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Thread Statistics | Show CCP posts - 0 post(s) |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.24 13:02:00 -
[1]
Mini SWF app - genetic "build a car" algorithm.
Grow, grow, grow your little cartoon cars !
Thought it would fun to post it, if you have time to waste... _
Make ISK||Build||React||1k papercuts _
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Frecator Dementa
Caldari Navy Volunteer Task Force
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Posted - 2011.01.24 13:03:00 -
[2]
236 pts in 9th gen ! wohoo ! :P ---- <sig goes here> |
Chaos Incarnate
Faceless Logistics
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Posted - 2011.01.24 15:23:00 -
[3]
every time i watch one of these ridiculous looking-cars drive further than seems possible i feel like morgan freeman should be there saying
AND LIFE WILL FIND A WAY
_____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |
Edge Bricklin
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Posted - 2011.01.24 15:27:00 -
[4]
hmmmm
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.24 16:42:00 -
[5]
I too love it when one of the "runty" ones (like, say, one with tiny wheels and weird shock angles or a bulge instead of a concave bottom) manages to get quite a bit ahead, they're almost adorable... _
Make ISK||Build||React||1k papercuts _
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Slade Trillgon
Endless Possibilities Inc.
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Posted - 2011.01.24 20:00:00 -
[6]
In my opinion some of them stop when they shouldn't
Slade
:Signature Temporarily Disabled: |
Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.01.24 21:12:00 -
[7]
Help! My computer has become self aware!! It's coming to get me!!!
Originally by: Magnus Andronicus ur character looks like a f***ing clown dude.
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Simeon Tor
Picon Fleet New Eden Research.
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Posted - 2011.01.24 22:25:00 -
[8]
Originally by: Chaos Incarnate every time i watch one of these ridiculous looking-cars drive further than seems possible i feel like morgan freeman should be there saying
AND LIFE WILL FIND A WAY
Don't you mean Jeff Goldblum?
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.01.24 23:57:00 -
[9]
There's a really nasty bit at 189 ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Flap jak
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Posted - 2011.01.25 00:24:00 -
[10]
on generation 29. its getting pretty crazy, haha. __
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.25 00:49:00 -
[11]
I keep getting good looking ones but they get dropped upside down
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.25 01:14:00 -
[12]
my cars just keep getting stuck on the ~170 point hill (well if they make it that far).
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Triple Entendre
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Posted - 2011.01.25 03:52:00 -
[13]
I think I'm going to have to leave this on while I'm at work tomorrow.
FOR SCIENCE!
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L'Informatore
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Posted - 2011.01.25 04:07:00 -
[14]
Originally by: Chainsaw Plankton my cars just keep getting stuck on the ~170 point hill (well if they make it that far).
Originally by: Louis deGuerre There's a really nasty bit at 189
It's really fun to watch the cars constantly change over time, from failing at 20 to 70 to 100 to 170+ as they adapt to the environment. Much more entertaining than it should be.
At generation 92, half of the little buggers get stuck at the 170 hill, half get killed at the 189 peak, and some are just rejects: #0 : 172.2 #1 : 194.9 #2 : 176.8 #3 : 194.7 #4 : 177.4 #5 : 195 #6 : 8.1 #7 : 176.8
TL;DR: Stop reading my signature. |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.25 05:04:00 -
[15]
Oh, by the way, remember to ever so slightly manipulate the mutation bar every now and a while... since it's your only control.
When you're getting mostly cars you like which also perform well, tone down the mutation rate to something very low (1% or even 0%) and let the "nice car genes" (lol) spread. When you get a lot of lookalike cars but there seems to be very little or no progress towards something you'd like to see from generation to generation, ramp up the mutation rate a bit (10%, maybe even 15%) for a generation or two, then turn it back down, then wait another couple of generations to see if any of the mutations that survived (if any) has a chance to become quite useful or not.
Originally by: Slade Trillgon In my opinion some of them stop when they shouldn't
Seems like there are two separate "end score" criteria - one is stalling, the other is a time limit, and the time limit is very short for the first few generations, but it gets very long for later generations. The time limit is still needed even in much later generations, because I have seen some vehicles getting to a hill, flipping over, falling back on their wheels before the hill then doing it again, and again, and again, until the time limit hits.
Originally by: L'Informatore Much more entertaining than it should be.
I know, right ?
_
Make ISK||Build||React||1k papercuts _
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2011.01.25 08:56:00 -
[16]
Edited by: Blane Xero on 25/01/2011 08:56:27
Originally by: Akita T
Originally by: Slade Trillgon In my opinion some of them stop when they shouldn't
Seems like there are two separate "end score" criteria - one is stalling, the other is a time limit, and the time limit is very short for the first few generations, but it gets very long for later generations. The time limit is still needed even in much later generations, because I have seen some vehicles getting to a hill, flipping over, falling back on their wheels before the hill then doing it again, and again, and again, until the time limit hits.
It's not a time limit really that you see early on, but the score limit.
There are actually three criteria;
Stalling (No movement for x period of time, or a sudden halt in movement) Score Limit (Each generation has a score limit, which is 2x the most successful car in the previous generation) Time Limit (No idea what it actually is, but it must exist.) _____________________________________ Haruhiist since December 2008
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.01.25 10:20:00 -
[17]
One of my cars made it to 242.2 when I wasn't looking...lost him in the next generation with mutation set to 1%. But it IS possible :) ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.25 11:26:00 -
[18]
left it going overnight, seems to have plateaued, on gen 159 right now, and well I'm on average barely doing any better than I did on gen 8. I've had a few spikes up and down but overall it looks pretty flat. I watched a few get over that 170hil just to get stuck at the 190 pointy peak
also I don't quite understand the physics it is doing, as every now and then the back wheel has so much torque it will flip the car on the smallest of wheelies
zomg just got to the 205 pointy bit!
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Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.01.25 12:21:00 -
[19]
Not 242 again but still...
----- Malevolence. is recruiting. Dive into the world of 0.0 !
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L'Informatore
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Posted - 2011.01.25 16:35:00 -
[20]
Generation 180, a bunch seem to be dying at 240 but the graph thing shows that 2 cars made it past a long time ago. I just wish we were able to influence how the vehicles evolve just a little bit more. #0 : 26.5 #1 : 177.6 #2 : 240.6 #3 : 193.7 #4 : 240.4 #5 : 240.6 #6 : 177.4 #7 : 240.4 #8 : 206.1 #9 : 240.5
TL;DR: Stop reading my signature. |
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.01.25 17:15:00 -
[21]
By the way, the TERRAIN is also randomly generated Each restart of the application, you will get a completely different terrain. _
Make ISK||Build||React||1k papercuts _
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L'Informatore
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Posted - 2011.01.25 17:59:00 -
[22]
Edited by: L''Informatore on 25/01/2011 18:00:28
Originally by: Akita T By the way, the TERRAIN is also randomly generated Each restart of the application, you will get a completely different terrain.
The terrain may not be completely randomly generated, many of us seem to be hitting the same walls for some reason.
I'm satisfied with just about 250 generations, thanks for posting this fun little distraction. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.01.25 18:45:00 -
[23]
it crashed while I was at school
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.02.07 15:36:00 -
[24]
Edited by: Akita T on 07/02/2011 15:40:48
http://megaswf.com/serve/1003760 New, better, improved :p Version 2.1
Much more control over the "cars" (you can vary the wheel number and other stuff), change population count, actual control over the terrain, varied terrain types, toggle between regular or elite selection and so on and so forth. _
Make ISK||Build||React||1k papercuts _
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The Crushah
Gallente The Python Cartel. The Defenders of Pen Island
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Posted - 2011.02.07 19:03:00 -
[25]
We ran version 2.1 through 450 generations and it made it to the end of the track around 670.
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