Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mctana
Caldari Deep Core Mining Inc.
|
Posted - 2011.01.26 01:21:00 -
[1]
I'm just about to dive into my T2 missions and get a cruiser. What I have found with my destroyer is that I can kite pretty well and snipe from 30k or so with the railguns. But, I also enjoy the missiles, because they're frankly cool.
So, do I go Caracal or Moa? Can you mix strategies a bit, or should you be an all missile/all turret ship?
|
Jovan Geldon
Gallente Lead Farmers Kill It With Fire
|
Posted - 2011.01.26 02:00:00 -
[2]
Originally by: Mctana should you be an all missile/all turret ship?
Yeah, pretty much. A Caracal can put up a decent tank and DPS, so I'd stick with that for L2 missions.
|
Baltara
Caldari Pax Emunio
|
Posted - 2011.01.26 03:13:00 -
[3]
As one who did the Cormy to Moa transition on the first pass into L2's I can truely say go with an AML Caracal. You will face mostly frigs in L2's and an AML Caracal is a 30-45km (dependant on skills) sphere of death for frigs.
BCU's in the lows, AB, 2xLSE and 2xInvuln (or resistance amps for tight fits) in the mids, 5xAML in the highs. Rig one EM resist rig and 2x extender rigs. Add drones to suit.
Sorry about the lack of EFT Warrioring, I'm on a new notebook without EFT.
|
Toshiro GreyHawk
|
Posted - 2011.01.26 04:48:00 -
[4]
First order of business - those are L2 missions - not T2 missions. T2 is a time of technology for ships, modules and such. L2 is a type of mission.
I've used both Moa's and Caracals.
I like the Caracal a little better.
One thing I did was use the fitting tools save option to create different load outs. You have to have all the stuff in your items hangar but it makes switching loads easy.
I had two that I used. One was Heavy Missile Launcher based and the other AML. There were a number different modules besides the launchers. Since the HM Launchers use more PG I had to modify the fit some in other areas. Sometimes, I'd go out, start the mission, kill all the frigs - then warp back to my station, load the Heavy Missile fit and go back and kill the cruisers but you don't have to do that. The AML's will work.
One advantage of the Caracal over the Moa is those rail guns use cap whereas the launchers don't.
With a passive tank on the Caracal you've got little in the way of cap problems - except for the Invulnerablity Field and your AB. With LSE's and Field Purger Rigs you can have a really good recharge rate and one hell of a buffer.
.
Orbiting vs. Kiting Faction Schools |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.01.26 05:14:00 -
[5]
I gave my moa away
so imo get the caracal!
|
NiiKleagh
|
Posted - 2011.01.26 05:26:00 -
[6]
Caracal with good cap skills to keep a 10MN AB going to keep your orbit up - used with HML's (T2 ones) the ship takes very little damage when moving well (as long as you change out the hardeners and/or resistance amplifiers for each mission type). "Kiting" is the way to keep a Caracal (and Cerberus) strong.
|
Cathy Drall
Amarr Royal Amarr Institute
|
Posted - 2011.01.26 12:11:00 -
[7]
Caracal is pretty decent although it's not the best t1 cruiser around - but for Caldari it's good.
Keep in mind that skilltraining takes quite some time and picking one weapon system to specialize a bit in and get the T2 variant might be a wise idea for the future. Hardly any Caldari pilot uses hybrids, for PvE missiles are the way to go. The Drake, Tengu and (Navy) Raven are very good Caldari ships and are among the most used vessels in EVE.
"Im not nearly as paranoid as people think I am" |
Khun SP
Paramite Factories
|
Posted - 2011.01.26 13:11:00 -
[8]
Skills are very important, or you won't complete lvl2 missions on a Caracal.
Make sure you train for T2 shield extenders, and T2 resistances and hardeners (for example: Heat Dissipation Amplifier II), and Invulnerability field II specially.
These thingies will help a lot in order you don't die.
Scourge heavy missiles are your master choice. But remember to use the other damage types depending on the enemies (check specialized websites about EVE missions). Fury heavy missiles are excellent but long to train, you will want them once you step up to battlecruisers (Drake).
On your first lvl2 missions is always nice to get a friend to help you with dps, that will help a lot.
|
Archbeholder
|
Posted - 2011.01.26 13:37:00 -
[9]
Originally by: Khun SP Skills are very important, or you won't complete lvl2 missions on a Caracal.
Make sure you train for T2 shield extenders, and T2 resistances and hardeners (for example: Heat Dissipation Amplifier II), and Invulnerability field II specially.
These thingies will help a lot in order you don't die.
Scourge heavy missiles are your master choice. But remember to use the other damage types depending on the enemies (check specialized websites about EVE missions). Fury heavy missiles are excellent but long to train, you will want them once you step up to battlecruisers (Drake).
On your first lvl2 missions is always nice to get a friend to help you with dps, that will help a lot.
I did pretty much every level 2 mission on caracal with ****ty skills and without any t2 mods(pure meta0).
|
Mina Hiragi
Caldari 24th Imperial Crusade
|
Posted - 2011.01.26 22:09:00 -
[10]
Edited by: Mina Hiragi on 26/01/2011 22:12:02 Caracal is the way to go - missiles are king for PVE. While hardly important for L2 missions, they allow you to place any of the four damage types on your target. Not to mention you don't have to futz with tracking speeds/transversal velocities/etc.
For L2s, you'll mostly be whacking frigates with Standard missiles, but there are a few missions where Heavy missiles come in darned handy.
I recommend you do not waste the time taking standard/heavy missiles to the point of T2 launchers. Only reason to do L2 missions is to grind standings to open up L3 missions - and the only reason to do L3s is to open up L4s - and for L4s, yer gonna want cruise missiles if you're still missile boating about (which you almost certainly will be - re: ability to apply any damage type.)
The time you'd waste training Standard/Heavy T2 missiles would be much better spent working toward T2 cruise missiles, if you're serious about mission running.
Edit: Oh, one thing - if you find you like missiles, be absolutely sure to train up your supporting missile skills. Rapid Launch, Warhead Upgrades, etc. Even getting them up to level 3 is fine and won't take long, but they make such a huge difference in performance it isn't funny.
|
|
Mctana
Caldari Deep Core Mining Inc.
|
Posted - 2011.01.26 22:24:00 -
[11]
Oh, geez. Guess which two skills are in my queue training to level 3?
I have a hard time figuring out in my training window which skills are level 1's versus specialized in general.
Also, what range should I bet setting up for with a missile boat? Right now, I'm engaging from 25-30km out as optimal. Where do missiles compare?
|
Tau Cabalander
Caldari
|
Posted - 2011.01.26 23:09:00 -
[12]
Edited by: Tau Cabalander on 26/01/2011 23:15:27
Originally by: Mctana Also, what range should I bet setting up for with a missile boat? Right now, I'm engaging from 25-30km out as optimal. Where do missiles compare?
Can the NPC hit you? If yes, then you are too close!
An afterburner helps, as does getting rid of webbing frigates and stasis towers first.
Missiles do the same amount of damage (assuming they hit) regardless of range, so use range to your advantage.
Look at the loaded missiles on the fitting screen: max range = flight time * velocity * fudge factor. Since missiles have to accelerate there is a fudge factor. A conservative estimate is 0.95 (-5%).
Oh and Assault Missile Launchers firing standard missiles (don't confuse with heavy assault missiles, or HAM) totally tear-up level 1 and 2 missions. You don't need heavy missiles until level 3 missions, at which point you will also want to use drones on frigates.
|
Mctana
Caldari Deep Core Mining Inc.
|
Posted - 2011.01.27 00:47:00 -
[13]
I calculate that I'm getting only about 20km range from my light standard missiles.
General question: When fighting, do you assist all yoru weapons on one target to spike DPS? Or do you take on multiple targets simultaneously?
|
Baltara
Caldari Pax Emunio
|
Posted - 2011.01.27 01:26:00 -
[14]
Edited by: Baltara on 27/01/2011 01:27:09 You get a 10% missle velocity bonus for each point in Caldari Cruiser as a ship bonus on the Caracal, and you can train Missle Projection for a 10% velocity bonus per level and Missle Bombardment for a 10% bonus to flight time per level.
With these three skills at level 4, you will get 40-45K range with standard missles. Training them to 3 will suffice for a start, and train to level 4 when you can.
And you will want to group your launchers for the faster removal of incoming DPS.
Fly safe (or not) and good hunting.
|
Culmen
Caldari Blood Phage Syndicate Syndicate.
|
Posted - 2011.01.27 06:28:00 -
[15]
Edited by: Culmen on 27/01/2011 06:28:35
Originally by: Mctana I calculate that I'm getting only about 20km range from my light standard missiles.
General question: When fighting, do you assist all yoru weapons on one target to spike DPS? Or do you take on multiple targets simultaneously?
With a handful of exceptions you always focus damage.
The most common exception to this is if you have drones and weapons that are designed for cruiser+ sized targets. Then you focus all your guns/missiles on you target, and leave your drones to chase frigs.
The other exception might be high damage ships, like a Tengu grinding standings on level 2 missions, or a nightmare/other marauder, or even a destroyer for some level 1s. Basically if you can kill the rat in 2-3 shots, your reaction time might not be able to keep up, hence why you split guns.
There might be other exceptions, but generally, keep all your guns/missiles on one target and further more why do i even need a sig? |
Cathy Drall
Amarr Royal Amarr Institute
|
Posted - 2011.01.27 06:34:00 -
[16]
Here's a nice link to a lot of missile info.
"Im not nearly as paranoid as people think I am" |
Toshiro GreyHawk
|
Posted - 2011.01.27 07:43:00 -
[17]
Yeah, if you're popping the rats with the first one or two missiles and firing full banks of five ... then you're wasting 3 missiles per rat.
So in that case you want to assign individual launchers to each rat.
But - other than that - you want to concentrate your fire so that you take out your enemies fire power as fast as you can.
One tactic is to use your AB to outrun any of the rats heavier ships while you kill off the frigates that can catch you. Usually concentrating on the closest one first - unless you have webbers or jammers. If you have jammers - this is where those F.O.F. missiles come in handy as you don't have to lock a target. The down side is that the missiles pick what they're going to hit ... such as the closest rat frigate - instead of the one that's jamming you. But it is another advantage missile boats have over guns - as the guns all need to be able to lock the target. You just have to remember to bring some with you.
And yeah, you don't need T2 stuff to complete Level 2 missions ... it must makes them go faster.
For the most part, (as long as they aren't Sansha Incursion Rats or Sleepers) rats aren't that hard to kill. Mission and Belt rats just try to swarm you and you'll be fine as long as you don't let them do that - or - get in trouble with some special ECM rat. There's a set of 3 Recon missions where the rats can be pretty nasty in the first two and ... you get a giant damage wave in the 3rd - but - you don't actually have to kill any of them. You just need to do your recon and get out alive. But it can be kinda fun to fight them. If you see a big read swirling beam hitting you - they're draining you and you need to do something about that until you kill that guy. When I ran that mission in a Maller I had to fit a cap booster ... and I also brought an Arbitrator ... but I've not run it in a missile boat.
What I used to be able to do on that mission - was fit out the Maller with a 1200mm RTP module and Medium Cap Booster ... and a few weapons ... get all the agro on him - and then cruise along in the Arbitrator killing the rats with it's drones. They've changed that though so that when the Arbitrator showed up - they all turned on it - and it had to kite them with the weak DPS Maller chipping away ... but I got them anyway.
The trouble with that mission set - is that I've seen it where they used something else than the drain as the trick up their sleeve.
So what I've done on occasion ... was do some recon for myself, figure out what the situation was and then go home and fit for it before coming back.
There are lists of mission reports you can peruse that will let you know in advance what the mission is like.
EVE Guide Mission Categories.
and of course
EVE Guide: Missions
. Orbiting vs. Kiting Faction Schools |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |