
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Posted - 2011.01.21 13:44:00 -
[1]
Provide one free warp to a destination 15 jumps or higher once every week. Just say us professional Galente discovered some new technology allowing everyone to enjoy the fruits from it.
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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2011.01.21 13:45:00 -
[2]
No.
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Cat bottoms
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Posted - 2011.01.21 14:02:00 -
[3]
No
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Christopher AET
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Posted - 2011.01.21 14:05:00 -
[4]
No
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nibblepibbley
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Posted - 2011.01.21 14:08:00 -
[5]
No
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.21 14:14:00 -
[6]
Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
Provide new, interesting areas of interaction. Get rid of the stupid gate system. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2011.01.21 14:15:00 -
[7]
Originally by: Infinity Ziona Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
Provide new, interesting areas of interaction. Get rid of the stupid gate system.
No to this and no to the OP. ---------------------------------- None of yet! |
De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.21 14:28:00 -
[8]
Well, I see someone has had their morning cup of stupid already. --Vel
I'm more of a care-badger. |
CarnegieSteel
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Posted - 2011.01.21 14:30:00 -
[9]
No, no, no, a thousand times no.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.21 14:41:00 -
[10]
Originally by: Ydyp Ieva
Originally by: Infinity Ziona Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
Provide new, interesting areas of interaction. Get rid of the stupid gate system.
No to this and no to the OP.
Your argument lacks reasoning. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
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Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2011.01.21 14:54:00 -
[11]
Originally by: Infinity Ziona
Originally by: Ydyp Ieva
Originally by: Infinity Ziona Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
Provide new, interesting areas of interaction. Get rid of the stupid gate system.
No to this and no to the OP.
Your argument lacks reasoning.
Same as your proposal. ---------------------------------- None of yet! |
Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.21 15:06:00 -
[12]
Edited by: Infinity Ziona on 21/01/2011 15:07:53
Originally by: Ydyp Ieva
Originally by: Infinity Ziona
Originally by: Ydyp Ieva
Originally by: Infinity Ziona Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
Provide new, interesting areas of interaction. Get rid of the stupid gate system.
No to this and no to the OP.
Your argument lacks reasoning.
Same as your proposal.
My proposal has a smigeon of intelligence. Spawn point camping is banned in almost every MMO. In EvE it is the number one way of killing something. It is boring for both predator and prey.
There is no reason that I can see that would dissuad an intelligent person from not welcoming a system that makes finding and catching prey more interactive and interesting as opposed to sitting at a spawn point and clicking on and killing a target that poses no threat or competition to the camper.
Based on your contribution to this thread I am assuming I probably lost you at the word 'my' on the first line of my response.
If this is the case then perhaps you would be entertained by the letter 'F' and the letter 'U'.
Have a nice life. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Ydyp Ieva
Caldari Amarrian Retribution
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Posted - 2011.01.21 15:32:00 -
[13]
Originally by: Infinity Ziona Edited by: Infinity Ziona on 21/01/2011 15:07:53
Originally by: Ydyp Ieva
Originally by: Infinity Ziona
Originally by: Ydyp Ieva
No to this and no to the OP.
Your argument lacks reasoning.
Same as your proposal.
My proposal has a smigeon of intelligence. Spawn point camping is banned in almost every MMO. In EvE it is the number one way of killing something. It is boring for both predator and prey.
There is no reason that I can see that would dissuad an intelligent person from not welcoming a system that makes finding and catching prey more interactive and interesting as opposed to sitting at a spawn point and clicking on and killing a target that poses no threat or competition to the camper.
Based on your contribution to this thread I am assuming I probably lost you at the word 'my' on the first line of my response.
If this is the case then perhaps you would be entertained by the letter 'F' and the letter 'U'.
Have a nice life.
Well if you so hate spawnpoint camping then I would say return to one of the other games. And spawnpoints are inside a station here, which is the very only place where you are 100% of pvp. And if you don't know how to escape a gatecamp then I would suggest to use your so high claimed intelligence to read up on the forums for tips.
And as far as I know nearly every game has bottlenecks where people have to move through to get to another zone if it is a door into an instance a cave to move to the next zone or just a glimmering barrier where you run against to in a mountainpass. In eve those bottlenecks are called gates. ---------------------------------- None of yet! |
Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.21 15:46:00 -
[14]
Originally by: Ydyp Ieva And as far as I know nearly every game has bottlenecks where people have to move through to get to another zone if it is a door into an instance a cave to move to the next zone or just a glimmering barrier where you run against to in a mountainpass. In eve those bottlenecks are called gates.
I get sufficient kills to satisfy my pvp fun. Not 10 kills an hour or more (yeah I did the camping a lowsec gate with a battleship for a few weeks back in 2004 or 2005), I'm lucky to get 1 kill per day but my kills, while not being extremely profitable or fast, are extremely satisfying nontheless because they are my kills created with my mind and reasoning, not spawn point kills based on dumb luck or pointless numbers.
From my experience, most MMO kills are not based on bottlenecks such as spawn point camping, they're based on running around, not knowing whose in a zone, and abitrarily running into your enemy by accident. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
Grarr Dexx
Amarr GK inc. Pandemic Legion
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Posted - 2011.01.21 16:32:00 -
[15]
In a three dimensional universe as ours, it's more than reasonable that, to promote PVP, choke points are used to traverse systems. What you need to understand is that PVP will always occur at choke points or valuable locations, and never in dead space.
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Ospie
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.01.21 16:52:00 -
[16]
Edited by: Ospie on 21/01/2011 16:54:38
Originally by: Grarr Dexx In a three dimensional universe as ours, it's more than reasonable that, to promote PVP, choke points are used to traverse systems. What you need to understand is that PVP will always occur at choke points or valuable locations, and never in dead space.
I got to agree with this guy. Ziona as it is it's hard enough to make people fight (even when they have higher numbers than you), particularly in lowsec, taking away gates would truly grind most pvp in the game to a standstill. It would also have drastic implications in nullsec for defending fleets in particular.
Also going to stress that even when doing the better part of 80 jump roams in a frig (or any other ship for that matter), most of my engagements still happen on a gate.
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Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.21 17:03:00 -
[17]
Originally by: De'Veldrin Well, I see someone has had their morning cup of stupid already.
I think it was a big bowl of stupid ------------------------------------------------ Quafe is people! |
Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.21 18:32:00 -
[18]
Edited by: Tres Farmer on 21/01/2011 18:34:15 @OP: Remove Stargates is more what you should aim for. See my ideas on page 4 of that thread.. so far, no deal-breakers by other people had been put forward.
@OP: CCP won't allow us to travel faster than we already do (which is good, as it would destroy several play styles), so get this idea out of you head.
Tips&Tricks to make your avatar look good |
Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.21 18:40:00 -
[19]
I'm all for removing stargates.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Infinity Ziona
Minmatar Cloakers
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Posted - 2011.01.22 05:08:00 -
[20]
Originally by: Ospie Edited by: Ospie on 21/01/2011 16:54:38
Originally by: Grarr Dexx In a three dimensional universe as ours, it's more than reasonable that, to promote PVP, choke points are used to traverse systems. What you need to understand is that PVP will always occur at choke points or valuable locations, and never in dead space.
I got to agree with this guy. Ziona as it is it's hard enough to make people fight (even when they have higher numbers than you), particularly in lowsec, taking away gates would truly grind most pvp in the game to a standstill. It would also have drastic implications in nullsec for defending fleets in particular.
Also going to stress that even when doing the better part of 80 jump roams in a frig (or any other ship for that matter), most of my engagements still happen on a gate.
Just a disclaimer before I reply to this, I don't think EvE should be changed. Its an old game, its obviously very convoluted and hopelessly flawed and the engine fundamentals are not likely to be rewritten.
However, having said that, its a computer program, a computer program is one of the most flexible human creations. I can write a spreadsheet and then if I wished, turn it into a mmo, probably not a good one but still I could do it if I wished. CCP could add flying space camels, they can add walking in stations, they can change every gate in EvE to do whatever they like.
Likewise a gate is not a requirement to warp to another system. Its a point of interaction only. A gate is not required to appear in a system either, in the early days of EvE we never spawned at gates but rather in the middle of a system somewhere.
Likewise, areas of interaction are not required to be at gates, a blind monkey could figure out a method to cause one or more players to come together in the course of playing an MMO (if you gave said blind monkeys a computer and an infinite amount of time of course)
If you removed gates and allowed free warping to adjacent solar systems it would still be possible to catch and kill people. People would still NPC, still mine, still do PI and plex / sanctums. They would invariably still take the predictable route (fastest) and still end up being camped the only difference would be no gates. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |
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Ospie
The Python Cartel. The Defenders of Pen Island
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Posted - 2011.01.22 09:46:00 -
[21]
Originally by: Infinity Ziona People would still NPC, still mine, still do PI and plex / sanctums.
I guess you've not seen lowsec lately then, the vast majority of conflicts (besides the exceptionally rare ratter / missioner) are on gates or stations, people just don't see any reason to go into lowsec (with isk generation being the reason) outside of pos's. The situation's bloody bleak.
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Jokerface666
Amarr The Warp Squad
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Posted - 2011.01.24 12:29:00 -
[22]
Just no....
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betoli
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Posted - 2011.01.24 12:32:00 -
[23]
Originally by: Ospie
Originally by: Infinity Ziona People would still NPC, still mine, still do PI and plex / sanctums.
I guess you've not seen lowsec lately then, the vast majority of conflicts (besides the exceptionally rare ratter / missioner) are on gates or stations, people just don't see any reason to go into lowsec (with isk generation being the reason) outside of pos's. The situation's bloody bleak.
Isn't that a problem with the risk/reward balance of lowsec, relative to highsec and 0.0?
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Dryson Bennington
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Posted - 2011.01.24 13:02:00 -
[24]
Quote: Free warp everywhere to adjacant solar systems. The spawn point camping is getting old, like by 10 years already.
The only people who say no to this are the lackey PVP er's whose only method of gaining kills is too sit on gates and wait for someone to come through or bubble the gates.
I think a new method for PVP needs established to break the gate camps. Instead of using probes to locate ship in space a new scanner function needs to be added. The new scanner function would only be able to be used when all of the necessary scanning and probe skills have been maxed to level five including rig useage to increase such scans.
The new scanning function would work by scanning down specific ship types based upon the basic ship type unfitted signature radius. Once a ship has been discovered the player could then warp to the new ship at a range of 20 kilometer's thus making PVP more than just sitting on a gate. Which does not require any skill at all.
Level One Scan Range: 5 AU three second scan Level Two Scan Range: 6 AU five second scan Level Three Scan Range: 7 AU five second scan Level Four Scan Range 8 Au seven second scan Level Five scan Range 10 Au ten second scan
Shuttles, frigs and dessie's: four second lock time to their location. Cruisers: five second lock time to their location. Battlecruisers: seven second lock time to their location. Battleships: eight second lock time to their location. Dreadnoughts and T3's: ten second lock time to their location. Carriers and Freighters: twelve second lock time to their location.
Ships such as barges and industrial's which include the Noctis and Primera would be categorized under cruisers for their lock to destination times.
The lock time to destination is a function that after ships have been located on the scan based upon the type of ship scanned the capsuleer would need to warp to the ships location within the specified alotted time for the ship type or re-scan the area to lcoate the ship again. Once a ship has been locked onto and the pilot is in the progress of warping to the location there is a 100% chance that each ship will encounter each other.
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Kara Sharalien
Gallente Federal Navy Academy
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Posted - 2011.01.24 13:41:00 -
[25]
Originally by: Val'Dore I'm all for removing stargates.
and leaving nothing in their place.
Who's with me? The Adelaide meet, be there! |
SemiCharmed
Clans of the Sanctums
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Posted - 2011.01.24 14:33:00 -
[26]
Spawn Point Camping in eve? --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |
Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2011.01.24 17:15:00 -
[27]
Originally by: Infinity Ziona Based on your contribution to this thread I am assuming I probably lost you at the word 'my' on the first line of my response.
If this is the case then perhaps you would be entertained by the letter 'F' and the letter 'U'.
Have a nice life.
Please refrain from personal insults.
Spawn point camping is required in order to promote PVP. Otherwise, the only PVP that would take place would be large scale fleet battles for territory, and black ops strikes. EVE is far too large to eliminate spawn point camping without harming small gang and solo PVP.
To the OP, no.
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Val'Dore
Word Bearers of Chaos
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Posted - 2011.01.24 18:41:00 -
[28]
Originally by: SemiCharmed Spawn Point Camping in eve?
Not if you randomly show up in a spot in the system.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Monte Shill
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Posted - 2011.01.24 19:42:00 -
[29]
Originally by: Corporal Punishment08 Spawn point camping is required in order to promote PVP. Otherwise, the only PVP that would take place would be large scale fleet battles for territory, and black ops strikes. EVE is far too large to eliminate spawn point camping without harming small gang and solo PVP.
Except the problem of gate camping is that it turns into a game of whack a mole. Thats not exactly challenging, even if 5 guys teaming up can catch an atron fitted for speed alignment and blow it out of space with massively sensor boosted tempest battleship within 5 seconds after being caught by a Lachesis, being TP by 2x guardians, and throwing in a mascot sidekick in a brutix that missed. Kudos for them on the teamwork, but nailing everything for hours on end like a childs game isn't very exciting to me (longest spawn camp I ever did was 18 hours straigt way back in EQ1, never again). Throw in other mechanics like sitting at the exit dock of a station preventing me from doing my activities (I could HTFU and fight them, yet they won't HTFU and wander off for a real challenge that doesn't have a PVE fit hole on it) and I will treat EVE like a single player game with a chat channel until something else comes along (Infinity, Jump gate, or Black Prophecy) that doesn't rely on game mechanics that date from 1999 that guarantees that something will appear at X marks the spot and its easy to blitz, then wait for the respawn (I still remember how easy it was after spreading out the room spawns for the Ghoul Lord).
I could adapt and learn how to escape gates, but the guys on the gate camp won't adapt for a challenge and will still seek out the easy way for instant gratification. Another solution would be to increase the spawn range to 500kms radius and 100km activation area with WT250, but that won't happen because crys of "Its to hard to lock and kill something now, even with drag bubbles" will flood the forums just as much as "have ninja salvaging cause aggression without looting"
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Laechyd Eldgorn
Caldari Certified Household Sweeping Consulting
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Posted - 2011.01.24 19:52:00 -
[30]
Removing stargates is not that bad idea. It is just that there would be a need for other points in solar system where people have to stop. Like maybe warp would take more capacitor and you'd need to reload capacitor on some grid while waiting cap to warp so you could be probed, more meaning to POS's and other structures in space so you could also "camp" those. Et cetera. It's not like gates can't be removed with some planning.
I'm fine with the current system though, until something better comes. Which I doubt not very soon.
This free warp idea is just useless, you can pod jump or clone jump anyway. Which is also another issue already. People magically moving around the space c'mon..
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