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Sun sue
Creative Export Black Pearl Alliance
4
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Posted - 2012.08.19 01:31:00 -
[1] - Quote
1. Taking Moon Goo off of Moons and Puting them in belts or anything like that.
2. Delayed Local in Sov Null Sec. |
Pipa Porto
795
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Posted - 2012.08.19 01:33:00 -
[2] - Quote
What a new and interesting pair of ideas. Nobody's ever brought those up before. EvE: Everyone vs Everyone
-RubyPorto |
Regan Rotineque
Center for Advanced Studies Gallente Federation
19
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Posted - 2012.08.19 01:38:00 -
[3] - Quote
Yes I agree +1 for originality
~R~ |
Frying Doom
Zat's Affiliated Traders
530
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Posted - 2012.08.19 01:39:00 -
[4] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=47868&find=unread Still wins
Any Spelling, gramatical and literary errors made by me are included free of charge.
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Andski
GoonWaffe Goonswarm Federation
4386
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Posted - 2012.08.19 01:40:00 -
[5] - Quote
idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
1435
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Posted - 2012.08.19 02:08:00 -
[6] - Quote
I for one very much welcome smart and original ide.. oh wait.. "I think weGÇÖre just getting closer and closer to a place where the people we lose are people that itGÇÖs okay to lose." -Kristoffer Touborg, Eve lead designer |
Frying Doom
Zat's Affiliated Traders
530
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Posted - 2012.08.19 02:22:00 -
[7] - Quote
Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' Any Spelling, gramatical and literary errors made by me are included free of charge.
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Pipa Porto
798
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Posted - 2012.08.19 02:32:00 -
[8] - Quote
Frying Doom wrote:Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local'
If you want to catch people without Local, there was a great little expansion a little while ago that might be perfect for you.
Apocrypha, maybe you've heard of it.
I, for one, like having Local to tell me who's around to hunt. EvE: Everyone vs Everyone
-RubyPorto |
Andski
GoonWaffe Goonswarm Federation
4390
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Posted - 2012.08.19 02:52:00 -
[9] - Quote
Frying Doom wrote:It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local'
Frying Doom wrote:To be honest I just like annoying you on the No-local thing. You guys bite so well. While I would like to see cloaked ships not show on local and have dedicated cloak hunters as per the other thread.
Removing local would stink. How the hell do you light a cyno without characters in every station in Null as well as having people all over the system to make sure you do not have blank spots on your D-scan. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Frying Doom
Zat's Affiliated Traders
530
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Posted - 2012.08.19 03:14:00 -
[10] - Quote
Andski wrote:Frying Doom wrote:It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' Frying Doom wrote:To be honest I just like annoying you on the No-local thing. You guys bite so well. While I would like to see cloaked ships not show on local and have dedicated cloak hunters as per the other thread.
Removing local would stink. How the hell do you light a cyno without characters in every station in Null as well as having people all over the system to make sure you do not have blank spots on your D-scan. And I think removing local would be a bad idea but you asked "idg why people are so obsessed with delayed local in nullsec" So I answered. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Merovee
Gorthaur Legion Of Mordor
42
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Posted - 2012.08.19 09:58:00 -
[11] - Quote
Move along folks, nothing to see here. |
Josef Djugashvilis
The Scope Gallente Federation
434
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Posted - 2012.08.19 10:48:00 -
[12] - Quote
Pipa Porto wrote:Frying Doom wrote:Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' If you want to catch people without Local, there was a great little expansion a little while ago that might be perfect for you. Apocrypha, maybe you've heard of it. I, for one, like having Local to tell me who's around to hunt.
I like having local to tell me who to run away from You want fries with that? |
Pipa Porto
804
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Posted - 2012.08.19 10:53:00 -
[13] - Quote
Josef Djugashvilis wrote:Pipa Porto wrote:Frying Doom wrote:Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps, blobs and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' If you want to catch people without Local, there was a great little expansion a little while ago that might be perfect for you. Apocrypha, maybe you've heard of it. I, for one, like having Local to tell me who's around to hunt. I like having local to tell me who to run away from
And this is why K-Space is nice. Hunters and Prey have something they both like.
If you don't like Local, as Frying Doom keeps lying saying that he does, then W-Space is just a quick scan away. EvE: Everyone vs Everyone
-RubyPorto |
Syler Puuntai
Nomadic Asylum Still Censored
41
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Posted - 2012.08.19 10:56:00 -
[14] - Quote
Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Also why NPC null has local is beyond me, why would pirates want concord based sensors monitoring peoples movements is beyond me.
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Lin-Young Borovskova
Science and Trade Institute Caldari State
659
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Posted - 2012.08.19 11:09:00 -
[15] - Quote
Syler Puuntai wrote:Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Also why NPC null has local is beyond me, why would pirates want concord based sensors monitoring peoples movements is beyond me.
People who don't like local can join WH's, they're massively recruiting. Null sec residents once hunters once preys think this idea is total crap and I might as well think they know better than many what's good for null sec or not. brb |
Frying Doom
Zat's Affiliated Traders
532
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Posted - 2012.08.19 11:10:00 -
[16] - Quote
Pipa Porto wrote:
And this is why K-Space is nice. Hunters and Prey have something they both like.
If you don't like Local, as Frying Doom keeps lying saying that he does, then W-Space is just a quick scan away.
Actually I am a WH dweller these days and that's why I don't believe removing local would be a good thing for Null. Even though an altering of local to not show cloaked ships would be good idea.
As I have said before I prefer the forum post "Why we cloak" Any Spelling, gramatical and literary errors made by me are included free of charge.
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Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
96
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Posted - 2012.08.19 11:18:00 -
[17] - Quote
Sun sue wrote: 2. Delayed Local in Sov Null Sec for those who dont hold said sov.
I fixed that for you. Not that it's a good idea anyway, but at least now it makes sense. |
Frying Doom
Zat's Affiliated Traders
532
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Posted - 2012.08.19 11:20:00 -
[18] - Quote
Pisov viet wrote:Sun sue wrote: 2. Delayed Local in Sov Null Sec for those who dont hold said sov.
I fixed that for you. Not that it's a good idea anyway, but at least now it makes sense. It makes sense if they come in through the gate, maybe. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Lord Zim
1161
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Posted - 2012.08.19 11:21:00 -
[19] - Quote
Frying Doom wrote:Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps This has nothing to do with local.
This has nothing to do with local.
Frying Doom wrote:and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' Yes, let's depopulate null further just so people who suck ass at PVP can get a few days where their roaming gangs can actually catch someone before they go do their thing in hisec in total safety, or just jump into a rifter and farm FW for hilarious isk instead. |
Lord Zim
1161
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Posted - 2012.08.19 11:23:00 -
[20] - Quote
Syler Puuntai wrote:Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Local was removed everywhere for a week a few years ago. Activity dropped dramatically. |
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Frying Doom
Zat's Affiliated Traders
532
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Posted - 2012.08.19 11:35:00 -
[21] - Quote
Lord Zim wrote:Frying Doom wrote:Andski wrote:idg why people are so obsessed with delayed local in nullsec
i mean we might as well allow supercaps in wormholes because we're trying to homogenize the two! It might be because of all the gate camps This has nothing to do with local. This has nothing to do with local. Frying Doom wrote:and the fact that if you are trying to kill a miner in a cloaked ship, they have already run away before you can get near them due to the free intel machine. 'Local' Yes, let's depopulate null further just so people who suck ass at PVP can get a few days where their roaming gangs can actually catch someone before they go do their thing in hisec in total safety, or just jump into a rifter and farm FW for hilarious isk instead. Those where not my responses to removing local but the question as to why so many people want it removed. I was talking about the problems of Null sec, not what removing local would achieve. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Arkon Olacar
Imperial Guardians Tribal Band
108
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Posted - 2012.08.19 11:35:00 -
[22] - Quote
Has the op skilled himself yet? "The rest will be in the blog rather than invented at the keyboards of forum posters and bloggers." -á-á-á-á-á-á-á - CCP Sreegs, 23/06/2012
Umad forum warriors? |
Gulboy
Severasse Mining Severasse Militarized Mining Union
3
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Posted - 2012.08.19 12:24:00 -
[23] - Quote
Lord Zim wrote:Syler Puuntai wrote:Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Local was removed everywhere for a week a few years ago. Activity dropped dramatically. Yeah, I'm guessing that would happen for now too. After all, delayed local is something special for only wormhole space. Take that speciality away from wormhole space (by making k-space local run on delayed), and wormhole space would somehow be diminished. The other point is, why make nullsec scarier for new pilots? It's not easy for them... |
Lord Zim
1162
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Posted - 2012.08.19 12:36:00 -
[24] - Quote
Frying Doom wrote:Those where not my responses to removing local but the question as to why so many people want it removed. I was talking about the problems of Null sec, not what removing local would achieve. Yes, and I was debunking your assertation that people wanted to get rid of local because of gatecamps (it has nothing to do with gatecamps) and blobs (local has no effect on blobs). Everyone who puts a few seconds thought into this knows this.
In fact, it has been demonstrated time and time again that the only reason anyone ever says "let's get rid of local" or "let's make local delayed" is because they think it'll make ganking easier for them, and they either never think far enough ahead to take in the repercussions of removing local (which is why I'm saying "yes, let's depopulate null further"). |
Lord Zim
1162
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Posted - 2012.08.19 12:38:00 -
[25] - Quote
Gulboy wrote:The other point is, why make nullsec scarier for new pilots? It's not easy for them... No, the point is why make nullsec more effort to make a living in, there's enough people saying **** that I'm doing L4s instead with the effort required we're seeing today, let alone the exponential increase removing or delaying local would require. |
Frying Doom
Zat's Affiliated Traders
532
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Posted - 2012.08.19 12:42:00 -
[26] - Quote
Lord Zim wrote:Frying Doom wrote:Those where not my responses to removing local but the question as to why so many people want it removed. I was talking about the problems of Null sec, not what removing local would achieve. Yes, and I was debunking your assertation that people wanted to get rid of local because of gatecamps (it has nothing to do with gatecamps) and blobs (local has no effect on blobs). Everyone who puts a few seconds thought into this knows this. In fact, it has been demonstrated time and time again that the only reason anyone ever says "let's get rid of local" or "let's make local delayed" is because they think it'll make ganking easier for them, and they either never think far enough ahead to take in the repercussions of removing local (which is why I'm saying "yes, let's depopulate null further"). The reason why people want to get rid of local is because with it there, gate camps are warned of incoming blobs by alts in other systems giving them notice without any effort. Blobs know when to dock up because a bigger blob is out there.
But removing local will not solve this, as you say it would be a good way to depopulate null further. Any Spelling, gramatical and literary errors made by me are included free of charge.
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Lord Zim
1162
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Posted - 2012.08.19 12:57:00 -
[27] - Quote
Frying Doom wrote:The reason why people want to get rid of local is because with it there, gate camps are warned of incoming blobs by alts in other systems giving them notice without any effort. And the same could happen with local, and the effort spent isn't really appreciably higher.
Frying Doom wrote:Blobs know when to dock up because a bigger blob is out there. Blobs tend to have a single target in mind, usually either some supercap or some structure which needs to be shot. They tend to have scouts in a lot of systems which get an idea of what they're facing as it is.
Now, roaming gangs, however, is a different kettle of fish. They'll just completely miss eachother, probably sometimes even in mid warp. |
Cede Forster
EVE University Ivy League
20
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Posted - 2012.08.19 13:31:00 -
[28] - Quote
Before i opened the thread, i thought it would be:
1. System to system missile. Destroys all structure and ships in the target system. 2. Free bacon
but then again, this is delayed chat sounds great too. |
Pipa Porto
808
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Posted - 2012.08.19 14:41:00 -
[29] - Quote
Gulboy wrote:Lord Zim wrote:Syler Puuntai wrote:Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Local was removed everywhere for a week a few years ago. Activity dropped dramatically. Yeah, I'm guessing that would happen for now too. After all, delayed local is something special for only wormhole space. Take that speciality away from wormhole space (by making k-space local run on delayed), and wormhole space would somehow be diminished. The other point is, why make nullsec scarier for new pilots? It's not easy for them...
Local was also effectively removed for a day or so, a month or so ago. (Logged off Characters remained in Local/All Channels)
Activity dropped.
Was fun seeing C3N with several hundred "in" local while we camped it anyway, but not many of them were stirring.
By the way, Local now Blinks when a new pilot enters. I don't think CCP's leaning towards removing local. EvE: Everyone vs Everyone
-RubyPorto |
Andski
GoonWaffe Goonswarm Federation
4404
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Posted - 2012.08.19 15:05:00 -
[30] - Quote
Gulboy wrote:Lord Zim wrote:Syler Puuntai wrote:Remove local in NPC null for a month to see what effects it has, you won't know the effects until you try. Local was removed everywhere for a week a few years ago. Activity dropped dramatically. Yeah, I'm guessing that would happen for now too. After all, delayed local is something special for only wormhole space. Take that speciality away from wormhole space (by making k-space local run on delayed), and wormhole space would somehow be diminished. The other point is, why make nullsec scarier for new pilots? It's not easy for them...
again, since you want to homogenize nullsec and wormholes, let's remove mass restrictions, mass limits and such from wormholes and allow supercarriers, titans and huge fleets in "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
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