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ShiftyMcFly's Second Cousin
Center for Advanced Studies Gallente Federation
13
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Posted - 2012.08.20 15:04:00 -
[31] - Quote
Rordan D'Kherr wrote:re-introduce an AoE doomsday (besides the current one).
Just reduce the radius from 250km to 25km or 35km and make it remote on-grid.
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Malcanis
Vanishing Point. The Initiative.
4483
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Posted - 2012.08.20 15:07:00 -
[32] - Quote
Hey who remembers when Titans had AoE and there were no blobs at all ever?
Anyone?
Bueller?
Seriously, where does this ridiculous meme that "AoE weapons stop blobbing" come from? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Denidil
Red Federation RvB - RED Federation
481
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Posted - 2012.08.20 15:16:00 -
[33] - Quote
yes to heavy bombers, no to 8 launchers at once. 2 launchers on heavy bombers. If you don't see a problem in 0.0 eroding into two big super-coalitions and a few hangers on in areas nobody cares about.. then you don't have brains. |
knobber Jobbler
199
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Posted - 2012.08.20 15:20:00 -
[34] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
Not always, just fleet setups that can counter blobs but 0.0 is a numbers game, it always will be. You can't stop people grouping up into coalitions nor should you. |
Dorian Wylde
Imperial Academy Amarr Empire
139
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Posted - 2012.08.20 15:29:00 -
[35] - Quote
Zenos Ebeth wrote:Andski wrote:the counter to blobs is "make friends" So the counter to blob is to have a bigger blob ? Isn't that the definition of unbalanced game design , when something can only be beaten by more of itself ?
No, thats the definition of basic combat strategy.
The only way to stop 'blobbing" in eve is to artificially limit the number of combatants on the field. Which would destroy the game.
You don't want to lose to a blob? Bring more people next time. Don't have anyone else? Then you lose, and get kicked out. That's how war works. |
Akirei Scytale
Test Alliance Please Ignore
2310
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Posted - 2012.08.20 15:29:00 -
[36] - Quote
Bombers are very finely balanced as is. One bomber is hardly a threat, 7 can eliminate an entire fleet. Removing the cap on effective bombs launched at once would fundamentally break EVE's balance, and letting a single ship launch an entire wing of bombs is simply stupid - one man should never have the ability to wipe a fleet, but one man working with a small group of friends in a highly coordinated manner should.
If CCP were to introduce heavy bombers, such a role would honestly be much better suited for bombing capitals / supercapitals, massive damage bombs with extremely low explosion velocities and extremely high explosion radiuses, essentially tickling subcaps. The subcap bombing scene is simply too well balanced for anything else. TEST Alliance BEST Alliance |
Jint Hikaru
OffWorld Exploration Inc
274
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Posted - 2012.08.20 16:25:00 -
[37] - Quote
Cede Forster wrote:Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
1m3 of Bacon...... Holy TasteBuds thats a lot of bacon.
I think i just drooled on my keyboard a little.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
Othran
Southern Cross Empire Flying Dangerous
228
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Posted - 2012.08.20 16:39:00 -
[38] - Quote
Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc IS dumb. Squads of 6/7/8 bombers are a PITA to sort out.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun. |
Akirei Scytale
Test Alliance Please Ignore
2313
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Posted - 2012.08.20 16:41:00 -
[39] - Quote
Othran wrote:Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun.
It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves. TEST Alliance BEST Alliance |
Othran
Southern Cross Empire Flying Dangerous
228
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Posted - 2012.08.20 16:42:00 -
[40] - Quote
Akirei Scytale wrote:Othran wrote:Trolling apart, it would be nice to be able to have an entire squad (ie 10 bombers) launch bombs without having to work out inter-bomb damage/covops levels etc.
I'm not generally in favour of dumbing Eve down but having to work out who has what level of covops etc is dumb. Squads of 6/7/8 bombers is a PITA.
Buff the bomb so you can launch 10 maxed out bombs without them blowing each other up. Would make things more fun. It really isn't hard to just stick people into squads of 7, have each squad align in different directions, and wing warp them so the bombs all go in several shortly spaced waves.
I agree but why bother?
Just adjust it so you can have a full squad launch bombs - if that means less DPS/bomb then fine.
Edit - the "skill" in bombing vanished with the "bomb bubble" and covops not decloaking each other. Seems sensible to finish the process? |
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Roderick Grey
House Of Serenity. Unprovoked Aggression
29
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Posted - 2012.08.20 16:58:00 -
[41] - Quote
I just imagined CCP testing this idea out on the test server, but not allowing players to group bomb launchers, so when players try to bomb, they all launch with a delay and when the first four detonate it creates a chain reaction that kills the player.
Great Idea +1 |
Yokai Mitsuhide
Republic Military School Minmatar Republic
437
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Posted - 2012.08.20 17:54:00 -
[42] - Quote
TheBreadMuncher wrote: Bombs
/Thread |
highonpop
Eve Liberation Force Fatal Ascension
212
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Posted - 2012.08.20 18:02:00 -
[43] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
uhhh.... bombs? I got damage on aprox 40ish KM's last night in 2 bombing runs of only 5 dudes at a time... WTF are you talking about we need more AOE?
http://www.soundboard.com/sb/Very%20best%20of%20Makalu%20Zarya |
Ptraci
3 R Corporation The Irukandji
587
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Posted - 2012.08.20 18:15:00 -
[44] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
You just don't get it. The massive blobs are to counter too many titans in the game. So suck it up and let your titan die already. |
MotherMoon
Blue Republic RvB - BLUE Republic
1104
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Posted - 2012.08.20 18:41:00 -
[45] - Quote
Blowing up ships should cause aoe damage to near by ships. Damage should falloff over range. Range falloff and damage based on ship size. Van blob gone. Frigates for instance would take little damage from a battleship. Die to low Sig radius. Thus promoting different ship sizes. 60 destoriers clumped , each loss would deal a chunk of damage to near by ships. Can you say goodbye passive shield tank blobs? http://dl.eve-files.com/media/1206/scimi.jpg |
Lyrrashae
Crushed Ambitions Reckless Ambition
345
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Posted - 2012.08.20 18:54:00 -
[46] - Quote
No.
Just, no.
And this is coming from someone who absolutely adores bombers and BLOPs-gang/fleet ops. There is a fine and proper artistry to wielding verbal scalpels, such that the crap-poster you've slashed doesn't even know they've been cut. But verbal bludgeons -- Those are just fun. |
Garreth Vlox
Sons Of 0din Dark Therapy
71
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Posted - 2012.08.20 19:28:00 -
[47] - Quote
Ashera Yune wrote:With growing blobs and the removal of the AOE Doomsday we need new weapons to counter massive blobs.
Bombs should be changed so that they can no longer be damaged, removing the limit of how many bombs your fleet can fire.
And a new class for Destroyers, Heavy Bomber.
These destroyers are paper thin but packs a punch with the ability to fit 8 bomb launchers and having special bonuses to bombs.
Role: -75% explosion radius
Racial Destroyer: 5% damage type bonus per level and -10% reactivation time per level.
Heavy Bomber bonus: 10% explosion velocity and 10% greater effect to Lockbreaker and Void Bombs.
This will make blobs more wary and balance the playing field.
So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1273
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Posted - 2012.08.20 21:50:00 -
[48] - Quote
Garreth Vlox wrote:So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. No one ever really thinks these things through.
At least bombs are (slightly) restricted by the blowing-up-other-bombs mechanic. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Garreth Vlox
Sons Of 0din Dark Therapy
75
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Posted - 2012.08.20 22:18:00 -
[49] - Quote
Alavaria Fera wrote:Garreth Vlox wrote:So they got rid of the titan doomsday and now you want them to add a destroyer that does a damn good impression of a doomsday from way back when? GREAT IDEA, that way the entire blob can just bring those and bomb anything that moves till there is nothing left. No one ever really thinks these things through. At least bombs are (slightly) restricted by the blowing-up-other-bombs mechanic. You want to just turn that off, welp imagine the possibilities. Bomber duels.
A duel would mean there was a fight, with ships like these there wouldn't be a fight, hell there wouldn't even be wrecks there would just be a big red circle on a system on the dotlan map for that region. |
Kingston Black
Hostile. PURPLE HELMETED WARRIORS
36
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Posted - 2012.08.20 22:19:00 -
[50] - Quote
we need a T2 battleship hull with a range and damage bonus to smartbombs. Im thinking 20km range and 50% bonus, that should do it |
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Halcyon Ingenium
Dreddit Test Alliance Please Ignore
170
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Posted - 2012.08.20 22:20:00 -
[51] - Quote
You can't fight a blob with anything if you keep docking up all the time.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |
Alavaria Fera
GoonWaffe Goonswarm Federation
1273
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Posted - 2012.08.20 22:29:00 -
[52] - Quote
Kingston Black wrote:we need a T2 battleship hull with a range and damage bonus to smartbombs. Im thinking 20km range and 50% bonus, that should do it That would work wonderfully as an anti-bomb defense.
In fact, is it still possible to "firewall" against missiles? Also, a few of those in a supercap fleet can really quickly remove dictors (maybe even hictors) and one or two in a standard will will, as Makalu says
"kill the rifter, kill the rifter" Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Akirei Scytale
Test Alliance Please Ignore
2315
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Posted - 2012.08.20 22:31:00 -
[53] - Quote
Alavaria Fera wrote: In fact, is it still possible to "firewall" against missiles?[/i]
Yes, we do it occasionally. TEST Alliance BEST Alliance |
baltec1
Bat Country
1914
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Posted - 2012.08.20 22:33:00 -
[54] - Quote
My corp figured outhow to deal with blobs 6 years ago. |
Sentamon
175
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Posted - 2012.08.20 22:35:00 -
[55] - Quote
King Rothgar wrote:Terrible idea is terrible, funny though. The real solutions are splash damage from ships exploding and LoS firing.
I like the way you think sir. ~ Professional Forum Alt -á~ |
Adeleda Adoudel
Archangels of Purgatory
4
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Posted - 2012.08.20 23:36:00 -
[56] - Quote
You can kill an entire alpha tornado fleet with 7 bombs. Probably less with perfect alignment. And you want to put 8 launchers on each ship? You trippin son.
Also, unless you're terrible at blobbing (like said nado fleet) the blob spreads out. To counter things like dics and bombs. Just saying. |
Adeleda Adoudel
Archangels of Purgatory
4
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Posted - 2012.08.20 23:36:00 -
[57] - Quote
Double posting like a baus. |
Terranid Meester
Tactical Assault and Recon Unit
57
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Posted - 2012.08.20 23:55:00 -
[58] - Quote
If heavy bombers had 4 bomb laucnhers, 4 torpedo launchers and two turret/utility slots in the highs then Im game. Frigate/destroyer sized too. |
Raiz Nhell
DEEP CORPS
152
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Posted - 2012.08.21 00:01:00 -
[59] - Quote
Cede Forster wrote: Also, there could be bacon, free bacon that is. Maybe 1m3 bacon per pilot who was present in the target system?
Can I get some AOE bacon... Bacon for everyone... There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1436
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Posted - 2012.08.21 00:04:00 -
[60] - Quote
Ooh, awesome idea! Now we can do heavy bomber blobs and just do mass warp of stealthbombers to launch huge ton of bombs without any preps, nice one m8. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
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