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Agustice Arterius
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Posted - 2011.01.23 20:45:00 -
[1]
Edited by: Agustice Arterius on 23/01/2011 20:45:07 so im still pretty new, just broke 900,000 sp, despite having an account since launch (kept trying the game over and over, just couldn't get into it)
i'm the type of guy who hates having alts in most games, unless I am bored of playing a particular class. In EVE, that seems moot, considering one character can train in everything and anything I want...
i would like to try my hand in everything, mining, trading, pvping, faction warfare, etc.
so the questions:
1. Do I need alts/alt accounts to actually make a cut in trading or pvp? seems those that do have alts/alt accounts are the ones who tend to corner the markets etc.
2. since i only have one character for everything, potentially, i would be slower to start than most characters correct? since i don't have dedicated characters for each profession
3. Since i am just breaking 900,000 points, how effective would I be in pvp? how long would it take for me to be effective? considering there are people who have been playing since launch, wouldn't they be able to simply walk over me, even if we are flying the same vessels?
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Pearre Dash
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Posted - 2011.01.23 20:53:00 -
[2]
Quote: 1. Do I need alts/alt accounts to actually make a cut in trading or pvp? seems those that do have alts/alt accounts are the ones who tend to corner the markets etc.
No.
Being able to look at multiple markets at the same time, or twoboxing while PVPing, or having a transport character etc is not necessary. It merely helps.
Quote: 2. since i only have one character for everything, potentially, i would be slower to start than most characters correct? since i don't have dedicated characters for each profession
You don't need to partake in every trade and profession there is.
Quote: 3. Since i am just breaking 900,000 points, how effective would I be in pvp? how long would it take for me to be effective? considering there are people who have been playing since launch, wouldn't they be able to simply walk over me, even if we are flying the same vessels?
Skills only go to level 5, after that it's up to actual player skill and tactics.
Let's say that you play until summer, with a focused skill plan. You have a couple million SPs, focusing on frigates, and you've done a lot of frigate PVP up until then (you can start PVPing already). You come across a guy that has played all the way since 2005, but is a major bear and doesn't really know much about PVP; he is flying the same frigate as you, and you have similar skill levels, perhaps his support skills are higher. You'll most likely beat him since you have more actual fighting experience, which is what counts.
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Semper Serebus
Federated Industrial Collective
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Posted - 2011.01.23 21:04:00 -
[3]
Another point to make is that even if you have alts for other types of skills, you can only train one character at a time, so you might as well do it all on one. :) The only reason I'd consider an alt would be to, like you mentioned, keep an eye on markets or search for the next rise in demand or something along those lines.
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Jennifer Starling
Amarr
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Posted - 2011.01.23 21:07:00 -
[4]
You best pick one career and devote yourself to that.
In EVE there's no possible way to see all sides of the game on one character within 3 years so I'd let those trade and indy skills for what they are and concentrate on flying combat ship. Atr least that's what I'd do.
You don't need alts. I some cases they can be very useful but they're by no means neccessary.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.24 03:17:00 -
[5]
TL;DR no, you don't need alts.
However, alts can easily substitute for friends, so if you're a "loner type", making alts is easier than making friends, so making alts helps. Making friends helps a bit more though. You still don't need either (neither alts nor friends). _
Make ISK||Build||React||1k papercuts _
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Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2011.01.24 04:09:00 -
[6]
Edited by: Billy Sastard on 24/01/2011 04:09:10 Alts aren't needed... But they can make things more fun. Having a 2nd character (or 2) to do 'stuff' while my main is trapped in some backwater nullsec or whiskey system has saved me from boredom on more than one occasion. <-------------------------------------------------> "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein |
Kahega Amielden
T.R.I.A.D
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Posted - 2011.01.24 05:29:00 -
[7]
Quote:
1. Do I need alts/alt accounts to actually make a cut in trading or pvp? seems those that do have alts/alt accounts are the ones who tend to corner the markets etc.
2. since i only have one character for everything, potentially, i would be slower to start than most characters correct? since i don't have dedicated characters for each profession
3. Since i am just breaking 900,000 points, how effective would I be in pvp? how long would it take for me to be effective? considering there are people who have been playing since launch, wouldn't they be able to simply walk over me, even if we are flying the same vessels?
1. Not at all. In trading, one character is more than capable of managing all of it. It can be helpful to do trading on an alt for a couple reasons, but you can certainly do it on your main character-plenty of people do. If you really wanted to use a separate character, you could just use a same-account alt and sacrifice a small amount of training time in your main.
In PVP, alts are really only heavily used by "solo" players who want to stack things on their side. They're usually not that relevant.
2. Implies that most people have alts doing everything for them. I've played for years and have no alts. In fact, alts aren't even really useful unless you want to break into something totally different without sacrificing your current skill plan.
3. Assuming EVE combat was just a series of 1v1 duels with the same fits then yes, that would be correct. But...It's not. There's a huge number of things that affect the outcome of any given fight, the skillpoint total of those involved being by a good margin the least important factor.
In fleets, even t1 frigates can be incredibly useful in PVP as scouts and suicide tacklers...They're so cheap (even to a new player they cost peanuts) that you can get in there and hold a target down without worrying about exploding horribly. By contrast, older players field more expensive stuff and consequently have much more to lose. Ironically, even though new players have significantly inferior profit potential compared to older players, it's older players that feel ship losses the most.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.01.24 06:44:00 -
[8]
Originally by: Jennifer Starling You best pick one career and devote yourself to that.
In EVE there's no possible way to see all sides of the game on one character within 3 years so I'd let those trade and indy skills for what they are and concentrate on flying combat ship. Atr least that's what I'd do.
You don't need alts. I some cases they can be very useful but they're by no means neccessary.
^^ This.
In EvE it isn't really possible to "master" every skill (I think someone did some number crunching and came up with the figure of 27 YEARS to train all skills to level 5... not sure if it's true or not but even still, it gives you an idea).
No, "specialization" is key here. Find something you want to [primarily] do (be it combat or industry) and FOCUS on it. Once you have a solid skillset in a particular area you can begin to branch out and FOCUS on something else. This doesn't mean that you shouldn't "dabble" here and there... but the longer you put off a "specialization" the less effective you become as a player overall. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Mara Rinn
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Posted - 2011.01.25 04:50:00 -
[9]
Specialize your character. Read about the different play styles and pick something to aim for.
The most important thing in this MMO is to make friends. And if you can't make friends, well you just have to resort to making friends. Alts will help entrench you further into your solo-player-in-a-MM world mindset thou. Don't let that happen to you.
Socialize. Say hello to people in local. Make friends, make enemies (but preferably more of the former than the latter). Have fun! -- [Aussie players: join ANZAC channel] |
Drakarin
Gallente Absentia Libertas Solus
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Posted - 2011.01.25 05:09:00 -
[10]
Personally I don't understand how anyone can be immersed in the game when they use two or more accounts at the same time. Dual boxing is taking the game way too seriously and you can't soak yourself in the universe when you're brought back into the reality twice as often.
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mkmin
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Posted - 2011.01.25 06:31:00 -
[11]
A 2nd account is handy, but not really required. If you do go for a 2nd account, the only real point in training multiple characters on that account are for differences in standings and corp affiliations. My science and industry alt is a separate character from my hauler alt because the S&I char needs it's own corp for highsec POS standings, and the hauler alt is handy to have in-corp.
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Maholka
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Posted - 2011.01.26 00:51:00 -
[12]
Well. I thought about alts and decided I didn't want to pay for two accounts. So I am creating clones to give myself some versatility. One clone will explore while the other runs missions. So consider making more of yourselves and focusing on two compatible professions. That could be more fun in the long run.
I think the real issue is Eve isn't really the right game for you and you are going to be bored or frustrated in the short or long of it. So perhaps joining a corp where you have support would be a better experience than trying to do everything by yourself.
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NiiKleagh
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Posted - 2011.01.26 05:22:00 -
[13]
For trading it's one thing, but as you progress in Eve and take on more varied roles, some of us have found the need for alts so strong that we start a second account.
I really couldn't imagine playing this game with one account now. There is no way I'd be as successful as I was, and it's very convenient if you get war decced.
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