Bizzaro Stormy MurphDog wrote:
A bunch of ******** things that even monkeys exposed to strong radiation/pharmaceutical testing for extended periods of time could have done better by collectively smearing their fecal matter on walls.
You sir, you are an idiot.
If you are not pants on head ********, get a little crazy, something, there is literally 0 chance of death while plexing; unless you jump into a massive resebo fleet and are unlucky or impatient.
1: Equip cloak /wcs
2: Mid-warp safe to first plex
3: Warp to 10km, Gate slide inbound if camped
4: Dscan is your friend. Even if you're in a cloaky hunter, I will see you on 1m km dscan when you decloak to take gate and I will be gone before you land
5: Warp to safe, cloak, wait.
6: Come through gate, find camp, wat do? Align/Cloak/Cycle Prop mod, float away from camp/gate, if you're decloaked, you're already aligned, warp, you'll probably make it out alive.
7: Warp to celestial at 70-100km near Complex from your midwarp safe, Dscan plex before warp to if hostiles in system.
8: In the case of a major plex with hostile in system, keep an asteroid belt as your selected item (preferably in a nest of asteroid belts [so your attacker cannot reasonably guess your actual destination]), if a recon decloaks, spam warp while their targeting systems reactivate(in the case where they were per-emptively camping a major before you arrived in system)
There is no way to effectively shut down a plex alt/plexer for an extended period of time if you do not awox them. If you were going to try to though, you would need: Fast tackle on every accel gate and beacon in every plex in the system. Non-regional gate exits on every gate in the system, and interceptors with scan res bonuses and 3 points that hit to 40km.
Even then, even if you had 9-12 pilots committed to stopping or halting the progress of the plexer, there are no guarantees you'll be successful. The can easily be in a merlin with 2 wcs, and a cloak; they cloak before you lock and idle away from the gate in a new system, or just warp off through your points..
Then, they're also free to just warp 3-5 systems away and do the same thing while you try to find them. Lets just say each faction has about 40 plexing alts running at any time (which is a low number, lets be honest), this means each side would need about 360 pilots willing to chase them to be able to stop any real progress, 23/7.. how long, if you could convince people to be that masochistic to even attempt this, do you think that would last?
Even doing the same thing yourself is more appealing than chasing the little bastards..