Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
|
CCP StevieSG
|
Posted - 2011.01.28 11:00:00 -
[1]
Incursions are now live, and CCP Soundwave would your feedback on how they have been proceeding. Read his newest blog for details on the latest updates to Incursions, and then share your feedback here and answer these questions:
How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
What set-ups are you successfully using for what sites?
Are there any objectives/functions within sites that are working poorly?
What general issues would you like to point out at this point? Anyway, weĈll keep looking at the feature (and the thread). Please note that changes donĈt happen over night, but they will continue coming!
If thereĈs any other feedback youĈd like to share from us, weĈd love to here it!
StevieSG EVE Community Team CCP Hf, EVE Online Contact Us
|
|
|
CCP TomB
|
Posted - 2011.01.28 11:56:00 -
[2]
FIIIIIRST
|
|
solo 49er
|
Posted - 2011.01.28 12:02:00 -
[3]
You don't count! LOL Seriously.. Congrats and major Kudo's to the Syne/FCORD folks that successfully cleared a region yesterday. Hope to see them jump in here soon, and share their fleet compositions and fits soon.
|
The Snowman
Gallente The Ascension
|
Posted - 2011.01.28 12:31:00 -
[4]
REWARDS!
There shouldnt be ZERO reward if your fleet is too big ffs. there should be .... something! a packet of peanuts.. a lolipop.. something!
I know its asking a lot but some players come in small ships some come in big ships, can you not put something in so that 5 frigates = 1 BS ? maybe we could then use different tactics for completing sites.. swarming with small ships instead of Just battleships + logi.
anyway, thats my only thoughts.
|
Encad Briht
LifeLine Solutions
|
Posted - 2011.01.28 12:46:00 -
[5]
Originally by: CCP TomB FIIIIIRST
Weee, your alive o.0
That i can live to see that moment
--------------------------------------------
MacBook Pro 2.2 GhZ 2Gbyte RAM nVidia 8600M GT Mac OS X 10.6.2
------------------------------------------- |
Arcana Mortis
|
Posted - 2011.01.28 12:48:00 -
[6]
I ran a vanguard mining colony site with an armor rr bs gang last night.
It was extremely cool, like pvp but with actual rewards!
Truly an awesome job.
One question though - would it have been too much trouble to make just one or two sites that can be solo'd? The whole point of EVE is that every player can make a difference after all ^^.
And then a few pieces of advice for those who come after me: THIS IS NOT PVE AS YOU KNOW IT.
Your cunning 10/10 setup with a main tank and logi and dps will die in a fire when the sansha attack your logi.
Don't go into a site with an abbadon or other tier 3 bs unless you trust your logi completely - the sansha sb's primary the largest target on the field.
If you see anything starting with 'niarjia' PRIMARY IMMEDIATELY. They are jamboats and just love jamming your logistics.
Oh yes. One last thing.
Until the incursion is below 60% don't even bother with anything above assault. no matter how awesome you are, you will die in a fire.
|
Takeshi Ryuu
Black Octopus Blind Octopus
|
Posted - 2011.01.28 13:06:00 -
[7]
Originally by: The Snowman REWARDS!
There shouldnt be ZERO reward if your fleet is too big ffs. there should be .... something! a packet of peanuts.. a lolipop.. something!
I know its asking a lot but some players come in small ships some come in big ships, can you not put something in so that 5 frigates = 1 BS ? maybe we could then use different tactics for completing sites.. swarming with small ships instead of Just battleships + logi.
anyway, thats my only thoughts.
May be something along the lines of alliance tournament fleet points?
The code to count ships in the fleet is already in place, so counting the "point value of ships in fleet" instead of "number of ships in fleet" is obviously easy, with the only question remaining is the point value of each ship class/type. Ship costs from the last alliance tournament could serve as a staring point.
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.01.28 13:06:00 -
[8]
Originally by: The Snowman REWARDS!
There shouldnt be ZERO reward if your fleet is too big ffs. there should be .... something! a packet of peanuts.. a lolipop.. something!
I know its asking a lot but some players come in small ships some come in big ships, can you not put something in so that 5 frigates = 1 BS ? maybe we could then use different tactics for completing sites.. swarming with small ships instead of Just battleships + logi.
anyway, thats my only thoughts.
Yeah I agree. I think our scaling outside the "sweet zones" should be better. This is noted and we'll look into it.
|
|
0oO0oOoOo0o
|
Posted - 2011.01.28 13:09:00 -
[9]
- The reward. Please make it awesome, at the moment it is lolsome (for anyone who doesn't get the final reward for the final boss in the final plex).
- Please make more plexes in the starter systems, or make them respawn faster, or make SOME of the other plexes (in the 2nd. easiest system) a bit easier so that they can be done solo by specialised carebears with expensive stuff (not soloable by everyone and his dog).
|
The Snowman
Gallente The Ascension
|
Posted - 2011.01.28 13:19:00 -
[10]
Hi, Me again (sori)
I also think that your explanation about the rewards is deceiving! Confusing to say the least;
it says 'ISK(amount)' + 'LP(amount)' x Ratio
Which, reads to me that if the ratio is 'zero' then you get the minimum reward multiplied by 'zero'.. it doesnt explain that you will get 'absolutely zero'
so maybe that could have a better description :D
|
|
Arcuate
|
Posted - 2011.01.28 13:35:00 -
[11]
1st. Rewards 2nd. Don't make it easier. Let this be long term content that people will need to develop strategies for during the long haul. Don't listen to the constant nagging on the forums, please!
|
Kata Amentis
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.01.28 13:47:00 -
[12]
Originally by: The Snowman Hi, Me again (sori)
I also think that your explanation about the rewards is deceiving! Confusing to say the least;
it says 'ISK(amount)' + 'LP(amount)' x Ratio
Which, reads to me that if the ratio is 'zero' then you get the minimum reward multiplied by 'zero'.. it doesnt explain that you will get 'absolutely zero'
so maybe that could have a better description :D
Anything multiplied by zero is zero. This is known as the zero property of multiplication. "Up and up, how far can we go? and how far must we fall to get there?"
|
The Snowman
Gallente The Ascension
|
Posted - 2011.01.28 13:54:00 -
[13]
Originally by: Kata Amentis Anything multiplied by zero is zero. This is known as the zero property of multiplication.
Is it? if I have a pound and I multiply it by nothing, I still have my pound. where did it go?
|
IvanAsen
|
Posted - 2011.01.28 13:57:00 -
[14]
WOW! This is all I can say... I wish I had read Arcana's post yesterday, before I leave a marauder, blocade runner and a covop on the field. EVE is not my second job, but I love it more than my main one 99% of the time I am alone, so... I would love to see some sort of a rating of the sites before I get scrammed/webbed and finaly f...ed (I didn't mean any disrespect here ) Can't wait to see what you will come up with! Fly safe everyone and kick some Sansha's a... for me! IA
|
Falkrich Swifthand
Caldari eNinjas Incorporated
|
Posted - 2011.01.28 14:02:00 -
[15]
Originally by: The Snowman
Originally by: Kata Amentis Anything multiplied by zero is zero. This is known as the zero property of multiplication.
Is it? if I have a pound and I multiply it by nothing, I still have my pound. where did it go?
No that's what happens if you add zero. Multiply by zero and you get zero. Try it on a calculator. 1x0= 0. 2x0= 0 3x0= 0 ... nullnull
My sig is not my sig. |
Dav Varan
|
Posted - 2011.01.28 14:29:00 -
[16]
Resist all calls to dumb down this content.
In fact make it more dangerous.
1 major flaw makes this content differ from PvP in a big way.
Incursion sites are predictable.
leaving aside dysncs and f ups once you have a fleet that can conquer plex type A that same fleet will always conquer plex type A.
Use you random number generator to make spawns appear at random rather than on set triggres and make those spawns variable.
Only then will you truely be starting to approach PvP levels of challenge in your PvE content.
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.01.28 14:33:00 -
[17]
Originally by: Arcuate 1st. Rewards 2nd. Don't make it easier. Let this be long term content that people will need to develop strategies for during the long haul. Don't listen to the constant nagging on the forums, please!
I agree on the difficulty. I've been running these sites on my player character (I was in the final boss fight yesterday too ) and I don't think they're too difficult. I think the majority of the balancing work is balancing sites within their tier. Ideally, you'll all vanguard dungeons will have equal value in the players eyes, instead of having popular types of sites, and sites players just avoid. I'm still waiting for the stats, but I'd take a guess and say the mining ones are probably the least run.
|
|
The Snowman
Gallente The Ascension
|
Posted - 2011.01.28 14:37:00 -
[18]
Originally by: Falkrich Swifthand
Originally by: The Snowman
Originally by: Kata Amentis Anything multiplied by zero is zero. This is known as the zero property of multiplication.
Is it? if I have a pound and I multiply it by nothing, I still have my pound. where did it go?
No that's what happens if you add zero. Multiply by zero and you get zero. Try it on a calculator. 1x0= 0. 2x0= 0 3x0= 0 ...
So you stole my pound?
but yea, Guess this is why I wasnt very good at maths in school :(
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.01.28 14:44:00 -
[19]
Loving it so far, looks like it can be extremely profitable for a good group of pilots. So far I've only done the vanguards and I think the override site seems to take considerably longer than the others. I would like to see the hack on the logistics tower last around twice as long as it does now so that not as much time is spent waiting for the next hack to complete. Don't give in to all the scrubs that want to run this stuff solo, EVE has needed some proper group PVE content for a long time and incursion is looking great so far.
signature picture exceeds the size limit.~WeatherMan |
Yukino Yuu
Brothers of Ore
|
Posted - 2011.01.28 14:45:00 -
[20]
1. fix the fleet finder. it doesn't work for public fleets. 2. have a little LP and/or ISK reward for belt rats even if its tiny. 3. have runners up rewards for when multiple fleets take out the Flagship. The other sites are fine the way they are. The first Flagship takedown in algintal had 4 fleets in site and I expect to see the same thing happening everytime since the situation is so chaotic and frenzied. I also aggree with the point that The Snowman brought up in his first post. Other than that I am enjoying this a lot.
ah and the setups that I have been seeing a lot are mostly spider tanked fleets with as many logi pilots that can be found. ships sizes are usually BC and BS with a few assault ships and HACs here and there. It would be nice to see more frig and cruiser fleets.
|
|
Shandir
Minmatar Eve University Ivy League
|
Posted - 2011.01.28 14:48:00 -
[21]
Originally by: CCP Soundwave Yeah I agree. I think our scaling outside the "sweet zones" should be better. This is noted and we'll look into it.
Perhaps a modified version of the tournament points system? With some tweaking, it would cover all possibilities effectively.
|
Cresalle
|
Posted - 2011.01.28 14:48:00 -
[22]
The hisec incursions have some serious problems that make them not very fun.
First of all CONCORD is getting in the way of incursions being completed. Whether they're doing it on purpose or not, people in the rep chain are repping rats and shooting fleet members. Being that hisec is populated by noobs this is quite simply inevitable. I recommend a simple modification that can solve this problem:
When you are repping a target in empire and they go GCC your reps should shut off automatically. If you feel like suicide then you can turn them back on.
As it stands CONCORD is killing almost as many people as the sansha and it's really making it ridiculous to try to run the sites since a single person can destroy a whole fleet. Add to this that the already inadequate rewards are cut by 30% in hisec and things start to seem ridiculous. I mean come on, why would CONCORD be more eager to get an incursion kicked out of Amamake or EC-P8R than they would be to get an incursion kicked out of Jita?
The reward mechanic is poorly thought out and utterly broken. Right now people are runnign incursions for the novelty value, but when that runs out I can't see why anyone would bother with them apart from large groups swamping them with giant fleets just to get them out of the way.
You can go into a vanguard site with a 10 man fleet and start working it, but then an 20 man fleet can come in and wipe it from under you. Since the oversized fleet did the most damage they are the reward candidates, and since their fleet is oversized nobody gets a reward.
Additionally the risk/reward ratio is very much under-par. C4 sleeper anoms are far easier than vanguard sites (4 proplerly fit tengus can rip up a C4 anom and fight off interlopers very effectively) and offer exponentially higher profit ratios. Level 4 missions in hisec give out equivalent profit with far less effort and far less risk. Even nulsec belt ratting gives better rewards (and a better chance for faction/officer loot) and can be done easily while half asleep. Even crapping out faction frigs in the militia can make more isk/hour than vanguards and doesn't require anything more than some griding, an understanding of transversal mechanics and the ability to tolerate militia chat.
The LP reward system is quite frankly stupid. LP should be distributed alongside ISK rewards and meet the same qualifications.
The other thing that's problematic here is that the level of organization and competence required almost demands that individuals interested in incursions form a corp. While I don't have a problem with people who form a corp for this reason I think that the majority of people in EVE are already in a corp and probably don't want to have to leave it just so they can run incursions every now and then.
So on the one hand we'll have corps that are set up to run incursions, which could make a lot more money on other activities and deal with a lot less nonsense.
Then we have corps that are already set up that may occasionally run incursions. This will probably the happy middle-ground, but I'm also thinking that this will be the smallest group (in hisec).
Finally the major part of the population have to deal with 2 hours of PUGS just to form a reasonably sane fleet that gets concordokkened 2 minutes in to the first site.
There's a difference between making something a challenge and making it stupidly complicated. At this point hisec incrusions are far to the wrong side of that line.
I'm also concerned about how incursions will effect faction warfare. When your warzone gets incursed you can't exactly just move somewhere else.
|
Mikron Alexarr
New Age Solutions The Laughing Men
|
Posted - 2011.01.28 14:49:00 -
[23]
Originally by: CCP Soundwave
Originally by: Arcuate 1st. Rewards 2nd. Don't make it easier. Let this be long term content that people will need to develop strategies for during the long haul. Don't listen to the constant nagging on the forums, please!
I agree on the difficulty. I've been running these sites on my player character (I was in the final boss fight yesterday too ) and I don't think they're too difficult. I think the majority of the balancing work is balancing sites within their tier. Ideally, you'll all vanguard dungeons will have equal value in the players eyes, instead of having popular types of sites, and sites players just avoid. I'm still waiting for the stats, but I'd take a guess and say the mining ones are probably the least run.
I agree on the site difficulty. I'm not sure about the HQs being very PUG friendly. It does require considerable coordination. In the mothership fight yesterday, the first fleet to warp in was pretty much doomed (my fleet). The fleet behind us ended up cleaning up. Losses were astronomical for that first fleet. Logistics didn't even have time to setup reps on the primary, let alone get power transfers up. I don't see that as a difficulty element. That seems more like a design decision. Let the rats be a little surprised about the ships warping into their little party.
Other than that, I'm a logi pilot, so I do enjoy the PUG aspects of Incursion. Very easy to find people needing a basilisk.
Now if the extraction graph on PI could just get some attention... http://wiki.eve-id.net/ ____________________________________________________________________]
|
Shandir
Minmatar Eve University Ivy League
|
Posted - 2011.01.28 14:51:00 -
[24]
Originally by: The Snowman
Originally by: Kata Amentis Anything multiplied by zero is zero. This is known as the zero property of multiplication.
Is it? if I have a pound and I multiply it by nothing, I still have my pound. where did it go?
I'm looking for an accountant for my taxes, and you seem to have all the right qualities for the job. Please contact me in game to discuss
|
Shandir
Minmatar Eve University Ivy League
|
Posted - 2011.01.28 14:58:00 -
[25]
Originally by: Arcuate Don't make it easier. Let this be long term content that people will need to develop strategies for during the long haul. Don't listen to the constant nagging on the forums, please!
This - so much this. If the players think it's too hard at this stage, it's probably too easy. If they think it's okay. It's *definitely* too easy.
|
ChromeStriker
|
Posted - 2011.01.28 15:03:00 -
[26]
Make sansha come and find you!! for example: -misiion type spawns outside stations -if you clear a gate camp and then stay there... reinforcements come and make it harder -Have sansha ROAM! fleets of sansha could wonder around a system, around planets, roids, gates ect this could give a chance of a gate camp or belt being a bit more chalenging than people thought
|
Cresalle
|
Posted - 2011.01.28 15:05:00 -
[27]
Originally by: CCP Soundwave I'm still waiting for the stats, but I'd take a guess and say the mining ones are probably the least run.
Actually I think that particular site is perfect. I like the mechanic of calling in non-combat ships for specialized roles in the sites. I do agree with the earlier comment that hacking the logistics arrays should last longer. I'd say something between a 25% to 50% increase would probably be reasonable. My main problem with those is that the structure resumes reps well before the new hack objective spawns. These things should happen simultaneously.
Also, just because I'm sort of a bastard, you should add a squad of maybe 4 standard (non-incursion level) sansha destroyers to that spawn from the main structure in response to codebreaking attempts and go after the hacker. Give the codebreaking frig something to wet their pants about and force the main fleet to defend them.
|
Xercodo
Amarr INESTO Task Force
|
Posted - 2011.01.28 15:05:00 -
[28]
There was a mining site I went to that had had it's refiner filled (completely) with the local ore as described and nothing happened so everyone there ended up wasting a good few hours tearing down the battlestation by hand.
Otherwise thy're pretty awesome
-------------------------------------------------- The drake is a lie
|
Eraggan Sadarr
Phoenix Tribe
|
Posted - 2011.01.28 15:32:00 -
[29]
Originally by: Gnulpie
Originally by: Lothris Andastar
stuff you should do BEFORE it gets released?
Not defending CCP here but you are aware that they had several mass tests doing exactly this?
But mass test participants are just a small part of the customer base. So you can always miss something.
Actually I think it is pretty cool that they consider the feedback and actually listen to the playerbase. I guess some people are never satisfied with anything regardless what...
I think the problem here is that most players on SISI are PVP'ers, and therefore maybe not representative of the typical incursion participater (my hunch is that they will mostly be PVE'ers). So masstests are more of a performance/technical test rather than a balance test.
Originally by: Gnulpie
Anyway: I would like to see Incursion having some MEANING and that they have some CONSEQUENCES. At the moment they are nothing more but a giantic theme park wandering around through New Eden. If you do them, fine. If you don't do them, also fine. There is no lasting impact. It doesn't matter if you do the incursion fast, slow or not at all.
For example it would be better if the roid belts are sucked dry for 5 times as long as the incursion lasted, that would be an incentive to hurry up and fight back as fast as you can - if you fight back within 2 days the impacting result (no ore in this example) will last only 10 days. If you need 7 days then there won't be ore for 35 days.
Or the incursion would influence the agents qualities, the longer the incursion lasts, the more the quality will drop (and only recover slowly).
Or planetary resources will dry up (stolen by the evil sansha), or moon materials or or or
MEANINGFUL ACTIONS. At the moment Incursions are not meaningful at all. When they are gone, all is fine and the same as before. And it doesn't matter if you hurry up to fight back the Sansha or if you don't fight them at all.
I agree completely. Good suggestions!
Eve Market Scanner - Marketlog comparisons |
Wolf Spyder
|
Posted - 2011.01.28 15:54:00 -
[30]
Originally by: CCP StevieSG Incursions are now live, and CCP Soundwave would your feedback on how they have been proceeding. Read his newest blog for details on the latest updates to Incursions, and then share your feedback here and answer these questions:
How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
What set-ups are you successfully using for what sites?
umm. you might want to re read this post. You missed a word and the last part makes no sense at all lol.
Are there any objectives/functions within sites that are working poorly?
What general issues would you like to point out at this point? Anyway, weĈll keep looking at the feature (and the thread). Please note that changes donĈt happen over night, but they will continue coming!
If thereĈs any other feedback youĈd like to share from us, weĈd love to here it!
StevieSG EVE Community Team CCP Hf, EVE Online Contact Us
|
|
iudex
|
Posted - 2011.01.28 15:54:00 -
[31]
Originally by: Yukino Yuu 2. have a little LP reward for belt rats even if its tiny.
This please. __________________________ http://eveboard.com/pilot/iudex |
noldevin
|
Posted - 2011.01.28 15:56:00 -
[32]
I absolutely love incursions. Once you find a good group to pull fleets from, its smooth sailing, but still challenging. I think the commander vanguard site is probably the easiest vanguard by far though, a fleet of 8 with mostly battleships was still able to crush the frigates fairly easily. The mining one is more difficult.
I think fleets smaller than the optimal size range should receive an increased bonus if they are able to survive and complete the site.
|
Mr Cleann
Caldari State War Academy
|
Posted - 2011.01.28 16:25:00 -
[33]
Edited by: Mr Cleann on 28/01/2011 16:35:15 The rewards system needs to be redone. Since they are NPC pirates they should all have decent bounties attached to them. Especially since they have become an extremely aggressive faction that has declared war on all empire systems. If in a fleet status the bounties should be evenly divided among the fleet. If you are soloing with a fleet then the individual player gets the bounty for the kills he makes. Loot would be nice as well as more salvage. The rp's need to be handled the same way. Given the amount of ships you can go through the rewards need to match. With them being able to jam (nerf)an entire system it is clear they are using advanced technology. That technology should be able to become loot at some point. Even in real wars, your opponent has a possibility to obtain secret technology that will help their side win or overcome the enemy's technology and weapons.
If not already done. Perhaps if the repair facility or another structure gets popped it removes the nerfings in the system. Anything that can affect an entire system has to be huge. At minimum a station size object. At maximum the size of a small moon. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
|
Cyrus Mierre
The Forsaken Legion
|
Posted - 2011.01.28 16:27:00 -
[34]
First of all, don't play with the difficulty. It's a refreshing challenge to come up with non-generic setups.
We completed a vanguard room (Nation commander something? the one containing only frigates) in only 2x RR sacrilege. For all that work (and it was an epic battle) we got 5m isk each and no LPs. Surely completing these rooms with fewer people than is recommended is worthy of the full reward? The alternative is to add random alts to the fleet, just so that each person gets more reward? I really do think that being below the recommended fleet size should not be penalized. The other thing is that with fewer people the room takes longer to complete, meaning that ths isk/hr drops *even* lower
The other thing is that even if we had received the full reward that would have been 15mil for the room no loot, no real salvage, no bounties. If each ship had regular bounties then that may bring the rewards in line with other occupations, and would also go some way to solving the problem with competing fleets; atm one fleet gets it all while another gets nothing. At least with bounties the 'losing' fleet would get something for their time.
tldr; difficulty spot on, rewards very bad.
|
Learaths
|
Posted - 2011.01.28 16:28:00 -
[35]
The middle ground is missing. The scout sites are trivial for a few BCs. If you're dumb enough to think that the Scout sites put out within 500% as much DPS as the Vanguard sites your entire 10 man fleet will pop in the first 30 seconds. Either that or scale Vanguard to Assault the same as Scout to Vanguard, and Assault to Headquarters the same. I figure it should be about 3m dps by the time you hit HQ.
|
Mr Cleann
Caldari State War Academy
|
Posted - 2011.01.28 16:29:00 -
[36]
Originally by: iudex
Originally by: Yukino Yuu 2. have a little LP reward for belt rats even if its tiny.
This please.
Or decent sized bounties and or good quantities of non-generic loot and salvage. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
|
The Snowman
Gallente The Ascension
|
Posted - 2011.01.28 16:43:00 -
[37]
Originally by: Shandir
Originally by: The Snowman
Originally by: Kata Amentis Anything multiplied by zero is zero. This is known as the zero property of multiplication.
Is it? if I have a pound and I multiply it by nothing, I still have my pound. where did it go?
I'm looking for an accountant for my taxes, and you seem to have all the right qualities for the job. Please contact me in game to discuss
Hahaha when CCP said that they wanted more "human interaction" I dont think they were expecting this kind of activity ;)
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.01.28 16:49:00 -
[38]
I don't want any loot, bounties, or additional salvage; these forms of income favor soloing the content. If the rewards aren't enough (I think they might be a bit too much for high-sec IMO) then raise the payout for completion so that skilled and coordinated groups still earn the most. If you want do solo or very-small gang PVE there are PLENTY of other, higher-paying options out there for you. This content is aimed at groups and as such the rewards are designed to reward players that work together.
signature picture exceeds the size limit.~WeatherMan |
Wolf Spyder
|
Posted - 2011.01.28 17:00:00 -
[39]
The current reward system as it stands is seriously lacking. Concord should be doing a lot better as should the various Navies of each sovereignty. Since they clearly outsourced their work they should be handing out far better rewards then they are giving. On a technological level they should be developing and offering modules to help negate the capabilities of the shansha invasion. Weather its in the form of isk, rp's loot or salvage the rewards system needs to match the level of difficulty.
|
Steve Thomas
Minmatar
|
Posted - 2011.01.28 17:08:00 -
[40]
I suspect that part of the problem re the rewards was the borked beacons causing players to keep showing up at missions.
that has hopefully been fixed,
hopefully the payout changes to a "Agro score" ratio system so that if they find that they have inadvertantly nerfed this with future tec that the sights still have payout
.end of line.
----
If you think your too paranoid to play EvE...
Then you clearly are not paranoid enough to play EvE |
|
Jim Luc
Caldari Rule of Five Split Infinity.
|
Posted - 2011.01.28 17:13:00 -
[41]
Originally by: ChromeStriker Make sansha come and find you!! for example: -misiion type spawns outside stations -if you clear a gate camp and then stay there... reinforcements come and make it harder -Have sansha ROAM! fleets of sansha could wonder around a system, around planets, roids, gates ect this could give a chance of a gate camp or belt being a bit more chalenging than people thought
I love this idea. The goal is to make these incursions seem more like actual invasions, disrupting people's lives, supply lines, etc.
It would REALLY be cool if the Sansha would pick a station, and decide to attack it and everything around it. While you're in the station, you can hear the station being bombarded by enemy fire, and when you're outside you'll be targeted unless you're cloaked. But you can see that they're bombarding the station, etc. People can then fend off the station invaders, making the area safe again. Same goes for gates and planets and belts. Anywhere in a system that people go, Sansha should be able to show up.
Even though the Sansha won't ever actually take a station, they would be a big nuisance - enough to form a team of pilots who live there that will defend it.
I want to see Sansha hit Jita too. THAT would be sweet, and I'm sure the players would put up a huge fight, and defend their territory. Even high-sec carebears will defend their holdings when interrupted.
|
Mr Cleann
Caldari State War Academy
|
Posted - 2011.01.28 17:14:00 -
[42]
Originally by: Gavin Darklighter I don't want any loot, bounties, or additional salvage; these forms of income favor soloing the content. If the rewards aren't enough (I think they might be a bit too much for high-sec IMO) then raise the payout for completion so that skilled and coordinated groups still earn the most. If you want do solo or very-small gang PVE there are PLENTY of other, higher-paying options out there for you. This content is aimed at groups and as such the rewards are designed to reward players that work together.
Great job making your toon look like an Indian. Be the kind of man that when your feet hit the floor each morning, the devil says "Oh crap, he's up!"
|
Jim Luc
Caldari Rule of Five Split Infinity.
|
Posted - 2011.01.28 17:17:00 -
[43]
Oh, and the Sansha going around making life difficult for people should have high bounties and a chance to drop expensive faction salvage. They are tough to beat and they disrupt the normal flow of commerce. I think that would provide adequate risk/reward yet still be an ISK-sink because of the loss of ships, driving up demand and prices out of necessity for defending your enterprise.
I think of Sansha like an NPC wardec, and I think it would be good for people to treat them as such. Provides a common enemy.
|
PTang
|
Posted - 2011.01.28 17:26:00 -
[44]
Originally by: CCP Soundwave
Originally by: The Snowman REWARDS!
There shouldnt be ZERO reward if your fleet is too big ffs. there should be .... something! a packet of peanuts.. a lolipop.. something!
I know its asking a lot but some players come in small ships some come in big ships, can you not put something in so that 5 frigates = 1 BS ? maybe we could then use different tactics for completing sites.. swarming with small ships instead of Just battleships + logi.
anyway, thats my only thoughts.
Yeah I agree. I think our scaling outside the "sweet zones" should be better. This is noted and we'll look into it.
Hey hey, be careful there soundwave, the anti blob mechanic is awesome. If you make the rewards higher for bring too many people, then everyone will ust blob the sites.
What he is asking for is that different ship classes count for different points. Which is awesome, do that, don't adjust the sweetspot.
|
nihlanth
Amarr
|
Posted - 2011.01.28 17:45:00 -
[45]
Edited by: nihlanth on 28/01/2011 17:49:19 Instead of rewarding the isk and lp to the largest fleet, they should reward it to any and all fleets who are uncloaked within 150km of the mission objective inside the system and have been there for at least 5 minutes and have contributed in some way to fighting or helping the fighters (like RR or commandship bonuses).
This would probably require a new mechanic to combine, or merge fleets without having to disband one of them.
If there are too many players in the site, they could just split the rewards on a linear scale for instance û the optimal # of players is 26 (of all combined fleets), but if there are 40 players total, then the rewards for each person would be decreased by 35%, rather than giving no reward at all.
|
Mina Sebiestar
|
Posted - 2011.01.28 18:01:00 -
[46]
Awesome,little tweaks here and there ..don't water it down that is all.
|
Teneria
Caldari Sonnenlegion Smacked Alliance
|
Posted - 2011.01.28 18:17:00 -
[47]
We have done Vanguards recently with a Armor Hac Logi Setup and it was done smoothly :D
Sites are almost Equal in difficulty, but the Mining Site sucks a litte, because you need to mine this rock wtf km away and fly another wtf km to the refinery to finish the site.
Hardest seems to me override transfer array, because Sanshas there have more dps and mor Logistic on the field. This region is liquid manure, but it is OUR liquid manure. |
noldevin
|
Posted - 2011.01.28 18:24:00 -
[48]
Please don't change how the fleet mechanics work as far as rewards go. Only one fleet should receive the reward, far too many people attempt to hang out in a site and steal someones reward. Fortunately, they end up disappointed every time.
Forcing fleet merges sucks too because that would almost always bring you over the reward threshold.
|
Brand Wessa
Gallente
|
Posted - 2011.01.28 18:35:00 -
[49]
Originally by: noldevin Please don't change how the fleet mechanics work as far as rewards go. Only one fleet should receive the reward, far too many people attempt to hang out in a site and steal someones reward. Fortunately, they end up disappointed every time.
Forcing fleet merges sucks too because that would almost always bring you over the reward threshold.
I think the fleet delivering the most damage should get the largest reward, but there should be some reward to other fleets that made a signficant contribution. Those who just hang around a site should not be rewarded. I'm putting together a proposal for the features and ideas forum that I think provides a fair compromise.
|
Crazy Renegade
|
Posted - 2011.01.28 18:36:00 -
[50]
Edited by: Crazy Renegade on 28/01/2011 18:43:12
Originally by: Mina Sebiestar Awesome,little tweaks here and there ..don't water it down that is all.
By all means don't water it down, use weed killer. They are on our turf and they should be the ones that get nerfed. Not us. Concord and the various Navies should be involved also. Preferably on our side.
On a serious note. Great job!! Nothing like a good challenge! Just wish the reward system matched better. The rewards don't come close enough when you consider how tough it is to clear them out. Since they are NPC rats they need to have bounties on them that are directed at the player that killed the rat in question. There should also be a way to remove the system wide nerfings, Like destroying the automated repair facility should make it easier to kill the ships. Hacking the device that is placing the nerf on the system should be possible. Realistically speaking a device that is capable of disrupting a system has to be pretty big as well as mobile. it should be able to be attacked and destroyed. it should also be protected by the enemy.
The incursions should happen in entirely random location in a system. like start it in a belt or near a planet, station, POS or Gate. Don't just simply put it in static locations with a minor occurrence in the belts. When they show up it should be in a random spot anywhere in the system. Let the station defenses lend a hand too if they come near a station. This will add a level of realism. Shansha should also be subject to bad reconnaissance information just like the rest of us. Hence the POS and station ideas. Even allow stations to be destroyed like the one in Yulai system. Destroyed but oddly enough it is still usable.
|
|
Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.01.28 18:41:00 -
[51]
Regarding removing the beacon to help with sites despawning this is good but it won't help despawn sites in asteroid belts in the staging system.
Personally, I'd like to see the 'clear rats from belt' sites to appear throughout the constellation rather than just in the asteroid belt. Quite a few gangs have turned up to constellations and left because there are no sites that are doable with their 3 man gang and the (rightfully) are wary of the risks of joining a larger fleet of people they have no experience.
Also, it would be great to move these kind of lightweight spawns to other bookmarks in the system - Planets, Moons, Customs offices, Stations and Gates.
Of course it would be even more awesome if PI and POS operations would be interrupted by these, but I imagine that making the features talk to each other might be a bit of a stretch. At the very least a planet's customs office might be hard to use simply because there are sansha rats orbiting the customs office. In an ideal world, people with planets or POS's affected by this would get a notification telling them they need to defend their assets.
I understand that Gates probably won't be camped in hi-sec because of the potential for people on autopilot to lose their ships, so, add an option to avoid incursion constellations to the autopilot settings and then let the Sansha loose on the gates. It's possible that trade routes between major hubs may be disrupted leading to effects on the whole of new eden, and that's the kind of thing that would ultimately benefit the game. Vote Illectro for CSM5! Supporting the New Generation of Eve Players |
Fali
|
Posted - 2011.01.28 18:42:00 -
[52]
Just shouting something,
What about reward for the percentage of damage done and for the logistics something like percentage for helping the dps'r. Something like 100% reward splitted in 50% for one dps and 25% for 2 logistics helping the dps'r. Just thinking from scout point of view. Obviously the higher the difficulty the more people required and rewards would be spread differently. Also some loot wouldn't be bad, maybe more Miner I like in the lvl 4's ,
Finally, great job on this awesome feature.
Fali |
Annasophia Smith
|
Posted - 2011.01.28 18:57:00 -
[53]
Originally by: Illectroculus Defined Vote Illectro for CSM5! Supporting the New Generation of Eve Players
What will you do for the mining community? I would like to see ice harvesting drones. Or perhaps an combat exhumer dedicated to mining in hostile locations using only mining drones with high slots dedicated to missiles or turrets.
|
Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.01.28 19:09:00 -
[54]
Originally by: Annasophia Smith
Originally by: Illectroculus Defined Vote Illectro for CSM5! Supporting the New Generation of Eve Players
What will you do for the mining community? I would like to see ice harvesting drones. Or perhaps an combat exhumer dedicated to mining in hostile locations using only mining drones with high slots dedicated to missiles or turrets.
First thing will be to update my Sig to say CSM6.... I wasn't sure about running.
Truth be told, the CSM can't force CCP to do anything however, if CCP did listen and did exactly as I said I have a list of many things I'd like to see and one of the items near the top of my list is an industry revamp. Mining needs a complete redesign to make it less boring and less macroable, so that you no longer AFK mine, because it's enjoyable. Nerfing the mineral supply from AFK players will increase the rewards for dedicated miners. Similarly we need another round of nerfing mineral input from non-mining sources - i.e. refining mission loot, I published a blog on this subject last year.
However, this is the wrong thread, so I would just like to add that one thing I did like was the effectiveness with which the sansha rats shut down the AFK miners in the constellation. I know it sounds brutal, but seeing all those mining barge wrecks in the belts around agintal really added to the sense that there was a major invasion happening. Vote Illectro for CSM6! Supporting the New Generation of Eve Players |
Sarf
Spacelane Logistics
|
Posted - 2011.01.28 19:09:00 -
[55]
I read the bit about the rewards at the end of last night incursion, I think the people should look at what 85,000LP buys you. It ain't chump change.
This is great stuff, group game play has been missing. It is revitalizing me to get manufacturing as the prices of minerals and ships are coming back up...
Thanks you for a gr8 feature!
- Sarf CEO, Director of Freighter construction. Miner of small balls of dirt. |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.28 19:09:00 -
[56]
Originally by: Cresalle The reward mechanic is poorly thought out and utterly broken. Right now people are running incursions for the novelty value, but when that runs out I can't see why anyone would bother with them apart from large groups swamping them with giant fleets just to get them out of the way.
You can go into a vanguard site with a 10 man fleet and start working it, but then an 20 man fleet can come in and wipe it from under you. Since the oversized fleet did the most damage they are the reward candidates, and since their fleet is oversized nobody gets a reward. I agree with the existing fleet-size ratios. Those should remain as they are. Oversized fleets should get jack **** and possibly an eve mail telling them that they suck. On the other hand the obvious fix of making the smallest eligable fleet get the reward would be gamed immediately. Maybe the only-one-fleet mechanic should be reworked.
I was stuck shooting other players during the incursion, so I didn't get to play around with it. I guess I had expected the incursion to have stages (like missions do). Perhaps with a reward per stage, biggest reward for the last. That way fleets can't ninja in on an incursion site as easily. Especially if CCP stuck some of those long AB drives from entrance to the accel gate. Maybe that's how they are setup. Again, I don't know as I didn't get a chance to fly out and try it.
Originally by: Cresalle Additionally the risk/reward ratio is very much under-par.
Also why I couldn't convince some corp mates to run down there and run an incursion with me. The carebears make more isk for less effort by grinding a plex.
This signature is useless, but it is red.
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.01.28 19:13:00 -
[57]
Ok CCP soundwave here are my thoughts.
1, dont change a thing on fleet scaling and ship values. 20 ships = 20 ships even if it is 20 frigs. FRIGS should not be in there.
2. Love this environment its like pvp but it isnt.
3. Rewards are fine as is. They dont need bounties or anything like that.
4. MAYBE MAYBE... on assaults and bigger, have a random true sansha spawn on occasion
5. Fleet comp, ok i was there with hero fleet on day 1 in the sinq liason region. we have found you need 1 logistics ship for every 5 people. and 1/2 of the dps should be hac or command ships.
6. Honestly I am happy with the way they are. They are a lot of fun and very challenging. If anything make more harder incursions!
7. Finally some sites can have their objectives un-completeable because of griefer/thieves. look into finding a way that non fleet members cant loot them.
|
Amy Elteam
|
Posted - 2011.01.28 19:50:00 -
[58]
Regarding the rewards, my only issue is that the LP store doesn't have much of interest to hi-sec players so I suspect that they'll be selling most of this to other players.
People braved the Sleepers in wormholes for the promise of T3 ships, I think more players might brave the Incursions if there were Concord ships available in the concord LP store. We've seen actors flying concord Battleships, so it can't be too much work to make player usable versions of these and the Concord cruisers.
|
Shaera Taam
Minmatar Minmatar Death Squad Broken Chains Alliance
|
Posted - 2011.01.28 19:57:00 -
[59]
first, i want to say that i have not yet tackled an incursion, so i cannot speak to them first-hand. i have, however, been following much of the chatter on the channels and the forums... and it is this what leads me to the conclusion that i should not be tackling an incursion, yet, haha.
my only input is simple and quite general... i'd like to see three things come of the nation's invasion of new eden, when the feature is truly mature and balanced:
1) incursion content that is accessible to a group of first year chars... but not solo content! tough belt rats, station assaults, maybe even a random sansha bubble camp about 1000km off station along the line to a gate / other station... these kind of things would allow several corpies to quickly fleet up and meet the threat in a coordinated fashion without /requiring/ logis and a multiple BS fleet, things that most 1st years dont have a lot of exp with...
2) long term effects of the nation's invasion! put simply, if people get bored of incursions or find them too hard on the average isk wallet, they're going to get ignored / flown around. if / when this happens, have there be a lasting effect on that constellation and the surrounding systems. my favorite option is a sec rating hit... have the system containing the hardest sites (HQ?) suddenly go null and be very hostile to player structures! the surrounding systems with easier sites suddenly register on maps as low sec, with similar hostility to player occupants! lastly, put a 0.1 or 0.2 sec rating hit to all systems surrounding that constellation! imagine the fun if the incursion next door to rens (or jita!) were ignored for too long? ...and when the threat finally gets cleared, the sec ratings return *slowly*... see? lasting consequences!
3) give us a true sansha incursion endgame. something that will keep the nation from threatening our children or grandchildren. something that will keep our eyes on the prize, something that will keep us devoted to their utter and complete destruction. something beyond mere concord lp's and some fast-spent isk... do we need to find their wormholes into k-space and strike back thru them, destroying some kind of infrastructure? something that gives the nation the power they wield so effectively? or is there an established 100 clones of master kuvekei (sp? sry!) randomly distributed throughout new eden that must be tracked down and turned into a rapidly expanding clouds of superheated organic molecules, all within a few days of each other? ...else the clone number starts climbing up to 100 again... [cue evil laughter]
that's pretty much it... im hoping to get some fellow corpies together soon and tackle one of these and get some true, first-hand knowledge and exp with the incursions, so dont worry, i wont be a clueless couch-warrior for long! these were just some ideas i had, gleaned from talking with a few and listening to a bunch of my fellow capsuleers.
thx, ccp, for bringing us such a challenge...
ST __________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
mkmin
|
Posted - 2011.01.28 20:05:00 -
[60]
Edited by: mkmin on 28/01/2011 20:05:35 The region name on the global report would be nice. Also the journal takes focus every time you jump, even if you've only got it open for curiosity.
|
|
Edwin Rothbard
Caldari Interstellar Arbitrage
|
Posted - 2011.01.28 20:10:00 -
[61]
The "True Power Provisional Headquarters" sites in the headquarters systems are bugged.
I've completed this incursion 4 times now with fleets of 55/36/37/40 pilots and not a single fleet member has received journal entries/isk/lp from completing the site (yes i'm aware that the first time we had too many pilots and are thus ineligible for the rewards).
The same pilots are reporting that they get journal entries/isk/lp from vanguard sites. I also FC'd a fleet vs the mothership in Colelie and we did get a journal entry for that (but no isk/lp as we weren't the highest bounty fleet shooting at the MS).
Let me repeat: the HQ sites are bugged.
The site has 3 pockets with a locked gate in each of the first two. You cannot continue to the next pocket until all the sansha in the current pocket are destroyed. In the final pocket there's the HQ structure which is invulnerable until all of the sansha in all of the waves are destroyed.
The 4th time we ran this site with exactly 40 pilots from beginning to end destroyed every last sansha, unlocking every single gate, and doing 100% of the damage to the final structures. We never warped out of the incursion during our assault. We got the popup message at the end stating that we've completed the mission, yet there's never a journal entry, no isk, and no lp.
It's not possible that another fleet did more damage causing my fleet to be disqualified. Even if that were the case the jouranl should state as much, but of course there are no journal entries at all from the HQ sites. Again, we are getting journal entries for vanguard sites and for killing the mothership.
After two days of waiting for a GM response where I gave extremely detailed information and screenies I received only this canned response:
"Seen from the server side logs, the rewards are Disqualified due to not being in the highest contributing fleet when the reward was given"
There are mutliple threads of pilots stating that they are not receiving anything from the HQ sites. Many pilots have petitioned the bug. Can someone other than your minimum-wage GM staff please have a look at this.
As far as difficulty of the HQ sites they are good. The unpredictable nature of the Sansha AI is a welcomed change. The fact that you need to build 40-man fleets puts the massively into MMO and that is awesome. The incursions have done alot to bring a wide variety of players together. The RR exploit needs to be fixed as people will stop joining PUGs as soon as they realize that there will be about 1 guy who tries to get the group wiped by concord. Overall it's a good step IMO, but fix the the RR exploit, and someone in charge please take the petition/bug reports seriously.
Edwin
|
Lupus Caeli
Minmatar Harpers of Eve Sleepless Knights Alliance
|
Posted - 2011.01.28 20:30:00 -
[62]
I was in Edwin's fleet for all four HQ's a didnot get a reward either :( but my 2cents worth on the overall experience....
Incursion brings ppl together in fleets like the 0.0 fleets - but gives that experience in High-sec where many ppl don't have that sort of experience (or fun:)).
It took us the first plex to figure out what needed doing and many ships died ....
But we improved as we went along and had only one ship loss on the last HQ !!!
Our fleet composition was (though this varied a little) 7-8 logistics (scimitar, balisisk, Osprey) a smattering of BS's but mostly shield buffered drakes and 2-4 HAFs.
All in all it was a great experience and many new friends were made ... let's hope the bug is sorted and we get our just rewards....
Out of interest has any other group other than Edwins fleet tackled the True Sansha Provisional Headquarters and received any rewards ????
That would be interesting to know for our petitions and bug-reports.
Lupus Caelie
|
David Przybyciel
|
Posted - 2011.01.28 20:31:00 -
[63]
Edited by: David Przybyciel on 28/01/2011 20:32:54
He.s not lieing i was with Edwin Rothbard on all 4 of them missons I petition as well as the some other players that were with him and me as well and all we got back from them low pay gm.s was "There is a known issue with some Incursion sites not despawning correctly, leaving their beacon in space even if you have completed the incursion site and received the notification of completion. We aim to address this in our upcoming patch."
"Regards GM Grave EVE Online Customer Support Team "
well the pach when out AND NO ONES GOT THE LP OR ISK FROM DOING IT ! CCP we wood love to keep doing the missons for 40 man fleets but when we dont get any thing for it WHY shood WE DO THE RAIDES !!
|
Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
|
Posted - 2011.01.28 20:43:00 -
[64]
The difficulty of the sites seems fine to me. However, there's one thing that might need some improvements:
Even standard buffer fit pvp ships, the initial warp-in alpha is quite huge. If the system is under some load already (thinking mainly of 0.0 here, which starts lagging with more than a dozen people in system), even plated abaddons can be quite in trouble.
Wouldn't it be a bit better if sansha warped in with some delay, or uncloaked, or only had a smaller force and immediately had backup warp in after tackling? In the sites I've been in, there was always already a huge load of them in the plex, sometimes causing problems when the server decided to sleep a bit.
On ship balance..seems to look fine to me. You can take pvp fleets into the sites and complete them in a reasonable time, so I'd say mission accomplished.
However, there's one caveat with the entire feature. A question that has still not been answered:
What will keep incursions from becoming a mandatory grind, especially in 0.0, that people might get tired off due to very limited content? The system effects are pretty severe, so it forces people to clean up. But if the content is no longer interesting, it'll be just another annoying obstacle between us and our emergent gameplay.
And, no offense, but you guys don't have a good track record on "iterating". The word itself has become a running joke already.
Originally by: The Snowman
it says 'ISK(amount)' + 'LP(amount)' x Ratio
Which, reads to me that if the ratio is 'zero' then you get the minimum reward multiplied by 'zero'.. it doesnt explain that you will get 'absolutely zero'
Wow. Rarely has a forum post make me want to hurt someone phsysically as much as this one.
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.01.28 20:49:00 -
[65]
Ok I saw a post earlier about concord ships as lp rewards. Now this could be interesting.
The issue would be setting up stats for the ship. Since it would be a reward for killing sanshas, obviously it should have some rewards towards killing them.
Say, an armor / shield modifier against em thermal damage. BUT not too high, say for shields, base 40 em / thermal and armor 75 em / 40 thermal.
Also make it like pirate faction ships, you need more than 1 faction ship skill to fly them.
Anyway it's just an idea. Balance is a really hard issue, but they should be at least equiv to t2.
|
Seraphine Keratus
|
Posted - 2011.01.28 20:54:00 -
[66]
HQ Issue:
I was with Edwin Rothbard in 2 of the 4 Fleets. Always leading the Logi Squad we had a lot of fun and were quiete busy to keep our guys alive.
Nevertheless in both Fleets we kept the maximum of involved Pilots and we did not get any reqrd. That is a bit of a downer since we spent so much time on organizing and flying through the pockets.
What i would like to know is:
- The clear boundaries of the restriction of people.. How is that measured?
Because the fleet was perfectly within the restrictions for the reward, but we cannot stop people, that are not in our Fleet to jump through the beacon gates to and so they end up on our grid too. Do they count too?
All in all its a fun change and very welcome to brighten the high sec life a bit, making carebears cheer up and actually get some movement into their "colorful" lifes in their omfgrawr marauders or freighters ;-) more stuff pls ;-)
regards
Seraphine Keratus
|
Chairman Lei
|
Posted - 2011.01.28 22:30:00 -
[67]
Jesus Christ what did you do to Stoffer CCP?
Here's him looking his witty and sexy self before you got your cold shriveled hands on him Hes current state.
WTH?
|
Teneria
Caldari Sonnenlegion Smacked Alliance
|
Posted - 2011.01.28 23:29:00 -
[68]
Just some suggestions:
Add another Incursion Penalty to traders, like some additional taxes for market orders in Incursion Space. Would be more realistic.
Add more small (random) encounters with less LP in belts / Moons / planets / stations / gates to give small groups up to 5 ppl something they can aim for.
Have Sanshas camp Gates/Stations even in Highsec (Gate Sentrys and Navy Ships will support players or get destroyed) Combined with that have a warning to appear when you are abut to enter a Incursion System like "You are about to enter a incursion system, and evil sansha pirates will gank you everywhere. Do you wish to proceed" This region is liquid manure, but it is OUR liquid manure. |
BugraT WarheaD
Astromechanica Federatis
|
Posted - 2011.01.28 23:35:00 -
[69]
Hi, i'm only talking for vanguard sites because i farm them with my corp since day one successfully.
We used 6 Vexor Naxy/Deimos/Ishtar 3 Guardian/Oneiros and 1 Salvager (for salvaging idiots that burn into flames before us ^^)
Nation Commander Outpost is fine, balanced difficulty to keep us awake, good reward. Nation Mining Colony is fine too, harder to take down with an unprepared fleet, but easy to finish when you mine lyavite for hours in the first time to always have 500m3 on you to finish it quickly ;)
But ...
Override Tranfert Arry is ****ty. The intention was good ... but seriously, 120 to 140 km war disabling the station ? every 5 or 10 minutes (i didn't count) ? well we've finish the site once ... But for now we don't want to go ther because we spent three times the time we spent on the others for the same reward so thank you.
The objective is cool, but please, stop these poping can to hack, it's not really a good thing in the gameplay, and honestly break the dynamic of the mission we used to have with, i admit, the best PvE you ever done folks ;)
Btw ... continue to work on those events ... my corp never played before than we do now, and thanks to you :)
|
dakin
Minmatar Starfish Operating Syndicate Annwn Matari
|
Posted - 2011.01.28 23:39:00 -
[70]
Originally by: Batolemaeus
Originally by: The Snowman
it says 'ISK(amount)' + 'LP(amount)' x Ratio
Which, reads to me that if the ratio is 'zero' then you get the minimum reward multiplied by 'zero'.. it doesn't explain that you will get 'absolutely zero'
Wow. Rarely has a forum post make me want to hurt someone physically as much as this one.
I am not sure where the original post is that had this expression, but if it was replicated accurately then Snowman is correct. Proper order of operations performed on expression would result in something like this:
Let ISK = 20000, LP = 200, and Ratio = 0
20000 + 200 * 0 = 20000, in order of operations multiplication comes first. Therefore 200*0 has to be performed before the addition.
The expression could have been written as { 'ISK(amount)' + 'LP(amount)' } x Ratio to reduce confusion
|
|
Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.01.29 00:28:00 -
[71]
Originally by: Teneria
Add another Incursion Penalty to traders, like some additional taxes for market orders in Incursion Space. Would be more realistic.
Have Sanshas camp Gates/Stations even in Highsec (Gate Sentrys and Navy Ships will support players or get destroyed) Combined with that have a warning to appear when you are abut to enter a Incursion System like "You are about to enter a incursion system, and evil sansha pirates will gank you everywhere. Do you wish to proceed"
The incursion penalty for traders trying to bring supplies in or evacuated materials should be a very real chance of getting their hauler killed by sansha pirates. Vote Illectro for CSM6! Supporting the New Generation of Eve Players |
Vincent Athena
|
Posted - 2011.01.29 00:39:00 -
[72]
It would be nice to be able to get more information about how an incursion is going. Right now all you can really see is the influence bar.. I want wartime reports! Ni=umber of enemy ships destroyed, number of sites cleared, things like that.
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.01.29 01:03:00 -
[73]
I think the nerf to regain was too much. Maybe try halfway between what it was and what it is now.
Another thing that is wrong is if there is a fleet already in there combating the Sanshas, other ships that come in are all but completely ignored. You have people warp in flying noob ships and t1 destroyers and frigates and as long as the other fleet is there fighting them, if they don't aggress the Sanshas at all, they are totally safe. Free to fly around and do whatever.
Perhaps make all gates have a restriction to not allow pods, noob ships and maybe t1 (non-faction) frigates and destroyers. Make people at least risk something. A gang of noob ships in a site just hanging around looting and letting another fleet do all the work and they get a reward when the site is complete too is just wrong. I'm sure they love it but like I said, risk vs. reward. They have risked nothing.
And yes, I just log on a noob alt sometimes just to go in sites an leach off others work and steal from their fallen comrades wrecks too, but I just feel dirty with the no risk and all reward theme here.
|
Tarra Nobilii
|
Posted - 2011.01.29 01:09:00 -
[74]
Just my feedback on rewards;
1) Can LPs or bounties be issued on ship kills within sites? For those of us that jumped in an got ourselves blown up, I dont see much payoff. If the fleet is too big, no reward...if the fleet is too small, you die...if the fleet is just right, the site can be 'stolen' by another fleet who may not get a reward due to them being oversized. If the goal is to defend the Factions from a true Invasion/Incursion...then why not have some mechanic to reward larger fleets. If the Amarr Empire was being invaded, for example, then why wouldnt Concord want any and every pilot there to push back? I am all for making it challenging and not making rewards too easily achieved...but at present, I cant justify risking ship after ship to go on an incursion. 2) I highly doubt many new players could survive the incoming dps, even with logistics. I dont think making things easier is the answer but going back to my first point, 30 newbs running a site could be a fun experience. More people having more fun=more money CCP. 3) Current system is very much like "hey, can I join your fleet"...perhaps a posted advert system? Maybe a way to recruit pilots from an interface screen somewhere...such as vanguard, assault, etc; desired ship size/class; tanking; logistics; whatever. I might join a fleet now and find that it gets oversized, we warp to a site that is too hard to run, or some other concern that wastes my time, forcing me to die needlessly or defleet for another opportunity (wastes my time).
|
Deterro
|
Posted - 2011.01.29 01:29:00 -
[75]
Firstly, I want to thank CCP for this wonderful expansion, and ask that it is not forgotten soon (like FW for example), but kept nice and clean, like wormholes. Also I think that this was a massive boost to the wallets of industrialists, especially Drake builders (lol).
Now, impovements suggestions/feedback: 1) Make more sites or it will become too boring, too soon. 3-4 sites per level will become too boring fast, hell we have a ton of missions yet we've still memorised them all. Perhaps use this attribute of the Sansha "known to change their tactics" to change the spawns a bit? it doesn't make much sense so I think that the creation of more, similar but with their own unique feature, Sansha Sites is needed. 2) Will this be a Sansha-feature only? I feel sorry for the people who have trained Gallente/Minmatar Carrier (though most will never get to fly a faction Supercap if it remains as superior to normal carriers as it is today). Angel, Guristas, Serpentis, Blood Raiders, as well as the much-needed Gallente/Amarr and Caldari/Minmatar new pirate factions should also have their own go at other people's space (e.g: It's Angel Month! Get ready cuz these guys have even more Jovian tech! (introduction of tech 4, *maybe* ?). 3) As others have stated before, having only one fleet get the rewards can be unfair sometimes, because it is based solely on damage dealt. That means that damage taken, which could coincidentally be taken by one fleet more than others, is completely discarded. Additionaly determinants on who gets the rewards should be added. Possible factors may include: Damage Taken, Ships lost, Incursion Veterancy (previous participation in incursions may be a positive or negative factor, many pros and cons for both), and finally a factor relating to EWAR, because if you jam the **** out of them, therefore take no dmg, you still deserve something, as you're also helping out the competing fleets. 4) Not only give no rewards, but give a little extra to those who lose their ship (but not reward a Rifter loss in a HQ, for obvious anti-"cheat" reasons.
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.01.29 01:34:00 -
[76]
Also where the hell are the new Incursions? The last high sec one is about to go down as I type this so that makes three Incursions completed and non-have re-spawned anywhere. They should re-spawn immediately.
|
Tomaso Yoshitome
|
Posted - 2011.01.29 01:39:00 -
[77]
Please make failing to complete / fight off Incursions have real consequences!
i.e. failure to fight off an incursion will drop the security status of a system, say just the Headquarter system for the Sansha in that constellation. This would have real and dynamic consequences, especially if the Sansha dropped a 0.5 to a 0.4 in a key hub system.
This doesn't necessarily have to be permanent, if a system does drop down to low-sec, the ability to raise its sec back up should remain by fighting off the Sansha in the Incursion sites. If you want people to get involved in the EVE storyline, really make them care, otherwise, as someone said, it's just a glorified moving theme park.
I'd also love to see the option to assist the Sansha, and earn Sansha LP by fighting CONCORD / Empire forces in low-sec / 0.0.
|
Alexander Ramazul
Gallente Eve University Ivy League
|
Posted - 2011.01.29 02:49:00 -
[78]
My main priority is that I am hoping to see a continuing concentration of incursions in highsec. As a six month old pilot, I've very much enjoyed participating in the current highsec incursions, but probably would be disinclined to venture into lowsec and have to deal with griefers just looking to make life hard for folks fighting Sansha.
|
Cresalle
|
Posted - 2011.01.29 02:54:00 -
[79]
(Oh my god I hate reading these forums.)
Anyway, one of the responses reminded me of somthering about the journal. I think it would be a good idea to be able to click on an incursion in the journal and get a list of the uncompleted complexes by system. This would prevent the need to fly all over the damn constellation looking for them.
|
Keala II
|
Posted - 2011.01.29 03:09:00 -
[80]
Love what you have done with EVE now, with the whole new Incusion thing, so much fun now to play EVE. Anyway, was wondering if you could lower the dps from sansha rats, got 4 shoted in my Myrmidon BC. One shot took all shields out & 3-5k in armor took out my 11k armor hp. Seems to me a bit much, plze try & take dps down.
|
|
Linna Excel
|
Posted - 2011.01.29 03:17:00 -
[81]
I've got a bug to report. I can only see incursions in my journal when I'm in a constellation that has them. When I was in allente, I couldn't see any incursions listed. As I moved towards clellion, they started to show up. Moved out of the const and they disappeared again.
|
Shant
City of Certitude Zinc Alliance
|
Posted - 2011.01.29 03:24:00 -
[82]
Originally by: CCP TomB FIIIIIRST
Hey look, it's the guy who thought pink chilli sauce on his screen was a new feature!
But srsly, don't go anywhere now you hear, we need blobs, fw, hybrids and lag fixed. Also lowsec while you're at it, ty.
|
General Ryu
|
Posted - 2011.01.29 03:34:00 -
[83]
I want to see Sansha hit Jita too. THAT would be sweet, and I'm sure the players would put up a huge fight, and defend their territory. Even high-sec carebears will defend their holdings when interrupted.
Or try and scam them into paying 75million for elite drone ai now that would be funny
Other than that there still plenty more to be added to the incursion idea
|
Meeogi
Amarr
|
Posted - 2011.01.29 03:34:00 -
[84]
I've said this before...But i'd like to repeat/rephrase here.
I think incursions "could" bring a wonderful new dynamic and advancement for eve. That being said I believe that a major ball was dropped concerning concord remaining present in highsec incursions.
With the meet up systems and Incursion Public chat. There is an opportunity for the PERFECT buffer between lowsec and highsec. Also a wonderful recruiting tool for pilots to get to network.
The known problems with concord wiping pug's are obvious,but Concord kills the opportunity also for legit pvp concerning sites. As it is now, even if a solid pug formed...if a larger one came in ..they are helpless from making anything from it..and can only leave.
Ganking an incursion fleet is a loose loose scenario...and although there will be people trying it...I've found that just looting wrecks in an incursion to be a major challenge...and not worth the risk .
I can understand making the gate/station guns 100 times more powerful to prevent highsec gate/station camps. With security status plummeting they wouldn't stay long anyways...and would be trapped.
But leave the police out of the equation.
TL/DR: Concord in Highsec incursions is a detriment...and does nothing but hurt the players.
Wax on Wax off |
Shaera Taam
Minmatar Minmatar Death Squad Broken Chains Alliance
|
Posted - 2011.01.29 04:08:00 -
[85]
Originally by: Tomaso Yo****ome Please make failing to complete / fight off Incursions have real consequences!
i.e. failure to fight off an incursion will drop the security status of a system, say just the Headquarter system for the Sansha in that constellation. This would have real and dynamic consequences, especially if the Sansha dropped a 0.5 to a 0.4 in a key hub system.
This doesn't necessarily have to be permanent, if a system does drop down to low-sec, the ability to raise its sec back up should remain by fighting off the Sansha in the Incursion sites....
hey! i liiiiike this idea!
Originally by: Shaera Taam
2) long term effects of the nation's invasion! put simply, if people get bored of incursions or find them too hard on the average isk wallet, they're going to get ignored / flown around. if / when this happens, have there be a lasting effect on that constellation and the surrounding systems. my favorite option is a sec rating hit... have the system containing the hardest sites (HQ?) suddenly go null and be very hostile to player structures! the surrounding systems with easier sites suddenly register on maps as low sec, with similar hostility to player occupants! lastly, put a 0.1 or 0.2 sec rating hit to all systems surrounding that constellation! imagine the fun if the incursion next door to rens (or jita!) were ignored for too long? ...and when the threat finally gets cleared, the sec ratings return *slowly*... see? lasting consequences!
__________________________________________________ Gravity: It's not just a good idea, it's the law!" --Adam Savage, Mythbusters |
Vaneshi SnowCrash
|
Posted - 2011.01.29 04:47:00 -
[86]
Originally by: Yukino Yuu usually BC and BS with a few assault ships and HACs here and there. It would be nice to see more frig and cruiser fleets.
The problem is that the Sansha Incursions favour PvP fits over PvE. Take a look at any large combat corps killboard and you'll see.... BC, BS, HAC, Recons, Bombers, Interceptors, Interdiction and such.
Ok, you'll find the odd lunatic gank destroyer op but fundamentally T1 frigates and cruisers aren't used that much if at all... other than lighting cyno's. Some of those ships have no use in high sec/low sec areas (a bomber that can't bomb? Why are you interdicting the NPC's?)
Now is this a problem with T1 frigates (too general a generalist ship?), Incursions or player perceptions of them I don't know.
OTOH I love flying Tristan's for some twisted reason... probably because I watched The Last Star Fighter too many times so whatever :)
|
mokmo3
Asteroid Miners Consortium Apoapsis Multiversal Consortium
|
Posted - 2011.01.29 05:03:00 -
[87]
Incursion in Kimotoro (Jita's constellation) please
And put it on a busy weekend. ----
New to Eve ? Eve University is there for you! Join channel: "e-uni" or read here
|
Thalis Malu
|
Posted - 2011.01.29 05:06:00 -
[88]
Add one more to the camp of "Difficulty = Awesome; Rewards = Not so much"
As for suggestions I have to side with those, again, who said you should really start adding more types of encounters or ideally mix up the spawn rate and triggers. Or do both for added points. As mentioned before most of us mission bears have mission layouts and triggers down to a science. Give it time an there will come a point where every trigger is known, every enemy warp-in point is marked and ideal fleet comps are found and mass produced.
If you slip in a bit of randomness to the encounters it would really liven things up quite a bit and keep pilots on their toes regardless if this is their 1st Incursion or 100th. Maybe make it vary the ships that will spawn. Instead of a fleet of frigates you might get 2 or 4 cruisers. Mix it up a bit so that it will remain new and closer to the "PvP feel" of things where you have some idea of the force you're facing but what actually shows up may or may not be what intel suggested.
The idea of roaming Sansha gangs is also win. Belt rats are cool and difficult but again, they are just belt rats (which really need some sort of reward for killing.) Gangs of Sansha just roaming about the systems would really add an element of PvP gangs roaming about and ganking whoever they see. I can already imagine some fun/expensive encounters with fleets staging at a planet only to be ganked by Sansha An added bonus of roaming Sansha gangs is that you can scale them to varying degrees to give smaller fleets, and possible soloers something to do. While their small fleet might not be enough to take out a site it would be enough to deal with roaming gangs and if said gangs have some sort of payout in bounty or LP it would be worth it for small ragtag fleets to hang around Incursion systems.
While I really like the idea of long term effects of Incursions it does kind of force people to do something and that's never really been something Eve has stood for. Some sort of after effect though does need to be implemented. Right now once an Incursion is dealt with everything just goes back to normal. There needs to be some sort of after shock. Which, I think would go hand in hand with what Teneria suggested, a trade penalty.
It makes sense that when marauding terrorists suddenly get a foothold in a constellation prices and taxes are going to sky rocket. This could best be illustrated by a 100% to 200% tax increase on all trades. Taxes are diddly squat now, most people don't even notice them however traders do simply because of the volumes they move. If suddenly traders have to pay 100-200 times more in taxes you can bet they will feel it and either stop trading in affect systems (makes sense) or jack up prices to cover them. Other pilots would then notice this as well when suddenly ammo, drones and other vitals are no longer being supplied to stations. Further when a normal pilot goes to buy something while he regularly doesn't notice taxes if they are suddenly 200% higher you can be assured he will notice.
Doing that, then having 4-4 get invaded would have profound and unknown effects on the entire galaxy. It would be nothing short of the most awesomest, awesome thing evar.
If you do hypothetically invade 4-4 I suggest you make that Incursion a friggin badass. Make that a unique event even where the counter for control is reset to prepatch levels and the Sansha in generally take a hit of happyjuice before attacking.
|
HoshinoRuri
Playboy Enterprises
|
Posted - 2011.01.29 05:12:00 -
[89]
Love the new content. Found that a PVP RR armor fleet did the vanguards with relative ease. Loved the mining sites and so did some of our miners who came out in hulks and got us several km^3 of the ore to use. Even though this is PVE it is a good training ground for fleet PVP. Did find that pvp fits worked better. Unfortunately finding a competent fleet was a little annoying but once one was found it would last hours and clear several sites. The Hacking site can for the overseer needs fixed because several times it would start up before it jetted the hacking can for us to shut it down again. Would like to maybe see a little better rewards in the LP store but new capital modules was a good start for a ship class that has been over looked for awhile. One of the craziest pilots you may ever meet |
Thalis Malu
|
Posted - 2011.01.29 05:27:00 -
[90]
*Double post since apparently I hit word count*
*Addition*
One thing I think that needs to be work on is the reaction time that Sansha have to arriving fleets. As mentioned before on warp in the alpha is massive and happens within the first second of a ship arriving on grid. If you happen to arrive even slightly before the rest of your fleet and don't have a huge buffer you're likely going to be space junk before logi even has a chance to blink.
One example from last night was when my Hyperion with a 120k EHP buffer along with 2 'phoons warped into a HQ or Vanguard (can't recall) can slightly before our logi team did. One of the phoons went down in seconds just as our logi team arrived. I was primed next and as my logi team was just getting oriented I had already been kicked down to 60-70% armor. By the time they realize wtf was happening I was down to 20% armor and just barely warped out with my ship. Total time of that entire event was about 10-15 seconds. Granted, we made a few mistakes in that site but still.
I really think the quick reaction time of the Sansha needs to be toned down just a smidged. Nothing serious, and absolutely nothing like mission rats, but give them a slight dely in realizing "oh **** capsuleers on grid"
10 seconds would be pushing it and is probably way to long of a delay. I'd say just give us a 5 second window of Sansha getting their ducks aligned. 5 seconds is really all you should need for FC to asses the situation, call a target, and logi team to have at least started to get set up.
This way at least the first person in isn't insta-melted.
|
|
Isan'na
|
Posted - 2011.01.29 06:07:00 -
[91]
Edited by: Isan''na on 29/01/2011 06:07:30
Originally by: Thalis Malu This way at least the first person in isn't insta-melted.
I'd support this.^ Just a slight increase in initial lock-time.
On another note, I'm concerned that the regen rate nerf was premature. The initial impossible nature of the incursion bar was due more to sites not despawning than the rate itself. Competent fleets (!) have no issue finishing the incursions atm, to the point that the Obray constellation went from about 50% to the mothership blowing up in less than 3 hours. Granted, this was with the entirety of capsuleers interested in high-sec incursions at the constellation, but it still seems excessive since the time-out is supposed to be 7 days. At this rate, a post-DT spawn of an Incursion could be cleared -or almost there- by the time a US TZ player wakes up and has time to fly to the site, let alone comes home from work/school/other obligations.
As for the sites themselves, the difficulty on sites is trivial for experienced and competent fleets. I believe the current rewards system vis-a-vis fleet size is FINE. Losses due to sloppy preparation is not anyone's fault but the pilot's, and blobbing should not be the method of choice.
tl;dr - Regen rate is too low now, and the 'fix' was rushed. Please tweak it again.
Edit: dammit didn't realize. Oh well. Snipe.
|
Julianus Soter
Gallente Moira.
|
Posted - 2011.01.29 06:32:00 -
[92]
Edited by: Julianus Soter on 29/01/2011 06:33:22 The Lirsautton Parichayas spawns during the boss fight do often alpha-strike a target to death before the fleet can respond. Casualties are one-three ships on average for those sites, in our fleets, anyway.
There is a significant conundrum, though.
There's basically no real reason to do anything but the vanguard sites in the constellation. it's more than enough to flip the constellation in a day or so, with concentrated effort in highsec. The assaults simply take too long for too little gain, too little difference in reward. Not to mention they're often more complex/dangerous, by an order of magnitude at times. I've not even tried an HQ site yet. Even though people keep warping into them like damn lemmings. Weeeeeeeee -gboooooshhhhhhrrrrrr-
So, you end up with a paradox: 75% of the content for incursion is essentially un-used. Now, if the other classes of systems could be reorganized/tweaked to make them a valuable/meaningful thing to do in comparison to vanguards, that might be useful.
Regarding vanguards, they've essentially become a trivial thing to do for SYNE/FCORD/Moira fleets. I can do the target calling in my sleep, and although there are some close shaves at times, a few basic combat protocols, fitting guidelines, and shiptypes, the entire thing becomes formulaic. Maybe we're just that awesome? but I think that's unlikely as these incursions are being cleared in record time now.
Casualties do occur, but mostly by noo- ahem - novice pilots/people that are incompetent fleet commanders. I suppose it's just that when you've 'mastered' the mechanics, there's no element of surprise. . . . it's almost as though the Sansha are underestimating us. Hmmmmm.
Would it be possible that when the incursion site detects you're doing really well for a given number of fleet members/people on grid, that difficulty is ratcheted up, but so is the reward? That would kind of be my wet dream of PVE content.
|
HeliosGal
Caldari
|
Posted - 2011.01.29 08:24:00 -
[93]
feedback oh where to begin
Sansha incursions respawning when final boss is defeated ( should be dynamic not at dt not at the end of a week)
Low sec - null sec ( well the joke is there for all to see 4 days in) lack of belt rats counting towards rolling back the incursion
Not much else today ccp devs seem not to be anywhere near what the player base is looking for and instead just do what they want in the game - the eve is dying drumbeats are striking loud
|
Aynen
|
Posted - 2011.01.29 10:24:00 -
[94]
So far I can really only have one issue with the incursions, mainly because and that I have not been able to take part in them. My corporation is planning to take part in the future but for the time being, the alt I wanted to use for the incursions is not being accepted into any fleets because she can't fly ships that the majority of fleet commanders deem usefull. This makes me wonder if it is intentional that tech 1 frigates have no perpose in Incursions, and if so, doesn't that mean that you intentionally bar out a rather large part of the community, namely the newer players and low skill point alts? Also, having heared many horror stories of entire fleets of well fitted Drakes being destroyed by the Nation NPCs, I wonder how many people actually have the monetary strength to keep playing incursions. Is this too intentional?
|
Julianus Soter
Gallente Moira.
|
Posted - 2011.01.29 10:45:00 -
[95]
Edited by: Julianus Soter on 29/01/2011 10:56:18 Edited by: Julianus Soter on 29/01/2011 10:46:04
Originally by: Aynen ...makes me wonder if it is intentional that tech 1 frigates have no perpose in Incursions...
Note the payout of a Vanguard site, at around 10 million per person, in highsec. Consider that this then can pay for a hundred t1 frigates. A hundred.
T1 frigates aren't designed to participate in level 3/4/5 missions, lowsec exploration, etc, nor are they designed to participate in this content.
Don't like it? Use your main. Or plug in Gallente Cruiser 1. Time to upgrade, dudes.
edit: I recall a certain experience where I warned a person that was in my fleet, flying a kestrel, that they would be kicked if they didn't leave or brought a more productive ship. The person was kicked, then proceeded to rage for 2 hours.
Ironically, for the two hours they were raging, they could've trained a basic level of cruiser skills, acquired one, fit it, and then participated with some decent level of credibility/contribution to the fleet as an anti-frigate platform.
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 11:55:00 -
[96]
Originally by: nihlanth
Instead of rewarding the isk and lp to the largest fleet, they should reward it to any and all fleets who are uncloaked within 150km of the mission objective inside the system and have been there for at least 5 minutes and have contributed in some way to fighting or helping the fighters (like RR or commandship bonuses).
No way. DO NOT DO THIS. At present the mechanic of having the single, most effective fleet getting the reward stops people from coming in to grief and steal bounties / rewards, (as happens in missions). The last thing I want to see is a horde of alts with frigate w. a target painter or one tiny little gun pew pewing at the rats to get counted as 'contributing to the fight', when they really don't.... because that's exactly the exploit that would happen.
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 12:08:00 -
[97]
Originally by: Julianus Soter
There's basically no real reason to do anything but the vanguard sites in the constellation. it's more than enough to flip the constellation in a day or so, with concentrated effort in highsec. The assaults simply take too long for too little gain, too little difference in reward. Not to mention they're often more complex/dangerous, by an order of magnitude at times. I've not even tried an HQ site yet. Even though people keep warping into them like damn lemmings. Weeeeeeeee -gboooooshhhhhhrrrrrr-
I concur, having flown with Julianus I can attest he knows his **** about triggers, primary rats and so forth. It's mechanical unless the logistics have a brain fart, and if they do everyone dies. Also, size of available fleet is timezone dependent, so for example people in Australia (GMT+10) struggle to form fleets big enough to do an Assault - an hour of waiting to get 20 decent pilots isn't fun. So, Vanguards get done to death instead.
|
HeliosGal
Caldari
|
Posted - 2011.01.29 12:17:00 -
[98]
how about ccp give us some information on respawn rates. Lest speculation will run roit or boredom will set in, or u could go back to youre ivory towers and work o nthe next fail
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 12:20:00 -
[99]
My ideas so far:
- Make the regen rate variable. ie Regen = X*(Number of players online)/(Daily Average). That way the incursions don't all fall over during peak time and it's more about level of effort in every timezone.
- Lasting effects on constellation, also previously suggested. Particularly in rat spawns (leftovers from the incursion) and in minerals availability in the belts. If CCP wants to hut bot-miners as the Russians are much-maligned to be, then this is an added way to do it.
- More random content (rats at belts, stations, moons, customs facilities and so forth), and better scaling of difficulty for new players, and solo ones. The sites that exist are pretty good, but the new player stuff is lacking. New players get booted from fleet because they can't fit ships that anyone wants to fly with.
- Haven't tried a lowsec incursion. Does the cyno jammer actually ever turn off?
- As others have said, increase the initial lock time on the Sanhsa on initial warp-in, or stage their arrival, or make them start further away or something. Right now it's a bit of a warp-to-zero affair, so smart fleets send in a Damnation or other huge buffer tank to soak the huge amount of Alpha while the logistics get lock. Problem and countermeasure already exist, yes; but it's derivative and formulaic. Staging warp in would potentially allow you to set peak inbound DPS to some time aside from initial warp in, and give the logis more to sweat about? (It would also allow stupid people who warp in solo -or accidentally hit the gate activation while aligned - a bit more chance of getting their ship out)
|
HeliosGal
Caldari
|
Posted - 2011.01.29 12:25:00 -
[100]
one low sec one - been there all week the sansha strenght has not moved same goes for 00. Carebears have hit the 3 high sec ones cleared em they havent been replaced anywhere.
|
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 12:33:00 -
[101]
Edited by: Vengal Seyhan on 29/01/2011 12:34:40 Feedback regarding Assault : Nation Commander (The one where you pop the named Sansha rat to complete)
I participated in this twice yesterday with Julianus Soter's fleet. We've discovered it's possible to blitz the site somewhat:
Our fleet 4 x Logistics (2 Guardian, 2 Oneiros) 3 x Scorps 5 x Misc T2 cruiser (2 Ishtars, 3 Muninn + 1 Huginn) 1 x Command Ship (Damnation). Remainder sniper and brawler BS
Tactics: - Damnation is agro bait on warp in (wallows like a pig, so needs time to warp, even if aligned), Logistics close behind, followed by rest of fleet. - Logistics prioritise each other and EWAR ships for reps and add to watchlist. Others broadcast for reps as needed. - HACs and fast ships act in semi-detached mode, pursuing high-value frigates and EWAR / Logistics / Gang-boosting cruisers and then targets of opportunity. - Battleships target other Battleships, to give highest effective DPS for sig radius. You have to plough through the entire first wave, which takes a long time and a lot of chasing down of the snipers. Fair enough. When the second wave spawns, the Scorps lock up and jam every remote-shield-repping ship in the spawn, then, every other member of fleet prioritises the Boss Sansha. Lack of remote reps mean he vapes in no time. Second Sansha wave then warps out in a panic, basically intact.
Works very well.. Just not sure if itĈs intended to be able to be blitzed like this. The site takes a long time to do if you have to smash most of the second wave to get the logistics off the field, so it may be a way to increase efficiency(?)
|
Asaface
|
Posted - 2011.01.29 12:42:00 -
[102]
* How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
Balance is ok, except the dumb mining one, we avoid these, they are pointless, we can do other sites considerably quicker
* What set-ups are you successfully using for what sites?
Baddons, Pests, Phoons, Guardians, Lokis, Oneiros, Stilleto (hacker)
* Are there any objectives/functions within sites that are working poorly?
Mining site sucks
* What general issues would you like to point out at this point? Anyway, weĈll keep looking at the feature (and the thread). Please note that changes donĈt happen over night, but they will continue coming!
The nerf (i read 50%) was too much and incursions are disappearing too quickley. For those of us that are going to do this regularly means alot of logistics (moving goods) or having setups all over empire (we will eventually)
|
Del orian
Betrugers Invention Stiftung
|
Posted - 2011.01.29 12:44:00 -
[103]
Add reward for fleetmembers in pods, we lost some people and they didnt get anything from the mothership site.
|
Jezebel Cadelanne
|
Posted - 2011.01.29 12:49:00 -
[104]
Originally by: Del orian Add reward for fleetmembers in pods, we lost some people and they didnt get anything from the mothership site.
This is a good point. There needs to be a way to give credit to people who have lost ships, especially since a refit can take >20 minutes to get back into site - more if market is dry like lowsec, or it's been bought out- and if the fleet is stil viable we don't stop doing the site.
|
Darranibal Colpia
Caldari
|
Posted - 2011.01.29 13:09:00 -
[105]
Edited by: Darranibal Colpia on 29/01/2011 13:14:59 As a member of the FCORD Council and part of the group of Wedgetail, Grideris, Soter, Guthris and myself that figured out the format beating the incursions of Algilie, Obray and Azaz, I see that most of the people who are complaining about LP and ISK were not in our fleet and were losing ships left right and centre. Those who are most vocal in complaining are not in any of the top nine lists for completing incursions, meaning either a) they did not listen to advice or b) they DID NOT LISTEN TO ADVICE.
A lot of people seem to think that they are right and FCORD and SYNE and CCP are wrong, when clearly we are completing sites with minimal losses, and it is indeed CCP's valid point that losses on the part of capsuleers is what enables the Sansha to regain control as in real warfare. Julianus, as strict as he is being, is protecting his fleet and I have done likewise. People who are insisting their Drakes are tough and want in on an armor logis fleet that is winning are fools and/or warp-out leeches. If you absolutely must bring a Caldari ship due to skills, bring a t2 and armor buffer/resist it so logis can rep. Or fully committed speed/sig tank or godlike-ewar if you have the courage to be constantly primaried. But do not FOR THE LOVE OF StevieSG bring a AAA+ shield buffer regen tank, because the EM hole in it is so big and the signature so huge that we will refuse you fleet invites purely on the grounds of intense stupidity, even if I'm running a shield fleet with warfare links. I've only lost one ship so far and that was because e-war draws nasty angry primary, as it should, it was a fair loss CCP, no complaints. If you do something that draws primary from heavier hitting fleetmates, you are doing something right.
Quote: There needs to be a way to give credit to people who have lost ships, especially since a refit can take >20 minutes to get back into site - more if market is dry like lowsec, or it's been bought out- and if the fleet is stil viable we don't stop doing the site.
^ (edit) I agree, people who participated in a successful fleet but took a loss should have some token recognition for their contribution, they are usually still fleeted but get nothing.
As an end note, THANK YOU THANK YOU THANK YOU CCP for showing people that Drake blobs are easily rendered useless, and that a balanced organised logi-backed fleet, teamwork, specialist roles, and intelligent module fitting prevents losses and ensures victory. Loving it!
|
Grideris
Gallente Fleet Coordination Command Fleet Coordination Coalition
|
Posted - 2011.01.29 13:11:00 -
[106]
I reckon that while the decrease in Sansha influence increase was awesome ( we went from 100%, to 39% back to 100% in the space of a day) I reckon that it does now make the whole incursion go too quickly. So keep the rate the same, but increase the amount of influence - so it takes longer to complete, but the rate of change stays the same.
(I've got more, but I'll add that later. ) -------------------------------- Lord Admiral, Fleet Coordination Coalition |
laksmi2
|
Posted - 2011.01.29 13:20:00 -
[107]
i suggest to make it so that fleets are rated along the alliance tournament lines. so u can go with 20 battleships or try with 200 rifters and still get the reward.
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 13:27:00 -
[108]
Originally by: laksmi2 i suggest to make it so that fleets are rated along the alliance tournament lines. so u can go with 20 battleships or try with 200 rifters and still get the reward.
It's an iea... When is the rating done, though? If it's a one-off check there's nothing to stop devious players figuring out when it gets checked (trial and error would work), and then switching out of their Rifters for ships with real pew-pew.
Constant fleet composition checking might be a bit of a load on the server.
You might have to set a 'hard' rather than soft/flexible points maximum for fleet etc, but that then doesn't let new players do sites in a horde of ships to make up for their low SP /experience level.
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 13:33:00 -
[109]
Originally by: Grideris I reckon that while the decrease in Sansha influence increase was awesome ( we went from 100%, to 39% back to 100% in the space of a day) I reckon that it does now make the whole incursion go too quickly. So keep the rate the same, but increase the amount of influence - so it takes longer to complete, but the rate of change stays the same.
(I've got more, but I'll add that later. )
Good idea. Initial regen rate was abysmal because we couldn't hold any progress over the quiet period around DT... I don't ever want to see that again. However, they do need to last a day or three before giving up the Candy. (Also see my variable regen idea above)
Probably, highsec incursions should require more sites to be done, because the available player base is much bigger.
Next challenge is for FCORD is to do a lowsec incursion or two and explore how the addition of piracy and general ****tardery impacts on the viability of incursions. I'm back home with my gaming laptop on Wed night, so I hope to be able to help out then.
I'll bring a cheap clone. :D
|
Amseln deBrabant
|
Posted - 2011.01.29 13:37:00 -
[110]
"I reckon that while the decrease in Sansha influence increase was awesome ( we went from 100%, to 39% back to 100% in the space of a day) I reckon that it does now make the whole incursion go too quickly. So keep the rate the same, but increase the amount of influence - so it takes longer to complete, but the rate of change stays the same."
i want to support Grideris on this
|
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.01.29 14:28:00 -
[111]
Thanks for all the great feedback guys.
We're meeting Monday to try and hammer out what tweaks we'll be doing. We found an issue in the HQ sites which we're looking to correct, hopefully as soon as Mondays downtime.
|
|
cedeon
|
Posted - 2011.01.29 14:36:00 -
[112]
I agree with a lot of these guys, my views are:
- CCP were too quick to change the incursion regen rate and should have known there would be an initial noob rush of death that would quickly settle, as it has.
CCP should change this again- increasing the rate.
- New Incursions in EVE spawn WAY too slowly.
We completed both highsec incursions last night and after 12 hours and a downtime theres still not another incursion in the whole of empire space!?? That is completely unacceptable IMO. *said with his beak open like a hungry baby bird*
Other than that incursions are awesome, win mechanics are awesome and well thought out, difficulty ramp up is awesome.. everything except those two major points is awesome :)
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 14:49:00 -
[113]
Originally by: cedeon I agree with a lot of these guys, my views are: New Incursions in EVE spawn WAY too slowly. We completed both highsec incursions last night and after 12 hours and a downtime theres still not another incursion in the whole of empire space!?? That is completely unacceptable IMO. *said with his beak open like a hungry baby bird* [/*][/list]
Time to go and try one of the Lowsec incursions.
Also: Speaking of lowsecs. Systems with <0.5 true-sec curently give lowsec rewards. There are several cases where constellations contain higsec systems (eg Barmalie), where you get lowsec rewards for zero increased risk.. The cutoff needs to be tweaked.
|
Takseen
|
Posted - 2011.01.29 15:02:00 -
[114]
Edited by: Takseen on 29/01/2011 15:02:40
Originally by: cedeon I agree with a lot of these guys, my views are: [list]CCP were too quick to change the incursion regen rate and should have known there would be an initial noob rush of death that would quickly settle, as it has. CCP should change this again- increasing the rate.
The regen rate was way too high at the start though. The Algintal incursion basically went from 40-50% done back to 0% in the lull before downtime. That meant you had to just zerg the Incursion over one day, or start again from scratch. Leaving the regen rate as it is, but just requiring more site completions to spawn the Mothership seems like a better solution. So people can spend more time in the same constellation.
|
Panhead4411
|
Posted - 2011.01.29 15:32:00 -
[115]
When it was first talked about the Incursions, i was led to believe from the Dev dialogue that the Incursion would take over a system over time, not start with 100% control.
I think it should start around 50%, so if it is not acted on quickly it will get worse. Might need to tweek the regen rate. But i think it was add a better dynamic to the incursions.
I also agree w/ there needing to be atleast SOME reward for fleets that are slightly larger than recommended.
And if the "winning" fleet is unnaturally larger than required, the next fleet that "fits" within the parameters.
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.01.29 15:40:00 -
[116]
Originally by: Takseen Edited by: Takseen on 29/01/2011 15:02:40
Originally by: cedeon I agree with a lot of these guys, my views are: [list]CCP were too quick to change the incursion regen rate and should have known there would be an initial noob rush of death that would quickly settle, as it has. CCP should change this again- increasing the rate.
The regen rate was way too high at the start though. The Algintal incursion basically went from 40-50% done back to 0% in the lull before downtime. That meant you had to just zerg the Incursion over one day, or start again from scratch. Leaving the regen rate as it is, but just requiring more site completions to spawn the Mothership seems like a better solution. So people can spend more time in the same constellation.
Great minds think alike!
|
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.01.29 15:43:00 -
[117]
Edited by: Gavin Darklighter on 29/01/2011 15:43:49
Originally by: Grideris
I reckon that while the decrease in Sansha influence increase was awesome ( we went from 100%, to 39% back to 100% in the space of a day) I reckon that it does now make the whole incursion go too quickly. So keep the rate the same, but increase the amount of influence - so it takes longer to complete, but the rate of change stays the same.
I agree with this. I would leave the nullsec/lowsec incursions alone and double the amount of influence in high-sec. Alternately you could spawn more incursions at a time.
signature picture exceeds the size limit.~WeatherMan |
Edwin Rothbard
Caldari Interstellar Arbitrage
|
Posted - 2011.01.29 15:48:00 -
[118]
Originally by: CCP Soundwave
Great minds think alike!
Also, since the HQ sites are bugged were they ever impacting the influence for that incursion? My gut feeling is that they were not. Adding yet another reason that the influence should not have been changed until AFTER the bugged HQ sites were fixed.
|
Wyke Mossari
Gallente Staner Industries
|
Posted - 2011.01.29 16:00:00 -
[119]
RR/GCC/Concord/Ad-Hoc fleets, need a better mechanic (GCC should probably halt 3rd party aid, not lead to cascading GCC). Make their lock times similar to ours not near instant. Anti-Drone aggression is excessive, it disproportionately handicaps pilots of Gallente ships that are reliant on drones. Exactly equal omni-tank resistances and damage across the board is rather silly, even the top PvP fit's have some deficiencies, make different Sansha tank differently, with relevant (em/thermal) minor deficiencies that can be learnt, or make those True Sansha 86% Invulnerability fields a drop. Rewards inadequate for significant risk. Ship weighting on fleet sizes. Belt Sansha should camp more places; planets, moons, stations and gates as incursion escalates. Incursion should handicap asteroid re-spawn, as Sansha mine them out for supplies. PI/Industry/Science jobs should pause or slow due to workers evacuating or bunkering for fear of abduction. Null/low sec clearly need some additional motivation, incursions should reduce development indexes. Agents should be "busy at the moment"/unavailable. The Purloined Sansha code breaker seems to serve no purpose, it cannot be used on Sansha LCOs in incursion sites, oversight?
|
|
CCP Soundwave
C C P Alliance
|
Posted - 2011.01.29 16:14:00 -
[120]
Originally by: Edwin Rothbard
Originally by: CCP Soundwave
Great minds think alike!
Also, since the HQ sites are bugged were they ever impacting the influence for that incursion? My gut feeling is that they were not. Adding yet another reason that the influence should not have been changed until AFTER the bugged HQ sites were fixed.
Think the low-sec and zero-sec rates need a look at purely because the usage scenarios are so wildly different across those security bands. Anyway, I'll think more about this on Monday. Now I'm going to go play some EVE and wait for the next Incursion to appear.
|
|
|
Vincardi
Caldari
|
Posted - 2011.01.29 16:22:00 -
[121]
I have a few issues.
1. - There needs to be a grace period before ships get targeted and killed. in my fleet, as soon as the BS warped in, they died right away, not giving them time to come out of warp and start targeting.
Many people have notice this, and i believe it needs to be fixed.
As PILOT * (Thalis Malu) says: ""One thing I think that needs to be work on is the reaction time that Sansha have to arriving fleets. As mentioned before on warp in the alpha is massive and happens within the first second of a ship arriving on grid. If you happen to arrive even slightly before the rest of your fleet and don't have a huge buffer you're likely going to be space junk before logi even has a chance to blink.
One example from last night was when my Hyperion with a 120k EHP buffer along with 2 'phoons warped into a HQ or Vanguard (can't recall) can slightly before our logi team did. One of the phoons went down in seconds just as our logi team arrived. I was primed next and as my logi team was just getting oriented I had already been kicked down to 60-70% armor. By the time they realize wtf was happening I was down to 20% armor and just barely warped out with my ship. Total time of that entire event was about 10-15 seconds. Granted, we made a few mistakes in that site but still.
I really think the quick reaction time of the Sansha needs to be toned down just a smidged. Nothing serious, and absolutely nothing like mission rats, but give them a slight dely in realizing "oh **** capsuleers on grid"
10 seconds would be pushing it and is probably way to long of a delay. I'd say just give us a 5 second window of Sansha getting their ducks aligned. 5 seconds is really all you should need for FC to asses the situation, call a target, and logi team to have at least started to get set up.
This way at least the first person in isn't insta-melted.""
2. - When doing sites, People who arrive at the very last minute are getting rewarded for things they did not do. and the main fleet that did most of the work has to share their rewards with people who come in in shuttles and other ships, just to hop on the rewards.
We have noticed this many times and it needs to be fixed. Don't come at the very last minute and get rewards that others have worked for.
There needs to be a timer. which a fleet or pilot has to be in that incursion, or your fleet or single ninja pilot gets nothing. Because there are alot of ninja pilots showing up at the last minute, and getting rewards for work they did not do.
3. - Mothership HQ Flagship kill - Not fair that a fleet working hard on killing the Flagship, gets jipped and robbed from the drops from some ninja pilot in a shuttle or frigate runs over and steals it, someone who did not work for it and who just came into the incursion goes over and snatches the prize.
Here is my idea, Only fleets that been in the incursion from the beginning or within the timer time frame and work hard and that are in the incursion get the drops. And the ninja pilot would be blocked from stealing it.
Because many in fleet have lost valuable ships with very expensive fittings. I believe its unfair for those pilots to be jipped.
As PILOT *(Marconus Orion) says: ""A gang of noob ships in a site just hanging around looting and letting another fleet do all the work and they get a reward when the site is complete too is just wrong. I'm sure they love it but like I said, risk vs. reward. They have risked nothing.""
4. - In the Global Reports list, next to each incursion should state, how many fleets are in the incursion and how many pilots died and are in system. So everyone arou8nd the universe can see whats happening statistically right from the Global Report. There could also show what kinds of ships have been destroyed.
5. - In the combat log of the pilot, we should have kills noted there of special ships of Sansha's it would give more incentives for a pilot to go and kill something and be part of the incursion.
|
Techno36
JSR1 AND GOLDEN GUARDIAN PRODUCTIONS Test Alliance Please Ignore
|
Posted - 2011.01.29 16:36:00 -
[122]
I completely agree with the idea of giving us a little more time before getting locked and preventing people who didn't help out with the Incursion to get rewards. |
Maya Kaundur
|
Posted - 2011.01.29 16:36:00 -
[123]
Originally by: CCP Soundwave
Originally by: Arcuate 1st. Rewards 2nd. Don't make it easier. Let this be long term content that people will need to develop strategies for during the long haul. Don't listen to the constant nagging on the forums, please!
I agree on the difficulty. I've been running these sites on my player character (I was in the final boss fight yesterday too ) and I don't think they're too difficult. I think the majority of the balancing work is balancing sites within their tier. Ideally, you'll all vanguard dungeons will have equal value in the players eyes, instead of having popular types of sites, and sites players just avoid. I'm still waiting for the stats, but I'd take a guess and say the mining ones are probably the least run.
I think you might be wrong
Mining sites are the easiest :-p
|
Blurtmaster
Gallente Aperture Harmonics
|
Posted - 2011.01.29 16:40:00 -
[124]
Edited by: Blurtmaster on 29/01/2011 16:44:33 Edited by: Blurtmaster on 29/01/2011 16:43:08 There seems to be a huge misunderstanding about the term Invasion and Incursion. The whole purpose is to actually wipe out a major percentage of capsuleers and carebears to make way for the Sansha forces.
And that is exactly what is happening when you go out in an ill prepared ship with horrible understanding of how logistics combat works.
It is highy entertaining how people think they can fight of expert fighter pilot fleets in their local repped bs, cruisers or frigates. With no real Flight Commander.
If I could, I would join the Sansha side and wipe out entire regions of capsuleers.
I quote a capsuleer: To harvest tears as space ship fuel.
War - Looting, pillaging, friendly fire, xxxx, xxx, betrayal and other casualties are harsh conditions.
You expect war to be fair? War never changes.
This is clearly the best event in MMO history.
|
Two step
Aperture Harmonics K162
|
Posted - 2011.01.29 16:52:00 -
[125]
I brought a fleet of our very experienced w-space guys to the lowsec incursion last night. My comments:
1) Lowsec incursions are regenning way too fast. Partly this is because fewer carebears are going to do them, it also appears that kills either by sansha or players drop the % complete. If so, people camping gates are dropping the completion percentage a lot. 2) We first ran the Override Transfer array, which some of our folks had run in highsec before. It was very easy for 3 guardians to keep everyone up. Very little challenge, and the only thing slowing us down was the distance that the hacking containers spawned. 3) We then tried an Overwhelmed Civilian Facility, with the same 3 guardians and 9 other DPS ships (mostly t3/hac/BCs, a couple of BSs). It was more challenging, we did lose one hurricane. I don't understand why fleets *lower* than the maximum don't get max payouts though. We should be rewarded for completing it with less than the maximum number of pilots, not penalized. It was also not clear to us when we would be allowed to put the civilians in the freighter, it seemed like we should be able to do it a lot earlier, once we had recovered some of them.
Difficulty seemed a little low to me, to be honest. I spent a lot of time learning to run class 5 and 6 wormhole sites, and we lost a heck of a lot more ships doing it. I also think the lowsec rewards need to be *much* greater than the highsec ones, and really should be greater than the 0.0 ones. The lowsec ones are really the only ones that are likely to have a lot of PvP, the 0.0 ones will often be deep in someone's territory. I am also worried that nobody will ever complete the lowsec incursions, though that will have to wait a few weeks to be tested.
|
Vincardi
Caldari
|
Posted - 2011.01.29 16:56:00 -
[126]
*(Continued)
6. - Re-spawn into another constellation should happen sooner. or at least a smaller kind of incursion by the regions, but the same strength as the main incursions that you experience in constellations now.
7. - Prevent any ALTS from getting any rewards per account. not fair that 2 pilots of the same account is being rewarded twice. just because they have an Alt sitting in a Frigate, Shuttle, Destroyer or maybe even cloaked in the same pocket when the mission is complete, does not give them rights to reap the rewards twice.
Rewards should only go to ONE PILOT per account. Fair is Fair...for all the pilots busting their arses and risking valuable ships.
.
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.01.29 17:10:00 -
[127]
You can't have more than one pilot logged on at the same time on the same account. If you have two accounts and are running two ships (say, a battleship and a logi) then I see no reason not to get paid twice.
signature picture exceeds the size limit.~WeatherMan |
Vincardi
Caldari
|
Posted - 2011.01.29 17:17:00 -
[128]
yes, just fixed the post.
|
Mike Azariah
|
Posted - 2011.01.29 17:37:00 -
[129]
A minor cosmetic tweak.
I would like to see an announcement when the finale of an incursion happens, A 'Curse you capsuleers' or a 'Huzzah and the locals cheer' something to show we actually finished it aside from the incursion mechanics vanishing.
Difficulty level has been 'Hard but fair' (Thank you Judge Dread)
There is some issue with having ten in a squad, but I am not 100% clear on what it is, just that we played a lot of 'move the members' to make sure we did not have that going into the manifesto site.
I agree with some of the others that there needs to be some mechanic to keep the ninja swarm at bay in the big finish. Obray was getting crowded right at the end as miniature after miniature swarmed about hoping for a sweet steal. Maybe the last ship goes off the way some mission sites used to? With an explosive wave? I would LOVE to see all the thieves swept from the field in their little t1 frigates and shuttles. Anybody seriously IN the battle would laugh off such an explosion.
m
CSM6, on the horizon. All stations make politic ready
|
Cambarus
Malicious Destruction
|
Posted - 2011.01.29 17:55:00 -
[130]
Only complaint I have atm is the lack of highsec incursions currently available. I imagine the lowsec/nullsec ones would have the same problem if they were being run as much, but as it stands the incursions are being cleared too quickly and not respawning after DT, which is a pain for those who'd like to do them full time (and the lowsec ones being camped/WAY too easy to camp is another issue) |
|
Vincardi
Caldari
|
Posted - 2011.01.29 18:01:00 -
[131]
Here is an idea.
The longer the Incursion is not cleared, The more systems the Sansha's would take over.
Basically spreading like wild fire. Would make it more fun.
And for those constellations no clearing theirs, their situation would get worse and worse.
basically sansha would be infesting the current systems more, and also taking other systems and spreading out more and more.
Would give pilots incentive to move their arses and get to it, before the situation and incursions get worse.
just an idea.
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.01.29 18:05:00 -
[132]
Originally by: CCP Soundwave Anyway, I'll think more about this on Monday. Now I'm going to go play some EVE and wait for the next Incursion to appear.
And how does that work??
|
Takseen
|
Posted - 2011.01.29 18:09:00 -
[133]
Originally by: Vincardi Here is an idea.
The longer the Incursion is not cleared, The more systems the Sansha's would take over.
Basically spreading like wild fire. Would make it more fun.
I can see where you're going, but just to point something out. Incursion ûnoun 1. a hostile entrance into or invasion of a place or territory, esp. a sudden one; raid: The bandits made brief incursions on the village.
Sansha aren't looking to gain territory here, they just want to do a quick smash and grab to kidn...uplift more oppressed citizens from the local planets and bring them back to their Promised Land. It might be cool if a successful(for the Sansha) Incursion reduced PI output for a while afterwards, as the colonies struggle to replace uplifted workers.
|
Vincardi
Caldari
|
Posted - 2011.01.29 18:14:00 -
[134]
Ya, I know. But would be cool though...
the longer the incursions is active, the more shyte hits the fan.
It was a good thought though.
|
Emmy Mnemonic
|
Posted - 2011.01.29 18:14:00 -
[135]
I have finished a bunch of Incursion sites in high-sec, mostly Vanguards but some higher as well. Flying Logi or RR BS.
First of all, i just LOVE the atmosphere surrounding the Incursions! Just hopping into ad-hoc fleets with total "strangers" and having to try to be disciplined in managing your RR and DPS is just awsome. I have made more online-capsuleer-friends in 2 days playing Incursions than in 2 years playing EVE.
This has simply been the most rewarding EVE time since I tried out nullsec.
And the toughness to complete the Incursions is just good - if it had been easy, what's the challange!?
Now for the "less good feedback".
CONCORD LP store. C'mon CCP! I live in high-sec! What use is named captial ship gunz BPCs to me?! It's only ISK dammit! ANd the implants - well, we've seen most of them before, but the +6% are nice, although if 1% more is "rewarding" could be debated...
I suggest CCP thinks out some new awesome CONCORD rewards that are useful also to high-sec peeps and corps! We fight the Incursions, we loose our ships to Sanshas, and our remaining T2-modules to ninja looters (may they burn eternally in a star nearby) and we leave a trail of burned ISK behind our ships as "payment" for playing the Incursions. And when you have enough LPs and go to the CONCORDS stores, all you get are ISK in the form of highsec-useless named captial armor reppers BPs etc...I want cool stuff to equip my ships with! Or CONCORD ships! Dammit, even a coffe-cup with "CONCORD" engraved would be cooler than named capital stuff...
Furthermore: The battle-sites of the Sanhsas is just SWARMING with ninja looters! They have made FORTUNES on us Incursion-noobs. Might I suggest a small tweak in the Sanshas battle-logics so they instantly target and focus fire on ninjalooters who have looted someone elses wreck/can and are flagged, and pop them bastards AND their pods before they can leave! I'd laugh my implants out!
Alternativeley, allow us to use HICs bubbles in highsec only in the Incursion sites, that'll put an effective stop to ninja looters!
Seriously CCP, ninja looters in Incursions is not fun at all. I can take the loss, but they get the stuff much to easily!
On the whole CCP: really really good work! I'm staying with EVE!
|
Aessoroz
Nohbdy.
|
Posted - 2011.01.29 18:40:00 -
[136]
Edited by: Aessoroz on 29/01/2011 18:41:04 In other news to the above poster, you can exchange CONCORD LP to any other corp LP in their LP store using the shiny button in the right corner.
Quote: Alternativeley, allow us to use HICs bubbles in highsec only in the Incursion sites, that'll put an effective stop to ninja looters
I would equip a doomsday tank and just sit in sites to have people get killed.
|
Miilla
Minmatar Hulkageddon Orphanage
|
Posted - 2011.01.29 19:14:00 -
[137]
What is Incursion?
|
Wyke Mossari
Gallente Staner Industries
|
Posted - 2011.01.29 19:25:00 -
[138]
Originally by: Vincardi
3. - Mothership HQ Flagship kill - Not fair that a fleet working hard on killing the Flagship, gets jipped and robbed from the drops from some ninja pilot in a shuttle or frigate runs over and steals it, someone who did not work for it and who just came into the incursion goes over and snatches the prize.
This a very good point as was predicted. Eve already has a perfect good mechanic for handling the rewarding of a Sansha Carrier BPC that also makes much better sense storyline wise: Reverse Engineering the Sansha wreck/loot. Looting/Salvaging these wrecks provides loot that can be Reverse Engineered into a Carrier BPC.
|
n00n3r
Caldari Malicious Destruction
|
Posted - 2011.01.29 19:33:00 -
[139]
Originally by: Dav Varan Resist all calls to dumb down this content.
In fact make it more dangerous.
1 major flaw makes this content differ from PvP in a big way.
Incursion sites are predictable.
leaving aside dysncs and f ups once you have a fleet that can conquer plex type A that same fleet will always conquer plex type A.
Use you random number generator to make spawns appear at random rather than on set triggres and make those spawns variable.
Only then will you truely be starting to approach PvP levels of challenge in your PvE content.
I agree completely with this. Make these sites more unpredictable. Make fleets react to different situations. Throw curve-balls at our fleets. You say you have all these great tools to create really compelling NPCs. Use Them
|
Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.01.29 19:44:00 -
[140]
Someone asserted that t1 frigates are essentially useless, and while I'd tend to agree in general I have found that the super speedy vigil is an excellent tool in an incursion fleet. Low slots are all speed mods, mids are AB, Target painter and sensor booster to boost lock range. Highs don't matter, although I guess it doesn't hurt to fill them for the purpose of aggro pulling. And that's what this can do for a larger fleet, it can zip around target painting targets and moving out of range when it pulls aggro.
I'd argue that t1 frigates are more useful than t1 cruisers which will lack the mobility to keep out of the sansha's range or the tank to survive under fire.
So I would absolutely like to see scoring based upon fleet numbers re-worked into a scoring system closer to that used in the alliance tournament. When a fleet is assembled the composition score can be calculated and displayed to the members in the fleet window. So, then it would be viable to take on vanguard sites and harder in a giant swarm of frigates, or indeed rookie ships, and have the rewards be consistent with the players ships.
One thing I realised I haven't tried - Are MWD's usable in the sites? There was a comment some time ago about the ultimate goal of making MWD's usable for all PVE content, and since this is new PVE content I sincerely hope that CCP developers have allowed pilots to use MWD's. Maybe someone can confirm or deny whether MWD's are usable before I get to the game and try it myself. Vote Illectro for CSM6! Supporting the New Generation of Eve Players |
|
Miilla
Minmatar Hulkageddon Orphanage
|
Posted - 2011.01.29 19:46:00 -
[141]
Can somebody please explain to me what exactly Incursion is? I don't get it.
I thought it was just the name of the "patch".
|
Arcana Mortis
|
Posted - 2011.01.29 19:54:00 -
[142]
one question : i thought there was meant to be one incursion per region, but i only saw 6 incursion (and that was before two of them died)
|
JitaPriceChecker2
|
Posted - 2011.01.29 20:06:00 -
[143]
Whats the point doing them if they (sansha) eventually leave ?
|
Herping yourDerp
|
Posted - 2011.01.29 20:09:00 -
[144]
we should be allowed to rifter swarm with like 100 people on a vanguard site and all be rewarded.
incursions should be setup with an isk value on the ship not players, use alliance tournament values or insurance max payout ( manually add t2 ships.)
|
J'oorus
|
Posted - 2011.01.29 20:26:00 -
[145]
29th Jan, at 19:56 or so eve time I was trying to launch a batch of Toxic metal to the surface of planet xxx, where I have processors and that batch was around 13000 units. I tried to launch it to the surface along with around 13k of Chiral Structures.
The batch was too big for the launchpad to receive .. and I received a error message that there was not enough space. BUT THE TOXIC METAL DISAPEARED .. ALL OF IT
Please Correct this as soon as possible, this has also happened to my other character, Anorra K'lzik yesterday .. but under other circumstances.
This is ANNOYING AS HELL, and is CLEARLY a BUG !!
Commodities SHOULD not dissapear like that.
Fix this please, and fix it fast. I dread to do PI if my stuff just keeps disapearing ( I wonder what happens if P4 stuff disapears .. wont people cry out then ? )
I have been doing PI since it came out, but I have never encountered that my commodities just DISAPPEAR, I have gotten error messages before and the commodities simply just don't move, if there is not a space on the other end.
This has NEVER happened to me Before this Expansion, but now this has happened not once .. but 3 times, and not only when there is not room enough to receive the items.
Fix this stupidly annoying bug asap
- J'oorus
|
PTang
|
Posted - 2011.01.29 20:45:00 -
[146]
When entering an incursion there should be distance, so that you can get into formation before attacking.
Maybe the sansha have EMP weapons? And just like the allaince tourny you could have all locks, NPC and Player be broken for 10 seconds after 1st warp in?
That's my only issue with incursions right now. : ) the warp in shouldn't be so dangerous in NON-HQ sites.
HQ sites? yeah they should defend their home like asap. :P
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 21:07:00 -
[147]
Originally by: Mike Azariah
I agree with some of the others that there needs to be some mechanic to keep the ninja swarm at bay in the big finish. Obray was getting crowded right at the end as miniature after miniature swarmed about hoping for a sweet steal. Maybe the last ship goes off the way some mission sites used to? With an explosive wave? I would LOVE to see all the thieves swept from the field in their little t1 frigates and shuttles. Anybody seriously IN the battle would laugh off such an explosion.
Awesome idea! Except one problem : 2K damage would clear anything un-tanked from the field and while doing nothing to any seriously fit shipà problem is it would also clear pods. If you can get around that problem, IĈm all for it.
One other thing to re-iterate to the masses: People not in fleet do not get a share of ISK rewards or LP payout. They have no effect on you in a highsec incursion, except to nick salvage. This is one of the game design reasons Sansha wrecks drop zero loot (that and to constrain income).
If the BPC drops from a wreck in a lowsec incursion itĈll be a bit chaotic, so if CCP wants to avoid backstabbing etc (big if), they can make the reward spawn from station and deliver to fleet leader. CCP û you could also make the BPC inventable from captured technologyà ie you get loots like from sleepers and use it to reverse engineer a BPC.
|
Vengal Seyhan
Minmatar Sudden Buggery
|
Posted - 2011.01.29 21:22:00 -
[148]
Originally by: CCP Soundwave
Great minds think alike!
Hey CCP Soundwave, I would really really really like to see a blog containing some starts on player ship losses during the first few incursions. I've heard up to 10K ships went up in Algintal, but the in-Eve constellation Sov report never backed that up.... which may be poor updating on that report in Eve.
It would be awesome if you can pull constellation logs for each incursion and tell us which types fared most poorly (how bad the drake actually is/isn't, how many Guardians valiantly met their end, etc), and also trends on Incursions - how quickly the player-base is learning to reduce losses, etc.
I think most of us would cheer the loss of so many Drakes... and I want to know how many faction battleships (such as mine), and Marauders, blew up as a 'learning experience'. :D
|
Ovella
|
Posted - 2011.01.29 21:40:00 -
[149]
People who don't like looters can go do lowsec or 0.0 incursions or HTFU
It's the price you pay for "not dealing with ganking" - no one can do anythng to you and you can't do anything to anyone else (both without consequences). Yes, it'd be good to get a warning that you about to rep a criminal when he does something wrong in the process of being repped, but that was "broken" for ages and was pointed out to devs on sisi, so deal with it. EVE was never intended as fair place (it's not like noone can get in some 4/10 in noobship and steal faction loot - why this should be different?).
Also, decay timer and rewards really need tweaking - too much people doing it in highsec, too little in lowsec... with lowsec being most "dangerous" of all regions. |
ATARI BABY
Ministry of War
|
Posted - 2011.01.29 22:09:00 -
[150]
i just finished 2 of my characters portrait. i spend many hours to find what i want and totally satisfied with the results. it still got some tiny problems but the future is bright.
art direction: i would expect a lot more experimental design on costumes and hairs because its 23341 A.D. forums are looks like dating sites at 2015. fashion so close to 2011.
with the huge amount of freedom for the camera angels caused some extreme forum alt portraits. most of the people looks cool in space.
|
|
47akahitman
|
Posted - 2011.01.29 22:22:00 -
[151]
Originally by: Cresalle Edited by: Cresalle on 28/01/2011 14:56:41 The hisec incursions have some serious problems that make them not very fun.
First of all CONCORD is getting in the way of incursions being completed. Whether they're doing it on purpose or not, people in the rep chain are repping rats and shooting fleet members. Being that hisec is populated by noobs this is quite simply inevitable. I recommend a simple modification that can solve this problem:
When you are repping a target in empire and they go GCC your reps should shut off automatically. If you feel like suicide then you can turn them back on.
As it stands CONCORD is killing almost as many people as the sansha and it's really making it ridiculous to try to run the sites since a single person can destroy a whole fleet. Add to this that the already inadequate rewards are cut by 30% in hisec and things start to seem ridiculous. I mean come on, why would CONCORD be more eager to get an incursion kicked out of Amamake or EC-P8R than they would be to get an incursion kicked out of Jita?
The reward mechanic is poorly thought out and utterly broken. Right now people are running incursions for the novelty value, but when that runs out I can't see why anyone would bother with them apart from large groups swamping them with giant fleets just to get them out of the way.
You can go into a vanguard site with a 10 man fleet and start working it, but then an 20 man fleet can come in and wipe it from under you. Since the oversized fleet did the most damage they are the reward candidates, and since their fleet is oversized nobody gets a reward. I agree with the existing fleet-size ratios. Those should remain as they are. Oversized fleets should get jack **** and possibly an eve mail telling them that they suck. On the other hand the obvious fix of making the smallest eligable fleet get the reward would be gamed immediately. Maybe the only-one-fleet mechanic should be reworked.
Additionally the risk/reward ratio is very much under-par. C4 sleeper anoms are far easier than vanguard sites (4 proplerly fit tengus can rip up a C4 anom and fight off interlopers very effectively) and offer exponentially higher profit ratios.
luulz 4 tengus? for c4? 2 are enough
|
Rykuss
|
Posted - 2011.01.29 22:24:00 -
[152]
I noticed that once the staging area was cleared in Raneilles very early on day one, no sansha spawned there again. Even after the incursion was back to 100%, so everyone went back to mining. Working as intended?
|
Kelkam
|
Posted - 2011.01.29 22:47:00 -
[153]
Edited by: Kelkam on 29/01/2011 22:48:43
Originally by: Rykuss I noticed that once the staging area was cleared in Raneilles very early on day one, no sansha spawned there again. Even after the incursion was back to 100%, so everyone went back to mining. Working as intended?
Confirmed.
EDIT: er... Not confirmed if "working as intended", just that everyone went back to mining.
|
FeralShadow
RipStar Mining Industries United Front Alliance
|
Posted - 2011.01.29 23:08:00 -
[154]
I haven't read all the replies but I just want to say that I think they are just fine. I've heard a lot of people whining about how difficult they are, etc. etc., but they're not any more difficult than anything else if you have the right group setup. They require good communication, teamwork, and planning to complete and personally I think that's all we could ask for to make it a unique, fun, and challenging part of eve. I personally wouldn't change a thing.
-Feral _______________________________________________ "If you want to taste the ground, feel free to attack." - Kenshin Himura
|
Cresalle
|
Posted - 2011.01.29 23:29:00 -
[155]
Edited by: Cresalle on 29/01/2011 23:29:55
Originally by: 47akahitman
luulz 4 tengus? for c4? 2 are enough
Too frakkin slow.
|
Cresalle
|
Posted - 2011.01.29 23:34:00 -
[156]
Originally by: Ovella Yes, it'd be good to get a warning that you about to rep a criminal when he does something wrong in the process of being repped, but that was "broken" for ages and was pointed out to devs on sisi, so deal with it. EVE was never intended as fair place (it's not like noone can get in some 4/10 in noobship and steal faction loot - why this should be different?).
So you're saying that it was a problem on sisi and they didn't fix it, so now that it's live on TQ they shouldn't fix it?
And what the hell does this have to do with people stealing loot? Is anyone even complaining about looters?
|
tasman devil
Amarr Pangalactic Punks n' Playboys HUN Reloaded
|
Posted - 2011.01.30 01:19:00 -
[157]
Originally by: Cresalle Edited by: Cresalle on 28/01/2011 14:56:41 The hisec incursions have some serious problems that make them not very fun.
First of all CONCORD is getting in the way of incursions being completed. Whether they're doing it on purpose or not, people in the rep chain are repping rats and shooting fleet members. Being that hisec is populated by noobs this is quite simply inevitable. I recommend a simple modification that can solve this problem:
When you are repping a target in empire and they go GCC your reps should shut off automatically. If you feel like suicide then you can turn them back on.
As it stands CONCORD is killing almost as many people as the sansha and it's really making it ridiculous to try to run the sites since a single person can destroy a whole fleet. Add to this that the already inadequate rewards are cut by 30% in hisec and things start to seem ridiculous. I mean come on, why would CONCORD be more eager to get an incursion kicked out of Amamake or EC-P8R than they would be to get an incursion kicked out of Jita?
The reward mechanic is poorly thought out and utterly broken. Right now people are running incursions for the novelty value, but when that runs out I can't see why anyone would bother with them apart from large groups swamping them with giant fleets just to get them out of the way.
You can go into a vanguard site with a 10 man fleet and start working it, but then an 20 man fleet can come in and wipe it from under you. Since the oversized fleet did the most damage they are the reward candidates, and since their fleet is oversized nobody gets a reward. I agree with the existing fleet-size ratios. Those should remain as they are. Oversized fleets should get jack **** and possibly an eve mail telling them that they suck. On the other hand the obvious fix of making the smallest eligable fleet get the reward would be gamed immediately. Maybe the only-one-fleet mechanic should be reworked.
Additionally the risk/reward ratio is very much under-par. C4 sleeper anoms are far easier than vanguard sites (4 proplerly fit tengus can rip up a C4 anom and fight off interlopers very effectively) and offer exponentially higher profit ratios.
Agreed ...
High sec should really use some tweaking, like salvaging another man's NPC wreck should be considered stealing, etc.
Incursion is tough as hell when not prepared (and even if prepared). You have to pull off the entrance exactly right, have to change targets exactly right and rep up exactly right... and that is a tall order for the lot.
And the rewards are... not really satisfying.
ps: Right now high sec is populated by noobs and grievers... and it's UGLY! ---------------------------------- Even if you don't belive in God, Be prepared to meet him anytime... |
Mara Rinn
|
Posted - 2011.01.30 02:10:00 -
[158]
Originally by: Techno36 I completely agree with the idea of giving us a little more time before getting locked ...
One thing that really needs to be emphasised in any form of PvE intended to resemble PvP, is that any encounter where the attacker has to load grid places the defender at the advantage. PvE types will spend hours working on strategies, they'll come up with methods that work in terms of keeping ships alive until the logistics get established.
Delaying the initial attack by any length of time will trivialise these encounters.
Similarly, the reduction in sansha gains was absolutely ridiculous - the first three hisec sites have been cleared out before the weekend was finished. This means the process of repelling the Sansha incursion is too easy.
My main complaint with the Incursion expansion is that the difference in difficulty between "scout" and "vanguard" sites is far too high. I would urge CCP to consider giving some kind of reward for belt rats, and increasing the difficulty of "scout" sites so they are difficult to solo in e.g.: a T2 fit HML tengu.
-- [Aussie players: join ANZAC channel] |
Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.01.30 02:23:00 -
[159]
Originally by: Zeeawk
A) Fix the HQ sites so they de-spawn and reward properly.
This is one of the easier to spot plex spawning bugs. We've been trying to get this one fixed in FW for over a year.
Hopefully now that Incursions players are also experiencing the same broken spawn/despawn mechanics it might get looked at.
|
Dr BattleSmith
PAX Interstellar Services
|
Posted - 2011.01.30 02:26:00 -
[160]
Originally by: Rykuss I noticed that once the staging area was cleared in Raneilles very early on day one, no sansha spawned there again. Even after the incursion was back to 100%, so everyone went back to mining. Working as intended?
This is the other part of the broken FW plex spawning mechanics.
Within a few hours after downtime spawning breaks down completely.
|
|
Zemkhoff
|
Posted - 2011.01.30 02:28:00 -
[161]
I can see what they are doing having super-rats on the gates in null with respect to making life more difficult for the established alliances there, but the idea wasn't well thought out to begin with. In fact, the reverse is true when it comes to making life for alliances harder.
The NC-style renter alliance that can bring 40+ to clear out incursions won't have problems with super-rats. Others trying to bring a gang of less than 10 to pick off those same ratters will however.
I can see that CCP wanted pvp to happen in the incursion site, but most solo and small-scale roamers would be stupid to go there when they have to deal with much larger numbers, lots of reps and the randomness of the NPC aggro.
In other words, if there was going to be any extra pvp because of incursions, it was going to be on the gates leading to the incursion. Either camping for the incursion fleet or setting up sling bubbles for stragglers. But that's pretty much not going to happen.
So in a strange sort of way, the ratters are actually more safe now short of a similar sized fleet dropping on them.
|
McCRAZY
|
Posted - 2011.01.30 02:32:00 -
[162]
Brilliant so far, given the relatively small corp i live in the chance to make good isk for once as a group in low sec aswell as get some really great pvp fights has been welcome. Definetly a challenge which is good ( our 10 man gangs are able to run the vanguards which is the way it should be ). It will be interesting to see if there are any groups large enough and skilled enough to stop the incursion in joas. Watched red allaince try and run the headquaters sites with a 100 man gang in a bumbling 0.0 manner and they paid for it with their losses to the npc's. Definetly requires some smarter thinking from players which is always good, not just a pile more drakes and bs in attitude. Overall, good job ccp
|
Jason1138
|
Posted - 2011.01.30 03:11:00 -
[163]
the rewards need to be revamped and tbh i think the regen meter needs to be turned up more than it is now. maybe not to where it was but more than now. for sure the fact that no one gets anything if they're not in the winning fleet is just acting as a disincentive for people to even mess with sites that have been partially cleared
also NO ONE does the mining sites, at all. Every fleet i'm with, they just skip them, don't even give them a serious though. they should be changed to make them pay more LP or to make them able to be run with frigs or just modified some how so that people can find a reason to do them because as of right now they're just seen as a massive pain and not much more
if you could do them in AF's or in t1 cruisers or something without logi at least those guys would have a reason to fool with them, and could run something while everyone else runs the other vanguards. or make them pay twice as much and people would do them. or make the ore a smaller amount so you could do it in non mining ships. i dunno, just seems like it needs to be looked at on one end or the other
|
Silent Dodger
Bad Robot Inc. Red Alliance
|
Posted - 2011.01.30 04:07:00 -
[164]
Let's talk about lowsec and 0.0 incursions.
First of all, i must say, that there is completely NO interest for 0.0 alliances to attend them. They give no profit, no high value loot, and no
salvage.
If sansha incursions were meant to be something interesting - they'r not. Our alliance tried to eradicate the incursion in Kenabonala system (forgot the
const name). We have spent 4 hours killing sansha, and got bored to hell. Our fleet was 130-140 guys, and all we managed is to get incursion to 70%
efficiency (then i'v just said **** it, let's go home). Maybe we did it not the way it meant to be ("just burn them all" tactics), but, well, there was
no profit anyway. For comparison, it takes like 30 minutes to kill 300 PC battleships, from which you get loot and lulz :)
Let's be honest. Noone except big enough alliances (like 0.0 alliances, or militia guys) will go to lowsec. Noone will bother. Because A) there's a
pretty big chance that you will be killed by the same 0.0 alliances (free targets from like 10 jumps from a nearest bridge is a really interesting
opportunity). B) No profit (and it comes out of point A)
When we went after that low sec incursion our goal was simply to get an sansha SC BPC. That thing is rather interesting to many in 0.0 alliances. Tho, it doesn't drop in 0.0 space. So what's the point of fighting sansha in 0.0 space ? I'd better go re-rout bridges than spend half of my day killing NPC (my fleet lol'd at me calling primaries. That was embarrasing.)
So my thoughts are. 1) Make sansha ragain control slower. 2) Give us salvage from sansha ships, at least in lowsec and 0.0 3) Make the more difficult sites drop % faster (for example, any beacon in Vanguar will drop like 3%, and in HQ it should be like 7-8%. Doesn't matter if it will be much more difficult).And a fleet of 100 guys should be able to complete ANY incursion in HQ for not more than 40 minutes. 4) Make Slaves drop some tasty loot (like x-type things).
And, of course, make SC BPC drop in 0.0. Otherwise noone will bother to take it out. (btw, i hope the drop chance is 100% in lowsec, otherwise you'll all burn in hell).
And, btw, is there an opportunity to ask GM to attend to such events in lowsec, for advices and feedback ? We will try again, soon, so i think it would be interesting for CCP to watch us do it. “There is no such thing as innocence, only degrees of guilt.”
|
Cornullus Rage
|
Posted - 2011.01.30 04:16:00 -
[165]
This was a bad idea. I haven't been killed by a lo sec gate camp in over a year, but have had my butt handed to me twice by these stupid gate rats. This is nothing like PVP and feels more like a bad joke by CCP. Feedback is this sucks. No one in 0.0 of lo sec wants to do this. You might have a few carebears that are all a twitter about it but by in large most PAYING players hate it.
|
Cornullus Rage
|
Posted - 2011.01.30 04:21:00 -
[166]
Originally by: FeralShadow I haven't read all the replies but I just want to say that I think they are just fine. I've heard a lot of people whining about how difficult they are, etc. etc., but they're not any more difficult than anything else if you have the right group setup. They require good communication, teamwork, and planning to complete and personally I think that's all we could ask for to make it a unique, fun, and challenging part of eve. I personally wouldn't change a thing.
-Feral
Sounds like a true carebear...
|
Brannoncyll
|
Posted - 2011.01.30 05:06:00 -
[167]
I would like there to be a wider range of less difficult and less rewarding sites that newer players and people with no PvP experience can do to learn the strategies needed for the more advanced sites and to be able to contribute in some way to the battle. I know that many in my corporation would like to be able to participate but we simply cannot field the kind of advanced ships that are needed (particularly logistics) and cannot afford to be repeatedly vapourised in order to learn some of the strategies.
|
Octavian Gaius
|
Posted - 2011.01.30 06:15:00 -
[168]
What did the sub-capital PVP pilot get this expansion. Be honest - a new face, rockets semi-fixed. The Sansha Incursion maybe be shiney today but in a few weeks they will be just something else that is farmed for ISK. The big O.O alliances are the winners. They are the only ones able to build and field these OP super-carriers. Everything from Sansha Super-Carrier BPC drop to the capital ship modules in the Concord LP store smacks of the DEVs taking care of their BFFs in O.O. Smacking of the DEVs take care of themselves.
A new T3 frigate would have done more for PVP, industry, and small gang warfare then what we received from Incursion. Solo PVP is dead, and small gang PVP is dying. If we do get a nice sub-capital fight going, then that first NYX that drops ends it. Peeps dock up, log-off, and go play some other MMO because we can field the numbers to fight 15 NYXs. Super-Carriers have made Dread and Carrier second hand ships now.
So the DEVs with 100M+ SP toons in game, have you forgotten what it is like being a 15M SP sub-capital looking for a nice small gang pew. My money is that you have grown tired of it. What interests a 100M+ toon is 6% hardwires, best named capital modules, and a new Sansha Super-Carrier to build and fly. I believe you stopped flying small gang PVP when we stopped seeing new PVP ships.
What is done is done. I am disappointed.
|
prospector oen
|
Posted - 2011.01.30 08:53:00 -
[169]
Originally by: Octavian Gaius What did the sub-capital PVP pilot get this expansion. Be honest - a new face, rockets semi-fixed. The Sansha Incursion maybe be shiney today but in a few weeks they will be just something else that is farmed for ISK. The big O.O alliances are the winners. They are the only ones able to build and field these OP super-carriers. Everything from Sansha Super-Carrier BPC drop to the capital ship modules in the Concord LP store smacks of the DEVs taking care of their BFFs in O.O. Smacking of the DEVs take care of themselves.
A new T3 frigate would have done more for PVP, industry, and small gang warfare then what we received from Incursion. Solo PVP is dead, and small gang PVP is dying. If we do get a nice sub-capital fight going, then that first NYX that drops ends it. Peeps dock up, log-off, and go play some other MMO because we can field the numbers to fight 15 NYXs. Super-Carriers have made Dread and Carrier second hand ships now.
So the DEVs with 100M+ SP toons in game, have you forgotten what it is like being a 15M SP sub-capital looking for a nice small gang pew. My money is that you have grown tired of it. What interests a 100M+ toon is 6% hardwires, best named capital modules, and a new Sansha Super-Carrier to build and fly. I believe you stopped flying small gang PVP when we stopped seeing new PVP ships.
What is done is done. I am disappointed.
CCP are going a bit broke atm henc the substandard work. Dont blame them their funds are tight
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.01.30 09:26:00 -
[170]
Have any of the Incursions re-spawned yet?
|
|
Forlorn Wongraven
Sarz'na Khumatari Ushra'Khan
|
Posted - 2011.01.30 09:56:00 -
[171]
(1) High-sec incursions needs Sansha rats on the gate like there are in low-sec and 0.0. Systems are under influence from Mr. Kuvakei, military experts call this a blockade. ;) (2) Mining vanguard site takes 2 to 3 times as long as the other vanguards. (3) Fitting screen should show the lowered resists on ships. (4) Other than that: great work and good fun. New Logistic pilots can use this as perfect training ground. ____________________
Lord Makk > I swear to god if there is a saviour, his name is Forlorn.
|
Mara Rinn
|
Posted - 2011.01.30 10:26:00 -
[172]
Originally by: Marconus Orion Have any of the Incursions re-spawned yet?
Yes, three incursions have spawned, one is already at 55% complete or so.
-- [Aussie players: join ANZAC channel] |
Ovella
|
Posted - 2011.01.30 11:58:00 -
[173]
Originally by: Cresalle
Originally by: Ovella Yes, it'd be good to get a warning that you about to rep a criminal when he does something wrong in the process of being repped, but that was "broken" for ages and was pointed out to devs on sisi, so deal with it.
So you're saying that it was a problem on sisi and they didn't fix it, so now that it's live on TQ they shouldn't fix it?
No, I'm saying that this "problem" was on TQ since... well, forever. It's just CCP never had good reason to "look into it", so deal with it as you did until now. Besides, they even "looking into it" already.
Originally by: Cresalle And what the hell does this have to do with people stealing loot?
It's just about as "fair" as getting concorded for repping somone you don't know :)
Originally by: Cresalle Is anyone even complaining about looters?
Imagine, just few posts above there was exactly discussion how "unfair" it is that anyone can loot sansha flying turd and their precious mission boats.
Originally by: tasman devil High sec should really use some tweaking, like salvaging another man's NPC wreck should be considered stealing, etc.
It shouldn't, and it was confirmed by devs about dosen times already. Tho, I wouldn't mind blowing up few mission runners if this will ever change. |
Super Stallion
|
Posted - 2011.01.30 12:03:00 -
[174]
My contribution has to do with EWAR in Scout sites. I honestly believe that EWAR users are not weighted strong enough to show up in the top 5 player lists.
Being an EWAR fan, i am not finding life to be very pleasurable in Scout Sites. The scout sites have waves of 2-4 frigates, which my blackbird easily jamms with racial ECM. I can perma jam every ship in the site, every wave, and i still do not show up in the top five contributers.
So, i began sacrificing ewar for offensive potential. Being into min/maxing... hybrid builds is not something i am really into. never the less, i began fitting a variety of missile launchers/turrets to see if i can get into the top 5 with some combination of EWAR and some damage. Still nothing. It is obvious that there is a hidden calculator used to see which players are the top contributers, and ECM is not weighted as heavily as raw damage/logistic support.
By comparison, these sites are currently plagued with battleships/battle cruisers which end up tearing apart the waves to fast for the smaller ships to even compete. Often times the waves will be obliterated before they get within a medium range sett up for cruisers. I think it is obvious that battleships/battle cruises simply are not needed in scout sites.
Also, logistics are very heavily weighted in these sites. I went to some scout sites with a couple corp mates that were a bit intimidated by incursion. They were in logistic ships, and would cap transfer each other, and do some random healing on people when my EWAR wasnt hitting. hehe, so it wasnt even much healing. And, they would consistently be within the top 5 participants.
Meanwhile, ECMers get the short end of the stick. As it stands, i would not recommend bringing EWAR to a scout class site. Not unless some of the calculations behind the scenes are adjusted.
Outside of hiding the scout sites behind a ship restricting acceleration gate, i would suggest using a multiplier to inhibit the use of larger ships within a scout site. I am thinking that you could multiply the total contribution of battleships by .25, battle cruisers by .50, and so on, within scout sites. They aren't needed there anyway.
I think this would help to clean out the scout sites of ships which are just to big to do anything other than dominate the site.
But, then you have the problem of people being bored while looking for the fleet. I think this is also a reason why those big ships are within the scout sites. I propose making every rat in the asteroid belts provide 2 LP for frigates, and 3 LP for cruisers. Its not a lot at all. It is actually just a little bit worse than doing the scout sites. But, it would give the battleship guys something to do when they are kicked out of the scout sites.
Right now Scout sites are incredibly broken... unless you are in a battleship.
|
Sigras
|
Posted - 2011.01.30 13:44:00 -
[175]
just a suggestion, and it may seem stupid, but wouldnt it be easiest to de-spawn the beacon as soon as the first spawn happens in the plex? that way you would have to be in fleet to get to it; or i guess you could scan it down.
If everyone warps out just de-spawn the plex and spawn it somewhere else.
|
Super Stallion
|
Posted - 2011.01.30 14:37:00 -
[176]
to be fair the scout sites do respawn fairly rapidly. seems to always be at least one up. but its hard to get in the top 5 with an EWAR ship... seeing as they arent especially built for damage. It doesnt help matters much when you are fighting against battleships/battlecruisers/tengus for a top 5 performer spot.
|
Lupus Caeli
Minmatar Harpers of Eve Sleepless Knights Alliance
|
Posted - 2011.01.30 14:56:00 -
[177]
2011.01.30 13:43:00 GM Orfeus ------------------------------------------------------------------------ Hi, I'm GM Orfeus.
Thank you for contacting customer support.
There was an issue with the site in question at the time but this is one of the very, very difficult cases where the specific information we need to confirm the issue isn't obtainable. Without the implicit confirmation we can't reimburse either as our strict reimbursement policy stipulates.
I'm truly sorry but due to the very many variables that would affect the rewards or the lack thereof we can't take action in this matter.
I'm truly sorry.
Sincerely, GM Orfeus EVE Online Customer Support Team
2011.01.29 15:44:00 Lupus Caeli ------------------------------------------------------------------------ also this ...<br><br><br>CCP Soundwave<br><br><br>C C P Alliance Posted - 2011.01.29 14:28:00 - [111] - Quote<br>Report <br>Thanks for all the great feedback guys.<br><br>We're meeting Monday to try and hammer out what tweaks we'll be doing. We found an issue in the HQ sites which we're looking to correct, hopefully as soon as Mondays downtime.
2011.01.29 12:20:00 Lupus Caeli ------------------------------------------------------------------------ This was also received by a fleet member ...<br><br> Originally by: Pic'n dor Extract from my bug report :<br> Quote: We did several times the True Provisional HQ in Algintal/Colelie.<br>The FC lead 4 of them, i participated 3 times. We did get the pop up message that we finished the HQ but no log entry.<br>We are more than 40 pilotes with same issue.<br><br>http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1458033&page=3 <br>Edwin RothbardĤs post explain everything, he was FC.<br><br>// Hi,<br>Thanks for the reports. We are aware of this issue, but the fix has not yet been deployed to TQ. In the mean time, you may wish to run some of the other available sites. =)<br>Regards,<br>BH Newmind<br>//
<br><br>
2011.01.28 19:42:00 Lupus Caeli ------------------------------------------------------------------------ This is the response I got from the bug team - showing they believe there might be a problem ..... also see these two threads ...<br><br>http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1457053&page=1<br><br>http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1456488&page=2
2011.01.28 06:25:00 Lupus Caeli ------------------------------------------------------------------------ Despite being in a fleet of correct size 37-40 pilots for 3 Sansha Provisional HQ's in Colelie we received no rewards. We completed the plex's from first room to last and got the objective completed message. No other fleets were involved.<br><br>Not one member of the fleet got any rewards.<br><br>When will we get our payout - i'm missing 21K LP and 94,500,000.00 isk.<br><br>When will this be corrected ???
|
Lupus Caeli
Minmatar Harpers of Eve Sleepless Knights Alliance
|
Posted - 2011.01.30 15:32:00 -
[178]
In other words CCP have no interest in public relations, or provided support when their system is at fault. They'd much rather alienate 40+ pilots and possibly lose 40+ fee paying customers on a monthly basis than payout a few ingame resources that weren't received due to a bug they are indeed aware of.
Currently all ppl in the fleet are receiving the same response from customer support - what a misnomer - customer suppoprt - where is the support ????
|
Zeeawk
|
Posted - 2011.01.30 15:36:00 -
[179]
Originally by: Lupus Caeli 2011.01.30 13:43:00 GM Orfeus ------------------------------------------------------------------------ Hi, I'm GM Orfeus.
Thank you for contacting customer support.
There was an issue with the site in question at the time but this is one of the very, very difficult cases where the specific information we need to confirm the issue isn't obtainable. Without the implicit confirmation we can't reimburse either as our strict reimbursement policy stipulates.
I'm truly sorry but due to the very many variables that would affect the rewards or the lack thereof we can't take action in this matter.
I'm truly sorry.
Sincerely, GM Orfeus EVE Online Customer Support Team
I got the same canned response.
CCP Dev please help us.
CCP asked us if we were ready to repel the Sansha. We never asked CCP if they were ready to pay rewards. This is what the test server is for right?
If I went and bought a 900M ISK Machariel off the market and it took my ISK and never gave me my item, What would the GM say oops sorry to difficult to give me my money back ? It's the same thing!
Please fix. Please help.
|
Kitty McKitty
Gallente Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2011.01.30 15:41:00 -
[180]
My Feedback: The sooner they remove enforced pve the better. Some of us have better things to do than team up with a bunch of noobs to clear some content we have no interest in just so we can carry on with our own plans. Sandbox my arse. ~~~
|
|
Swynet
|
Posted - 2011.01.30 16:17:00 -
[181]
Originally by: Zemkhoff I can see what they are doing having super-rats on the gates in null with respect to making life more difficult for the established alliances there, but the idea wasn't well thought out to begin with. In fact, the reverse is true when it comes to making life for alliances harder.
/Sarcasm [On]
Hope you enjoy the medecine you give to high sec habitants like being ganked by super rats (pyp vs pve missioner they are our super rats) and hope it has same economic impact.
/Sarcasm [Off]
You'll have to adapt to the situation like we already do, have scouts and find new routes or better, take an escort.
|
Fred Freedom
GoonWaffe Goonswarm Federation
|
Posted - 2011.01.30 17:36:00 -
[182]
Before I proceed, I'd like to make it clear that these are now far more doable than they were in v1.0.
Remaining highsec issues:
-The mining colony vanguard is unfun and pointless. Two waves before the mining starts + 3 frigates afterwards = a site designed to make 10 people sit there (or buy the mineral off contracts from some other group that had to sit there) while one guy mines and ferries the drop 50km in a really slow ship. Please do something about this.
-The override vanguard is unfun and pointless, plus takes three times as long to complete as the rest. One guy chases the ever-respawning can while the rest of the fleet sits there. Several times. Boring. This'd be a whole lot less painful if the cans were near the warpin, even if the waves were beefed up to compensate.
-The split gate assault remains terrible and never run simply due to the different ship types, which are completely different on one particular gate than the optimized fleet setup we use for the other 98% of sites.
-HQs are too difficult compared to assaults for the rewards they give, although this is still partly due to us trying to run them from 100-80% on the control bar. Because of that this is minor compared to the other three, but I'd still rather be able to do them than not.
0.0/lowsec: The gate camps are hilarious for their carebear killing but they're annoying for fleets trying to get through and add an annoying amount of time to running actual sites + slow down reinforcements. I'd like to see the types of ships changed to more cruisers and no scramming frigates - that way, PvP and incursion ships can get where they're going while haulers continue to die.
More importantly, it appears nobody's going to do these in lowsec no matter what else happens. I hope there are alternate plans to award the BPC if nobody runs them within 6 months (or the rate of control regeneration is drastically decreased).
|
Del Narveux
Dukes of Hazard
|
Posted - 2011.01.30 19:05:00 -
[183]
My thoughts, from doing the Kakol incursion in a Crow last night:
-There seems to be a huge difference in difficulty between tier 1 (doable in 2-3 inties if not solo) and tier 2 (BCs get pwned). Aside from questionable risk v reward this is leading to a situation in which 15+ drakes warp in and instakill everything in low level sites. Maybe a good solution would be a new tier of sites in between 1 and 2, with say 800 LP payout and comparable difficulty--something a pair of hacs could tackle. And put tier 1 sites in more than the staging system, so there's enough to go around.
-I ran about 30 tier 1's the way they seem to be meant to be done (2 man inty gang) but got cut out of a lot of rewards by the aforementioned drakespam which invariably showed up 20 seconds after the site spawned. I then logged for the night and apparently that incursion went away and I didn't get my 950 LP. I don't know if theyre "still in the pool" to be rewarded by completing another incursion or gone for good, but if the latter I'm not sure this is a good mechanic. I understand the idea of only rewarding people for successful incursions, but it seems like timezones and other people's fleets failing to be useful is going to cause a lot of emorage so you might want a compromise, like incursions last until they're done or a failed incursion nets half the pool LP.
-People would be a lot better at these if they'd bring the right ship for the job. It seems like a lot of people are showing up with the drakespam and getting pwned by higher tier sites because the rules are meant to discourage thee whole 'warp to zero and dps sponge' thing. Which is good, but it'll be a bumpy ride until people get wise and develop better tactics. From what I've seen fast ships do really well, as do RR gangs. _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
|
Cambarus
Malicious Destruction
|
Posted - 2011.01.30 19:27:00 -
[184]
I immagine this has been mentioned already, but I feel the need to add:
Override transfer arrays are too damn time consuming. They literally take between 3 and 5 times as long as the other sites for the same LP/isk reward, and consequently no one is doing them (in vanguard systems) Go into any vanguard site and your overview will look like this:
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Override Transfer Array
Nation Commander Outpost
And you can assume there's already a fleet at the commander outpost. The idea isn't bad, but the rats, even without having to deal with the logi tower, are too numerous and have way too much HP. 3 BSs, several cruisers, 3 logis + a bunch of frigates is way out of whack when compared to the other 2 sites. |
Kateryne
Minmatar Kat's Discount Weapon Emporium
|
Posted - 2011.01.30 19:48:00 -
[185]
My only criticism so far has been time zones - the sites tend to spawn more in a US time zone, so use GMT players find it hard to stay up late enough to be on-line during the boss fights. Just wondering what the spawn timer is on a new incursion once the old one has gone down, cause it's looking to be roughly 24 hours currently. Could it be something more like 36 hours so that it shifts time zone and doesn't favour the same groups running them over and over?
|
Pascale Bouvier
|
Posted - 2011.01.30 20:00:00 -
[186]
Originally by: CCP Soundwave
Originally by: Takseen Edited by: Takseen on 29/01/2011 15:02:40
Originally by: cedeon I agree with a lot of these guys, my views are: [list]CCP were too quick to change the incursion regen rate and should have known there would be an initial noob rush of death that would quickly settle, as it has. CCP should change this again- increasing the rate.
The regen rate was way too high at the start though. The Algintal incursion basically went from 40-50% done back to 0% in the lull before downtime. That meant you had to just zerg the Incursion over one day, or start again from scratch. Leaving the regen rate as it is, but just requiring more site completions to spawn the Mothership seems like a better solution. So people can spend more time in the same constellation.
Great minds think alike!
I concur, the sites are there and gone way too fast right now. Also on the first day people were purposefully taking ships out to let them get popped by Sanshas to keep the effects at 100% so they could scavenge more expensive nuubear wrecks.
|
Decus Daga
|
Posted - 2011.01.30 21:21:00 -
[187]
Me and mine only work on vanguard level so i cannot comment on the rest. But id have to strongly agree with the comments about making the most efficient fleet earn the bonus. ATM we run all the vanguard sites with 3 ships(sometimes we get a 4th or 5th if were lucky!) and we run them fairly quickly. To have a larger fleet come behind us and wipe out the reward is a joke(yeah we could warp out and let them get ripped to pieces, but we would forever be in warp due to the fail fleets around).
Scout level missions are a joke - whats the recommended on that 5 players? Thats solo level those ones. Although the reward match's, i certaintly wouldnt want to goto the trouble of taking a fleet of 5 through those for the rewards. But im very happy with the vanguard, nice challenges, and it keeps it interesting :D
I dont suppose your going to expand the sites to have more complexity/differences and give us more flavour are you? That would be nice.
|
Cambarus
Malicious Destruction
|
Posted - 2011.01.30 21:38:00 -
[188]
To add a bit to my last post:
I am currently sitting in Ordize, a vanguard system. There are SEVEN Override transfer arrays in here. NONE of the other sites. There are also 46 people in local. The other vanguard system has something like 150 in it, and is only a few jumps away.
I wonder why that is? |
Bevil Smyth
Caldari Deep Core Mining Inc.
|
Posted - 2011.01.30 21:40:00 -
[189]
Personally I would love to see: An extra staging class system perhaps, many corps especially in highsec possibly have 3-5 members online at once, making these systems awesome to get stuck into. Currently they are massivly oversubscribed making it pointless for any coordinated team of less than 5/6 or more. More highsec incursions please! An additional Sansha system penalty which mean that [player] ships are less likely to drop anything when exploded, hopefully making lowsec deinizens more open to taking out incursions. i cant see lowsec sites moving very often at present as it does not take much interruption to really cause a fleet issues.
============================ 2003 and still alive! |
mkmin
|
Posted - 2011.01.30 21:58:00 -
[190]
Originally by: Bevil Smyth
More highsec incursions please!
This. Once all the major bugs and balancing issues are worked out, how about adjusting the spawn algorithm to include 1 per faction's space? Maybe balance it by increasing the payout ratio the longer a constellation stays incursed?
|
|
Evanna Espanes
|
Posted - 2011.01.30 22:21:00 -
[191]
Less in high-sec. Currently high-sec incursions are nearly the same ISK/h than 0.0 Sanctums. That's bad!
|
Tom Gerard
|
Posted - 2011.01.30 22:49:00 -
[192]
Originally by: Evanna Espanes Less in high-sec. Currently high-sec incursions are nearly the same ISK/h than 0.0 Sanctums. That's bad!
Best isk should be in Hi-Sec imho. Hi-sec players have more to worry about than 0.0 pilots. 90% of all pvp happens in high-sec or something like that, I just pulled the number out of my ear. But the majority of PVP does happen in high-sec. so Yeah.
............................................ Blinding them with brilliance or baffling them with bull****. |
Cambarus
Malicious Destruction
|
Posted - 2011.01.30 23:07:00 -
[193]
OK new complaint about incursions because this is just absurd: One fleet gets paid per site. Fine. But which fleet is it? At first I assumed (for nation command sites anyway) that it was the fleet that killed the most rats. This was dis-proven when a fleet came in, killed half as many rats as us, and got the payout. Then I thought, hey, maybe it's the group that kills the commander rat, so we did another site as soon as it spawned, wound up competing with another fleet (it was the only nation commander site in a sea of override transfer sites) and here's how it went down:
Total number of rats killed by us: 20 Total number of rats killed by them: 14 Nation commander killed by: us
And we STILL didn't get the payout. What. The. ****.
|
Scoobee
Caldari Aqua Teen Hunger Force
|
Posted - 2011.01.30 23:09:00 -
[194]
Fix the reward system. Doing incursions for 14 hours and not getting any rewards does not seem right. I think the reward ratio should be affected by the ships that players bring but I think it should be based on points not base number of ships. So if the incursion is meant for 50 players then it should be 50 points.
So 50 point incursion breakdown possibility - 1 battleship = 1 point 1 bc = .75 points 1 cruiser = .5 points 1 destroyer = .333 points 1 frigate = .2 points
This is just an example...and also I think how the recipient of the reward is chosen should be completely changed. The current system doesnt work at all. IT should be based on players not fleets first. If that isn't practical based on server resources then the current system should be made less strict. It would be better that some people who did less work get some reward than people who did more work get nothing...
><><><><><><><><><><><><><><><><><>< Yeah well you are about to not have a mouth, I mean it, I'll rip it off!
|
Aurelius Valentius
Amarr Imperial Academy
|
Posted - 2011.01.30 23:59:00 -
[195]
I'll bite...
New Character Creation - Too Laggy To Function on my machine, and it's not old, and the game isn't laggy, just the creator.
Rather than a new Face Maker, would have been nice to have that effort go into a new "Ship Mod/Paint Room Feature" but...that isn't going to happen... so my new face is pointless, as I speed 1% looking at that, and 99% at my ship.
The Rest of Incursion is lost on me, I mine and do Marketing, haven't much seen how that applies in my part of EVE.
Just my 2 Iskies.
*FLOPS IN DAISY PATCH AND SIGHS* |
Stanley Tweedlle
|
Posted - 2011.01.31 00:16:00 -
[196]
I don't know. The Incursions themselves feel like something that is more geared toward the "elite" crowd. Those people that sit in their basement 24 hours a day and make videos of themselves "pwning" pve content while mom brings them cookies.
Sort of like the raiding crowd in WoW.
It also feels as if it's meant for people that have been training for years and years.
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this. I'm sure this crowd already existed, but you're creating a larger crowd of "holier than thou" people that are the exact kind of idiots that made me leave "other" games.
If you really want EVERYONE to take advantage of this, have levels of difficulty and make only a few sites really hard. That way we can herd all the lifers into one spot and ignore them, for the most part. Yes, I am hostile toward people that HAVE to have EVERYTHING super duper hard, because they can't accomplish anything satisfying in real life.
|
Dior Rellik
|
Posted - 2011.01.31 00:26:00 -
[197]
Originally by: Stanley Tweedlle I don't know. The Incursions themselves feel like something that is more geared toward the "elite" crowd. Those people that sit in their basement 24 hours a day and make videos of themselves "pwning" pve content while mom brings them cookies.
Sort of like the raiding crowd in WoW.
It also feels as if it's meant for people that have been training for years and years.
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this. I'm sure this crowd already existed, but you're creating a larger crowd of "holier than thou" people that are the exact kind of idiots that made me leave "other" games.
If you really want EVERYONE to take advantage of this, have levels of difficulty and make only a few sites really hard. That way we can herd all the lifers into one spot and ignore them, for the most part. Yes, I am hostile toward people that HAVE to have EVERYTHING super duper hard, because they can't accomplish anything satisfying in real life.
WTF have you really tried the incursions yet ? the lower tier such as vangaurd are quite easy with 5-10 players FACT.
Honestly you sound like one of those who want everything for nothing and are jelous of the rest.
As for me Im still waiting for the results of the 4 HQ Completion investigation :)those are the sites that keep you at it for hours on end......
Ps. you can how much easier incursion has become with amount that are getting completed these days compaired to the first couple of days :)
|
Jenny Cameron
Caldari Ordo Eventus
|
Posted - 2011.01.31 00:28:00 -
[198]
Since only feedback on the Incursions part of Incursions expansions is asked I'll be short.
- Incursions seem to be only for high SP characters that are in a high SP character fleet, otherwsise you either get no rewards or get slaughtered. As I'm not a part of a big corp with highly skilled characters and I'm not really willing to risk some gank setup I guess Incursions is not for me (yet).
I'm happy for the 3 year old mission runner characters and other people who have something new to do, though. And also for the ninjna looters. ________________* - If you're in favour of a bloodline change please vote in the Assembly Hall in this thread - |
Dior Rellik
|
Posted - 2011.01.31 00:31:00 -
[199]
Originally by: Jenny Cameron Since only feedback on the Incursions part of Incursions expansions is asked I'll be short.
- Incursions seem to be only for high SP characters that are in a high SP character fleet, otherwsise you either get no rewards or get slaughtered. As I'm not a part of a big corp with highly skilled characters and I'm not really willing to risk some gank setup I guess Incursions is not for me (yet).
I'm happy for the 3 year old mission runner characters and other people who have something new to do, though. And also for the ninjna looters.
Wrong again even chars a month old or so that can fly drakes, Logis etc can play it with ease...Hell even a nub frig can help with webbers on.
The key as come have mentioned before is to treat these like pvp skirmishes.. fit accordingly but above all work as a TEAM.
|
JWnoyem
|
Posted - 2011.01.31 01:10:00 -
[200]
the reward system blows first we have to wait hours for the counter to count down then if we are not lucky enough to join the largest fleet you get nothing even if you lose your ship when the incursion was announced i just wanted to join and go go go but since your risk reward is so lopsided i dont care if they take the entire universe
|
|
Flybiere
Gallente Intergalactic Shrimp Emporium
|
Posted - 2011.01.31 01:26:00 -
[201]
Originally by: JWnoyem the reward system blows first we have to wait hours for the counter to count down then if we are not lucky enough to join the largest fleet you get nothing even if you lose your ship when the incursion was announced i just wanted to join and go go go but since your risk reward is so lopsided i dont care if they take the entire universe
You again.
Please use grammar.
|
Fish Hunter
|
Posted - 2011.01.31 02:13:00 -
[202]
I've just tried Vanguard sites Transfer Arrays are much harder than the other two, and it seems these are mostly left alone. Why so long before the next incursion spawns in highsec? also highsec ones are able to complete too fast. I imagine the bar needs to move faster in lowsec/0.0 but highsec where hundreds of players can show up and fight without sansha gate camps and player gankers probably needs the bar to move slower.
|
Zemkhoff
|
Posted - 2011.01.31 02:16:00 -
[203]
Originally by: Swynet
Originally by: Zemkhoff I can see what they are doing having super-rats on the gates in null with respect to making life more difficult for the established alliances there, but the idea wasn't well thought out to begin with. In fact, the reverse is true when it comes to making life for alliances harder.
/Sarcasm [On]
Hope you enjoy the medecine you give to high sec habitants like being ganked by super rats (pyp vs pve missioner they are our super rats) and hope it has same economic impact.
/Sarcasm [Off]
You'll have to adapt to the situation like we already do, have scouts and find new routes or better, take an escort.
I'm going to be generous and assume you only skimmed my post.
|
Zindee
Gallente Polytechnique Gallenteenne
|
Posted - 2011.01.31 05:12:00 -
[204]
Edited by: Zindee on 31/01/2011 05:14:30 I gave the incursion a try the other night and got my Oneiros melted , quick . Now i know that the Oneiros is not the favorite son among the logistics ships but wow i went down quick. Maybe a little ajustment to the tracking or the prioritizing of the npc's ? I could stay alive with little issue in lower level worm holes c-3 typicly and could at least warp out and back in the c-4 holes, this was just painfull. Do the NPC's have lock times that are pre set or are they in line with normal game mechanics? Seems like i got locked fast for a small sig. Other wise things seem cool from the little i have seen and heard.
|
Mister Swift
|
Posted - 2011.01.31 05:37:00 -
[205]
Did some sites yesterday, and must agree with the people saying the difference between Scout and Vanguard sites is way too high, and that the Scout sites are ridiculously easy. Having something between them (closer to Vanguard difficulty/reward) would be great :)
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.01.31 05:58:00 -
[206]
Have the Sansha influence meter affect moon goo output. Sansha influence is 100% then moon goo output is 0%. Sansha influence is 70% then moon goo output is 30%.
|
Elder Chaz
|
Posted - 2011.01.31 08:41:00 -
[207]
High sec and null sec being ignored that needs to be looked at
|
Heimer
Minmatar Republic University
|
Posted - 2011.01.31 10:17:00 -
[208]
OK, didn't read 7 pages, but it seems maybe incursions are a little too easy atm.
( ) <- planet (not to scale) áááááá --EhonVonnre |
W1rlW1nd
WirlWind
|
Posted - 2011.01.31 12:13:00 -
[209]
Originally by: Elder Chaz High sec and null sec being ignored that needs to be looked at
you mean lowsec and nul sec being ignored right?
i did witness a couple attempts at some lowsec sites but it wasn't nearly enough to make a difference.
all the hisec incursions get cleared in about a day and a half if even that.
|
Fearless M0F0
Aliastra
|
Posted - 2011.01.31 14:06:00 -
[210]
Originally by: Stanley Tweedlle
I see people coming in droves asking for no difficulty nerfs, but the less accessible your content is, the less people with actual lives, jobs and time constraints on their playtime will take advantage of this.
This is an interesting point and might go along spawning few easy plexes that are soloable.
Now a little off topic but dude, haven't you realized already the whole "work hard and you will succeed" thing we were taught growing up was a lie?... Find your talent, figure a way to make money off it and you will have plenty of money and spare time to pwn internet spaceships
-- I take offense on people feeling offended by me |
|
Jaik7
|
Posted - 2011.01.31 14:42:00 -
[211]
sad story imminent
i flew a caracal in the obray incursion, with a nine man fleet at a vangaurd site. it was destroyed moments before the objective was completed, and in the time it took me to grab my logi osprey i'd set up in a station for just such an occasion, the objective was finished and i got nothing.
the next vangaurd site, the exact same thing happened with my osprey.
at this point, i'm somewhere between fifteen and twenty million isk down on a two month old character, and so i quickly grab a condor fit to tackle so i can chase down those pesky logi maras and help the fleet kill them. i managed to survive the next vangaurd site, but by this time two more players had joined, so when the objective was completed, we got nothing.
call me a whining carebear, but i don't think this is fair. I understand why the pay restrictions for people who are in the wrong ships or outside of the site, but i'd like something for all my trouble. i'd take half, or even quarter rewards for people who are in fleet but are not properly participating.
i'm not particularly annoyed at ccp or anything, i knew what i was getting into when i fleeted up. but still, i'd like some compensation. maybe, when the site is completed by the fleet, concord gives a nod to all the guys who got popped by giveing them a fraction of the isk their ship was worth.
furthermore, i'd like a better system for finding a fleet. just spamming the incursion chat room with shield logi wants fleet! or some such nonsense is boring, and often disappointing. i'd like an eharmony for eve, where it sees what ship you have, and you tell it what kinds of sites you want to run, and it puts you in a fleet till the fleet hits the max capacity for whichever site.
about vangaurd sites being so much harder than scouts, just look at the rewards! 50k isk and 50 lp base for scouts to 15m isk and 2k lp base for vangaurd. with that much difference in reward, you should really expect a similar jump in difficulty.
support for roving sanshas. this is an incursion, yet it seems like most of the aggresive action is taken by the defenders. i'd have players have to fight off sanshas in order to even use the standard facilities like jump gates and stations. i'd also have the corporations which own the stations set up a ransom for their stations and gates, so there is financial incentive to clearing them.
thanks for listening to the rant. the incursions are awesome!
|
Daedalus II
Helios Research
|
Posted - 2011.01.31 15:37:00 -
[212]
A thought:
If incursions in low sec prevented warp scramblers to work in the affected systems, would that make them more interesting? Or would they still be left out?
Without warp scramblers there is a much smaller chance of getting killed in a gatecamp on the way there, but it's still a lot more dangerous than high sec.
___________ Interested in incursions? Join Helios Research! |
Asaface
|
Posted - 2011.01.31 16:07:00 -
[213]
This is getting a little silly tbh.
They are disappearing way too quickley now, everyones got the fleet comps down, got the contacts, and alot of people are moving to an incursion, not being able to play and missing out on the fun.
It varies but about 5-15 of our guys are missing out by not being able to take part
UN-NERF SANSHA PLZ
|
Your Client
|
Posted - 2011.01.31 16:07:00 -
[214]
Fix the timers. Make them harder. Theyre getting defeated too fast.
|
Carvan Blake
|
Posted - 2011.01.31 16:29:00 -
[215]
I agree with some of the thoughts here regarding immersion. Right now, I can fly through a system with an active incursion and ignore it in complete safety. How about Gate rats that scram, station rats that are aggressive etc? Naturally people will hate these changes, but for God's sake the Sansha are supposed to be attacking us - it's not meant to be easy.
|
Goose99
|
Posted - 2011.01.31 16:57:00 -
[216]
Originally by: Your Client Fix the timers. Make them harder. Theyre getting defeated too fast.
Then the null sec incursions will have even less chance of ever getting defeated. What they need to do is give sov-null bears a reason to defeat them instead of waiting it out. Have sansha destroy all infrastructure and upgrades and reset sov if undefeated, and stop moo goo production meanwhile.
|
Flybiere
Gallente Intergalactic Shrimp Emporium
|
Posted - 2011.01.31 17:01:00 -
[217]
Originally by: Jaik7 sad story imminent
The sad story bit about cruisers in vanguard sites
thanks for listening to the rant. the incursions are awesome!
In my experience even a meanly buffered cruiser is going to have trouble here.
Your logi pilots are gna have to be freaking quick to lock AND rep you before you go pop.
I have seen a few BCs go in without issue but when I was in there in my Cruiser it went pop despite 3 logi's and a fleet of 6 BSs with RR. The alpha on those Vanguard sites can be too damn high.
Anyway, my suggestion to you would be a nicely buffered Drake and make sure you have a few BSs with large Shield RRs and Logi's with the same.
My 2 ISKies.
|
Dr Nefarius
|
Posted - 2011.01.31 17:04:00 -
[218]
Originally by: Marconus Orion Have the Sansha influence meter affect moon goo output. Sansha influence is 100% then moon goo output is 0%. Sansha influence is 70% then moon goo output is 30%.
Please dear CCP make it so.
0.0 powerblocks crumling as they are attacked by rats
|
Chaos Incarnate
Faceless Logistics
|
Posted - 2011.01.31 18:05:00 -
[219]
the commander outpost (the vanguard one with the frigates) is way too easy and needs to be moved down to scout level or needs more cruisers/BSs added. It's a little ridiculous to get 10m per person (100m per site!) plus 1400 LP for burning down 30 frigates, which in proper ships can be done in less than 10 minutes.
The override transfer array is too long, too troublesome, too annoying to bother with as it stands on TQ. Move the beacons closer, have the logi array hack last longer, and make the can move/respawn faster after the array turns back on.
for assaults, i think the civilian outpost one seems to be pretty decently balanced.
the nation commander stronghold (assault) needs a slight nerf, there seems to be way too many ships in the starting wave (something like 6-8 sansha BS, 10-15 cruisers, tons of frigates). Was much harder than the civilian outpost. _____________________ Look down. Back up. Where are you? You're on a forum, with the alt your alt could post like. |
noldevin
|
Posted - 2011.01.31 19:18:00 -
[220]
Incursions need to last longer and respawn new ones quicker. Originally the recovery by sanshas was too fast, but now sites are down in a day and none are replacing them. We are down to two incursions, one in null and one in lowsec. While I personally am willing, it's very difficult to get any decent number of people to participate in the more dangerous locations.
So 1) New sites need to spawn quicker 2) Now that the sansha control regen is nerfed, capsuleer progress needs to be slowed as well. 3) There should never be a lack of sites in hisec as it's nearly impossible to get a group to commit to lowsec incursions unless you join a corp/alliance that specifically does this.
|
|
Emmy Mnemonic
|
Posted - 2011.01.31 19:19:00 -
[221]
It's been said before in this thread, just adding mine to the others so you at CCP refactor the site a bit:
The Vanguard Override transfer array needs to be changed in SOME way. Compared to the other vanguards its ridiculously tedious, takes waaaaaay to long to complete given the rewards. AND, even though you get the message that the site is complete, the darned Sanshas keep spawning, scrambling half of your fleet so you can't get out without loosing some of your fleet members! Not to mention you have to keep on hacking the logistics towers so you can pop the darned sanshas-rats while you get absolutely nothing for your effort AFTER the site is already completed...
So, please CCP, refactor these sites!
Also, as stubborn as Cato: "CONCORD LP Store delenda est!". More new cool stuff for high-sec usage in ships etc. Less non-cool captial named stuff that can only be used in low/nullsec.
|
Nefera Sen
The Boondock Saints
|
Posted - 2011.01.31 19:21:00 -
[222]
Originally by: Carvan Blake I agree with some of the thoughts here regarding immersion. Right now, I can fly through a system with an active incursion and ignore it in complete safety. How about Gate rats that scram, station rats that are aggressive etc? Naturally people will hate these changes, but for God's sake the Sansha are supposed to be attacking us - it's not meant to be easy.
This
|
Michwich
|
Posted - 2011.01.31 19:31:00 -
[223]
Edited by: Michwich on 31/01/2011 19:35:13 Edited by: Michwich on 31/01/2011 19:34:33 I like it, the whole concept is great, could be the premise of the whole game, fighitng off incursions trying to reclaim systems... however, I dont like the reward system, you should get points for damage, hacking, support whatever, doesnt matter what the fleet. Warping into a spawn camp is ... . Itd be nice to be able to blob up from far away and attack whatever way you planned. Id like to see more incursions that spread to other systems, lower system security, distruping trade, randomly warping to gates, more less threatening sansha floating around, more stuff to shoot at, more volume less intensive, more effect on the economy.
|
Annie Hamalia
|
Posted - 2011.01.31 19:37:00 -
[224]
as for me, it would be good to get possibility of solo pwp with Sansha
|
Ingvar Angst
|
Posted - 2011.01.31 19:43:00 -
[225]
As a newer player still in high-sec space, Incursions so far have been nothing more than a rumor read on a web site.
|
Bagehi
Association of Commonwealth Enterprises R.A.G.E
|
Posted - 2011.01.31 19:53:00 -
[226]
Edited by: Bagehi on 31/01/2011 19:56:05
Originally by: Goose99
Originally by: Your Client Fix the timers. Make them harder. Theyre getting defeated too fast.
Then the null sec incursions will have even less chance of ever getting defeated. What they need to do is give sov-null bears a reason to defeat them instead of waiting it out. Have sansha destroy all infrastructure and upgrades and reset sov if undefeated, and stop moo goo production meanwhile.
Or... make the rewards worth the effort. If they are a bit harder and pay out less than the plexes we already have, why would we bother. They need to be harder and pay out much more. You forget, unlike high sec, we aren't sitting around doing missions 23/7. Give us piles of RR caps and BS and a fitting reward and we might postpone shooting other alliances long enough to save our carebears (and to pay for more shiny).
This signature is useless, but it is red.
|
Calathea Sata
|
Posted - 2011.01.31 21:00:00 -
[227]
Lack variation - the sites can be easily farmed by an experienced crew because the sites never change.
Too quick - the constellation is so quickly "liberated" it's not even a challenge. I thought CCP was going to make every incrusion a "long hard struggle" that is going to make killing the mothership a glorious act and rewarding by itself, but now it's LOL MOTHERSHIP DOWN AGAIN.
Scout sites: 50,000 ISK 50 LP. vs. Vanguard sites: 15,000,000 ISK 2,000 LP. LOL SCOUT SITES. (I think the problem is obvious enough I don't even have to say it.)
|
bgummer
Gallente Malicious Destruction
|
Posted - 2011.01.31 21:34:00 -
[228]
lots of great feedback in this thread, id like to point out that incursions have turned out to be more popular than many of us originally thought they would be. then you guys pretty much eliminated regen of the control. now we have a lot more people than we do content.
to me a good solution here is to add an incursion or two to high sec, and have a new one pop when one is defeated (or at least short after, not the majority of a day it is now). the current state of the rewards system is frustrating but its not driving the players away.
TL:DR I want more space zombies!!!!! Anything worth doing, is worth over doing. |
n00n3r
Caldari Malicious Destruction
|
Posted - 2011.01.31 21:36:00 -
[229]
On the whole I think CCP did a pretty good job on the Incursions.
Sure, I think Scout sites should be harder. For a group just starting out trying to learn sites, they are not really a good indicator of the difficulty of these sites.
Vanguard sites seem to be about right though, sure they are hard, if your not ready for them. But once players get a little experience under their belt they become trivial fairly quickly. I've personally seen everything from 4 man fleets to 12 man fleets succeeding on them.
Override transfer arrays do seem to take longer than any of the other Vanguard sites to run. Perhaps a longer vulnerability timer might be in order.
Assault sites seem to need a little love, The overwhelmed Civilian Facility is much easier than the Nation Commander Stronghold. I haven't tried the Consolidation network yet, but if the ship restrictions are as bad as what others have stated, they certainly warrant a look.
So far I'm unimpressed with what I have seen on the HQ sites, although I've only witnessed actions in the Kundalini Manifest, It seems that the payout bell curve could get tightened. When I see fleets that double the recommended site size still getting pay outs, it seems to trivialize the content. why challenge yourself if you can zerg it and still get paid?
anyways, my 2 isk n00n _____________________________________________
Interested in Incursions? Check out our recruitment thread here: Link |
Deterro
Caldari Atlantean Defense Fleet Motivated and Determined
|
Posted - 2011.01.31 21:55:00 -
[230]
Originally by: Tomaso Yo****ome Please make failing to complete / fight off Incursions have real consequences!
i.e. failure to fight off an incursion will drop the security status of a system, say just the Headquarter system for the Sansha in that constellation. This would have real and dynamic consequences, especially if the Sansha dropped a 0.5 to a 0.4 in a key hub system.
Well that would be beneficial for systems below 0.4, and would lead to numerous issues: systems at 0.1 would become 0.0, which would give players teh ability to conquer Empire space, and also would be lovely for 0.0 systems, where the close to true -1.0 is actually good. No, i think that this would give many people problems or benefit them for doing... nothing Everyone's a pacifist between wars. It's like being a vegetarian between meals.
-Atlantean-Defense-Fleet-
A Caldari patriot is not one who follows oreders made by Caldari; he is a Ca |
|
Elder Chaz
|
Posted - 2011.02.01 00:12:00 -
[231]
incursions is a big republic relations disaster
|
Norman Vales
Minmatar Xim-Retni
|
Posted - 2011.02.01 02:55:00 -
[232]
The pay scale could use some recalibration. In my opinion, the first ones to the sites should be getting the payments. (Bail rules still apply!)
Lock in the site-activator's fleet, if they are in one. The super-carrier sites would likely be the exception. Those who get locked in should be limited to the highest recommended number. Those who warp in after the site is 50% complete won't get anything. The same goes for those who warp in and out repeatedly (I see this as a bail for non-participants), and other non-participants. -----------------------------------
Reality is a division of zero. |
Chuc Morris
|
Posted - 2011.02.01 04:56:00 -
[233]
Originally by: bgummer lots of great feedback in this thread, id like to point out that incursions have turned out to be more popular than many of us originally thought they would be. then you guys pretty much eliminated regen of the control. now we have a lot more people than we do content.
to me a good solution here is to add an incursion or two to high sec, and have a new one pop when one is defeated (or at least short after, not the majority of a day it is now). the current state of the rewards system is frustrating but its not driving the players away.
TL:DR I want more space zombies!!!!!
To bring more ppl down town (Low/null) you need a lot more incursions but not in high sec.
Harder and with real penalities, destroying sov and player structures/pos gatecamps. It's a very good idea to bring ppl back to those systems, don't you think?
|
ArtimusClydeFrog
|
Posted - 2011.02.01 07:16:00 -
[234]
Got the impression that incursions would be everywhere once they went live. At the moment it's a bit lame.
|
Winters Chill
Amarr Aesir Frontiers Asgard Alliance
|
Posted - 2011.02.01 09:02:00 -
[235]
Concord LP store is dull and unimaginative, looks placeholder, late alpha and poorly conceived.
Concord faction ships? Concord low grade faction implants? Other cool stuff? Where is it? Make incursions worth it, without just dolling out reams of cash.
|
prospector oen
|
Posted - 2011.02.01 09:39:00 -
[236]
CCP really need a follow up content expansion and some additions to incursions ( and not just leave it like they did with factional warfare) to rescue this public relatiosn disaster.
Theres been one low sec incurion that hasnt moved 2 of the 00 ones were.
Now theyve nerfed low sec a lot over the last 12 months
* factional bs bonus spawns in low sec anamolies were removed * 950k rats got nerfed and now youre lucky to find a 800k rat * now incursions have appeared in one low sec constellation and cause no one lives there no more have respawned * the rewards store and impact of low sec incursions so far is wheres wally * null sec ones are being done only cause they are a logistical impedment * high sec are full of bears
So is this what u want ccp looks like it is
|
ArmyOfMe
Pastry Productions Inc. Advocated Destruction
|
Posted - 2011.02.01 11:26:00 -
[237]
Originally by: noldevin Incursions need to last longer and respawn new ones quicker.
|
prospector oen
|
Posted - 2011.02.01 11:52:00 -
[238]
respawn neew ones quicker yes
|
Julianus Soter
Gallente Moira.
|
Posted - 2011.02.01 11:53:00 -
[239]
The Kagol constellation incursion really was a travesty. The fact that the people that actually earned just rewards... didn't get anything for the hours of time they put in to defeat the incursion, is absurd.
If this was a level 4 mission bug, where for a single day no Lp's were rewarded, you'd see a mass exodus of players.
As of now, the entire experience from Kagol tells the eve online player base one thing: It's not worth it to do the incursions.
Would it really have been that hard to look at the Lp logs, which CCP made for this explicit purpose, and award the Lp's from those records? It's very easy to check who did what and when.
CCP, if you want people to play this expansion, this needs immediate reconsideration.
Otherwise, it's all been a massive failure.
|
prospector oen
|
Posted - 2011.02.01 12:19:00 -
[240]
maybe they should shift to low sec and defeat the joas constellation
|
|
Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2011.02.01 13:24:00 -
[241]
Originally by: Fred Freedom
-The mining colony vanguard is unfun and pointless. Two waves before the mining starts + 3 frigates afterwards = a site designed to make 10 people sit there (or buy the mineral off contracts from some other group that had to sit there) while one guy mines and ferries the drop 50km in a really slow ship. Please do something about this.
Mining drones from a relatively fast ship helps somewhat. You only need two runs worth from 5x mining drone I for the site and 250 units should fit in quite a few cargo holds. Dedicated mining ship need not apply.
|
My Postman
|
Posted - 2011.02.01 13:27:00 -
[242]
About highsec incursions:
DonĤt rise the rewards, no loot, no salvage. As long as you can have an acceptable isk/hr ratio, there will always be those min/maxers running these sites for 23/7. When income stays low the only ones interrested in running those incursions will be the local population, as pretty much everything else in the constellation is messed up.
Give some sort of delay from lock after warping in, but donĤt make it too easy. As it is now itĤs a matter of luck if the primaried ship survives, because no logi is fast enough to even lock (nor start first circle of repping), when s*** hits the fan.
Do something about RRing. ItĤs ridiculous that on the first day half of pveĤers where killed by concord. That would allow some sort of PUGs or random fleeting up, when an incursion hits your constellation.
Just a few thoughts.
|
Muad 'dib
Caldari The Imperial Fedaykin
|
Posted - 2011.02.01 15:43:00 -
[243]
Originally by: CCP TomB FIIIIIRST
tom b is back?
did he leave?
whats goin.... aaarrrugh
Meep Meep!
|
Cambarus
Malicious Destruction
|
Posted - 2011.02.01 20:03:00 -
[244]
Chillin in another vanguard system. 5 Override transfers, none of the others. |
IceGuerilla
Amarr Poseidon's Wingmen Perihelion Alliance
|
Posted - 2011.02.02 00:30:00 -
[245]
I just looked at the incursions tab and saw a very important point: Sansha's Nation has just launched an incursion against a 0.0 pocket in Esoteria, which if I'm not mistaken is already infested with Sanshas.
For RP reasons, I would suggest that the incursions be programmed not to occur in already Sansha-held space, particularly their home region Stain. |
Anita Lazarin
Caldari Cassus Beli
|
Posted - 2011.02.02 03:55:00 -
[246]
What do the following states of incursions mean:
Incursion Established
Incursion Mobilized
Incursion Withdrawing
|
Cornullus Rage
|
Posted - 2011.02.02 04:15:00 -
[247]
Will some of the Charbears please come to JOAS and clear out the Incursion rats. This patch has actually slowed my revenue stream. No big hualers are coming through that I can gank!
|
Marcus Junius
|
Posted - 2011.02.02 04:24:00 -
[248]
Originally by: Anita Lazarin What do the following states of incursions mean:
Incursion Established
Incursion Mobilized
Incursion Withdrawing
As a guess, by the names.
Running Starting Ending
|
n00n3r
Caldari Malicious Destruction
|
Posted - 2011.02.02 05:37:00 -
[249]
Edited by: n00n3r on 02/02/2011 05:39:10
Originally by: Cornullus Rage Will some of the Charbears please come to JOAS and clear out the Incursion rats. This patch has actually slowed my revenue stream. No big hualers are coming through that I can gank!
This is something I may be able to help you out with, providing you could put me in contact with the local inhabitants, and make it worth-while of course
*edit nvm, just noticed it was withdrawing, it should take care of itself within a day.
Enjoy! n00n _____________________________________________
Interested in Incursions? Check out our recruitment thread here: Link |
Elder Chaz
|
Posted - 2011.02.02 06:09:00 -
[250]
id be interested to see a ccp dev blog on the fail status of low sec incursions
|
|
Veryez
|
Posted - 2011.02.02 07:59:00 -
[251]
Ran a series of scout and vanguard sites, thoughts and comments:
The original rate of Sansha influence was too much, however the new rate is too low for highsec, needs a slight tweak back up in difficulty for highsec (but not to original level).
Override transfer array's aren't being run nearly as much as the other sites, I believe this is due to the vulnerability window being too short, this should be a bit longer, some adjustment is required on this. Has anyone tried destroying the battlestation during the vulnerability window? Would this stop the repping?
Scout sites are fairly well balanced, and are good places for beginners.
As to the comments that this new expansion isn't new player friendly. T1 frigates/cruisers do fine in scout sites. Obviously the harder sites were never meant to for them, just as 10/10 complexes weren't. However t1 BC's do fine in Vanguard sites, if the fleet is setup properly.
I agree that there should be some adjustment for groups that run sites with larger groups of small ships. A point system like the one used in the tournament is a good place to start.
As for an idea, the sites should not have set npc waves, this will, over time, make them as boring and predictible as missions/sleepers. Let there be a 1% chance of an additional/harder wave at 100% influence. And let this chance slowly adjust to like 20% at 50% influence. I can imagine a 10 sansha group of HACs appearing at a national commander site as part of the 3rd wave, or a 5 BS group. Why not even make the groups variable. You could use the same mechanic that spawns a faction ship in some of the lvl 4 missions. Anything to make them different. For RP purposes, the Sansha are adjusting their tactics as they encounter resistance.
The GCC in highsec complaints, sorry, this is EvE, just live with it. Besides already people are adjusting. Lets say we went back to repping criminals not causing a GCC. Look up the Yulai incident and m0o, no thank you I don't need that revisited.
Loot thieves - that's life in EvE, always has been and always should be. Next time have an alt in a small fast ship ready to scoop the wreck. This is highsec; loot thieves, ninja scavengers and can flippers are part of life in highsec. Accept it, that's the risk to your reward. If your group was really organized, you would have prepared for that. And no I don't engage in those activities, but accept them as the result of life in highsec. Eve is a cold, dark place after all.
Whatever you do, do not make them easier. They should not be huge revenue streams, there are enough of those in game. Keep them challenging and fun.
Overall this expansion adds a new and very interesting element into the game and I for one like it very much (I never got to a 10/10 complex, only to an 8/10 back when they were static). Yes there have been a higher than normal number of bugs and patches after this expansion, but that seems to be straightening out.
|
Calathea Sata
|
Posted - 2011.02.02 08:04:00 -
[252]
I want CCP to design the game not players doing the job.
|
Fai Ni
|
Posted - 2011.02.02 10:05:00 -
[253]
Poll on EvE-ru.com: 15% - Epic fail! 15% - Fail! 50% - I do not care... 20% - this is a very good expansion ------------------------------------ voted 316
IMHO: New red dots - nothing new. people don`t need to challenge with NPC, they want to fight with each other.
|
prospector oen
|
Posted - 2011.02.02 11:56:00 -
[254]
do something with joas plz
|
Acac Sunflyier
|
Posted - 2011.02.02 13:13:00 -
[255]
Edited by: Acac Sunflyier on 02/02/2011 13:15:05 I feel as if there isn't much of an impact from Incursions. I mean the only detriment to them is it becomes a ittle more difficult to run missions and you have ot mine in another system. Its not like there are roving bands of Sansha hunting players.
Oh and in high sec incursions I think its kinda strange that you can accidentally bomb your friends and have CONCORD show up and completely ignore the Sansha
|
Ingvar Angst
|
Posted - 2011.02.02 13:22:00 -
[256]
Originally by: Acac Sunflyier Edited by: Acac Sunflyier on 02/02/2011 13:15:05 I feel as if there isn't much of an impact from Incursions. I mean the only detriment to them is it becomes a ittle more difficult to run missions and you have ot mine in another system. Its not like there are roving bands of Sansha hunting players.
Oh and in high sec incursions I think its kinda strange that you can accidentally bomb your friends and have CONCORD show up and completely ignore the Sansha
You know... that would be a cool addition at least in hi-sec... groups of a half dozen or so frigates going into systems and simply attacking whatever they come across. The Sansha "weaking the will and resolve of the <insert appropriate Sansha insult here>". Imagine the rage when Sansha start popping botting miners while they're afk...
|
Michwich
|
Posted - 2011.02.02 18:05:00 -
[257]
Edited by: Michwich on 02/02/2011 18:05:18
Originally by: Ingvar Angst
Originally by: Acac Sunflyier Edited by: Acac Sunflyier on 02/02/2011 13:15:05 I feel as if there isn't much of an impact from Incursions. I mean the only detriment to them is it becomes a ittle more difficult to run missions and you have ot mine in another system. Its not like there are roving bands of Sansha hunting players.
Oh and in high sec incursions I think its kinda strange that you can accidentally bomb your friends and have CONCORD show up and completely ignore the Sansha
You know... that would be a cool addition at least in hi-sec... groups of a half dozen or so frigates going into systems and simply attacking whatever they come across. The Sansha "weaking the will and resolve of the <insert appropriate Sansha insult here>". Imagine the rage when Sansha start popping botting miners while they're afk...
Imagine other peoples rage? ... Why? I dont care what other people are doing or feeling in their game. Why do you?
|
prospector oen
|
Posted - 2011.02.03 00:58:00 -
[258]
joas vanished now how about somewhere busy ami, antem, gondista, vehan
|
prospector oen
|
Posted - 2011.02.03 05:04:00 -
[259]
only 2 in low sec today. Failcascade continues
|
Nicaren
|
Posted - 2011.02.03 06:56:00 -
[260]
I have been flying with FCORD fleets and have completed several incursions with them. First, I LOVE this feature, but I do have some specific comments. I know some of these have been hinted at before, but I want to put all of my thoughts down.
1. Rewards spread: I want to first point out that I do not think Incursions should be any easier. They were made as a high-end PVE/PVP experience, and that should not change. Rewards however are laughable compared to other activities. Incursions demand elite pilots and competent fleets to get anything done. It also tends to take a long time to form the corrent fleet composition, get it going, and there is high risk in the actual site. I do not think time/risk=reward for any of the current Incursion sites. It does not necessarily have to be directly bumped up, but some sort of additional way for Incursions to generate isk should be added. Right now they are surviving on newness. Pilots are willing to put the 350mil ships on the line to try out the feature and have fun. What happens when the new appeal starts to wear off?
2. The "zero" possibility: Related to reward, but in a different way. Name one other feature in EVE that requires a 100% or nothing payout style? I cant think of any. On one hand I like this because it forces players to focus and give it thier all, but is there something that could be added so that payout is never null? Incursions are HARD, and while that doesnt have to change, some higher incentives will be needed.
3. To address a specific questions asked of this thread, is there variability in the sights that are on the same level (vanguard, assault, etc)? I have not yet completed an HQ site, but I have run many vanguard and assault, and taken down the supercap. I would say the biggest deviations in difficult revolve around the sites that require split fleets. These are signifigantly more challenging on a couple of levels. First, most players are packing bigger ships. BCs and higher are most often employed. While HACS are great, they are not as prevelant, and t1 crusiers get ripped the shreds. Completing these split fleets sites, then requires a fleet to totally change its composition(and usually add more logistics)...all for the same reward as a much easier site. Don't change the site itself, it makes for a much more interesting experience. However, we again run into the risk=reward calculator. Even if a non-split site and a split site are both Vanguard, the split site should have a higher payout.
4. Predictability: This is where I see Incursion entering grind mode. Currently, most PVE is predictable. You know what kinds of spawns happen in belts, u know more less what kind of spawns happen in missions, and most null sec ratters have memeorized the spawn waves of Sanctums and plexes. Even after less than a week of release, I am noticing that the good FCs have begun to memorize Incursion site spawn waves. The AI is great, but when in PVP do u know exactly what is coming at you? I suggest randomizing spawns in such a way that difficultly is not majorly changed, but requires a fleet to continuously adapt within a site.
Phew, okay that was lot of commentary. I hope it strikes up some ideas. My ISK is still devoted to Incursions currently.
|
|
Nicaren
|
Posted - 2011.02.03 07:31:00 -
[261]
I know, I just posted, but I have a few more thoughts now.
1. Lowesec Incursions: Maybe I missed it, but it doesnt seem like any low/null sec Incursions have been completed yet. Probably because anyone who has lived for any amount of time in these areas of space know that the isk/hour ratio is much higher and safer just ratting than bothering with Incursions. The BPC alone is what might entice the larger 0.0 Alliances to just blow through an Incursion near them. Lowsec Incursions will suffer hard because the PVP makes the Incursion 10 times harder than it is. I know pay gets a signifigant bump up from highsec, but maybe its not enough.
2. belt and gate Sanshas? Maybe these were intentionally designed to be useless annoyance to bother miners in Incursion systems, but seriously? Just shooting at them equals a loss of isk. I dont think bounty is the answer here, but maybe something more creative, a special loot drop, keys to certain "private" encounter sites, SOMETHING that would make hunting these Sansha worthwile.
3. More sites? I know, I know, a week out and I am already complaining that there isn't enough content. I do love the objective based sites, but in the end most of the sites are kill sites with a twist, or kill sites that become boring after the guns stop (mining site). Anyway, as the feature matures, I would strongly suggest continuing to add additional sites with more creative objectives. In reference to the above, perhaps "special" sites that are locked to all but the fleet carrying the entrance key or password. Perhaps ideas for this could be an alternate thread?
4. Is it just me, or do high-sec Incursion no longer last long enough for the majority of people to actually get to them. Buff up those Sansha and put the Incursion regain rate back up a little in high-sec at least.
Thats all for now, keep up the good work.
|
Its Over 9000
|
Posted - 2011.02.03 09:19:00 -
[262]
THERE IS TOO FEW INCURSIONS!
|
Melisandra Palenis
|
Posted - 2011.02.03 09:21:00 -
[263]
Tried running a vanguard site - was just starting to get somewhere then a another fleet comes through, completes it gets the reward we get nothing - reward for effort = O I understand we may have to get better at this but by the time we refitted and were ready for another go it was all over. Which leads me to my next point.....
The incursions dont last long enough in hisec to be worth going for. Majority of my corp have fulltime jobs so if one spawns after DT (we are aussies so usually stop at DT) it is pretty much done by the time we log in 18 hours later. Sorry CCP but this is pretty much a nil content expansion for me unless the sites last long enough to allow other time zones to get in on the action.
My suggestion is set whatever you have as the upper limit of sansha control points a lot higher but decay at the present rate so it takes 2-3 times as long to clear an incursion.
Just my 2cents but you asked. Although my expectation is nothing wil happen and this will become like all the other half finished content in eve.
|
prospector oen
|
Posted - 2011.02.03 11:46:00 -
[264]
the only problem is that there are still no impact on 00 maybe its a good thing its about dead anyway
|
Locupleto
Malicious Destruction
|
Posted - 2011.02.03 14:12:00 -
[265]
How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
We have done plenty of Vanguard sites. Our order of preference is to run Nation Commander, then Mining Colony, and then afk and if there is nothing else maybe we will do an override.
Override is annoying to do, and takes by far the most time to complete.
What set-ups are you successfully using for what sites?
We are running a shield rep fleet. With three shield logiĈs we find there is flexibility in what people can fly in vanguards. With good fits and the three logiĈs we handle these with ease using 6 ships or more. We have a frig with a mining laser and code breaker to help in the sites that need these.
We have migrated to pre-mining ore from a completed Mining Colony to use on the next several.
Been in a crew using one Vindacator and 3 logi that worked quite well for vanguards.
We are also starting to run some Civilian Facility sites if we have 10 people or better but feel we need 4 logi in these. We have completed one with three logiĈs but we nearly lost ships when the NPCĈs got clever with us. (Kudos CCP AI peeps!)
Are there any objectives/functions within sites that are working poorly?
Overrides hacking mechanic is alloying more than fun. The logi tower recovers and the whole fleet has to pause and just wait a few cycles for the tower to be hacked again. This is not exciting. It seems the tower recovers too fast and we have to re-hack too often for this to be fun.
Would be OK if these went away or at least underwent revision.
What general issues would you like to point out at this point?
Not enough incursions spawn in high-sec. The ones that do are quickly overwhelmed by players and quickly completed. Then we can go hours or a day before we see another. So we end up with people who are interested in doing them but unable.
Since you donĈt know if one will spawn soon or not you do know when it does spawn it will be around only a few hours. You donĈt want to miss it and stand-by ready. Standing-by ready for the next incursion to show up is not compelling game play.
Because incursions are crowded it isnĈt uncommon for one fleet to step on another already working on a site. When this happens it isnĈt clear which fleet is going to get credit.
After doing the sites a few times they become quite predictable. Would be nice if there were more random factors. It becomes boring when you kill the trigger get the next spawn of the same makeup as the last time you ran the site. The HQ site, when it spawns is quickly overwhelmed by interested players. ItĈs not so much a challenge as it is a race to get in there. Perhaps if there were more sites this wouldnĈt be.
It is great to have available PvE you can work on as a group, yet doesnĈt require a long term commitment like wormholes. These sites are largly new and fresh, I think that is a factor in how fun they are. But in the Vanguards at least they are quite predictable. You know what spawn is next after you have done a few. After doing enough these become less interesting and more of a snooze and cruise. Would be more fun if there were random factors built into what spawn comes after another.
Will end with - the NPC AI is awesome. Really having a lot more fun because of it. Join RvB |
Paarlander
|
Posted - 2011.02.03 17:32:00 -
[266]
0.0 incursions are lame and take waaaaaaaaaaay to long
|
Sabuto
Caldari The Huns
|
Posted - 2011.02.03 17:43:00 -
[267]
CCP,
I totally understand where you guys are going with this incursion idea, but to be honest and with all my respect for the amazing work you do,in my 6 years of playing eve, this is one of the most pathetic thing you guys ever did.
Keep the incursions in empire and out of 0.0!
|
Illectroculus Defined
Chooch Inc. Twilight Federation
|
Posted - 2011.02.03 17:54:00 -
[268]
Originally by: IceGuerilla
For RP reasons, I would suggest that the incursions be programmed not to occur in already Sansha-held space, particularly their home region Stain.
These sansha are so different than the regular sansha we've been running missions for that I could easily imagine this new threat has split off and sees itself as the True Sansha, the new order which will let nothing stand in its way. Vote Illectro for CSM6! Supporting the New Generation of Eve Players |
TREMENDOJ
Hikage Corporation RED.OverLord
|
Posted - 2011.02.03 18:00:00 -
[269]
Keep the incursions in empire and out of 0.0!
Keep the incursions in empire and out of 0.0!
Keep the incursions in empire and out of 0.0!
|
MindRanger
Gallente FISKL GUARDS RED.OverLord
|
Posted - 2011.02.03 18:11:00 -
[270]
Ok, so now the good residents of 0.0 have been imposed to a largely annoying element of PVE. Most of the 0.0 residents I know, live in their space because they like activites such as PVP, and some occasional PVE activities to make sure they have the ISK needed to replenish lost ships.
Enforcing this nuisance called 'Sansha Incursion' in nullsec equals to me the same coolness level as blocking all gates in a constellation with huge asteroid belts, which only could be remedied by a 200 man hulk gang mining for 8 consecutive hours, before you could use the gate.
Just my $0.02
|
|
Cozmik R5
Minmatar Mobile Alcohol Processing Units Apoapsis Multiversal Consortium
|
Posted - 2011.02.03 19:30:00 -
[271]
[review]
*yawn*
Go Sansha.
[/review] ____________________
Try not. Do. Or do not. There is no try. |
Yaddex
|
Posted - 2011.02.03 20:03:00 -
[272]
Hey CCP I still have 14k LP sitting waiting to be split for the Kakol incursion. You said is was fixed comon. I have had no response to my petition this is great customer service.
|
Phoebus ApolloX
|
Posted - 2011.02.03 20:05:00 -
[273]
Throwing my two cents into the proverbial money bin.
- There should be a level of difficulty between "Scout" and "Vanguard". And while the encounters should remain difficult, it'd be nice if a wider variety of ships could effectively assist in the fleets (if you aren't heavily buffered tanked BC/HAC, an RR BS, or a t2 logistic ship don't bother fleeting to going to an Incursion site). Considering the probability for sudden failure the isk risk seems to far outweigh the potential rewards, to a point where I told everyone in my corp I don't want them wasting isk on these sites I'd rather they pay the same isk to set up PVP ships for proper combat.
- What I'd like to see more than anything is a buff in t1 logistic ships so they can be effectively used to scale up Incursion fleets. Currently no t1 logistic ship gang setup in the quantities of players each encounter asks for would ever succeed against the encounters. They neither bolster enough tank to succeed in repair requests when primary'd nor do they offer enough rep in total, not even a quarter of the rep you'd expect from smaller-sized t2 logistic ship gangs (5 t1 logi ships should perform as well as 3 t2, but the way it is today you might as well not ever use t1 logistics even if you have 10 of them, they won't perform at the required level). Things would be more interesting/fun this way I think, and it'd also improve possibilities for proper pvp fleet composition, but I don't see a change like this happening.
- The players-to-reward layout should accept more people at the higher level encounters to encourage gang formation and there should be a little overlap. 5-15, 10-30, 20-50 should be the standard figures for Vanguard/Assault/HQ. This means that if you're a weaker gang (maybe lower skilled/newer players attempting an Incursion site) and you form up 10 who are having a hard time with a Vanguard you can add a few more people before you're pushed into Assaults by the rewards table where you're going to do even worse.
- The logistical impact of 0.0 incursions is a fantastic way to at least partially implement some of the changes discussed in the recent CSM meetings and despite certain 0.0 residents hating it (everyone hates breaks in their routines) I think it makes an element of the game fresh. Suddenly an afk empire can have its logistics broken up temporarily and can have its often-too-routine ratting (and as well as the macro'ing) becomes dangerous and unprofitable. If anything this element of incursions should be expanded on, there should be serious ramifications for ignoring incursions (maybe instead of despawning like it would in low/high sec, it spreads to neighboring constellations). There should be more frequent 0.0 incursions, and people should learn that if you want to control vast tracks of 0.0 space you need the manpower Incursions require or you need the know-how to work around the logistical problems they cause.
- Incursion regeneration rates should be graduated, as in fighting back the first 50% of Sansha influence should regenerate very slowly compared to the final 50% which should regenerate faster. That way progress from one day does carry over, but not at a steady pace. This means not everyone's work is undone when there is a long gap in running it, but you still need to do more work during the peak hours of incursion running to get the final spawn.
- Also... fact is the way the system is set up, a lot of Incursions will not be completed. Concord LP should be an incentive to finishing, but you shouldn't just get screwed out of any Concord LP if it doesn't get finished. This discourages people from doing ANY Incursion work in areas, which stops the progress meter from ever advancing, and some advancement in that meter is what draws people down to complete the Incursion. Maybe getting only 50% of your Concord LP might be more appropriate.
Well that's my thoughts since you guys wanted feedback
|
nathanius
|
Posted - 2011.02.03 20:19:00 -
[274]
In my opinion Incursion in 0.0 is a fail
0.0 players live in 0.0 for PVP not for pve . Pve is necessary for isk but is discrectionaly for player not mandatory . All game type must be discrectionaly , for this reason exist Empire and Low sec .............player decide where want live . Incursion is a great problem also for alliance war , incursion sansha can be a serious problem for alliance that defend or attack a system because block suply transport and all activity and advantage enemies ally ........... is not possible that a pve type of game is crucial for destiny of alliance war Alliance war is pvp game and destiny of war must be in the hand of pvp player not pve . Incursion could be as a mission , player decide if make it . Eliminate incursion or decrease difficult , too much time for eliminate it .
I REPEAT 0.0 IS PVP GAME NOT PVE !!
|
Kaotic Rhage
Caldari Malicious Destruction
|
Posted - 2011.02.03 21:39:00 -
[275]
Edited by: Kaotic Rhage on 03/02/2011 21:40:31 How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
The override sites takes up to 3 times longer to complete than any other sites of the vanguard level.
What set-ups are you successfully using for what sites?
generally speaking for vanguard sites we used a mix of cruiser and bc sized ships from at least 2 to 3 logistics, 1 command and the rest focused on damage dealing and omni tank.
For assault sites we kept a 50% mixture of BC and HACs with 3-4 logistics and 1-2 command ships. the rest of the fleet was BS types focusing on damage dealing and sniper setups.
Are there any objectives/functions within sites that are working poorly?
A few times we were worried about losing our civilians to ninja salvagers/griefers. so we kept someone rushing towards the can when they came up.
What general issues would you like to point out at this point? Anyway, weĈll keep looking at the feature (and the thread). Please note that changes donĈt happen over night, but they will continue coming!
THE INCURSIONS ARE TOO SLOW/TOO FEW. today for example the ones that spawned in high sec where completed by the time i returned home from work. Yesterday only 2 were active in low sec. They need to happen more often and faster. There should be a minimum of one active in low/high and 2 in null at any time. IMO. it sucks to get into having this content to only see 2 sites in null sec with 20 gate camps between you and the incursion.
|
5cott
|
Posted - 2011.02.03 21:58:00 -
[276]
For crying out loud could you please tweek it so that those of us who are not in the US can at least PARTICIPATE in this new content!
I go to sleep just as a new incursion spawns
I wake up just after it is defeted
This is F@#KING absurd, US TZ are clearing everything before anyone else has time to do anything
|
Liosa Rearl
Caldari The Lost Legion
|
Posted - 2011.02.03 23:47:00 -
[277]
From what I can tell.
Vanguards are finished quite fast, anywhere between 8 to 15 minutes. In 1 hour 30 minutes my team of 10 managed to complete 6 vanguard sites. We didn't try the mining but we had 3 of the combat and 3 of the hacking. We had roughly 30 minutes of "break" while we ran sites or refitted as we saw need.
Combat very straight forward, easy to do, no stress at all. (I think it's called nation command something or the other.)
The hacking one, we dedicated 1 guy in a very fast cloaky ship to keep hacking while the rest of the fleet continued to kill stuff. We've more or less figured out even when not hacked we can overpower the sansha through raw dps and subtle use of several other mods. Even when we deliberately triggered the next two waves and had 3 battleships in the room it was relatively easy going.
I think that the vanguards are VERY farmable and that anybody else who thinks they are too hard should quit and go play some OTHER carebear game. As a PVPer and a PVEer I think this expansion was awesome and brought some good stuff to the table. The rewards seem fine however having 37821739217398 people blob the mothership was really anticlimax.
Already I've seen ninja salvagers entering our incursions and since they don't gain aggro very often they tend to make alot very fast. While I prefer the 1 fleet wins all concept, I agree that the other people who ACTUALLY did something during the fight be rewarded with maybe 20% the reward for, "Showing up". I'm fine with the rewards, as it is, some guy made 50 k ++ lp during once incursion. with 4 incursions in 4 days under his belt he would have access to potential billions. Don't raise the rewards any further. Ignore the carebears whining about not enough loot/reward. They want it? They work for it.
Thank you
Liosa Rearl
"If you can't accept the fact that you're going to get shafted, quit the bloody game." |
Phlyk
The VonBraun Institute
|
Posted - 2011.02.04 08:08:00 -
[278]
Originally by: nathanius
I REPEAT 0.0 IS PVP GAME NOT PVE !!
You heard the man, please remove all PVE content from nullsec, including moon mining please, CCP.
|
Saxton Hale
|
Posted - 2011.02.04 09:15:00 -
[279]
Originally by: MindRanger Ok, so now the good residents of 0.0 have been imposed to a largely annoying element of PVE. Most of the 0.0 residents I know, live in their space because they like activites such as PVP, and some occasional PVE activities to make sure they have the ISK needed to replenish lost ships.
Enforcing this nuisance called 'Sansha Incursion' in nullsec equals to me the same coolness level as blocking all gates in a constellation with huge asteroid belts, which only could be remedied by a 200 man hulk gang mining for 8 consecutive hours, before you could use the gate.
Just my $0.02
Translation: This is messing up our bots' PvE, stop it PLZS
|
Christalline Submission
|
Posted - 2011.02.04 09:29:00 -
[280]
For Me tey're a Fail in 0.0 . The Soverignity system is just too much hard and now the Sansha come here to make it alittle more easy eh?..... The combat system is a bit tooooo much harder. You cannot use expencyve ships to make this thing but the t1 ship are nothing, and 50 pilots in the main site is not enought cause you will get blown one at once. We hardly make a incursion in 0.0 but for 12 hours and 200 pilots but we didn't finish it. After 1 second we stopped it has started to replace it's power. Maybe CCP have to change this things and make it a thing that pilot can afford in Empire. Pilots who join Sovereign war wants to do only Sovereign War. Almost the Stupid thing is the same, you are going to make PvPer's kind a stupid missioneer and in any case even with 200 pilots we lost a bunch of ships and no isk in hand after we finished it cause we outnumbered CCP rules.
AS IT IS NOW INCURSIONS ARE ONLY A fail.
|
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.02.04 09:46:00 -
[281]
WTB Incursion...
|
Christalline Submission
|
Posted - 2011.02.04 10:48:00 -
[282]
As it is i complete my Post.
Consider if i am going to deal a big scale Capital fight. Consider that is the final fight or one of the last for take a system or a simple Pos or a simple pos refueling. What happens if i get the system cynojammed? What you think i prefer to blow: my Titan or Nyx against players or a stupid Bc/Bs against the stronger Npc in the game without any reward too...? I consider Incursion that they need to be placed in Empire to get isk for Carebears, Farmers or simple Empire Pilots.
Pilots who join sovereign war Wants to play only Sovereign war.
|
Lakut
Nobody expects the Spanish Inquisition
|
Posted - 2011.02.04 11:23:00 -
[283]
Originally by: CCP StevieSG How is the balance of the sites within their own tier? For example, is there any Vanguard site that is considerably more difficult/time consuming than the others?
Vanguards: I think I will just be re-iterating what was said a couple of times before for emphasis. The Nation Commander Outposts are ridiculously easy to blitz compared to the time you spend on an Override Transfer Array. All it needs is a handful of bonused webs and all the frigs in the outpost are getting alpha'd as fast as you can lock them with the only EWAR NPCs worth mentioning being the odd jamming frig per spawn (which usually gets alpha'd before it gets annoying) while the Transfer Arrays have jamming frigs, webbing cruisers, painting/neuting BS and annoying RR both from cruisers and the array (although hacking it is nbd if you got one fast ship, usually an inty, dedicated to doing it with hacking rigs and mids full of codebreakers). Didn't really do much mining colonies, except for when we had someone with some leftover ore from a previous run. In those cases these were OK, I guess.
Assaults: Didn't do those much, because I tended to only fly with "trusted" people I can rely on and having enough of those available for 16-20 man fleets at the same time was something of a rare occurrence. We especially went out of our way to not do any of the Consolidation Networks from what was said about them from other people.
HQ: The "ordinary" sites I didn't see personally at all, the mothership site is OK, I guess. Had one competent PUG fleet I decided to join take the rewards without a single loss at full payout rate, which I consider a success.
Originally by: CCP StevieSG What set-ups are you successfully using for what sites?
In general: 2-3 guardians per 10 ships, obviously all armor. BS heavy, preferrably Pulsebaddons or AC-Pests/Phoons for Vanguard sites, Tachs/Arty for Assaults and a couple of web-bonused ships (Lokis, Paladins, Faction-BS/Cruisers) to tackle close range stuff for the BS. One Hacking interceptor for Overrides. Add scorps for flavor if available.
Originally by: CCP StevieSG What general issues would you like to point out at this point? Anyway, weĈll keep looking at the feature (and the thread). Please note that changes donĈt happen over night, but they will continue coming!
Finding suitable ships for your fleet is a massive headache if you're trying to get them out of the incursion channel. A Fleet Finder 2.0 would be a blast. Showing both the fleets looking for new people with fleet composition for the person looking to join a fleet, a filter for accepted shiptypes into a fleet and the fits of people looking to join a fleet for the fleet bosses. Possibly with added filter for skill levels (Logi V brosefs represent that don't want to refit to a second Large Energy XFer to cater for Logi IVs o/\o).
Also the reward mechanism. A fleet at the reward sweet spot should be weighted higher for payout than a fleet that overshoots it. Assuming that the server keeps a "score" for each fleet in a site, just multiply it by the factor for the rewards?
Pointed out before, having more overlap between the site classes optimal fleet sizes/payouts would be great for naturally "growing" a fleet from Vanguards to Assaults to HQ. Possibly move Overrides to 10-15 man optimal with a very minimal bump in total payout would be a great stepping stone until new intermediate sites are introduced.
Originally by: CCP StevieSG If thereĈs any other feedback youĈd like to share from us, weĈd love to here it!
*hear
As a whole, I'd consider Incursions to be sufficiently fun, but unless variety gets added it will grow stale quick. But until I grow bored, it is by far the least mind-numbingly boring PVE to make some quick and uncomplicated ISK so far, since I never had the motivation for the logistical effort involved with high level W-Space (I just shot the people doing it instead which was good ISK too, as they tend to fly shinies). Most importantly, the issue is that this is already my signature. ---------- You get a wonderful view from the point of no return. |
Lakut
Nobody expects the Spanish Inquisition
|
Posted - 2011.02.04 11:43:00 -
[284]
As a quick PS, since I ran out of space:
People saying that Incursions are too hard need to quite frankly HTFU. I first went in with no first hand Incursion knowledge from Sisi, just armed with a general overview from the devblogs and some solid knowledge about PVP fits/tactics. It hasn't failed me since.
Comedy gold from last night's Incursion channel (paraphrased) "Incursions suck I just lost my X-Type fitted Navygeddon".
To further quote TomB from the first night of Incursion in Algintal:
Quote: CCP TomB > guys, here's a tip CCP TomB > do it well instead of sucking
He's very right and I almost fell off my chair when I read that one. Also this (To whoever shopped this picture: You're awesome ).
PPS: The regain rate was slightly overnerfed after the first night. Especially if there's only one Incursion at the time and it falls into EUTZ it'll be gone in no time at all, screwing the less fortunate timezones (late/west USTZ and AUTZ). Possibly compensate by making the progress slower? The last incursion yesterday was cleared in roughly six hours just barely going into west coast evening TZ. Alternatively couple the progress per site and Sanshas reclaiming influence to people online and active in the incursion constellation at any one point and make sure that any given incursion site stays alive for at least roughly ~24 hours.
PPPS: As it is now, people start forming the mothership fleet as early as 10-20% away from the finish line, generally slowing down the last bit of progress and making it hard to find a spot in a decent fleet for people running sites until the end. I was at least twice in the fleet doing a last site to make it spawn and having to jump through hoops to get into a decent fleet to get in on the mom-site. Add a 10-15 minute timer with the skull icon flashing with a text somewhere along the lines of "The Sansha mothership fleet has been spotted within jump range to reinforce the incursion" before it actually spawns. Most importantly, the issue is that this is already my signature. ---------- You get a wonderful view from the point of no return. |
iP0D
|
Posted - 2011.02.04 12:14:00 -
[285]
Originally by: Lakut
To further quote TomB from the first night of Incursion in Algintal:
Quote: CCP TomB > guys, here's a tip CCP TomB > do it well instead of sucking
He's very right and I almost fell off my chair when I read that one.
No need to fall of your chair for that one, it is harmless in comparison to many things of the past Besdes, sucking is not necessarily a bad thing in this EVE economy
In regards to the actual Incursions, they are too easy. No really. There's a few simple recipees to it, once you figure those out it is very very very simple.
|
Shaken
Minmatar
|
Posted - 2011.02.04 12:45:00 -
[286]
It's unbelievable. What those Carebear say it's unbelievable. You are saying that, me, Who fighted in conquerable space for years and just now is finding his own way have to watch all his work destroyed by a stupid(i mean s***ker) mission lvl VI? You(CCP)are going to make our work harder or impossible in the case we get it under our way. What does means it? All the people is not Carebear. I like my kind of game i built with work. And it's unbelievable that i run an incursion for play PvP. If people who lives in Empire think that is BEAUTIFULL it means that they s**ks. Everyone has made his own Gameplay as he/she wanted. But who finally can live in conquerable space WORKING (not playing) 16/18 hours a day to make 1 hour a week of engagements have to play your stupid (and you know what i mean) gameplay for...... nothing too? As you can see most of the pilots who says that they're Great lives in Empire. Make it as solution. With this incursions you are changing all the Gameplay in every space. But still 0.0 and low-sec would have been left on theyr own ways. Noone would run one in low-sec and i belive less than it would run em in 0.0 or in neg-sec. I worked out near 3 years to build up my Gameplay and more Worked more than me....
|
Saxton Hale
|
Posted - 2011.02.04 12:58:00 -
[287]
Delicious ROL tears om nom nom
I think they mad
|
Acac Sunflyier
Gallente
|
Posted - 2011.02.04 13:17:00 -
[288]
There should be a reset timer or something on the sites. I was in a fleet and we did one of the vanguard sites but there must have been somebody who did most of it before us and gave up or left. So my fleet and I, not knowing this, did the rest of the site and never got a single isk.
|
ludizao
|
Posted - 2011.02.04 14:19:00 -
[289]
What general issues would you like to point out at this point?
Well, as some have said, three Incursions going in 0.0, one in low-sec and none in hi-sec atm, when it should be at least three (up to ten or more) in high-sec, zero to three in both low-sec and 0.0 at all times. Also, please make Incursion fleet finder or fix the current one to better serve our needs.
|
Lord Ashen
|
Posted - 2011.02.04 15:37:00 -
[290]
My Experiences so far,
- No Corp, very few contacts in game anymore - Lots of SP
Grouping__
I have joined around 6-10 pick-up groups now and am at the stage now where I have a collection of Channels and regulars that I fleet with. To the point that I might for the first time in a few years join a corp. Overall I like the grouping style however I also realise that when I turn up in a 350k EHP max skill armour Damnation or guardian that I generally get to pick the group I want to join and so far I have part of some amazing groups and in total I have seen less that 5 ships die (3 of those first day)
Missions__
Vanguard sites as people have stated can be farmed easily, not a great deal of challenge. Against what other people say I like the mining sites as I had a group that was getting these done in around 10-15 minutes for a while. Each site has its own style and I think if you are geared to do that type of site all of them can be done in around 15-20 minutes max. These are not that hard, quit whining and adapt. not much to say, they are easy and ok payouts. Will do them for speed and also a great way to get a core of a group started before getting more people for larger sites
Assault__
Again ok, done a few of these now, I dont like the spilt gate one simply because it takes ages for one side and the other ends up waiting and the hassle of splitting a fleet is just annoying. The payout is good and these can be done very quickly with a group that know what they are doing. You can pull these off in 30 minutes with the right group and most likely less.
HQs__
Done 3-4 of these now, all fine, first run is always the hardest as the group has to get used to working with broadcasts (Focus fire) but once the core of the group has run it 1-2 times they become pretty fast and great payouts. The sites are generally fun and provide a challenge, the only real worry is a non buffered ship getting the alpha wave on each wave.
Motherships__
Well at first I was massively impressed with this on my first one, my second time I did not get a fleet and spent the time flying around in a zealot picking off the smaller ships, and did not get shot once in 10 minutes. The second time the mom lasted 10 minutes, and finally last night the mom fight lasted 9-10minutes at a push. I dont know how to improve this, the only reason it goes down so fast is because you have 500 people in system, but if you make it harder less people are going to turn up and in turn it becomes silly hard.
|
|
Lord Ashen
|
Posted - 2011.02.04 15:55:00 -
[291]
(cont)
Some of my issues with it so far
Losing rewards because people leave grid __
Yesterday running an HQ and the group at the end noticed 1-2 players missing resulting in 35 on grid. Mission was completed everyone happy only to find we had done it under the max number and lost a few million isk in payout and a few LP. I understand that this is to stop small specialised fleets forming up and farming these sites quickly, but I think that is a null issue and that there should be no penalty for having too few on the grid.
Duration__
Does seem a little short, I have seen 2 invasions cleaned out by the same group, DT + 8 hours and you can spawn a mothership. 35kLP each for this 100%=0%
MS spawning and % of influence__
My Last issue is that around 10% influence everyone starts rushing to the MS spawn, the issue is that the % stops dropping because no one is killing sites. Yesterday we were running HQ and i am sure it was mainly our group running HQs that got the % down since we had been running all day, and did 2 HQs when the % was on 25%. When we hit 0% we still have maybe 5 minutes of the mission left. so we got the last % down to 0 and everyone else in the system gets the mother ship spawn while we finish off the mission.
My issue is that everyone wants to cap the MS yet groups have been farming all day to get the spawn to come, I think it might be an idea to find a way to reward players who have been getting the % down all day at the MS fight over people who just turn up. I know someone is going to say but your rewards is the extra LPs, but I am not interested in ISk.
An Idea, i would like is a delay of 15 minutes from the influence hitting 0% to MS spawn. That way all the people who farmed up until the 0% have 15 minutes to form up and find a fleet for the mother ship. Could roleplay it along the lines of "Sasaha mothership has been called for reinforcements eta 15minutes" At least this way, it means everyone can keep farming to 0% and then everyone gets a fair chance at the mother ship.
This present set-up of everyone stop doing anything at 10% wait an hour then warp in and kill mother ship has no style. FIX IT
Think thats it,
tl:dr, I like it lots, PuGs are not so bad, Today is sunny, and MS spawn change
|
Sothryn Omidira
|
Posted - 2011.02.04 20:29:00 -
[292]
Incursion seem to have the same problem mining does: By the time I'm online, all of the good stuff is gone. I tried to mine when I first started flying in Eve. But, I would find asteroid fields literally emptied by the time I got there.
Now Incursions seem to be falling to the same fate, where those of us who get on long after downtime will be left with nothing. So, it seems that I will have to keep running missions, because, no matter what time I start, I can get a mission, the same as anyone else.
|
Ai Mei
Starfish Operating Syndicate
|
Posted - 2011.02.04 20:37:00 -
[293]
CCP I just wanted to say, Dont keep these incursions at bay keep spawning them in 0.0 to cause fear, Cause I like drinking 0.0 whiner tears. They say they offer no perk, What they really mean is they hate to work.
Cause boys this is EvE The blood thirstiest place in the mmo community. If you want to be the best and go to the top. HARDEN THE **** UP!
|
Melisandra Palenis
|
Posted - 2011.02.05 09:28:00 -
[294]
Had another go - Scout sites 4 of us warp in start killing targets - big fleet of 10 warps in kills more and we get nothing.
3 fleets all chasing the one ata time site spawns in the system, what a joke.
I recommend you spawn CONCORD agents which hand the sites out like missions to stop the fleets from all hitting the same site at a time. Then there would be plenty of content for all to complete rather than the waste of time we have now. You could then control the rate of the incursion by how many concord missions are available.
Its a shame we saw an immediate patch to fix the regain rate and nothing since - abandoned content already?
|
Inspiration
|
Posted - 2011.02.05 12:35:00 -
[295]
Too few incursions when viewed form any given location in empire (26 jumps is like the norm) and they get done much too quickly for people interested to participate.
Regen rate...I think its too easy on the people now, it got nerfed too hard, or you need another method of controlling the speed.
What I would like to see is an initially pretty high control regeneration rate (but not as insane as before). And with plenty of south / vanguard sites to knock over before the main event, even while the main event keeps running. This way many smaller groups will have something to do and contribute significantly while getting reward for their efforts in the fight.
So currently, incursions are kind of do not exist for the average interested player, which is a shame as it is a wonderful concept and I wanted to see it like 3 years ago. We are close now, just improve upon it why tweaking a few things, and whatever you do, do not make the combat easier, bar maybe the instant lock issues people have issues with. I can understand that throwing a fleet away, just to get a foothold for logistics to set up right is a hard thing to ask for anyone going in. Don't dumb it down too much tho, as long as there is a way to do it right and come out on top without heavy losses, it should be fine.
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.02.05 12:52:00 -
[296]
CCP,
I believe what we are all saying is...
We want more!
More Incursions, more often, more sites, more difficult, more systems affected if ignored. You get the idea.
Are you still watching this thread? Poster above is right. Just the one change and then nothing after.
|
LordElfa
Gallente Tri Corp
|
Posted - 2011.02.05 18:32:00 -
[297]
There needs to be some kind of Damn reward for those pilots who help out fleets without actually being in one. As it is, every incursion site is full of people crying to be let into a fleet for hours and fleets not picking them up because they don't want to split the profits. It BS and by only giving rewards to fleets, you've excluded the odd man out from the Incursion experience.
I've actually spent more time in sites as a loner just they're to help then I have in an actual fleet and while it sucks to get nothing for your risk, it benefits everyone in the end so I do it anyway. ⎝⏠⏝⏠⎠
|
Mayhem Schizobadger
Caldari Confederated States of Anton
|
Posted - 2011.02.05 20:27:00 -
[298]
Not really about the Incursions but the expansion.
Since the expansion my Succubus has been missing a turret. Thought you would fix it but still nothing. Just telling you so you know.
|
Drykor
Minmatar Aperture Harmonics K162
|
Posted - 2011.02.05 21:25:00 -
[299]
Personally I think the highsec incursions are way too profitable for something very low risk once you've figured it out. I got about 100k concord LP so far and a lot of liquid isk, never came close to dying. If the highsec stuff is this good, then I don't see any reason for people to do them in low sec.
--- Drykor - AHARM |
Medarr
Amarr ZeroSec
|
Posted - 2011.02.05 22:20:00 -
[300]
Originally by: Marconus Orion CCP,
I believe what we are all saying is...
We want more!
More Incursions, more often, more sites, more difficult, more systems affected if ignored. You get the idea.
Seconds this
|
|
Niraia
Zaratha Zarati Shaktipat Revelators
|
Posted - 2011.02.05 22:46:00 -
[301]
Hi Soundwave,
I'd like to know how you imagined the pro-Nation RP guys, those that were seemingly used to increase the hype around your feature, would participate in it at all.
Ignoring how you failed to work anything into the design that allowed us to officially participate, which was disappointing yet understandable, the lowsec piracy option (as was suggested elsewhere) is not viable. We can't operate in constellations under attack because Nation NPCs will kill us on gates, and killing them would obviously be completely out of character.
Do you have any intention of addressing this, or should we forget about it and move on?
-
shipsofeve.com eohpoker.com sanshasnation.net
|
n00n3r
Caldari Malicious Destruction
|
Posted - 2011.02.05 22:55:00 -
[302]
What I would like to see is some penalty for incursions that get ignored. *I'm looking at you Null-Sec*
It would be great if there was a mechanic that allowed an incursion that lasts its full cycle, grow and include neighboring constellations.
Imagine one constellation is ignored, then a few days later there are two, then four, then eight, and so on until Null-Sec turns into a Zombie Apocalypse!
Wouldn't that be fricken awesome? _____________________________________________
Interested in Incursions? Check out our recruitment thread here: Link |
Ghost Hunter
True Slave Foundations
|
Posted - 2011.02.06 00:03:00 -
[303]
@TomB: I miss your Jovian face
On topic:
When the news of Incursion first hit and many of the players I fly with on the pro-Sansha side noticed it was labeled as a PvE expansion, they became quite concerned. I told them to voice their worries and we'll see how the actual expansion fairs. Maybe we'll get a surprise with some official mechanical support. That was my hope, at least.
It's been a while since Incursion's final phase has deployed, and I feel confident enough in the direction of the expansion to voice my primary issue with it. Incursion has since its announcement been touted as a PvE expansion and to give PvE players more opportunity to work on a team based level. More group content, as it were. I feel this concept fundamentally crumbles when its introduced to the very PvP friendly environments of low sec and null sec.
In simple terms, there is no mechanical consideration for the PvP aspect of these two locations. Player choice is to either PvE against the Sansha, or PvP players and the Sansha. There is absolutely zero support for Piracy game play, which is the ability to PvE/PvP for the Sansha. Even under the perspective of a pure PvE expansion, why is there no ability to PvE for the Sansha side? Why no group pirate content?
I am dismayed at how this expansion favors the Empire and Mercenary style of game play over the Piracy game play style. Where as the first two benefit greatly from the expansion, the third is shoehorned into the same boat as them with no distinct benefits to its game play style. You're on your own (Mercenary) or you're against the Sansha (Empire), there is no option C (Piracy).
The counterargument to my point may be that Pirate players can simply kill those who attack the Sansha while dodging or evading the Sansha themselves. I disagree with this as an acceptable choice because this is a patchwork of existing mechanics, hence "shoehorning" them in. You receive no distinct benefit from working your Pirate style in, and in fact it is detrimental to try because of how dangerous the Sansha are. Where as the Empire and Mercenary styles are encouraged to kill the Sansha (and possibly other players), the Pirate style has no PvE content or options available to them.
A simple stopgap that borrows from Militia enlisting would help tremendously if it means the Sansha will not liquefy you on sight. Rewards, mission content, and so on would only add more benefit to being an evil bastard noble liberator. It gives more meaning to being a Pirate, and gives players more choices to choose from I believe. Put as many penalties on shooting the friendly Sansha as you want, it is a hell of a lot better than not having anything.
Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Yes, I mad. ______
True Slave Foundations Overseer A place of meeting |
Acac Sunflyier
Gallente Ketsui ga Katai
|
Posted - 2011.02.06 00:25:00 -
[304]
Null Sec Corps should be given the option to ally with Sansha and keep their territory incursion free but SOS in any sec rated system
|
Ciarente
Gallente Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.02.06 00:31:00 -
[305]
Players should be able to use high Sansha standings for their characters to avoid attack by the Nation NPCS, as in FW plexes. Ciarente Roth's Personal Files
|
Xenea
Amarr
|
Posted - 2011.02.06 01:23:00 -
[306]
Very disappointed with Khanid female options and the CCP response to players who are unhappy with new portrait options. |
Saben Darkmore
|
Posted - 2011.02.06 02:31:00 -
[307]
Prime Time US TZ Saturday Night! Highest population all week and 0 high sec Incursions available! YAY for new content!
|
Sasio Shihari
|
Posted - 2011.02.06 04:26:00 -
[308]
To be honest, it would be *really* nice to have a way to be on the Sansha side of things.. It would bring a nice polarization to Eve, which leads to conflict, which is what Eve is all about.
Seriously, just make it a part of the FW upgrade.. let us join the Sansha..
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.06 05:05:00 -
[309]
Originally by: Sasio Shihari
To be honest, it would be *really* nice to have a way to be on the Sansha side of things.. It would bring a nice polarization to Eve, which leads to conflict, which is what Eve is all about.
Seriously, just make it a part of the FW upgrade.. let us join the Sansha..
Then allso make sure every navy around is shooting them...
|
Emmy Mnemonic
|
Posted - 2011.02.06 05:28:00 -
[310]
A small suggestion to CCP: In your Journal->Incursion it sais "Global Report". Shouldn't it say something like "Universal Report" instead? I mean this IS a universal scale conflict, not a planetary scale conflict?
|
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.02.06 08:31:00 -
[311]
Originally by: Emmy Mnemonic A small suggestion to CCP: In your Journal->Incursion it sais "Global Report". Shouldn't it say something like "Universal Report" instead? I mean this IS a universal scale conflict, not a planetary scale conflict?
Don't you mean galaxy?
|
RKColdFire
Gallente
|
Posted - 2011.02.06 12:07:00 -
[312]
The incursion thing suxs! is just no more than lagg in the server.....
|
Musashi IV
|
Posted - 2011.02.06 12:39:00 -
[313]
What incursion?
|
Desolate Sorrow
|
Posted - 2011.02.06 20:28:00 -
[314]
i <3 these incursions. they are making me very rich indeed. and to all the carebears crying about how they are to hard and they lost ships and ninjas this and that. if it bugs you or you cant do it STAY OUT! if you are not prepared then thats your fault, and it takes more skill and planning to be a successful ninja at these then most fleets i've seen die.
|
Ataxio
|
Posted - 2011.02.06 22:14:00 -
[315]
What is this Hybrid Turret Black Ops Faction Warfare Wormhole Incursion I keep hearing about?
|
Blackbrock
|
Posted - 2011.02.07 03:23:00 -
[316]
Now that people are getting good at incursions I personally would like to see each incursion dragged out longer. At current I usually run at most two HQ sites and then it's time to form for the mothership.
I always try to get in on the mothership battle too, so I have feedback about that as well, and here it is: currently the way things are evolving in-game there are shield fleets and armor fleets. Only the fleet that does the most damage gets the mothership reward, and in the last 5 motherships or so I've fought that's been the armor fleet. That has to be very aggravating for shield tankers... I'm also worried that this will evolve to the point where fleets are forced to give up most of the reward by inviting enough people to attempt receiving any award at all. Sorry if that's confusingly typed. Thanks though, incursion is incredibly fun. I hope it gets attention to keep it fun for everyone.
|
Julianus Soter
Gallente Moira.
|
Posted - 2011.02.07 04:39:00 -
[317]
Ghost Hunter, you could just join the Sansha Loyalist wardec bandwagon .
I will say though, I was extremely satisfied to see tweaks/variation in the spawn dynamics in the Sanctum constellation incursion. I wait with bated breath to see if it continues. . . if it does, you've got me sold.
|
Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
|
Posted - 2011.02.07 05:47:00 -
[318]
First: Stevie how did you get your avatar to look just like you? But that's another topic.
Second:
I think that as people become more adept at handling incursions, they are ..........
<complaint mode>
not lasting long enough
</complaint mode>
Now it's possible to check the neocom say at night before going to bed (not necessarily before going to sleep for having already gone and finding the keyboard stuck to my head) and then check next day at noon and see an entire new incursion going on but it's already at 50 percent, and by days end, gone.
I hope Sansha are just as good at adapting and ratcheting up, lest Incursions become just another feature thing to become common and end up like the sleeper mystery or faction warfare.
|
Darkkines
|
Posted - 2011.02.07 09:00:00 -
[319]
I'm fairly new to the game and yesterday when i logged in, system where i was carebearing were under incursion. So i decided to particapate on the action.
Finding a group was fairly easy(atleast this time) useing incursion chat channel, but i think having a better fleet finder would be great for easier grouping.
Anyway, i joined a HQ fleet and it was my first proper large fleet experience. Everything went well, no ships lost and i had a blast! This event definitely raised my intrest in EVE and i want to pursue further fleet action in form of incursions and possibly also pvp.
Hopefully these incursions stay fairly fresh, dynamic and doesnt end up like farming dungeons in other games.
|
Ingvar Angst
|
Posted - 2011.02.07 14:40:00 -
[320]
I managed to get into an Incursion in hi-sec last night (0.5 space) and had an absolute freakin' blast. First time in a huge fleet (70+ ships), we wound up popping the mother carrier at the end of the incursion. Over 52 million isk and 11K LP later I'm ready for more.
We need more incursions in hi-sec. It's ok to add a little to the difficulty as well, it seemed almost too easy, but then again, nothing actually shot directly at me so that no doubt clouded my judgement on the difficulty of it.
I liked it. I really did.
|
|
Mindnut
|
Posted - 2011.02.07 15:04:00 -
[321]
Edited by: Mindnut on 07/02/2011 15:04:16 So far thumbs up for incursions :D
Yesterday was my second incursion. I've only killed belt rats but I plan to join a fleet next time for vanguard plex's. My alt has around 30 mil SP and I was able to solo the frig rats in Tar (staging system) in a t2 fitted Jaguar. It was balancing around 1/2 shield or so. In the last (gallente - Vay) incursion I also killed some cruiser sized rats in a Deimos.
I know that incursions are for fleets but it's nice that one can still have a chance at this solo to test the new Sansha AI. Also, I noticed that people flying around belts tend to keep together even without forming a fleet.
Tar kept in staging mode most of the time. I tried a couple of scout plexe's but the high number of players there disqualified me from getting a reward most of the time... I kept killing rats in belts cause I always get rewarded, but frigs are boring, hehe.
I only wish that there would still be rewards for killing belt rats when the incursion goes vanguard or higher. Even if it's that poor 50 LP, hehe.
That way I could go enjoy bigger rats too.
|
Panhead4411
|
Posted - 2011.02.07 17:27:00 -
[322]
Originally by: Blackbrock
I always try to get in on the mothership battle too, so I have feedback about that as well, and here it is: currently the way things are evolving in-game there are shield fleets and armor fleets. Only the fleet that does the most damage gets the mothership reward, and in the last 5 motherships or so I've fought that's been the armor fleet. That has to be very aggravating for shield tankers... I'm also worried that this will evolve to the point where fleets are forced to give up most of the reward by inviting enough people to attempt receiving any award at all. Sorry if that's confusingly typed.
I think this is because 95% of the incursions so far have happened in every other empire outside of Caldari.
The one Mom fight i have done so far, the shield fleet kicked the pants off the armor fleet, i think this was b/c it was in Caldari space, where there are likely to be more caldari trained big ships flying around...just a guess.
|
Xel Ra
|
Posted - 2011.02.07 19:16:00 -
[323]
Originally by: Ghost Hunter @TomB: I miss your Jovian face
On topic:
When the news of Incursion first hit and many of the players I fly with on the pro-Sansha side noticed it was labeled as a PvE expansion, they became quite concerned. I told them to voice their worries and we'll see how the actual expansion fairs. Maybe we'll get a surprise with some official mechanical support. That was my hope, at least.
It's been a while since Incursion's final phase has deployed, and I feel confident enough in the direction of the expansion to voice my primary issue with it. Incursion has since its announcement been touted as a PvE expansion and to give PvE players more opportunity to work on a team based level. More group content, as it were. I feel this concept fundamentally crumbles when its introduced to the very PvP friendly environments of low sec and null sec.
In simple terms, there is no mechanical consideration for the PvP aspect of these two locations. Player choice is to either PvE against the Sansha, or PvP players and the Sansha. There is absolutely zero support for Piracy game play, which is the ability to PvE/PvP for the Sansha. Even under the perspective of a pure PvE expansion, why is there no ability to PvE for the Sansha side? Why no group pirate content?
I am dismayed at how this expansion favors the Empire and Mercenary style of game play over the Piracy game play style. Where as the first two benefit greatly from the expansion, the third is shoehorned into the same boat as them with no distinct benefits to its game play style. You're on your own (Mercenary) or you're against the Sansha (Empire), there is no option C (Piracy).
The counterargument to my point may be that Pirate players can simply kill those who attack the Sansha while dodging or evading the Sansha themselves. I disagree with this as an acceptable choice because this is a patchwork of existing mechanics, hence "shoehorning" them in. You receive no distinct benefit from working your Pirate style in, and in fact it is detrimental to try because of how dangerous the Sansha are. Where as the Empire and Mercenary styles are encouraged to kill the Sansha (and possibly other players), the Pirate style has no PvE content or options available to them.
A simple stopgap that borrows from Militia enlisting would help tremendously if it means the Sansha will not liquefy you on sight. Rewards, mission content, and so on would only add more benefit to being an evil bastard noble liberator. It gives more meaning to being a Pirate, and gives players more choices to choose from I believe. Put as many penalties on shooting the friendly Sansha as you want, it is a hell of a lot better than not having anything.
Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Yes, I mad.
RE: lowsec pirate comments like this one, can I get you a cigar with that whine? Cry me a river. The last thing that the pvp "leet" pirates need is help ganking easy kills for their utterly un-challenging noobie-killing gameplay style. I mean, what a bunch of crybabies: some of the most uninteresting, pathetic players in Eve. I don't care if you go back to WoW or wherever, just go.
Take note, New Eden, these are the guys who make such big noise about "collecting tears". If you want more tears than you know what to do with, go harvest your own noisy sobs.
|
Ingvar Angst
|
Posted - 2011.02.07 20:06:00 -
[324]
Edited by: Ingvar Angst on 07/02/2011 20:06:45
Originally by: Ghost Hunter Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Why would the Sansha want any lawless individuals joining with them? You can't be trusted in your own society, how can you be trusted not to try to mess up their vision of how the universe should be? This isn't an "enemy of my enemy" thing... you're just a lower level of scum than the rest of us scum.
|
Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
|
Posted - 2011.02.07 20:34:00 -
[325]
My less-than-well-versed-in-the-use-of-a-dictionary (or spell check) corp-mate Dark Drifter posted on the Assembly Hall regarding this topic, and was promptly flamed. I did my best to redirect the trolls towards a constructive conclusion... I guess.
Linkage to said poast-ion.
|
Niraia
Zaratha Zarati Shaktipat Revelators
|
Posted - 2011.02.07 21:39:00 -
[326]
Originally by: Ingvar Angst Why would the Sansha want any lawless individuals joining with them? You can't be trusted in your own society, how can you be trusted not to try to mess up their vision of how the universe should be?
Master Kuvakei seemed rather grateful, last time we flew with him. -
shipsofeve.com eohpoker.com sanshasnation.net
|
Fred Freedom
GoonWaffe Goonswarm Federation
|
Posted - 2011.02.07 21:59:00 -
[327]
So, initially, I said they were boring as hell and the timer made them impossible. Last week, I said CCP fixed the timer very well and they were now appropriately difficult (except the override and dual gated sites, but whatever.)
I still think they're appropriately difficult in Empire. They might even be okay in 0.0; we haven't seen one in NC space yet but we'll duly kill it when it appears.
They do, however, remain boring as hell (at least for us 0.0 residents) to actually do. This seems to extend to lowsec. So what are you going to do when another 3 months goes by and not one Sansha BPC is in the game?
|
Zarlis
Gallente
|
Posted - 2011.02.08 00:05:00 -
[328]
My online time is generally the 3-4 hours before downtime and there is never any hisec incursions available. I did play from midnight to 4am one night on the weekend and there were 2 incursions that i was able to join a fleet for but when i logged in the morning they were gone.
I distinctly remember you promising that you were going to stop linking new features to downtime. What happened?
|
Emmy Mnemonic
|
Posted - 2011.02.08 06:50:00 -
[329]
CCP, I guess you have already taken notice, but here's another suggestion in line with other posts:
Incursions in Highsec now gets done much to quickly. You tuned Sanshas retake-time a bit in the beginning, but now I think it's gone to far. An incursion should last at least 24 hours in higsec, to let all timezones have a piece of the action, ISK and LPs. Nothing is more annoying than finding out an Incursion has spawned in your high-sec home system during night, right at your doorstep and is already at 60%, just as you are about to head over to work, knowing that by the time you get back some 10h later, the Incursion will be long gone leaving only the lowsec and nullsec Incursions which we don't do anywayz.
...or an Incursion in Amarr space where our corp cannot move around, due to a RP legacy of being true to Gallente and Minmatar leaving our standings to Amarr/Caldari severly low...
So please PLEASE tune back the Sanshas retake time (or whatever it is called). 24h it should last in highsec, at least!
|
Lionel Redstar
Gallente Fleet Coordination Commission Fleet Coordination Coalition
|
Posted - 2011.02.08 13:13:00 -
[330]
I love the Incursions. The only problem I have is, like many other said, that they don't last too much. People are rushing trough vanguard/assault/hq sites to get the influence to 0% so the mom spawns and then they rush again to kill it. In my opinion that is a waste of resources. I've never seen a incursion system to run out of sites. The mothership should not spawn right after the influence hits 0%. Or the people should (could) just ignore it and keep running sites. That would maximize profit/incursion. There might be some solutions to this: make the incursions (re)spawn faster and/or make it spawn several/day. That would make players spread across the universe so there will be less players/incursion leading to a slower finishing rate.
|
|
Dante Marcellus
Minmatar Belligerent Underpayed Tactical Team
|
Posted - 2011.02.08 14:03:00 -
[331]
I think the Incursions are neat! They've got something for everyone, whether you wanna go solo or with a friend or even a giant fleet of crazy people. And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |
Myra2007
Millstone Industries
|
Posted - 2011.02.08 17:01:00 -
[332]
Originally by: Xel Ra
RE: lowsec pirate comments like this one, can I get you a cigar with that whine? Cry me a river. The last thing that the pvp "leet" pirates need is help ganking easy kills for their utterly un-challenging noobie-killing gameplay style. I mean, what a bunch of crybabies: some of the most uninteresting, pathetic players in Eve. I don't care if you go back to WoW or wherever, just go.
Damn you, my butthurtometer just blew up! Good thing my irony detector barely survived. --
Originally by: Professor Slocombe
I will only buy tickets if the prize is your stuff and you leave Eve. Forever. You irritating self obsessed cretin.
|
Kerfira
Kerfira Corp
|
Posted - 2011.02.09 01:11:00 -
[333]
Personal experience today: Logged in, saw incursion in progress in my area, read the incursion chat for a while, logged off instead of playing the game (grinding missions for R&D standings) as I'd intended to... I'm not complaining about it either, but simply CBA to participate today (nor did I have any properly fitted ships nearby)...
It COULD be argued from a business point of view that content that may make players log off instead of playing is not optimal.
Now, with THAT out of the way...
I like the concept of incursions, and the implementation is not half bad. The above was simply what the effect was on me when I logged in and saw the incursion in progress, and isn't criticism as such...
I logged on when this incursion was getting reasonably close to finished, and the incursion chat was pretty pathetic. First of all there was a couple of fleets being gathered for the mommyship, but that of course meant that these people were all concentrating on getting that fleet together, NOT on actually getting to the point where mommy would appear.
As others have said, there should be a delay between reaching 0% and mommy appearance. Maybe the delay should be a random number of minutes (15-45) during which the incursion HAVE to be kept at or below 1%....
Now... regardless of my personal experience described above, I think incursion effects on the invaded systems are too weak! There should be DANGER from an incursion in affected systems, no matter WHAT you do in space. Sansha should invade mission/exploration space, and they should send at least raiding parties to gates and maybe even stations... Maybe not all the time, but there should be a definite chance it'd happen!
The incursion percentage seems to go down (way) too quickly... Given the (supposed) toughness of the new Sansha, it doesn't seem to take much to kick them out of areas they've decided to invade... Maybe limit how much the percentage can drop in one day to 25%...
The inconsistency in CONCORD not shooting at Sansha (and Sansha not shooting at CONCORD) when they're in the area breaks game immersion! Either prevent CONCORD from entering Sansha pockets, or find some plausible explanation whey they don't shoot at each other!
The same with faction navies... They SHOULD be there shooting at Sanshas, and vice-versa. Maybe make it so that faction navies appear when players enter a fight, perhaps in strength proportional to player standings to them... They should not have anything near a decisive effect, but it would make things a little bit more consistent!
Incursions in 0.0 and low-sec seems to be completely pointless... As long as incursions are available to do in high-sec, nobody will attempt to do them in dangerous areas. Most likely they wouldn't even be done if they weren't in high-sec either...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
Ghost Hunter
True Slave Foundations
|
Posted - 2011.02.09 04:22:00 -
[334]
Edited by: Ghost Hunter on 09/02/2011 04:23:26
Originally by: Ingvar Angst
This establishes a precedent basically.
This is also another indicative reason.
The Sansha in the Live Events have in the past (and still do to an extent) made an offer for Capsuleers to join and fight for their cause. The complete lack of mechanical support to do that in Incursion strikes me more as a development decision rather than a storyline one. As Niraia mentioned, the head honcho of the entire faction is quite pleased with Capsuleer support.
Now if Kuvakei showed up and went all nope you're not needed anymore, that'll probably shut my trap up. It'll be mighty strange, but at least it will go towards establishing some kind of coherent train of action. ______
True Slave Foundations Overseer A place of meeting |
Medarr
Amarr ZeroSec
|
Posted - 2011.02.09 06:08:00 -
[335]
Originally by: Kerfira Personal experience today: Logged in, saw incursion in progress in my area, read the incursion chat for a while, logged off instead of playing the game (grinding missions for R&D standings) as I'd intended to... I'm not complaining about it either, but simply CBA to participate today (nor did I have any properly fitted ships nearby)...
It COULD be argued from a business point of view that content that may make players log off instead of playing is not optimal.
Now, with THAT out of the way...
I like the concept of incursions, and the implementation is not half bad. The above was simply what the effect was on me when I logged in and saw the incursion in progress, and isn't criticism as such...
I logged on when this incursion was getting reasonably close to finished, and the incursion chat was pretty pathetic. First of all there was a couple of fleets being gathered for the mommyship, but that of course meant that these people were all concentrating on getting that fleet together, NOT on actually getting to the point where mommy would appear.
As others have said, there should be a delay between reaching 0% and mommy appearance. Maybe the delay should be a random number of minutes (15-45) during which the incursion HAVE to be kept at or below 1%....
Now... regardless of my personal experience described above, I think incursion effects on the invaded systems are too weak! There should be DANGER from an incursion in affected systems, no matter WHAT you do in space. Sansha should invade mission/exploration space, and they should send at least raiding parties to gates and maybe even stations... Maybe not all the time, but there should be a definite chance it'd happen!
The incursion percentage seems to go down (way) too quickly... Given the (supposed) toughness of the new Sansha, it doesn't seem to take much to kick them out of areas they've decided to invade... Maybe limit how much the percentage can drop in one day to 25%...
The inconsistency in CONCORD not shooting at Sansha (and Sansha not shooting at CONCORD) when they're in the area breaks game immersion! Either prevent CONCORD from entering Sansha pockets, or find some plausible explanation whey they don't shoot at each other!
The same with faction navies... They SHOULD be there shooting at Sanshas, and vice-versa. Maybe make it so that faction navies appear when players enter a fight, perhaps in strength proportional to player standings to them... They should not have anything near a decisive effect, but it would make things a little bit more consistent!
Incursions in 0.0 and low-sec seems to be completely pointless... As long as incursions are available to do in high-sec, nobody will attempt to do them in dangerous areas. Most likely they wouldn't even be done if they weren't in high-sec either...
1 - The timer, if you set a 15min timer every unorganized fleet out there will attempt to zerg the mothership. This turns the mothership fight to a turkey shoot. Its allready going down faster then it should Imo.
2 - We are doing the lowsec incursions. The rewards are substancially higher and that is incentive enough.
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.09 06:10:00 -
[336]
Edited by: Medarr on 09/02/2011 06:11:44
Originally by: Ingvar Angst Edited by: Ingvar Angst on 07/02/2011 20:06:45
Originally by: Ghost Hunter Tl;dr
Pro-Sansha game play needs mechanics to support it. Empire carebears get special blingbling for fighting the Sansha while Sansha aligned players and Pirates do not receive any options distinct from Empire players to their gameplay style.
Why would the Sansha want any lawless individuals joining with them? You can't be trusted in your own society, how can you be trusted not to try to mess up their vision of how the universe should be? This isn't an "enemy of my enemy" thing... you're just a lower level of scum than the rest of us scum.
Maybe you should first find out whom Mr Ghost Hunter really is before you make assumptions about him.
Ps, This does not mean I support him or his cause. However he does have a valid point.
|
Kerfira
Kerfira Corp
|
Posted - 2011.02.09 08:12:00 -
[337]
Originally by: Medarr
Originally by: Kerfira My post
1 - The timer, if you set a 15min timer every unorganized fleet out there will attempt to zerg the mothership. This turns the mothership fight to a turkey shoot. Its allready going down faster then it should Imo.
And? That could be fixed by providing it with a real badass escort slaughtering unorganised people left, right and center! The escort has to be killed before the mommy can be damaged...
The purpose of the timer would be to force people to actually continue doing the other incursion encounters up to mommy arrival, thus why it has to be a random length.
Originally by: Medarr 2 - We are doing the lowsec incursions. The rewards are substancially higher and that is incentive enough.
Pardon me, I should have said 'COMPLETE 0.0 and low-sec incursions...', not 'do'... The 'pointless' part of them is they don't ever seems to gain any completion percentage whatsoever...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.09 14:59:00 -
[338]
Originally by: Kerfira
Originally by: Medarr
Originally by: Kerfira My post
1 - The timer, if you set a 15min timer every unorganized fleet out there will attempt to zerg the mothership. This turns the mothership fight to a turkey shoot. Its allready going down faster then it should Imo.
And? That could be fixed by providing it with a real badass escort slaughtering unorganised people left, right and center! The escort has to be killed before the mommy can be damaged...
The purpose of the timer would be to force people to actually continue doing the other incursion encounters up to mommy arrival, thus why it has to be a random length.
Originally by: Medarr 2 - We are doing the lowsec incursions. The rewards are substancially higher and that is incentive enough.
Pardon me, I should have said 'COMPLETE 0.0 and low-sec incursions...', not 'do'... The 'pointless' part of them is they don't ever seems to gain any completion percentage whatsoever...
They are allready forced to do this since the influence goes back up and the mother ship HAS a badass escort.
|
Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
|
Posted - 2011.02.09 17:33:00 -
[339]
Originally by: Panhead4411
I think this is because 95% of the incursions so far have happened in every other empire outside of Caldari.
Every other empire? Hasn't been a single one in Republic yet, at least Caldari has had a couple. Amarr block has had loads of em. Rather odd.
|
Kerfira
Kerfira Corp
|
Posted - 2011.02.09 18:16:00 -
[340]
Edited by: Kerfira on 09/02/2011 18:18:38
Originally by: Medarr
Originally by: Kerfira The purpose of the timer would be to force people to actually continue doing the other incursion encounters up to mommy arrival, thus why it has to be a random length.
They are allready forced to do this since the influence goes back up...
No, they're not! They're busy organising fleets and NOT doing encounters...
Originally by: Medarr ... and the mother ship HAS a badass escort.
You were whining over unorganised fleets...
Originally by: Kerfira That could be fixed by providing it with a real badass escort
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.09 18:43:00 -
[341]
Did you even do any incursion??
|
Sillas Cov
Perkone
|
Posted - 2011.02.09 19:53:00 -
[342]
Okay I'll Bite
Ive run Incursion from Day One, and Fleet Commanded many smaller sites and 5 Mom 75 pilot Fleet battles using Shield tanked fleets. Great fun and meet some stellar Pilots.
-- PUGs or pick up groups are actually working and successful via Incursions atm --
Pilots with solid Experience are fleeting and mixing with greener Pilots to the betterment of the Eve community.
But there are issues that really have started too suck the life out of the willingness of Sheild tanking/repping pilots from fleeting for Large Mom fights.
The out of the Box advantage of Armour tanking combined with the solid fleet setups for max gank from the Armour Fleets for the Mother Ship fights----> Result: these Armour fleets are now consistently winning the Isk payouts for MOM fights.
Combine that with the cost in ship looses by Sheild logi pilots (200 mil a pop), and other pilot looses, and we have Sheild tankers NOT wanting to yet again get into a MOM fleet and loose AND get no reward at all for their time.
Yes the Sheild Fleet could fit for gank to adapt for a competitive edge, but from what I see as an Fc atm, there doesnt seems to be the large numbers of BS Sheild pilots willing to adapt quick enough and in large enough numbers, too give this a go.
Many Shield pilots have lost several MoM fights and simply are ****ed at having zero payout for their time, thus and not willing to participate. As well word may be out the Sheild fleets cant win MOM fights?
My sense is that Pilots with duel tanking abilities will simply migrate over too Armour fleets, as I am seeing now.
Down side of this is that this creates a trend for ongoing weak Shield Mom fleets both in numbers and quality of DPS qualified Pilots.
Further ECM has a huge advantage in an Incursion Rat pocket and Armour tanked Scorps are very useful to run the Assualts and HQ sites. Shield tanked Scorps can but at most Fit 3 ecm mods, with a tank.... and so...
Solutions?
Possibly the winning fleet for an Incursion site splits pay out with other fleets, with 75% going to winner and other fleets receiving a pay out in proportion to contribution, from the last 25%.
Dramatically Increase the isk payout so pilots can replace ships lost in all the incursion pockets and thus be more willing and able to help logi/ecm pilots replace mission critical ships.
Right now the isk payouts for incursions are trivial compared to professionalism,time commitment and rate of ship loose, being shown by my pilots.
Why force pilots too run solo level 4 missions to pay for ships lost in incursion fleets?
Incursion PUGS are actually working and very Fun and so why not inject a direct real isk incentive to keep pilots into these types of professional fleets?
Onward
Sillas
|
Wedgetail
|
Posted - 2011.02.09 20:01:00 -
[343]
Originally by: Sillas Cov Okay I'll Bite
Ive run Incursion from Day One, and Fleet Commanded many smaller sites and 5 Mom 75 pilot Fleet battles using Shield tanked fleets. Great fun and meet some stellar Pilots.
-- PUGs or pick up groups are actually working and successful via Incursions atm --
Pilots with solid Experience are fleeting and mixing with greener Pilots to the betterment of the Eve community.
But there are issues that really have started too suck the life out of the willingness of Sheild tanking/repping pilots from fleeting for Large Mom fights.
The out of the Box advantage of Armour tanking combined with the solid fleet setups for max gank from the Armour Fleets for the Mother Ship fights----> Result: these Armour fleets are now consistently winning the Isk payouts for MOM fights.
Combine that with the cost in ship looses by Sheild logi pilots (200 mil a pop), and other pilot looses, and we have Sheild tankers NOT wanting to yet again get into a MOM fleet and loose AND get no reward at all for their time.
Yes the Sheild Fleet could fit for gank to adapt for a competitive edge, but from what I see as an Fc atm, there doesnt seems to be the large numbers of BS Sheild pilots willing to adapt quick enough and in large enough numbers, too give this a go.
Many Shield pilots have lost several MoM fights and simply are ****ed at having zero payout for their time, thus and not willing to participate. As well word may be out the Sheild fleets cant win MOM fights?
My sense is that Pilots with duel tanking abilities will simply migrate over too Armour fleets, as I am seeing now.
Down side of this is that this creates a trend for ongoing weak Shield Mom fleets both in numbers and quality of DPS qualified Pilots.
Further ECM has a huge advantage in an Incursion Rat pocket and Armour tanked Scorps are very useful to run the Assualts and HQ sites. Shield tanked Scorps can but at most Fit 3 ecm mods, with a tank.... and so...
Solutions?
Possibly the winning fleet for an Incursion site splits pay out with other fleets, with 75% going to winner and other fleets receiving a pay out in proportion to contribution, from the last 25%.
Dramatically Increase the isk payout so pilots can replace ships lost in all the incursion pockets and thus be more willing and able to help logi/ecm pilots replace mission critical ships.
Right now the isk payouts for incursions are trivial compared to professionalism,time commitment and rate of ship loose, being shown by my pilots.
Why force pilots too run solo level 4 missions to pay for ships lost in incursion fleets?
Incursion PUGS are actually working and very Fun and so why not inject a direct real isk incentive to keep pilots into these types of professional fleets?
Onward
Sillas
It's very obvious you haven't relaised but shield ships gain just as high if not higher damage output than armorloads...learn your ships...armor's advantage is tackle, shield's advantage is also blatantly obvious you're apparently just not using it :)
|
Wedgetail
|
Posted - 2011.02.09 20:19:00 -
[344]
Originally by: Ghost Hunter Edited by: Ghost Hunter on 09/02/2011 04:23:26
Originally by: Ingvar Angst
This establishes a precedent basically.
This is also another indicative reason.
The Sansha in the Live Events have in the past (and still do to an extent) made an offer for Capsuleers to join and fight for their cause. The complete lack of mechanical support to do that in Incursion strikes me more as a development decision rather than a storyline one. As Niraia mentioned, the head honcho of the entire faction is quite pleased with Capsuleer support.
Now if Kuvakei showed up and went all nope you're not needed anymore, that'll probably shut my trap up. It'll be mighty strange, but at least it will go towards establishing some kind of coherent train of action.
on another note, I agree entirely with Ghost, the sympths made the live events interesting, there's always many sides to the same story and I'm really dissapointed that they've been sidelined as they have despite the role they played.
I know ccp intended for the live events to be players vs event but do they seriously not know thier player base? we're all chaotic and evil people >=)
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.09 21:04:00 -
[345]
Originally by: Sillas Cov
The out of the Box advantage of Armour tanking combined with the solid fleet setups for max gank from the Armour Fleets for the Mother Ship fights----> Result: these Armour fleets are now consistently winning the Isk payouts for MOM fights.
We have a dedicated group of people running these sites. we are well organized and make sure we dont bring cruisers and other low dps ships into the mom fight.
Originally by: Sillas Cov
Combine that with the cost in ship looses by Sheild logi pilots (200 mil a pop), and other pilot looses, and we have Sheild tankers NOT wanting to yet again get into a MOM fleet and loose AND get no reward at all for their time.
And Amarr ships arent expencive? To be honest I was pretty sure they cost more then your average raven ( Caldari Raven 86000000 isk Amarr Abaddon 139000000 isk )
Originally by: Sillas Cov
Yes the Sheild Fleet could fit for gank to adapt for a competitive edge, but from what I see as an Fc atm, there doesnt seems to be the large numbers of BS Sheild pilots willing to adapt quick enough and in large enough numbers, too give this a go.
That isnt a argument this is a complaint.
Originally by: Sillas Cov
Many Shield pilots have lost several MoM fights and simply are ****ed at having zero payout for their time, thus and not willing to participate. As well word may be out the Sheild fleets cant win MOM fights?
Yes they can. They did so twice.
Originally by: Sillas Cov
My sense is that Pilots with duel tanking abilities will simply migrate over too Armour fleets, as I am seeing now.
Down side of this is that this creates a trend for ongoing weak Shield Mom fleets both in numbers and quality of DPS qualified Pilots.
People are free to fly what they want.
Originally by: Sillas Cov
Further ECM has a huge advantage in an Incursion Rat pocket and Armour tanked Scorps are very useful to run the Assualts and HQ sites. Shield tanked Scorps can but at most Fit 3 ecm mods, with a tank.... and so...
They are adapting to what works. Seems like a good thing to me.
Originally by: Sillas Cov
Possibly the winning fleet for an Incursion site splits pay out with other fleets, with 75% going to winner and other fleets receiving a pay out in proportion to contribution, from the last 25%.
Good idea. it would be a nice incentive for the losing fleet to keep trying.
Originally by: Sillas Cov
Dramatically Increase the isk payout so pilots can replace ships lost in all the incursion pockets and thus be more willing and able to help logi/ecm pilots replace mission critical ships.
We tend to give our logies 3 to 5 mil per person to help them replace ship losses. I thought all fleets did this.
Originally by: Sillas Cov
Right now the isk payouts for incursions are trivial compared to professionalism,time commitment and rate of ship loose, being shown by my pilots.
Force them to adapt. forge them into an effective fighting machine with good logistics and support.
Originally by: Sillas Cov
Why force pilots too run solo level 4 missions to pay for ships lost in incursion fleets?
Run a few vanguards or assaults?
Originally by: Sillas Cov
Incursion PUGS are actually working and very Fun and so why not inject a direct real isk incentive to keep pilots into these types of professional fleets?
Agreed
Fly safe Sillas.
|
Beldemon
|
Posted - 2011.02.09 21:33:00 -
[346]
Only problem I have with incursions is theres not enough of them, just logged on and looked theres only two going, 1 in nullsec and the other in lowsec. Im not interested in those, I'd love to log on and see 5 or 6 active in empire.
|
Fearless M0F0
Aliastra
|
Posted - 2011.02.09 22:01:00 -
[347]
Originally by: Sillas Cov
The out of the Box advantage of Armour tanking combined with the solid fleet setups for max gank from the Armour Fleets for the Mother Ship fights----> Result: these Armour fleets are now consistently winning the Isk payouts for MOM fights.
It's the Drakes man, they have no DPS . Have all drake pilots switch to torp ravens so shield fleet might have a chance -- I take offense on people feeling offended by me |
juraek
|
Posted - 2011.02.10 13:03:00 -
[348]
Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.
If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.
|
Sneecko100
|
Posted - 2011.02.10 17:35:00 -
[349]
I would like to know if all of High sec incursion sites gonna be in amarr space,it realy seems like that.(havent seen any in minmatar space so far ). For me and i believe for many others (gallente,minmatar pilots) its a problem,i would like to participate but got hostile standing against amarr. Also more High sec. spots would be appreciated.
|
Sillas Cov
Perkone
|
Posted - 2011.02.10 18:40:00 -
[350]
Edited by: Sillas Cov on 10/02/2011 18:46:29
Originally by: Wedgetail
It's very obvious you haven't relaised but shield ships gain just as high if not higher damage output than armorloads...learn your ships...armor's advantage is tackle, shield's advantage is also blatantly obvious you're apparently just not using it :)
Wedgetail Thanks for the feedback.
My Background is Small gang Fleets using T1 ships in Rvb and in Low sec fac war. Im not a hyper skilled Min - Maxer by any means. Admittedly I am on a learning curve Fcing larger fleets, which is great, its why I play Eve, TBH.
My Feedback was primarily focused on Mom fights as Ive had to deal with them, with the pilots I have fleeting up, IN THE SHIP LOAD OUTS THEY SHOWN UP WITH.
Given, as an FC, I'm attempting to get 75 to 100 pilots into a fleet with my logi squads sorted all within 15 minutes time before the MOM arrives, Im not able to dictate terms too resolve and or explore the issues of exploiting shield dps/tanking bonuses that you are pointing too.
Ive won 1 Mom fight with a PUG shield group using pilots on hand, lost 5. The last Pug group attempt too form a Shield fleet had but 27 pilots willing to fleet up against the Armour fleet.
The solution I see, (SO Far), for competitive Shield MOM Pug groups is:
1)Get all the drakes into Ravens, of any kind, 2)Get many of the Ravens/Rohks/Others to fit and use: MWDs/Abs and Blasters/Torps/Siege Weapons/Med/large T2 drones, proper ammo types. 3)Jump into MOM pocket and burn too within Optimals and lay in the DPS. 4) Hope like hell the logis can rep as required with a fleet moving in such a scrumm.
So the solution is 2 fold, somehow convince Shield pilots who are skilled enough to fit solid DPS BS ships, and too once again fleet up in the numbers required.
And have 80% pilots fly Max dps ships in the MOM pocket.
But the problem is that Pug fleets are inherently attracting many newer pilots simply wanting to fleet in large fleets with the ships they can afford to fly. Pilots new to Professionally run fleets, and pilots who simply what to have fun shooting ****e.
Should I as an FC, force fleet composition? Is this possible in the large numbers required to be competitive - 50 to 75 pilots?
Wedgetail correct me if I'm wrong, but the MOM Armour tanking fleets are now consistently rejecting non competitive setups.. which pushes people out of fleets in which they could have had some fun and learnt something in the process.
From what I see The Lesson here is that if you want to get a payout on a MOM fight you need to train and get into an Armour tanking DPS gank ship. I could be wrong and Shield tankers will rally in Dps Bs ships, in the numbers required, but certainly that is a significant challenge.
Maybe The winning armour fleets are showing us that it is possible to mold pilots into gank setups for a solid chance at a MOM win... but at what cost? Excluding all pilots who dont conform? Which is counter to more casual PUG fleeting.
LOL eventually will the norm for competitive MOM fights be Armour tanking fleets, with the occasional Shield win ....?
And so it goes. Eve, as always, a harsh mistress.
Onward
Sillas
|
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.10 18:59:00 -
[351]
Originally by: Sillas Cov
LOL eventually will the norm for competitive MOM fights be Armour tanking fleets, with the occasional Shield win ....?
Won't quote the whole post because I need space too :D
As far as armor vs shields go, in pve it's no contest: shields win every time. This of course assumes equal skills on both sides. The problem, as you've mentioned, is that the armor gangs are forcing people to field GOOD ships, while the shield tankers are not.
This is not an issue with shield tanking, it's not a balance problem, it's just one fleet being BETTER at the game than the other. Let me give you a comparison to illustrate this point: Megathron with 2 damage mods and blasters: 1148 DPS Abaddon with pulses + 3 damage mods: 1074 Raven with 4 damage mods and torps: 1329
Shield tankers have more room for damage mods, so they deal more damage. It's as simple as that. Once you get the tanking set up the only thing that matters in pve is the damage you put out, so there is NO reason why a similarly skilled group of shield tankers would lose to an armor tanking fleet.
Thing is, the armor tanking fleet has better people in it. Better people with better ships, better mods, better skills, and a better understanding of the game. They SHOULD be winning most of the SC fights.
Eventually there will be corps big enough to field their own anti-mothership fleets. When this happens who wins will have much less to do with tank type and much more to do with which corps do it best. |
Hakaru Ishiwara
Minmatar Republic Military School
|
Posted - 2011.02.10 22:58:00 -
[352]
Originally by: Kerfira
It COULD be argued from a business point of view that content that may make players log off instead of playing is not optimal.
Would that be a negative for CCP? Decreased server and network loads resulting in delayed infrastructure upgrades and the associated costs sound good to me!
CCP has created some incredibly inane and terrible time sinks in this game. As crazy as it reads, I wouldn't put it past them to include "motivate user to log off" as one of their game design goals in some cases.
|
Medarr
Amarr ZeroSec
|
Posted - 2011.02.11 01:51:00 -
[353]
For the love of god please set the mothership wreck lootable to the winning fleet only. Even after 14 tries non of us who participated in the mothership fight managed to loot it. This is getting most annoying.
|
Kelnarn Shaelingrath
|
Posted - 2011.02.11 02:09:00 -
[354]
Originally by: Medarr For the love of god please set the mothership wreck lootable to the winning fleet only. Even after 14 tries non of us who participated in the mothership fight managed to loot it. This is getting most annoying.
What more needs to be said?, we all understand "The Dynamics of the Game", but the fact of the matter is, many of us have been right on top of the wreck, had it open in record time only to see the loot vanish before our eyes, or to open the wreck only to find it already empty and empty at speeds that are probably being accomplished by some sort of macro? (i guess)
In any case, the loot from the mothership should go to the fleet that gets the win, they are the ones who've worked for it and they are the ones who deserve it.
Maybe a spawn container that can only be opened by a member of the winning fleet, then from that point, it becomes an inter-fleet issue.
Just a thought. Thanks K.S.
|
Mikkaras
Amarr Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
|
Posted - 2011.02.11 02:20:00 -
[355]
Darth Mustache has apparently been the one to get a large number of the mothership drops - or possibly a friend or alt of his who then gives it to him. He then gloats about it in local and puts up "obvious scam" courier contracts. Please investigate for potential use of looting macros.
Also, it really would make sense to have a spawn container or mission loot container of some sort which could only be opened by a member of the fleet which was credited with the victory. Perhaps the mothership drops a can when it dies which nobody else can open or destroy, or a certain location in the site becomes a container?
|
Fyrgen Hith
|
Posted - 2011.02.11 02:21:00 -
[356]
Some needs to be changed about who and maybe how loot is gotten from the SC Wreck, for the past 8 SC kills I have been in on a guy called Darth Mustache has gotten the loot never turns red to any of the fleet member either. Whether its a macro or simply an exact method something needs to be changed. Options I've heard are as following: A) Concord lands and either 'locks' the wreck so only the FC/Boss can loot it. B) Anyone who loots the wreck that isn't in the fleet gets a GCC of sorts to the entire winning Fleet and everyone who loots the wreck(including the winning fleet) can't doing anything for 5-10 seconds. C) Concord Loots the wreck and contracts it to the FC/Boss.
Whichever way it gets changed it needs to get changed, people are droping out from the High-sec incursions because only one person is getting loot and it simply isn't worth it to keep doing if this doesn't change.
|
Daniel Jackson
Caldari Planet Watchers
|
Posted - 2011.02.11 02:56:00 -
[357]
Edited by: Daniel Jackson on 11/02/2011 03:01:31
OK First off The Reward System for killing the mom
the armor fleet is getting the reward most of the time theres only been 2 times where the shield fleet got the reward
a fix for this is give a % based system so that if 1 fleet gets more dps of the other the reward should be splilit like example 80/20 60/40 etc so that all fleets get a share
2ED, the research centers in the hq sites are far more powerful then the rebirth facility
3rd , sometimes in the override transfer array when you hack the logistical array sometimes it keeps reping the sanshas
4th, there should be more highsec incursions rather then 0.0 since 0.0's hardly never get done nor most of them ever have any 1 even attempting at them and there are Wayy more people in highsec that actualy are interested inthis.
5th, make the influence last longer with out raising the diffaculty of the npcs, so we can actualy have time to get logi pilots and do more plexing
6th, why are most incursions in amarr space? ive seen only about maby 2 or 3 caldari 1's and like 50 amarr 1's (estamate number for amarr saying there has been a insaign ratio) distrabute them out more x.x ___
|
Kelnarn Shaelingrath
|
Posted - 2011.02.11 03:31:00 -
[358]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 11/02/2011 03:01:31
OK First off The Reward System for killing the mom
the armor fleet is getting the reward most of the time theres only been 2 times where the shield fleet got the reward
a fix for this is give a % based system so that if 1 fleet gets more dps of the other the reward should be splilit like example 80/20 60/40 etc so that all fleets get a share
o/ Daniel :)
I've been in a few where the shield fleets have out DPS'd the armor fleets, this is to be expected when the whole point of the mom site is to put as much dps on the mom and possible.. It will vary and switch back and forth between the different types of fleets.
The deciding factor there is primarily cohesion and planning... A good logistics scheme is tantamount to staying alive, if you die you can't shoot mom, a concerted effort with each person knowing what their job is and doing it will produce the desired results, you also need support ships to cover the larger vessels while they are at their task.. all of these are things that most people know, but are sometimes easier said than done.
Originally by: Daniel Jackson Edited by: Daniel Jackson on 11/02/2011 03:01:31 5th, make the influence last longer with out raising the diffaculty of the npcs, so we can actualy have time to get logi pilots and do more plexing
6th, why are most incursions in amarr space? ive seen only about maby 2 or 3 caldari 1's and like 50 amarr 1's (estamate number for amarr saying there has been a insaign ratio) distrabute them out more x.x
I couldn't agree more.. on some days we expect to see an incursion finished faster than others, for example, on the weekends there are generally more players on, so it's understood that they won't last as long, but 4.5 hours?, that's way too short a time for people to rally, so I think it's a good point to make the reduction not quite so fast, however not just so that we can make more isks, but so that more players get the opportunity to participate.
Now, "I've" not seen a single incursion into Minmatar space, not to say that there may not have been one, but I've not seen it and I know many folks who cannot fly in amarr space, so they are stuck on the sidelines waiting for one to spawn in a system they can travel to without having Sansha and the navy on their backs.
If we want all players to be able to participate, take the risks, and enjoy the rewards of fighting off Kuveki(spl) and crew, then there should be some sort of modifier to faction standings in and en-route to an incurred system, or more incursion spawns in Minmatar, Gallente, and Caldari space with the later being easier to do than the former.
Just a though.. Good Post Dan..
K.S.
|
Kelnarn Shaelingrath
|
Posted - 2011.02.11 03:40:00 -
[359]
Originally by: Kerfira
I logged on when this incursion was getting reasonably close to finished, and the incursion chat was pretty pathetic. First of all there was a couple of fleets being gathered for the mommyship, but that of course meant that these people were all concentrating on getting that fleet together, NOT on actually getting to the point where mommy would appear.
As others have said, there should be a delay between reaching 0% and mommy appearance. Maybe the delay should be a random number of minutes (15-45) during which the incursion HAVE to be kept at or below 1%....
I can't speak for other fleets, however "our" fleet was not only forming up, but working on sites at the same time to bring the influence down, but you are right... at times, there is nothing being done to trigger mom because many are simply in preparation for mom.
Many folks I have spoken with/heard agree with the MOM spawn delay idea because if you're running a site and mommy gets home?, then you all have to run to kill mommy and you've not gotten any reward for the last site you were working on... alternately, you "can" stay and finish it while everyone else fights mom... But we all know that's simply not going to happen.
o/ K.S.
|
Zhim'Fufu
|
Posted - 2011.02.11 05:32:00 -
[360]
Next patch. Cut rewards and increase amount of effort needed to cull an incursion. Then spawn in it the forge.
Originally by: Response to bitter carebear tears in local [19:44:46] CCP Incognito > sorry i can't talk about game mechanics. you need to use your brains and figure it out.
|
|
Rayaghuma
Caldari Caldari Navy Logistic-Support Division
|
Posted - 2011.02.11 09:38:00 -
[361]
So what happens if you completely ignore the incursion? No one ever would defeat a single Sansha? Correct me if Im wrong, but it happens nothing! There is like no danger in the whole incursion system (talking about highsec - no clue about lowsec or 0.0) The incursion on a constellation lasts a few days and then its gone as if never anything had happened. It provide more a feeling like a breakfilling sandbox game than MMO immersion feeling. Where are the constant raids of Sanshas through a system (oh I forgot belt rats...), where are the station sieges, where is the whole danger of being is an incursion system? The current mechanics to provide the incursion as open multiplayer missions are good for those who like it... Im not one of them.
|
TokiWartooth Joringer
|
Posted - 2011.02.11 16:50:00 -
[362]
you cant have NPC randomly running around wtfpwning carebears, their tears will cause the next biblical flood.
|
Lakut
Nobody expects the Spanish Inquisition
|
Posted - 2011.02.11 19:19:00 -
[363]
Originally by: TokiWartooth Joringer you cant have NPC randomly running around wtfpwning carebears, their tears will cause the next biblical flood.
Well, we're well prepared ahead of time this time around. Most importantly, the issue is that this is already my signature. ---------- You get a wonderful view from the point of no return. |
Aesynil
Caldari The Unit...
|
Posted - 2011.02.12 12:18:00 -
[364]
Incursions more or less singlehandedly got me into playing Eve pretty heavily again. Big thumbs up to CCP.
BTW...Why do PUG's know how to broadcast for reps, when EVERY fleet I've EVER Flown with in my 0.0 career have not? I need to have a long, hard look at my alliance history...:(
|
Marconus Orion
Global Criminal Countdown
|
Posted - 2011.02.12 12:45:00 -
[365]
I was in an Incursion site with a group. I have 130k EHP Loki. I was at 100% armor when down time hit. Log in and I'm at 30% armor.
Apparently down time does not affect Incursion Sansha's? Most of my fleet logged into pods or similar 'almost dead' ships.
CCP, is this normally supposed to happen during downtime?
|
Implying Implications
Minmatar Autistic Sharks Test Alliance Please Ignore
|
Posted - 2011.02.12 13:09:00 -
[366]
Originally by: Marconus Orion CCP, is this normally supposed to happen during downtime?
Dock up before downtime.
>Implying Implications |
TravisWB
|
Posted - 2011.02.12 13:40:00 -
[367]
Well i just learned what an incursion means. Woke up this morning, logged on, undocked my hulk in a normal carebear heaven system and in less than a minute my hulk was scrammed and blown up.
I will be leaving this game as it is now something i have zero interest in playing
|
Calvinton
|
Posted - 2011.02.12 14:06:00 -
[368]
Edited by: Calvinton on 12/02/2011 14:08:00 No Incursion Farming. Dying daily and loving it, way to go CCP!
Make the incursions more dynamic. Slight changes in incursion sites, so that no two incursion sites are the same during that incursion. Balanced (not predictable) fleet (armor/shield) might win in on vanguard site and die quickly a like vanguard site.
Parallel incursions in all empires..
Just thoughts.
p.s. big buffers - logis = dying soon
|
sableye
principle of motion
|
Posted - 2011.02.12 18:29:00 -
[369]
Originally by: CCP TomB FIIIIIRST
did'nt you used to be jove :)
----------------------------------------- View The North Star! In All Its Glory!! |
Vindictate
|
Posted - 2011.02.13 02:51:00 -
[370]
Hey incursion might actually be fun except your lag( and probably my fleet) cost me a ship i wont be hitting any other incursions up until you fix your lag and make it more accessible to newer players
|
|
Darth Mustache
Empire Galactique Franc Senatus Populus Que Franci
|
Posted - 2011.02.13 12:24:00 -
[371]
Originally by: Mikkaras Darth Mustache has apparently been the one to get a large number of the mothership drops - or possibly a friend or alt of his who then gives it to him. He then gloats about it in local and puts up "obvious scam" courier contracts.
The "obvious scams" are the mothership loot. Because it's, you know, obvious that I wouldn't want to travel with hundreds of million in a T1 frig when people know that I have it (and also where I'm taking it). Especially when I have a 15 min aggro timer on some random corp around.
Quote: Please investigate for potential use of looting macros.
Ah the "I REALLY have NO clue but still need to spread my stupidity" crowd (and don't worry, your crowd has petitionned me enough times, GMs are already "investigating")
Originally by: Fyrgen Hith Some needs to be changed about who and maybe how loot is gotten from the SC Wreck
Probably, it's not very fair atm. But the loot itself is quite ****ty. Calculate how much ISK you'd get from splitting the loot's value between 60 people in fleet and how many you got from CONCORD directly for finishing the Mom site.
Quote: for the past 8 SC kills I have been in on a guy called Darth Mustache has gotten the loot never turns red to any of the fleet member either.
Rarely, the wreck is white to me (no idea why, it even happens when I don't shoot anything). But most of the time it's yellow and I do get aggro, but only to 1 person or corp (I'm guessing the corp of the guy who did the last hit - or just him if he's in a NPC corp)
Originally by: Calvinton Make the incursions more dynamic.
That.
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.02.13 20:01:00 -
[372]
Edited by: Gavin Darklighter on 13/02/2011 20:03:03
I say make the Mom's explosion do around 50,000 damage (with a 300m "explosion radius" stat to keep it from killing logistics cruisers) to every ship in the deadspace zone when it is destroyed.
signature picture exceeds the size limit.~WeatherMan |
ludizao
|
Posted - 2011.02.14 00:28:00 -
[373]
Originally by: juraek Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.
If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.
This!!!
CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly
|
Xiozor
The Mining Valkyries
|
Posted - 2011.02.14 01:52:00 -
[374]
To me this has been the single greatest content expansion since RMR and has added a lot to the game and I hope more content similar to it is added in the future that encourages players to form temporary allegiances to combat a greater evil to get something good out of it. While I love that in EVE everyone is trying to screw you for a fast buck and you only have your own wits to protect you, but I have had a lot more fun meeting new players I wouldn't have usually in the past few days than in a long time.
What I will say though is that the Mom fights feel unbalanced, not sure how to balance it out because the problem is that there are so many different fleet competing that Sansha just ends up completely outclassed other than the dreaded ECM burst + full fighter bomber aggro. Maybe one thing to make it a bit more difficult is to up the HP on the Supercarrier and to make it use smartbombs to peel away drones meaning it will have more time to fight back. ----------------------------------------------- Mr.Kippling just launched a nuclear holocaust at third world countries! ... But he does make exceedingly good cakes. |
Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
|
Posted - 2011.02.14 02:20:00 -
[375]
Originally by: ludizao
Originally by: juraek Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.
If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.
This!!!
CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly
High sec incursions don't last long enough, and newer players don't get their chance to participate because of it. As people learn from their mistakes of the past, there are new tactics with a growing "incursion fit" template for ships.
Meanwhile, the 0.0 incursions appear to go unattended, evidently due to numerous reasons covered in other threads.
More high sec incursions will give new players and FC more chances to get their skills up before going on to the low sec incursions. There are few FCs - but only one that I know of - who will go into low sec and has enough of a reputation that people will gladly follow.
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.02.14 03:44:00 -
[376]
Originally by: Herzog Wolfhammer
Originally by: ludizao
Originally by: juraek Im sure this has been stated plenty of times before, but, one low sec, and one null sec incursion at any time seems to be plenty however, the high sec incursions need to be introduced in numbers to prevent overcrowding in one area.
If ccp is looking to have these incursions keep folks busy and entertained that would be a viable option. Spawning 1 highsec at a time only creates a quick end to the incursions as 400 pilots flock to one area and spam for fleet invites.
This!!!
CCP, your Icursions are too easy. Please, take a look at Onirvura that will not last full 6 hours. Sansha's should spawn more, respawn more and in much larger numbers because most of the fleets are too large, even twice as needed. Outnumbered and overwhelmed Sansha's die quickly
High sec incursions don't last long enough, and newer players don't get their chance to participate because of it. As people learn from their mistakes of the past, there are new tactics with a growing "incursion fit" template for ships.
Meanwhile, the 0.0 incursions appear to go unattended, evidently due to numerous reasons covered in other threads.
More high sec incursions will give new players and FC more chances to get their skills up before going on to the low sec incursions. There are few FCs - but only one that I know of - who will go into low sec and has enough of a reputation that people will gladly follow.
You mean more mony for us.. just admit it bro... Hehehehehe
|
Kelnarn Shaelingrath
|
Posted - 2011.02.14 08:15:00 -
[377]
Originally by: TravisWB Well i just learned what an incursion means. Woke up this morning, logged on, undocked my hulk in a normal carebear heaven system and in less than a minute my hulk was scrammed and blown up.
I will be leaving this game as it is now something i have zero interest in playing
At the risk of sounding insensitive?, didn't you hear the sirens and stuff?
don't get me wrong, I hate to hear you lost your stuffs, but there's plenty of warning and there's been article after article regarding what the sansha are doing both in and out of belts...
don't quit playing though, just keep the immortal words of CCP in mind when you get depressed or mad, or whatever... "it's the dynamics of the game"
fly safe. o/
|
Fyrgen Hith
|
Posted - 2011.02.14 11:33:00 -
[378]
Originally by: Darth Mustache The "obvious scams" are the mothership loot. Because it's, you know, obvious that I wouldn't want to travel with hundreds of million in a T1 frig when people know that I have it (and also where I'm taking it). Especially when I have a 15 min aggro timer on some random corp around.
Originally by: Fyrgen Hith Some needs to be changed about who and maybe how loot is gotten from the SC Wreck
Probably, it's not very fair atm. But the loot itself is quite ****ty. Calculate how much ISK you'd get from splitting the loot's value between 60 people in fleet and how many you got from CONCORD directly for finishing the Mom site.
Just to point that as you said hundreds of millions which means is ranging from 5mil(a decent L4) to 20mil(A lucky L4(and we know you've gotten several very good BPCs, ie. Nightmare BPC, Sansha Fighter Bomber BPC)) or it can be used for replacing ships lost in that specific incursion or a fund for replacing ships in future incursions, etc.
Quote:
Quote: for the past 8 SC kills I have been in on a guy called Darth Mustache has gotten the loot never turns red to any of the fleet member either.
Rarely, the wreck is white to me (no idea why, it even happens when I don't shoot anything). But most of the time it's yellow and I do get aggro, but only to 1 person or corp (I'm guessing the corp of the guy who did the last hit - or just him if he's in a NPC corp)
And the problem, we don't as a fleet get a chance to shoot you...
|
Darth Mustache
Viziam
|
Posted - 2011.02.14 12:04:00 -
[379]
Originally by: Fyrgen Hith And the problem, we don't as a fleet get a chance to shoot you...
Well you somewhat can (someone startbombed all the frigs last night, too bad I wasn't there to see that).
But I agree that the wreck ownership mechanics don't really make sense (wrecks belonging to corp and not to fleet) anymore with Incursions and PvE fleets being more than a few corpies/friends being in some random mission/plex (that isn't on overview on everyone with almost a countdown till spawn) in some random system (that everyone can't find out about just by opening journal) I'm not sure if CCP would be ready to change that : deciding who the wrecks belongs to is easy (fleet that did most damage), but they'd have to change entirely the aggro mechanic so a wreck could belong to a massive amount of pilots (so the ninja would get aggro on the winning fleet) which might be a lot harder (but high sec aggro mechanics certainly need a revamp and not only for ninja looting)
And for average loot value, from all the times I've got the wreck, it's about 350m (sometimes you get a succubus BPC alone, sometimes Nightmare + the 4 true sansha items that can drop) which is certainly nice for a solo pilot but wouldn't be worth the drama for an entire 60+ pilots fleet most of the time
|
Janiza Draken
|
Posted - 2011.02.14 15:54:00 -
[380]
My corp made some small raids in the Jayai (Devoid, lowsec) incursion and after all we were pretty disappointed, while it is great multiplayer content and you actually need to think before running the plexes, the entire incursion just disappears when not done? So if not interested you can just ignore them? Can't light a cyno? No problem, wait a few days.
With the sansha camps at the gates, the area was more dangerous than normal and required more thinking before doing PVP or PVE content, but I think it makes no sense letting the incursion just disappear when it's not done. |
|
Nevryn Takis
|
Posted - 2011.02.14 16:32:00 -
[381]
Well, having just done my first incursion in High Sec, I'd say there completely imbalalanced..
A reasonbly skilled mission runner ( I can just about do 40% of L4s solo) should easily be able to solo one of the sites (propaganda, scout) in a staging system in a properly fitted BC (BS's lock to slow); except you can never find one that doesn't have 2 or 3 fleets in them.. The belt rats in either the staging system or one of the neighbouring systems, are worth nothing so are not even worth killing (just a waste of ammo) And any site in the next system tyep up (Vanguard?) requires a properly constituted fleet of BS/Logi/HAC (8-10 ships) This means anybody who can't get into a fleet pretty much can't do anything, making incursions pretty pointless for all but the select few..
|
Ai Mei
Starfish Operating Syndicate
|
Posted - 2011.02.14 19:48:00 -
[382]
A list of stuff that incursions need to do.
1. Spawn gate rats in high sec (frigs only of course) 2. On the risk vs reward - Give incursion rats bounties, BUT allow them the chance to pod you. 3. Incursion rats should try to pod you. 4. Failure to complete an incursion should result in bad marks and have consequences.
a. the incursion spreads to a new constellation but DOES NOT go past the region. b. in 0.0 failure to complete will result in a Loss of Sov in the HQ incursion system and 0.0 people will be forced to online SBU's and take back the system by force, which will be fun since you cannot jump dreads in it. c. in 0.0 failure to complete will result in a loss of 1 level of upgrades for non hq systems. d. more failures to complete sanshas will proceed to drop dreads in incurion systems and attack pos towers regardless of it being npc space or 0.0
5. Incursion constellations have all moon mining nerfed to 0 units per hour and 0 production from pi. 6. Finally when the revenant blows up it should do an aoe damage affect for going boom. Something like 5k em damage in a 10 km radius. THIS will stop those ninja looters in their noob ships and t1 frigs, well most of them anyway. 7. Sanshas should try to pod you 8. Sanshas hot drop you at planets or someplace else.
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.14 19:50:00 -
[383]
Originally by: Nevryn Takis Well, having just done my first incursion in High Sec, I'd say there completely imbalalanced..
A reasonbly skilled mission runner ( I can just about do 40% of L4s solo) should easily be able to solo one of the sites (propaganda, scout) in a staging system in a properly fitted BC (BS's lock to slow); except you can never find one that doesn't have 2 or 3 fleets in them.. The belt rats in either the staging system or one of the neighbouring systems, are worth nothing so are not even worth killing (just a waste of ammo)
M8 I can train up an alt to solo ALL lvl 4s in less time than it takes for me to leave the rookie help chat (30 days from account creation IIRC) TBH the only problem with the staging systems is that it sets people up to think they have a chance in higher tiered systems. They need to be beefed up a bit IMO
Originally by: Nevryn Takis
And any site in the next system tyep up (Vanguard?) requires a properly constituted fleet of BS/Logi/HAC (8-10 ships) This means anybody who can't get into a fleet pretty much can't do anything, making incursions pretty pointless for all but the select few..
There's always a few PUGs running sites, not hard to find a fleet if you ask in incursion chat. What's more is that you can run these vanguard sites no problem with 4 well skilled pilots (or 3 + a leadership alt)
Also the whole point of these incursions is that they're MEANT to be done in fleets. CCP finally introduced something in k-space that actually forces teamwork (unlike their failed attempts to make lvl 5s group oriented), so complaining that you can't do stuff without a team is kinda missing the point don't you think? |
LOLOLOLURFRIG
|
Posted - 2011.02.14 20:50:00 -
[384]
Originally by: Ai Mei
6. Finally when the revenant blows up it should do an aoe damage affect for going boom. Something like 5k em damage in a 10 km radius. THIS will stop those ninja looters in their noob ships and t1 frigs, well most of them anyway.
You might want to make that number bigger Or say hello to that kind of frigs :
Quote: [Wolf, EM Tank] 400mm Reinforced Rolled Tungsten Plates I Armor EM Hardener II Armor EM Hardener II Armor EM Hardener II
1MN MicroWarpdrive II [empty med slot]
[empty high slots] x5
Small Trimark Armor Pump I Small Trimark Armor Pump I
(Goes up to like 370k EHP against EM damage with implants & boosts)
Anyway, why isn't a sansha supercarrier using a few smartbombs when it's expecting to get blobbed by a ****load of people with a ****load of drones ?
|
Ai Mei
Starfish Operating Syndicate
|
Posted - 2011.02.14 21:30:00 -
[385]
You're right the revenant should be smartbombing to hell and back and also explodes causing damage.
|
LOLOLOLURFRIG
|
Posted - 2011.02.14 22:22:00 -
[386]
Edited by: LOLOLOLURFRIG on 14/02/2011 22:24:57 Kundalini Manifest site should be ****ing hell for everyone in it and not a level 4 mission where the only thing that can happen is loosing 1 ships out of 60, not getting CONCORD reward or have your succubus BPC ninja'ed
- Mom should be using some smartbombs, sending drones on a supercap shouldn't be something that works. - It should have stealth bomber gangs appearing at some point (sanshas are already jumping a supercarrier to a cyno-jammed high sec system anyway, they really don't give a **** about any restrictions) and try to get rid of capsuleer fleet with bombs. Give them a 1-3 sec delay between the decloak and the bomb launch so players can defend themselves with good instalocking-sniping pilots. - Sanshas should cyno in a few triage carriers to try to save the Mom - More random dangerous stuff that makes stuff explode! - And to balance stuff a bit, make the local navy help (they should at least care a bit). For each player that gets in, send the equivalent in local navy ships (so player T1 frigs only make ****ty frigate NPC spawn)
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.02.15 06:52:00 -
[387]
The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
|
prospector oen
|
Posted - 2011.02.15 12:02:00 -
[388]
if youre going to add bounties make them low sec incursions only ( not high sec not 00) but low sec( unnerf low sec for once by giving it a bonus of some sort ) and incursion rats having bounties is a good start
|
LOLOLOLURFRIG
|
Posted - 2011.02.15 13:54:00 -
[389]
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
|
Galvetron
Gallente
|
Posted - 2011.02.15 16:39:00 -
[390]
Incursions seem to be one of the best content patches I've seen for Eve for a long time, however I think that CCP still isn't clearly hearing the player base screaming out that there aren't enough high sec incursions popping for it's player base to enjoy. Saturday is a prime example, where there was not one high sec incursion and had many players disappointed because new content was not available to them on a day when Eve-pop is at it's highest. Many of us are scratching our heads wondering, why when one incursion is completed, there isn't there another to fill it's place? Now that a lot of the other functions have been tweaked, the downtime in between should be the next issue to be addressed.
|
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.02.15 17:14:00 -
[391]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Your so clueless im not even gonne bother.
|
freshspree
|
Posted - 2011.02.15 19:53:00 -
[392]
People should work towards making the game better and stop giving biased opinions. Incursions are ok generally, imho. You need a team to run any of the incursions that pays well. That's as hard as it gets. I've lost 2 BSs thanks to logi warping out on my team spontaneously.
Low sec and null sec incursions should be made harder not easier but with better bounties because nothing will motivate any highsec dweller to go and run lowsec or nullsec incursions. Null sec ones should have the highest bounties and should be the hardest to run. Sansha should spawn like 3 supercaps instead of one in sovs. This will make the null sec dwellers fight hard and stop growling that PVE isn't competitive. Let them work hard for their sov but give them the best bounties. Null sec peeps keep goofing around cause the rats in null sec aren't hard enough. Let them get a taste of incursions. I was under the impression that rats get harder to kill as you go down the sec levels but it's not true. If you spawn some 20 BSs and a chain of frigs and cruisers on a gate in null sec. Some clueless hauler/passer by can get instapopped if not careful. The sov dwellers will have to gather to fight the sansha scums and this can lead to a chain of events. A group of peeps roaming can jump on them right when they are fighting the sansha scums and believe me. It will be one hell of a fight.
Finally, if incursions are left undone in a certain region. Let the sansha rats start roaming and camping gates. I'll let you guys figure the rest.
~Checks if there's any bias opinion.
CHECK*
|
Melisandra Palenis
|
Posted - 2011.02.16 10:40:00 -
[393]
Running scout sites again. Seems the whole idea of having a fleet is not really relevant anymore. 5 in the fleet and we did the Distress Beacon, at the end only 2 of the 5 in the fleet got a payout. All 5 were shooting and causing damage. Is there a minimum amount of damage each player has to do now?
Another site and there were 2 fleets of 5 ships. Only 2 pilots were paid - one of ours and one of theirs. I thought the whole idea of incursions was for fleet members of 1 fleet to be rewarded as they were the fleet with the highest damage. The mechanic seems broken.
Also what did you do to drones - mine no longer engage when I fire my weapons and no matter what setting I try they wont do it.
|
gfldex
|
Posted - 2011.02.16 13:13:00 -
[394]
Originally by: Melisandra Palenis All 5 were shooting and causing damage. Is there a minimum amount of damage each player has to do now?
The five top dmg dealers get payed. Those sites don't care about fleets at all. It's actually fairly easy to get quite a few LP with scout sites. With a bit of luck you can get 950LP/h.
|
Horizonist
Yulai Guard 2nd Fleet Yulai Federation
|
Posted - 2011.02.16 14:45:00 -
[395]
It has been mentioned before - but it would be real nice to see how much game time you have left on the new PLEX button in the Character Sheet.
|
Skareon
|
Posted - 2011.02.16 14:50:00 -
[396]
My Incursion Feedback:
I have been playing Eve since around 2005.
I can honestly say that in the past 6 years this patch (Incursion) is the best darned patch of all time.
Great work CCP. I love all of the new features and fixes you've made.
|
LOLOLOLURFRIG
|
Posted - 2011.02.16 18:02:00 -
[397]
Originally by: Medarr Your so clueless im not even gonne bother.
ofc you're not going to bother. you come here, quote a semilol suggestion, get your crap troll out that had absolutely nothing to do with the quote and then try to act as some elite pr0 incursion dude when youre just a tard among the others
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.02.16 19:59:00 -
[398]
Originally by: LOLOLOLURFRIG
Originally by: Medarr Your so clueless im not even gonne bother.
ofc you're not going to bother. you come here, quote a semilol suggestion, get your crap troll out that had absolutely nothing to do with the quote and then try to act as some elite pr0 incursion dude when youre just a tard among the others
maybe you should ask around a bit first mate... I'm pretty sure most people running these incursion known me.. On the winning side that is.
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.02.16 21:06:00 -
[399]
Now children stop fighting I saw both of you last night at the mom battle in gallente space, 1 of you was in fleet 1 of you was trying to steal the loot.
|
Kelnarn Shaelingrath
|
Posted - 2011.02.16 21:34:00 -
[400]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
and have you been at incursions recently ?
Yes he has, and so have I, if 20 odd ships from a very organized, very structured fleet who know their jobs and does them over the past few mom fights equates to "almost no one dies anymore" then I'd love to use your type math to do the calculations. This is without even mentioning the losses of ships from other fleets...
The fact is the fleets who have awesome FCs and members who know what their jobs are, (and do them) are going to have a much higher survivability rate than fleets who do not...
Lastly, whether people choose to realize it or not, that was one of CCP's major goals in this expansion.
jmho
o/ K.S.
|
|
Goose99
|
Posted - 2011.02.16 22:33:00 -
[401]
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Sounds bitter. Weren't you the guy from the mom fight earlier today that suicide smartbombed everybody's drones just before mom is about to go down? Then had sec dropped to -7 in one go for the effort? Drones are the hax0r5, mom should have cleared them all out beforehand. Buwahhh...
Thanks for clearing out the other ninjas. Too bad your ninja standing by didn't make it for the loot, jumped the gun too early on those sbs.
So, what are you gonna do now? Let the ratting begin.
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.02.17 00:04:00 -
[402]
Originally by: Goose99
Originally by: LOLOLOLURFRIG
Originally by: Medarr The poster above me has yet to see a mothership battle.. Otherwise he would have known about the bombers that 1shot about anything cruiser/battlecruiser sized.. Please get some experience first before posting nonsence..
that poster has yet to see some mothership battle... otherwise he would know that there are just some kind of ship shooting torpedoes pwning big ships and not BOMBS. please get some experience before posting more nonsense plz
and have you been at incursions recently ? almost no one dies anymore in the mom fight. Sometimes someone gets 1shotted at the beginning when he get priamried too hard, sometimes a logi dies in the middle of the fight but that's it. oh yeah rarely someone gets smartbombed/ganked by other players but that doesn't count.
Sounds bitter. Weren't you the guy from the mom fight earlier today that suicide smartbombed everybody's drones just before mom is about to go down? Then had sec dropped to -7 in one go for the effort? Drones are the hax0r5, mom should have cleared them all out beforehand. Buwahhh...
Thanks for clearing out the other ninjas. Too bad your ninja standing by didn't make it for the loot, jumped the gun too early on those sbs.
So, what are you gonna do now? Let the ratting begin.
Actually we did get the Nightmare BPC from that one.. get your facts straight.
|
Lurtz
Caldari Gunrunners and Gamblers
|
Posted - 2011.02.17 13:29:00 -
[403]
Right, have we now seen 2 or 3 constellations repeat?
Did ccp recycle the random number generator from T2 lottery for choosing Sansha incursion locations?
|
cytheras wrath
|
Posted - 2011.02.17 21:20:00 -
[404]
too start, i only read the first 2 pages of this topic, so i might repeat something already said.
Here are my main concerns: 1) Why would concord pay more for removing low/null sec incursions? wouldn't they just let it happen as its not effecting empire space as much? low sec rewards seems about right, as concord has low numbers to protect those systems, but really? why would concord pay to protect null sec?
2) Farm-ability, currently people are able to set up fix'd fleets to farm these sites. typically BS's BC's and logistics, with 1 or 2 command ships is all that gets in, and even at that, its all preset fits.
3) Wouldn't Sansha rather attack Empire space as they are the ones that kicked his ass before? at a given time there is maybe 1 or 2 high sec sites, 1 low sec, and 3 null sec. and the null sec sites are never above 10% influence.
Ideas for issues: 1) Concord should pay more isk to high sec incursions, and more LP for lower sec sites. since most concord LP is used for implants or capital ship BPC's it would make sense that Null sec get payed 2x LP and maybe 0.5x isk reward where as high sec should get 2x isk and 0.5x LP. in the end, the LP can be sold to high sec'rs and null sec'rs get the option to make more isk or get fun capital stuff. since LP is typically worth more then isk in general, because of the things they can be converted into, it would fit where null sec makes more isk, but in the form of faster LP gathering.
2) Add changing ships, with the civilian rescue site, snipers are a pain as they move out to 120km and have MWD's, make it so there can be more or less of a ship type, make some sites spawn more snipers then others, or randomly spawn a wing of 6 sansha bombers. make it so that fleets have to change once in a bit, rather then have the same ship setup and do the same thing for the same site.
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners. as for null sec, it should be a rare occurrence that allows a waring alliance to have a advantage or a disadvantage on a field. imho there should be 3-5 incursions at all time in empire, 2 in low sec and maybe 3-4 in null sec. also sansha should attack star gates and all the stations as well as moons and belts instantly just as the incursion starts, so it causes a more dire situation and more carnage. adding small bounty's on these npcs would be nice to start a incursion as it would involve more and more people to feel they need to remove this threat rather then passively going along with life of safety in incurred systems. maybe add a global dock timer of maybe a min or 2 where u cant re-dock due to evacuation of the stations. incursions are not as dangerous as they should be, make them more dangerous! Please!
as i saw the fix for the null sec and low sec incursions becoming "easier" to complete, i don't have feedback about this change as its too recent to say, but def a good fix.
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.17 23:27:00 -
[405]
Originally by: cytheras wrath
Ideas for issues: 1) Concord should pay more isk to high sec incursions, and more LP for lower sec sites. since most concord LP is used for implants or capital ship BPC's it would make sense that Null sec get payed 2x LP and maybe 0.5x isk reward where as high sec should get 2x isk and 0.5x LP. in the end, the LP can be sold to high sec'rs and null sec'rs get the option to make more isk or get fun capital stuff. since LP is typically worth more then isk in general, because of the things they can be converted into, it would fit where null sec makes more isk, but in the form of faster LP gathering.
The LP is worth roughly the same as the isk, but that's not what's important here: Highsec incursions already pay more than enough, and offer more isk/hour than just about any other highsec activity. Boosting it further would be a nono.
Originally by: cytheras wrath
2) Add changing ships, with the civilian rescue site, snipers are a pain as they move out to 120km and have MWD's, make it so there can be more or less of a ship type, make some sites spawn more snipers then others, or randomly spawn a wing of 6 sansha bombers. make it so that fleets have to change once in a bit, rather then have the same ship setup and do the same thing for the same site.
All this will accomplish is further punishing the people who don't already min/max. If a fleet of X ships is really better suited to run incursions than fleet y, making the incursions more difficult/random will only widen that gap. So people min/maxing will have to carry a set of long range weapons in their cargoholds, the regular joes will most likely end up getting wiped or won't be able to complete the sites.
Originally by: cytheras wrath
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners.
This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around. |
freshspree
|
Posted - 2011.02.18 04:53:00 -
[406]
3) Empire should be infected with multiple incursions, 55% of all incursions SHOULD be in high sec, 15% in low sec, and 30% in null sec, as sansha wants to attack those who turned against him (empire). throwing more incursions into high sec will LOWER its isk income for mission runners and slow down miners. This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around.
I don't get.
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.18 18:39:00 -
[407]
Originally by: freshspree
Quote: This I sort of agree with, but FFS, don't use RP crap to try and make an argument for gameplay balance changes. RP stuff gets changed to explain whatever balancing changes were made, not the other way around.
I don't get.
When you want something relating to balance to change in the game, you don't argue your case based on some roleplaying reason. Game balance is what gets looked at when making gameplay changes. Then after the changes are made, some sort of RP crap gets written to justify it.
A good reason to have more highsec incursions is that the content, as it stands, tends not to be available to a lot of people because of how scarce the incursions are in highsec and the poorly laid out balancing issues with lowsec.
A BAD reason to have more highsec incursions is that the sansha have decided they don't like empire space. This has nothing to do with gameplay or balance, and as such it's a bad argument to put forth if you're looking to convince someone that CCP should be changing the gameplay or balance. |
sabre906
|
Posted - 2011.02.19 07:55:00 -
[408]
Nation consolidation sites are bugged. BS side gate no longer allow logis in after latest patch. Noticed this as we were warping in, and logis got stuck on gate. Lost a Scorp who stayed to jam rats so everyone else can get out.
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.02.20 00:16:00 -
[409]
Originally by: Ai Mei A list of stuff that incursions need to do.
a. the incursion spreads to a new constellation but DOES NOT go past the region. b. in 0.0 failure to complete will result in a Loss of Sov in the HQ incursion system and 0.0 people will be forced to online SBU's and take back the system by force, which will be fun since you cannot jump dreads in it. c. in 0.0 failure to complete will result in a loss of 1 level of upgrades for non hq systems. d. more failures to complete sanshas will proceed to drop dreads in incurion systems and attack pos towers regardless of it being npc space or 0.0
5. Incursion constellations have all moon mining nerfed to 0 units per hour and 0 production from pi.
This!
|
bgummer
Gallente Malicious Destruction
|
Posted - 2011.02.20 01:16:00 -
[410]
after a few weeks of incursions on TQ I'm still enjoying the content but have one pretty large complaint
every Saturday since these things come out I've seen 12 hour chat logs of bummed out subscribers. and people who feel ccp wants them to find new employment as if you work mornings or nights on the other side of the planet, you pretty much don't get to participate in many as they are in between spawns. so when the weekend rolls around these guys are online almost foaming at the mouth for some space zombie action.
so on behalf of myself and the rest of the MD's, I'd kindly ask for some more incursions on the weekend, and maybe even just more incursions all around as I'm only speaking from the working stiffs point of view. there may even be some that are on during the week that feel the same.
besides that small complaint nice job thus far, the group content is much appreciated and i hope to see more fleet content in the future. Anything worth doing, is worth over doing. |
|
Goose99
|
Posted - 2011.02.20 02:27:00 -
[411]
Originally by: bgummer after a few weeks of incursions on TQ I'm still enjoying the content but have one pretty large complaint
every Saturday since these things come out I've seen 12 hour chat logs of bummed out subscribers. and people who feel ccp wants them to find new employment as if you work mornings or nights on the other side of the planet, you pretty much don't get to participate in many as they are in between spawns. so when the weekend rolls around these guys are online almost foaming at the mouth for some space zombie action.
so on behalf of myself and the rest of the MD's, I'd kindly ask for some more incursions on the weekend, and maybe even just more incursions all around as I'm only speaking from the working stiffs point of view. there may even be some that are on during the week that feel the same.
besides that small complaint nice job thus far, the group content is much appreciated and i hope to see more fleet content in the future.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1469618
|
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.22 02:41:00 -
[412]
2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem? |
Bubbled
|
Posted - 2011.02.22 11:07:00 -
[413]
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
|
Kithran
|
Posted - 2011.02.22 11:59:00 -
[414]
Originally by: Bubbled
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
And conversely just because people avoid them doesn't mean there _isn't_ a problem. As you don't appear to understand the issue let me spell it out.
There are three vanguard sites:
Nation Commander Outpost - simply requires killing all rats Nation Mining Colony - kill rats, mine ore, put ore in can. Players have adapted and now tend to have the ore pre-mined (basically mining every now and then to replenish ore stockpile) Override Transfer Array - kill rats, either with overwhelming dps or by hacking the arrays. The only vanguard site where BS sized rats appear. Even by trying to adapt (hacking ship basically sitting by array ready to hack as soon as it is possible) this site takes about 3 times as long to run as the others. This is the problem.
There are three assault sites:
Overwhelmed Civilian Facility - kill rats, pick up civilians, put in can Nation Commander Stronghold - kill rats Consolidation Network - split fleet into two as some gates only allow bs and up and the other bc and down. Originally logistics cruisers could use either gate but since latest patch they can't use the BS one thus now avoided. This is the problem here - the idea of needing the right fleet makeup is great.
There are three hq sites:
Nation Rebirth Facility - kill rats True Power Provisional HQ - kill rats, blow up station, requires travelling approx 120 km to reach two gates thus requires refit for ab or lots of slowboating True Creations Research Facility - in theory kill rats, in practice warp in, lose a bunch of ships due to alpha, especially if logi's get targetted, give up. This is the problem.
As you can see there is currently one site at each level which is being left (though in the case of assault sites this is due to a bug) which is a problem. This was shown last night when an already formed HQ fleet left one incursion to travel to another as the only HQ sites left were Research Facilities.
Kithran
|
Malar
HUN Corp. HUN Reloaded
|
Posted - 2011.02.22 15:01:00 -
[415]
Edited by: Malar on 22/02/2011 15:01:42
Originally by: Bubbled
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
It is a simple matter of balance really, as long as sites in a given level all have the same requirements and rewards, they should all be more or less similar in their difficulty. Because of various factors however, some of the sites are significantly more difficult than others on the same level. This causes the problem, where gangs are competing for one site when there are 4 others totally unused in the system, simply because doing those 4 is not worth it.
Just balancing these sites would increase the number of people a single incursion can sustain by a lot. Incidentally it would also mean that incursions can be completed faster, which might lead to other issues :P |
Cambarus
Thunderfury Blessed Blade of the Windseeker
|
Posted - 2011.02.22 20:23:00 -
[416]
Originally by: Bubbled
Originally by: Cambarus 2 vanguard sites, Hilmar and Shura, 6 override transfer arrays in each.
FFS how bad does it need to get before you acknowledge that there's a problem?
Just because ppl avoid some sites doesn't mean that there is a problem. Or if it is a problem, it's player's problem. Adapt, L2P and run those sites too. If you wanna just farm something easy, go play Farmville.
I tend to be of the opinion that imbalance within a game is a problem, but hey, that's just me. There IS an imbalance with regards to the different sites, and because of this some of them never get run, the end result being eventually these sites fill up the incursion system, and everyone stops trying.
With respect to the vanguards the imbalance is that the site with the most eHP to chew through is also the one with the hardest mechanic to overcome, and the end result is that no one bothers running them, as they take several times as long as the others to complete. |
prospector oen
|
Posted - 2011.02.23 11:32:00 -
[417]
ccp given low sec ones just arent touched how about just taking the low sec ones out of the game its obvious youve nerfed low sec so much tha tno one lives there except gate campers who kill traffic.... all the pve content has been pared back so u can earn more in high sec and more in 00. Game balance is gone low sec incursions fail. How about lsitening to the player base forgetting uber hard stuff and expanding some of the existing content to be more varied
|
Bal'Ayle
Minmatar Low Sec Pharmacies Brotherhood Of The Sick and Twisted
|
Posted - 2011.02.23 13:28:00 -
[418]
to be honest i havent to this day seen anything related to the incursions ingame as of yet.
when i first read about this i imagines random attacks on systems by wormhole using sansha's nation ships locking down systems and warping the environment with people fleeing thru blockades of strong pilots stemming the tide until in a heroic finish capital ships burst in and obliterated the sanshas
or even just a random attack on my in null and or high sec by a random event / raiding party.
but nope, as far as i can gleam without looking further then what i have seen and or read since it seems to be some sort of scanning site thing that only a few have seen
now i haven't looked since briefly seeing this for more info so i can stay Ein character so to speak and let it develop but so far bupkis =[
|
Rex Zan Darke
|
Posted - 2011.02.23 16:31:00 -
[419]
They should be in more places so they become less blobby so i as a pirate can feel the difference...
|
Milli Sanchez
|
Posted - 2011.02.23 22:39:00 -
[420]
tbh - Incursion is a bit of an anti-climax. I guess unless you go looking for it, it is a non-event. I consider the character creation as prep of Incarna. Happy about the fixes and hope CCP maintains the momentum...
>> Nudge-Nudge, wink-wink - fix/improve POS and hangars next eh?
|
|
SamHouston
|
Posted - 2011.02.24 04:41:00 -
[421]
You absolutely broke PI. Every planet within 6 jumps are perma depleted of noble metals.
|
Resunas
|
Posted - 2011.02.24 06:34:00 -
[422]
Edited by: Resunas on 24/02/2011 06:35:21
|
Jaigar
|
Posted - 2011.02.24 06:37:00 -
[423]
Edited by: Jaigar on 24/02/2011 06:38:38
Quote: As you can see there is currently one site at each level which is being left (though in the case of assault sites this is due to a bug) which is a problem. This was shown last night when an already formed HQ fleet left one incursion to travel to another as the only HQ sites left were Research Facilities.
We ran a fleet through a Research Facilties and completed it; lost 4 scorpions, a fleet issue tempest, an abaddon, and a phoon. They are definately doable if you got a competent group and quite thrilling. If we had ignored the scorpions and brought a cpl more logis and sniper BSs, we prolly wouldn't have lost anyone.
As posted in another thread (1.2 Incursion feedback), we completed the site, but it bugged out and kept spawning more Sansha.
EDIT: This site is far more difficult than even the mom site, and its much harder than the other HQ sites. The ammount of DPS the Sanshas put out require all your logis to be on the ball, and the risk vs reward for these sites isn't appropriate.
|
Emmerik
Gallente NED-Clan Goonswarm Federation
|
Posted - 2011.02.24 15:05:00 -
[424]
Edited by: Emmerik on 24/02/2011 15:07:34 Edited by: Emmerik on 24/02/2011 15:07:02
Originally by: Obsidian Hawk
Originally by: Ai Mei A list of stuff that incursions need to do.
a. the incursion spreads to a new constellation but DOES NOT go past the region. b. in 0.0 failure to complete will result in a Loss of Sov in the HQ incursion system and 0.0 people will be forced to online SBU's and take back the system by force, which will be fun since you cannot jump dreads in it. c. in 0.0 failure to complete will result in a loss of 1 level of upgrades for non hq systems. d. more failures to complete sanshas will proceed to drop dreads in incurion systems and attack pos towers regardless of it being npc space or 0.0
5. Incursion constellations have all moon mining nerfed to 0 units per hour and 0 production from pi.
This!
/signed There should be more downsides of having Sansha's in your systems, it should not just be a fun thing to make ISk with... you should allmost be forced to defend you system (talking about 0.0)
|
SNeAkYbRiT
Gunslingers Corp
|
Posted - 2011.02.24 17:02:00 -
[425]
Was all excited about having a play in these incursions...The Excitment soon went away when trying to get into a fleet.
No point in trying these incursions unless u have a really expensive ship fitted out to the specs of the FC, thats 1 person telling you how to fit your ship out. (expensive meaning, Fleet Issue, T3, Logistics etc, etc)
I gave up in the end. To be honest I can see peeps ignoring them in the future and this isn't anything to do with CCP it's to do with the attitude of the players.
Saying this was my first time in an incursion I thought it wise to go in with an hurricane T2 fitted with remote armour rep, pretty cheap and wasn't bothered about loosing it. Read alot about peeps loosing their expensive ships so thought this was a better idea for my first incursion.
Checked the LP store to see what you get for your points, implants and cap named BPC's...nothing of interest for me.
Anyway without even able to go in and try one of these incursions I see limited amount of players running them in the future and most ignoring them.
Anyways looking on the bright side I see lots of isk to be made from lots of ships and modules being blown up.
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.02.24 18:19:00 -
[426]
Originally by: SNeAkYbRiT Was all excited about having a play in these incursions...The Excitment soon went away when trying to get into a fleet.
No point in trying these incursions unless u have a really expensive ship fitted out to the specs of the FC, thats 1 person telling you how to fit your ship out. (expensive meaning, Fleet Issue, T3, Logistics etc, etc)
I gave up in the end. To be honest I can see peeps ignoring them in the future and this isn't anything to do with CCP it's to do with the attitude of the players.
Saying this was my first time in an incursion I thought it wise to go in with an hurricane T2 fitted with remote armour rep, pretty cheap and wasn't bothered about loosing it. Read alot about peeps loosing their expensive ships so thought this was a better idea for my first incursion.
Checked the LP store to see what you get for your points, implants and cap named BPC's...nothing of interest for me.
Anyway without even able to go in and try one of these incursions I see limited amount of players running them in the future and most ignoring them.
Anyways looking on the bright side I see lots of isk to be made from lots of ships and modules being blown up.
A good logi domni is always helpful, incursion fittings have to be very specific, I have done several in a vagabond, loki, muninn, tempest and dominix. Vaga is my favorite followed by my dominix. |
SNeAkYbRiT
Gunslingers Corp
|
Posted - 2011.02.24 19:18:00 -
[427]
Originally by: Obsidian Hawk
Originally by: SNeAkYbRiT Was all excited about having a play in these incursions...The Excitment soon went away when trying to get into a fleet.
No point in trying these incursions unless u have a really expensive ship fitted out to the specs of the FC, thats 1 person telling you how to fit your ship out. (expensive meaning, Fleet Issue, T3, Logistics etc, etc)
I gave up in the end. To be honest I can see peeps ignoring them in the future and this isn't anything to do with CCP it's to do with the attitude of the players.
Saying this was my first time in an incursion I thought it wise to go in with an hurricane T2 fitted with remote armour rep, pretty cheap and wasn't bothered about loosing it. Read alot about peeps loosing their expensive ships so thought this was a better idea for my first incursion
Checked the LP store to see what you get for your points, implants and cap named BPC's...nothing of interest for me.
Anyway without even able to go in and try one of these incursions I see limited amount of players running them in the future and most ignoring them.
Anyways looking on the bright side I see lots of isk to be made from lots of ships and modules being blown up.
A good logi domni is always helpful, incursion fittings have to be very specific, I have done several in a vagabond, loki, muninn, tempest and dominix. Vaga is my favorite followed by my dominix.
I'm happy for you...but you really didn't read the post did you. Incursion fittings may well be specific, but it would be nice to enjoy finding out for yourself.
Be nice to have a table who is doing well in incursions, if we did I'm sure it'll be the same names coming up all the time. Has I said in my previous post that incursions will be done by a limited amount of players and the rest will just end up ignoring them.
|
Malar
HUN Corp. HUN Reloaded
|
Posted - 2011.02.24 19:30:00 -
[428]
Edited by: Malar on 24/02/2011 19:32:17
Originally by: SNeAkYbRiT Was all excited about having a play in these incursions...The Excitment soon went away when trying to get into a fleet.
No point in trying these incursions unless u have a really expensive ship fitted out to the specs of the FC, thats 1 person telling you how to fit your ship out. (expensive meaning, Fleet Issue, T3, Logistics etc, etc) ... Saying this was my first time in an incursion I thought it wise to go in with an hurricane T2 fitted with remote armour rep, pretty cheap and wasn't bothered about loosing it.
You see, thats the problem there. In that last sentence i quoted. You bought a ship with a 'whatever you had lying around in your hangar but you think it will be useful' setup and get upset when people tell you to refit / change ship because your current one is useless. Well, guess what.. it is. A hurricane is DPS, period. Drop the remote reps, fill it up with guns, damage mods, resistances a decent buffer and you are good to go. Leave the logistics to the logi ships / pilots.
Incursions are a massive team effort. You can't just assemble a fleet of 40 'i would like to join remote repping hurricane' sort of pilots, as that would mean an almost certain failure and quite a lot of wasted time and ISK for everyone involved. Istead people try to maximize their chances and the return of their time invested by looking for pilots with setups well suited for the role they will fill in the fleet. That is why the first question when you are asking for a fleet is almost always: link your setup please.
General advice if you want to try incursions: 1) Drop your solo mission runner mentality and setups, if you got them. They are useless in incursions. Even the best, most awesome solo tank that you can ace any mission or WH site in will melt in about 15 seconds in an incursion encounter. 2) Ask for advice in incursion chat about ideal ship setups for the ship you intend to fly and fit it according to that. You will see that almost none of them have any self repair modules. This is completely normal as incursion fleets almost always depend on a dedicated logi squad to keep the fleet alive (a decent buffer and awesome resists are the way to go). Yes, this means that your survival will depend not just on you, but on the setup and mentality of those flying in your logistics squad. You wouldnt want them to fly with the sub par setups you almost came in i assume, so it might be understandable, if they expect you to fly a decent setup yourself as well. 3) Be respectful of others. Since this aint your usual solo PVE anymore, it is in your best interest not to alienate yourself from the potential gangmates you can be flying with.
Also if you see a fleet thats very selective about what ship setups they bring with them, then it is a good sign that there are some people there who know what they are doing. On the other hand, when a fleet invites people without asking, then you should be running for your life, as they will inevitably end up with rejects who just fail to understand that the sansha are not to be taken easy.
I have been in like 30-40 incursion sites during the last week and in all those gangs of 20-40 people, there were only about 4-5 ship losses total. Incidentally, all the gangs i joined were asking for fittings to be posted before they invited someone to reduce the chances of people dying because they are not fitted properly. --------------------------------------------- *Comments in this post are mine and mine only* |
Sillas Cov
Perkone
|
Posted - 2011.02.25 02:14:00 -
[429]
Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
|
Wtf Pwnage
|
Posted - 2011.02.25 02:28:00 -
[430]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
+1
|
|
Gavin Darklighter
Malicious Destruction
|
Posted - 2011.02.25 03:01:00 -
[431]
My #1 complaint is the lack of incursions in high-sec. There needs to be more of them re-spawning faster and taking longer to complete.
signature picture exceeds the size limit.~WeatherMan |
Tarasina
|
Posted - 2011.02.25 11:55:00 -
[432]
Originally by: Bal'Ayle to be honest i havent to this day seen anything related to the incursions ingame as of yet.
when i first read about this i imagines random attacks on systems by wormhole using sansha's nation ships locking down systems and warping the environment with people fleeing thru blockades of strong pilots stemming the tide until in a heroic finish capital ships burst in and obliterated the sanshas
or even just a random attack on my in null and or high sec by a random event / raiding party.
but nope, as far as i can gleam without looking further then what i have seen and or read since it seems to be some sort of scanning site thing that only a few have seen
now i haven't looked since briefly seeing this for more info so i can stay Ein character so to speak and let it develop but so far bupkis =[
Check your Journal, the 'Incursion' tab or whatever it's called. Shows you where the attacks are. But basically you fly to them, not the other way around.
|
HardinSalvor
|
Posted - 2011.02.25 22:35:00 -
[433]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
This.
|
Zenophos
|
Posted - 2011.02.25 22:35:00 -
[434]
This
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
|
Lugaedh
|
Posted - 2011.02.25 22:35:00 -
[435]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
this
|
crazyr2
Incursions Corp.
|
Posted - 2011.02.25 22:35:00 -
[436]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
^^ this
|
Owho
|
Posted - 2011.02.25 22:35:00 -
[437]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
^this
|
Lord Lewtz
|
Posted - 2011.02.25 22:35:00 -
[438]
This
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
|
SoLoBW
|
Posted - 2011.02.25 22:36:00 -
[439]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
This
|
Vlad Krovax
|
Posted - 2011.02.25 22:36:00 -
[440]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
this
|
|
Isabella Made
|
Posted - 2011.02.25 22:36:00 -
[441]
Originally by: Wtf Pwnage
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
this
|
Rhaiynne
|
Posted - 2011.02.25 22:36:00 -
[442]
Originally by: HardinSalvor
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
This.
|
Daniel Jackson
Caldari Planet Watchers
|
Posted - 2011.02.25 22:36:00 -
[443]
ya the ninja Looters using injected scrips in to the game and taking the loot every time :/ ___
|
Tore Vest
Gallente Norcorp
|
Posted - 2011.02.25 22:37:00 -
[444]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
+1
|
Serraphin
|
Posted - 2011.02.25 22:37:00 -
[445]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
^This^
|
Lighter
|
Posted - 2011.02.25 22:38:00 -
[446]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
THIS
DAMN SCRIPT LOOTERS
|
Ludus Lucrius
|
Posted - 2011.02.25 22:40:00 -
[447]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
This
|
Anton Solovyev
|
Posted - 2011.02.25 22:40:00 -
[448]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
This.
Please fix.
|
Vily
Eternity INC. Goonswarm Federation
|
Posted - 2011.02.25 23:11:00 -
[449]
Alright
Having run the 0.0 incursions in the north for a week or so now.
Here is the feedback.
1) Vanguard Hacking sites. Seriously. Sync the time between Hacking and can spawning better, part of running these sites is time. I hate having to wait 30 seconds for the can to spawn and being unable to do anything.
2) Vanguard Mining sites. Fine, a bit slow, but simple
3) Vanguard Combat. Simple, and easy, give them a higher spawn % please ;p
4) Assualt Combat Sites, SEVERAL times we have had the entire site spawn on the original warpin for no reason, not cool
5) Assualt Civilian Sites. Works fine.
6) Assault Consolidation, tried it, logi didn't work, (3 days ago) said never again.
7) HQ Rebirth. Site was fine nothing really to say.
8) HQ Provisional. ARE YOU ****TING ME. this has to be the worst thing IMAGINABLE. The concept is fine. maybe one wave too many, but you gave the station like 10million HP, are you on crack? it took us longer to kill the bloody station than it did to run the whole godamn site.
I won't get in on the whole, lets despawn your incursion at 29% because something bugged out (was not cool)
so far thats my opinion.
might want to up Eystur Damage a little bit as its beyond pathetic atm. -
|
Marlena Mildari
Caldari
|
Posted - 2011.02.26 00:14:00 -
[450]
Incursions have for me been the gate into organized battle in eve, and it has been a blast!
As more and more people are joining, the high-sec incursions are cleared in a matter of a few hours - given the time it takes to assemble a fleet for assaults and hq's - incursions in highsec seems to be too short, perhaps reducing the impact of clearing a site should be decreased as the incursion level falls?
I totally agree that script looting the mom should not be possible, loot could be dumped in a secured container, and the password mailed to everyone who is in the pocket and in the fleet, whatever - I've been in the armor side, so mom loot seems far away, after shields got organized ;)
Another thing is that getting into fleets, and finding members seems very caotic, a matchup system of some kind would be nice.
|
|
Mikkaras
Amarr Wreckage Reclamation Enforcement Consortium Gentlemen's Interstellar Nightclub
|
Posted - 2011.02.26 00:23:00 -
[451]
Originally by: Sillas Cov Alright
Update
Our Sheild MOM fleets are now becoming way more competitive. Pilots are adapting as are the FCs, (Myself included).
I would outline a couple of issues:
1) Incursion sites that are imbalanced, and therefore not being run. These need fixing.
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Onward
Sillas
Ps our Pug Fleets are working great and pilots are working well together and having a blast. Tnks CCP.
^ THIS ^
Originally by: Vily Alright
Having run the 0.0 incursions in the north for a week or so now.
Here is the feedback.
1) Vanguard Hacking sites. Seriously. Sync the time between Hacking and can spawning better, part of running these sites is time. I hate having to wait 30 seconds for the can to spawn and being unable to do anything.
2) Vanguard Mining sites. Fine, a bit slow, but simple
3) Vanguard Combat. Simple, and easy, give them a higher spawn % please ;p
4) Assualt Combat Sites, SEVERAL times we have had the entire site spawn on the original warpin for no reason, not cool
5) Assualt Civilian Sites. Works fine.
6) Assault Consolidation, tried it, logi didn't work, (3 days ago) said never again.
7) HQ Rebirth. Site was fine nothing really to say.
8) HQ Provisional. ARE YOU ****TING ME. this has to be the worst thing IMAGINABLE. The concept is fine. maybe one wave too many, but you gave the station like 10million HP, are you on crack? it took us longer to kill the bloody station than it did to run the whole godamn site.
I won't get in on the whole, lets despawn your incursion at 29% because something bugged out (was not cool)
so far thats my opinion.
might want to up Eystur Damage a little bit as its beyond pathetic atm.
Eysturs already hit harder than any frigate I've ever seen, although when they go microwarping around like a pesky gnat they don't usually hit very often - but they're nearly impossible to bring down while doing that until someone gets a couple webs on them.
The station in the provisional HQ site needs its HP nerfed, yes... but the True Creations Research Center is worse. MUCH WORSE. Not only do the waves of ships never seem to end, meaning you have to try to destroy that station while constantly keeping your whole fleet repaired under heavy fire, but you also have to have people constantly tractoring these stupid assault squads over to the control tower, over and over, and if you delay just a few seconds too long, EVEN ONCE, then BAM! Station is repped back to full in a matter of seconds, and all the work you did before that point was for nothing.
1: Why does the armor and hull get repaired by the experimental shield system? 2: Why does the SHIELD get repaired, by what seems to be intended as a "reinforced mode" invulnerability generator? Why doesn't it simply make the station immune to damage (WITHOUT repairing any that has already been dealt) when the two minute window ends? 3: Why is there only a two minute period before the "repair-to-full system" re-engages? Can't a heavy assault boarding team maintain control of a vital point for a LITTLE longer than that? You can't even jettison cans that quickly, so you have to have two people at the factory. 4: Why, for that matter, is a single bloody MTAC squad not enough to do the job???
#1 would help, but in my opinion would not be enough. If #2 and/or 3 or 4 was changed, that would make the site at least reasonably possible to complete. The never ending waves are still a problem though...
|
Beld Ermon
|
Posted - 2011.02.26 08:18:00 -
[452]
WhereTF are the incursions?
its now saturday night, I was hanging out to do some on friday night but i've not seen a single one in empire, pull your fking finger out CCP.
|
Arazel Chainfire
The Awakened Armada Infinite Conflux
|
Posted - 2011.02.28 02:34:00 -
[453]
My opinion on incursions. I have run numerous highsecs so far, and now that people are getting to know each other and run better, the highsecs are vanishing waaaay to fast. One of the last ones I saw lasted only about 4 hours. I'm starting to get tired of coming home and having an incursion finish up right before I get on, and another one spawn around bedtime. 5-7 hours with no incursions is not cool... Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer.
-Arazel
|
Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2011.02.28 14:12:00 -
[454]
Edited by: Skippermonkey on 28/02/2011 14:13:15
Originally by: Sillas Cov
2) Loot drops from Mom ships being ninja looted. I would suggest you understand the frustration levels from within fleet from pilots who work hard to get a MOm too pop and then are robbed by botting lvl looters.
May I suggest you stop Mom loot drops and greatly increase the LP pay outs, and allow incursion pilots to be rewarded via the LP stores.
Or hold a lottery for the pilots and hand out tickets in proportion to dps inflicted/repped for the whole of the incursion. Again reward Pilots who work for it, Not the parasites to a fleet's hard work.
Ninjas work very hard to earn their loots, dont be hating on them
Originally by: Arazel Chainfire Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer. -Arazel
Or maybe you go visit the ones in losec?
You're waiting for an ibis, an ibis that will take you far away. You know where you hope this ibis will take you, but you can't be sure. But it doesn't matter - because we'll be together. |
Arazel Chainfire
The Awakened Armada Infinite Conflux
|
Posted - 2011.02.28 15:30:00 -
[455]
Originally by: Skippermonkey
Originally by: Arazel Chainfire Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer. -Arazel
Or maybe you go visit the ones in losec?
Already have - do you realize that each time a ship dies, the sansha's gain influence? That means that when all the idiot pvpers come through thinking they can take us, no matter who dies it pushes back the influence bar... and considering the number of idiot pvpers out there, it becomes a pretty pointless exercise, and that is even discounting the time it takes to get a fleet together to do them
-Arazel
|
Skippermonkey
Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2011.02.28 17:04:00 -
[456]
Originally by: Arazel Chainfire
Originally by: Skippermonkey
Originally by: Arazel Chainfire Either the spawn rate in highsec needs to be upped, so that way we get more, or the amount of influence gained needs to be reduced so that they last longer. -Arazel
Or maybe you go visit the ones in losec?
Already have - do you realize that each time a ship dies, the sansha's gain influence? That means that when all the idiot pvpers come through thinking they can take us, no matter who dies it pushes back the influence bar... and considering the number of idiot pvpers out there, it becomes a pretty pointless exercise, and that is even discounting the time it takes to get a fleet together to do them
-Arazel
Reminds me of the tagline for Aliens VS Predator
You're waiting for an ibis, an ibis that will take you far away. You know where you hope this ibis will take you, but you can't be sure. But it doesn't matter - because we'll be together. |
Kata Amentis
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.02.28 22:09:00 -
[457]
Is it just me or do the Sansha really love Amarran space?
I've only seen 1 Matari incursion, 1 Caldari and a couple of Gallente... the other night, 2 Amarran, right now, 2 high sec Amarran and 1 low sec Amarran.
I might be looking at the wrong times I guess... but still... spread the love a little? |
DarthNefarius
|
Posted - 2011.03.01 01:20:00 -
[458]
All the past half dozen high sec spawns have been in Amarr space WTF?!?!?!?! My main character can't join in the fun & waiting for one to spawn all weekend ruined my weekend.... THANKS 4 NOTHING CCP!
|
Traska Gannel
|
Posted - 2011.03.01 16:19:00 -
[459]
Can there be an indication of how long an incursion will last?
Recently our 0.0 constellation was taken over by an incursion. Cool.
It took a few days to get organized. No one had any experience with incursions and only some information is generally available. In addition, like most 0.0 Alliances there are better and worse times of day for player availability. Sometimes there would be a shortage of logistics pilots .. other times it was difficult to organize squads. When we organized to do some bigger sites along came a roaming red gang or two (spies ftw :) ... though it could have been coincidence). In any case the incursion was down to around 20% ... hundreds of players had put in significant effort ... and it despawns. No warning, no timers, and no information on the net about what to expect. The duration was about 5 to 7 days - I'm not sure the date it started. Anyway, no LP rewards as a result though some decent ISK was made ... but it would have been a much better experience to either have a shot at defeating the incursion or at least know that we didn't have the time.
|
Harbingour
|
Posted - 2011.03.01 17:40:00 -
[460]
An Incursion does only last about a week before it despawns.... there is a warning: in the Journal the message will turn from Incursion established to Incursion withdrawing. I wish CCP would spawn a few sonewhere outside of Null space and Amarr space only like they've done for almost an entire week now!
|
|
LarpingBard
|
Posted - 2011.03.01 20:00:00 -
[461]
Edited by: LarpingBard on 01/03/2011 20:04:51 if the sancha are in a system:
a) concord has failed and been neurtalized... security status = 0.0
b) they should camp all bases/gates...eventually making your fave base a Sancha base.
c) significant roving patrols that call for help (trigger ships?)
d) Sancha should be able to deactivate gates to increase a blockade...eg having to go through losec to get back to your system...
e) all ships should have lp/isk bounties, perhaps even nerfing the complex reward for bounties divisible by party...
f) navy faction frigs and cruisers that spawn to help to give an epic feel...
g) getting away from complex based pve to pseudo pvp with sancha using probes to scan safe places, tacking, ecm, nossing, etc.
h) and incursions should not despawn but after a week, should intensify from "incursion" to "occupation"
|
DarthNefarius
|
Posted - 2011.03.02 16:30:00 -
[462]
OMG CCP spawned the 8th straight Amarr High Security Incursion in a row!!! What is up with that BS! I see there is a low sec Incursion in Gall space now but they seem to languish and despawn ( due to difficulty? ) WHY ARE ALL HIGH SECURITY INCURSIONS NOW ONLY IN AMARR SPACE?
|
Harbingour
|
Posted - 2011.03.02 21:08:00 -
[463]
9 high sec Incursions in a row in Amarr space. CCP are just being jerks now IMHO. They added a low sec one in Gall space but I'm told those are too hard for someone just a few months of trainning like I have so I'm not accepted into those fleets :( About time too consider cancelling my subscription I guess since I hear nothing from them in petitions or forums
|
DarthNefarius
|
Posted - 2011.03.02 23:12:00 -
[464]
according to my petition reply the Incursions are chosen randomly so the 9 Amarr hi sec Incursions in a row was just pure chance even though: ------------------------------ security from 1 to 0.5 :
Amarr Empire - 459 systems found Ammatar Mandate - 64 systems found Caldari State - 228 systems found Gallente Federation - 240 systems found Khanid Kingdom - 45 systems found Minmatar Republic - 176 systems found ================================ http://eve-online.itemdrop.net/eve_db/universe/search/
================================ The quarter they are flipping is obviously weighted
|
prospector oen
|
Posted - 2011.03.02 23:27:00 -
[465]
low sec is still fail
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.03.02 23:27:00 -
[466]
ok getting into more and more incursions, the spawn mechanic for whre needs to be changed slightly as a majority of them are in amarr space.
But sanshas arent really disrupting anything, for the most part of day to day business in empire.
WHAT IS NEEDED -
gate rats nothing big, say normal bounty frigs in the staging area. eysturs in vanguard / assault systems. and in the HQ system have tama's spawn
But seriously sanshas need to really disrupt eve, we need incursions in places with mission hubs - THIS WILL SOLVE some problems such as macro mission runners as their resistances get nerfed and their passive fits of doom stop working.
anyway another big thing Sansha should affect mining lasers and should affect moon mining. Moon mining should cease during an incursion.
|
mkmin
|
Posted - 2011.03.03 02:10:00 -
[467]
Kind of ironic that the constellation of the latest non-amarr incursion is "nadire" as in "nadir" as in "lowest point." I think it might be time to check that the spawn algorithm isn't broken, and maybe adjust it for better distribution.
|
DarthNefarius
|
Posted - 2011.03.03 03:43:00 -
[468]
I filed an petition last week and got a response today that it is random. I told them its statistically VERY improbable that it is random. They then told me CS is forwarding the petition to DEV. I tried to go to the low security Incursion that finally appeared in Gall space and no one would accept me in a fleet. Low sec Incursions are a FAILURE for me & 9 high sec Amarr Incursions in a row **** blocked me too. No fun for me
|
Harbingour
|
Posted - 2011.03.03 07:00:00 -
[469]
Has an Incursion popped up in the Jove empire yet?
|
Medarr
Amarr ZeroSec Excuses.
|
Posted - 2011.03.03 11:32:00 -
[470]
With 40% of empire space belonging to the Glorious Amarr Empire, its not really that odd that even "random" incursions spawn in Amarr space. It would be nice however if they get spread out a bit so that more people can participate.
|
|
DarthNefarius
|
Posted - 2011.03.03 16:43:00 -
[471]
According to the above background post the Galls attacked first.... shouldn't then we see more Incursions in Gall space? RPing aside, DEV the seed for the random number generator looks stuck I count 10 high sec Incursions in a row now and am effectively shut out I tried to investigate the low sec incursion in Gall space & am told it's alliance fleets only so I'm once again screwed.
|
Bladexc
Caldari Deep Core Mining Inc.
|
Posted - 2011.03.04 17:10:00 -
[472]
I would Still like to have the game perform a little bit faster, so that im not spending 18 days training one single skill....
Still awesome game though You cannot experiance victory, if you have never experianced defeat... |
Kata Amentis
Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.03.04 20:06:00 -
[473]
Hmm... ok amarr own larger parts of high sec so they're more likely to get the high sec incursions...
Just a thought but an incursion needs at least 1 hq, 2 assault, 2 vanguard and 1 staging system (or something like that). There isn't a lack of 6+ high sec system constellations outside of Amarran space or something is there?
It might be random selection but it's random selection within a set, maybe the set is skewed and not the selector? |
DarthNefarius
|
Posted - 2011.03.04 21:14:00 -
[474]
something is obviously wrong CCP with these spawns. the amarr now kill the incursions in a few hours. low sec's usually despawn on their own ( the current Gall space low sec incursion may be an exception but I'm shut out of that too ): well I'm done with ranting soon its time to find a new game
|
Harbingour
|
Posted - 2011.03.04 23:56:00 -
[475]
well the 12th straight high security space Incursion spawned in Amarr space...... duh must be random
|
DarthNefarius
|
Posted - 2011.03.06 01:04:00 -
[476]
Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion! Hope you guys got a good blueprint. Finally after 12 straight Amarr space hi sec incursions an Ammatar Mandate Incursion popped up & I finally got to participate in an Incursion after being blocked for over a week. Most fun I had all week. SIGH played until 2am just before DT when I was falling asleep at the keyboard woke up & the Incursion was finished... hope I can play another this weekend.
|
Mashie Saldana
Minmatar Veto Corp
|
Posted - 2011.03.06 11:28:00 -
[477]
Originally by: DarthNefarius Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion!
They worked hard for it so they deserve the Revenant BPC that dropped.
|
Setele Schellen
Eternity INC. Goonswarm Federation
|
Posted - 2011.03.06 18:46:00 -
[478]
We got a nightmare bpc
|
Vily
Eternity INC. Goonswarm Federation
|
Posted - 2011.03.06 19:09:00 -
[479]
Edited by: Vily on 06/03/2011 19:16:16 apparently CCP wants revenant BPC's to be rare as hell, since it took us, (and as far as im aware we are the only alliance ACTUALLY and ACTIVELY running incursions) 3 full days, plus an op at the end to finish this THEN to get no reward other than a ****ing nightmare bpc is a tad much.
honesstly if you had people running the low-sec incursions the way they do the highsec ones you would STILL BARELY see one of these every few days. at the moment it MIGHT be one every few weeks MAYBE.
the revenant SHOULD be a guaranteed drop or at least a 20run of the fight bombers or something. the rewards for doing these in 0.0 and low-sec need a big boost
edit: ugh, below post is me aswell -
|
Kora Dora
|
Posted - 2011.03.06 19:16:00 -
[480]
Originally by: Mashie Saldana
Originally by: DarthNefarius Congrats to the Goonswarm alliance for ACTUALLY defeating a low sec incursion!
They worked hard for it so they deserve the Revenant BPC that dropped.
enjoyed the clashed with you guys over sites and stuff. shame it didn't actually.
|
|
Obsidian Hawk
RONA Legion RONA Directorate
|
Posted - 2011.03.06 19:40:00 -
[481]
If anything goons made a ton of money off of the sites
but if the nightmare bpc was the only drop then loot tables need to be redone.
several copies of 1 run bpc's or introduce 5-10 run bpc's for low sec/ null.
|
Vily
Eternity INC. Goonswarm Federation
|
Posted - 2011.03.07 01:29:00 -
[482]
you can see in my site participation screenshot -> http://dl.eve-files.com/media/1103/2011.03.05.17.20.25.jpg the nightmare in the back in my cargohold.
trust me we'd have a big thread up to sell it had we gotten it. -
|
Fearless M0F0
Aliastra
|
Posted - 2011.03.07 05:50:00 -
[483]
WTB ECM Burst with 70+ km range
-- I take offense on people feeling offended by me |
Glasgow Dunlop
|
Posted - 2011.03.07 12:47:00 -
[484]
more in null-sec, part from that I really dont care as none have sprouted up within 15-20 jumps of my base station
|
DarthNefarius
|
Posted - 2011.03.08 06:46:00 -
[485]
Arg is the streak of Amarr space only Incursion beginning again? There was over the weekend 2 non Amarr space Incursions ( I was in the top 6 in one of them for lp ) but I'm getting seriously blocked out of all these Amarr Incursions. Development how about spreading out these High security space Incursions to other then Amarr space. This is SERIOUSLY ASKEW. Give the Galls some fun too! PLEEEEZ
|
Leu Ga
|
Posted - 2011.03.08 14:36:00 -
[486]
Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
|
Vily
Eternity INC. Goonswarm Federation
|
Posted - 2011.03.09 07:10:00 -
[487]
2 low-sec incursions 2 nightmare blueprints :( -
|
Solosky
|
Posted - 2011.03.10 11:01:00 -
[488]
Make purchasable face remap/s - $10 or 300m isk vouchers like PLEX.
|
Harbingour
Gallente
|
Posted - 2011.03.10 16:38:00 -
[489]
The Incursion spawn generator is broken. Almost all the high security space Incursions are in Amarr space CCP! Like before the recent Caldari Incursion it had been a month since the previous one in Caldari space. There was a streak of 12 straight @#$%! Hi sec Incursions in Amarr space at one point :( Now the low security space Incursion in Gallante space is in the SAME EXACT PLACE AS THE PREVIOUS Gall space Incursion! Once again pretty much unplayable for me. WTF? REDO THE SPAWN CODE TO SPREAD THESE OUT PLEASE THIS IS SO FRUSTRATING
|
DarthNefarius
|
Posted - 2011.03.10 17:09:00 -
[490]
Yet again the Gall Incursion is in Nadir :( I think someone else already in the forums pointed out that Nadir is defined in the dictionary as: the lowest point; point of greatest adversity or despair.
|
|
Vily
Eternity INC. Goonswarm Federation
|
Posted - 2011.03.12 23:22:00 -
[491]
0/3 on revenant BPC drops now.
could i get an actual confirmation it ACTUALLY drops? -
|
Nessa Aldeen
Caldari The Sword and The Shield
|
Posted - 2011.03.14 11:24:00 -
[492]
Here is my feedback on the incursions:
- OTAs, though can be done, need to be reduced when they spawn e.g. 7 OTAs in all vanguards or redo OTAs to be more inline with the other vanguards - increase number of incursions especially during weekends.. something like 1-2 incursions for each empire and 3 for both low/0.0 - increase more vanguard systems - reduce the number of incursion sites recurring in the same constellation e.g.Algintal had 4x already - increase the rate of incursion because they die very quickly
Other than that, this is quite fun to do.
p.s.can we have gatecamps in hisec? as advertised in the videos:P
|
Mr Smooth
|
Posted - 2011.03.14 21:21:00 -
[493]
I suspect that the "random number" generator, that determines where the incursions spring up, isn't working properly. Two only two incursions that i am aware of in Branch both appeared in the same constellation. Surely, this shouldn't happen and along with other posters in this thread, there is enough evidence to suggest that it isn't just the "luck of the draw" or the "law of averages" that is causing it.
|
Nyabinghi
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2011.03.14 23:10:00 -
[494]
Edited by: Nyabinghi on 14/03/2011 23:11:18
OK, just finished my first foray into fighting off Sanshas with the Incursion in Ani. I flew a BC, thought it was tanked well enough (well silly me, armor tanked FTL) as I hoped the BSs would take majority of aggro. Which initially worked until I happened to be at the wrong place when the Sansha second wave spawned on top of me and I died well before I could get out a shield request or anything. At any rate it was a learning experience, however I take issue with the following:
Apparently if you get blown up and warp pod out of the battle and do not return in time for the battle finish you get zip, zero, nada. Now, I was unaware that my pod would be safe at the site and that if I left and did not return quick enough I would get nothing for my efforts (not to mention losing a ship). I went to get another ship, I paid an even heavier price for that. So, I'd like to see that rewards go out to those who fought, whether remained at site or had to warp out. Losing a ship and rewards is a pretty high price to pay.
After the Incursion was ended I got a note from Concord, it gave special recognition to certain pilots. Nothing if you took one for the team like I did. Guess I should have been in a Macheriel or Navy Raven, alas I do not have those BS skills. I came with my best, lost a ship and I would have liked at least some recognition. Bronze metal or something. Sounds silly but it would have been nice.
Other than that well...It's pretty much a long range fight with big ships. It's perhaps a lil too tough but I see with enough people in fleet it can be done.
***
|
Evo YaMing
|
Posted - 2011.03.15 12:44:00 -
[495]
I really like the Incursion thing, because it makes a lot of PVE Mission Runners now work together as a team. So overall thumps up CCP this is the best PVE Content you introduced for a while.
But there is one thing I don't like. Normally there is 1 Staging, 1 HQ, 2 Assault, 4 Vanguards in a Constellation. ATM the Vanguards are pretty much used to gain fast ISK- i guess a good Vanguard fleet can make 80 mill an hour plus the LP. So i would like to see less Vanguard Systems in a Constellation so people are more willing to merge for HQ/ Assault fleets. So in my opinion a good Constellation layout would be something like 2 Vanguards , 3 Assault, 2 HQ.
The Problem with the Supercarrier drop cant you just drop the loot into a wreck, so if someone try to steal it you can open fire on him.
So overall you have done a good job with the Sansha Incursion
|
Mr Smooth
|
Posted - 2011.03.15 19:50:00 -
[496]
Originally by: Leu Ga Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
As far as i am aware, and this is certainly the case on the live server, you need to have a corporate hangar in a station before you can transfer items directly to another members hangar. Try contracting it or trading it.
|
mkmin
|
Posted - 2011.03.15 20:22:00 -
[497]
Originally by: Mr Smooth
Originally by: Leu Ga Prior to this patch, if a corporate courier contract was delivered to a station, an appropriately authorized corp member could deliver individual products to a member's hangar at that station.
This no longer appears to work the way it did, and all you get is an error message:
This station does not have a corporation office.
As far as i am aware, and this is certainly the case on the live server, you need to have a corporate hangar in a station before you can transfer items directly to another members hangar. Try contracting it or trading it.
No, anything in the deliveries hangar you should be able to deliver to any individual corp member regardless of whether or not you have an office. Haven't tested myself if it's broken, but if it is, it needs to be fixed.
|
Caneb
GoonWaffe Goonswarm Federation
|
Posted - 2011.03.16 16:01:00 -
[498]
The Revenant BPC being a rare drop is fine. If we continue at the current pace, a lowsec incursion will be cleared every 4-5 days. If the Revenant BPC was a guaranteed drop, it would devalue way too fast.
The Mothership encounter already rewards the participating pilots with the equivalent of 5.4 billion isk total, not counting faction drops, LP or any isk+LP gained from previous sites.
As for the individual sites..
Override Transfer Array - This needs looked at. As it is you need to sacrifice one dps ship for a dedicated hacker in a fast ship since they are so far apart. The wait between the repair station reactivating and the control arrays becoming hackable is too long as well, it's just a pointless waste of time where you can't hack and the fleet can't deal meaningful damage.
Nation Consolidation Network - Oh god, never again. The idea of having to split your fleet is fine, but don't put kiting ships behind the gate that doesn't let long range HACs in. :cripes: The amount of remote repping on each side seemed a bit much for 7 ships worth of DPS as well. It took about an hour to finish this site, compared to ~20 minutes for the other Assault sites.
True Power Provisional HQ - What everyone else said. If I wanted to spend half an hour AFK shooting 10 million HP time sinks, I'd go invade Delve again.
|
Lev Aeris
b.b.k Fidelas Constans
|
Posted - 2011.03.18 06:03:00 -
[499]
So far this patch it seems like more phantom content. Like the craptacular PI and spacebook.
Until you get the incursions to feel like an actual invasion, with raiding parties and scorched earth...then its just another unimpressive spawn. I want to see Sanshas dominating systems with roaming gangs and camps, and using WMDs on NPC assets.
Somebody mentioned having the NPC factions actually fight too, this makes sense. This could also be used to scale the difficulty as you would have less and less support the lower you went in security.
As it stands now its just more unappealing content to add to the reject hell that Faction Warfare, COSMOS and Sovereignty mechanics live in.
Still awaiting that fabled industry expansion, the Assault Frigate buff, and the other 60% of Dominion's sov content that was blogged about but never delivered. (Treaties and taxation anyone?)
You were asking about incursions, which is silly. You know as well as I that you will abandon this content for new fluff in 60 days. Alternatively you could complete content before releasing it. I'm getting sick of playing Beta Test Online.
|
mkmin
|
Posted - 2011.03.18 18:30:00 -
[500]
Originally by: Lev Aeris
Somebody mentioned having the NPC factions actually fight too, this makes sense. This could also be used to scale the difficulty as you would have less and less support the lower you went in security.
The ability to have NPCs fighting eachother in non-scripted ways would be an amazing tool for immersion. Even more so if they chose their targets based on standings. It would probably be a lot of work to implement in ways that everyone can see (i.e. spawns of NPCs fighting outside stations, at gates, in belts, missions, and complexes, not to mention what could be done in FW and incursions.) But I can see some amazing immersion and gameplay possibilities.
|
|
Filay Six
|
Posted - 2011.03.22 14:29:00 -
[501]
Living in null I've not had any dealings at all with Incursions so this expansion has added nothing to my gameplay. I'm sure they are fun but not much use if you live in 0.0.
|
Jihad Jimmy
|
Posted - 2011.03.22 15:32:00 -
[502]
So, two incursions within 1 week in the Kurala constellation?
No love for anyone else?
|
Zadris
|
Posted - 2011.03.23 11:06:00 -
[503]
I don't have a lot of time to go into detail... but I just ran my first(11) incursions today before DT. I absolutely loved it! It was the most fun I've had in Eve in sometime. It was a group of random pilots(half were in same corp, others no idea.) We ran only vanguards, mostly NCO, and the mining one. It was more than just a PvE experience. Thanks, I'll try to answer the OPs question when I have more experience.
:D
|
GodsVervloek
Definitive Exploration and Excavations
|
Posted - 2011.03.25 00:53:00 -
[504]
I've yet to see an Incursion in high-sec, my guess is that they are all completed long before I get home from work.
Surely they should spawn at different times, if so, then where are they?
Low-sec is a waste of time as too few people are willing to risk it (getting a fleet together with enough numbers to get the pay-outs = fail), 0.0 being controlled by coalitions\alliances and are restricted to them and their blues.
Give us more high-sec Incursions, and let them spawn in all timezones!!!
|
Danika Princip
Minmatar Freelance Economics Astrological resources Tactical Narcotics Team
|
Posted - 2011.03.25 01:37:00 -
[505]
Originally by: GodsVervloek I've yet to see an Incursion in high-sec, my guess is that they are all completed long before I get home from work.
Surely they should spawn at different times, if so, then where are they?
they do, and they get zerged to completion in a matter of hours.
Quote:
Low-sec is a waste of time as too few people are willing to risk it (getting a fleet together with enough numbers to get the pay-outs = fail), 0.0 being controlled by coalitions\alliances and are restricted to them and their blues.
So find some people who are willing to try it? Or go to one of the NPC null ones? no restrictions there, and I don't think anyone's bothered with them.
Quote:
Give us more high-sec Incursions, and let them spawn in all timezones!!!
You get multiple highsec incursions every day. Less highsec, more low/null.
|
Shandir
Minmatar Brutor Tribe
|
Posted - 2011.03.30 11:54:00 -
[506]
From the sounds of it, incursions need to be buffed to take a lot longer to complete. When you were planning it, there was talk of days, maybe weeks - it only took about 2 days before it got nerfed so people could complete them before bedtime. Aim for average completion time 5-7 days in high-sec. Adjust if player involvement drops. -
|
Chandler Estidal
|
Posted - 2011.04.01 03:41:00 -
[507]
My feedback on Incursions is that they are simply more boring PvE missions with terrible AI that has been implimented for the carebear masses.
Incursion mechanics would work perfectly with faction warfare, maybe it should be given a try before everyone cancels sub and low sec/FW is desolate.
|
mkmin
|
Posted - 2011.04.01 04:03:00 -
[508]
Originally by: Shandir From the sounds of it, incursions need to be buffed to take a lot longer to complete. When you were planning it, there was talk of days, maybe weeks - it only took about 2 days before it got nerfed so people could complete them before bedtime. Aim for average completion time 5-7 days in high-sec. Adjust if player involvement drops.
The issue on launch was that whatever progress may have been made that day was being completely recovered in the 1-2 hours off-peak. It meant that incursions were impossible to clear. But yeah, the recovery rate does need to be adjusted. I wonder if the feature's been abandoned yet.
|
lushind
|
Posted - 2011.04.01 22:56:00 -
[509]
Personally from a renting corp in 0.0 we just got our first incursion and well with a small corp split over time zones there never really more than 3-4 players on at a time and null sec spawns are impossible to to with low numbers so basically the system has remaind empty and were gone to play other games until it ends just logging to check over every now and then and do a spot of PI etc. so with that as an experiance i personally think they need removing as the rewards are pretty poor too for the risks. Either that or add content that is limit to smaller numbers.
World of warcraft suffers from the same problems they have 25 man plexs to run but a lot of smaller guilds never get that far as they suffer number problems and incursion falls under the same problems. Null sec owning is the same unless you rent from the big boys
|
Cambarus
The Baros Syndicate
|
Posted - 2011.04.02 01:40:00 -
[510]
Incursion in goins, 3 vanguard systems, 18 override transfer arrays.
Could someone at least confirm that this is being LOOKED at? |
|
Danika Princip
Minmatar Freelance Economics Astrological resources Tactical Narcotics Team
|
Posted - 2011.04.02 02:47:00 -
[511]
Originally by: lushind Personally from a renting corp in 0.0 we just got our first incursion and well with a small corp split over time zones there never really more than 3-4 players on at a time and null sec spawns are impossible to to with low numbers so basically the system has remaind empty and were gone to play other games until it ends just logging to check over every now and then and do a spot of PI etc. so with that as an experiance i personally think they need removing as the rewards are pretty poor too for the risks. Either that or add content that is limit to smaller numbers.
World of warcraft suffers from the same problems they have 25 man plexs to run but a lot of smaller guilds never get that far as they suffer number problems and incursion falls under the same problems. Null sec owning is the same unless you rent from the big boys
If your aliance can't find ten people to run vanguards with, you probably shouldn't be in nullsec. just saying.
|
Alekseyev Karrde
Noir. Noir. Mercenary Group
|
Posted - 2011.04.04 19:43:00 -
[512]
Originally by: Danika Princip
Originally by: lushind Personally from a renting corp in 0.0 we just got our first incursion and well with a small corp split over time zones there never really more than 3-4 players on at a time and null sec spawns are impossible to to with low numbers so basically the system has remaind empty and were gone to play other games until it ends just logging to check over every now and then and do a spot of PI etc. so with that as an experiance i personally think they need removing as the rewards are pretty poor too for the risks. Either that or add content that is limit to smaller numbers.
World of warcraft suffers from the same problems they have 25 man plexs to run but a lot of smaller guilds never get that far as they suffer number problems and incursion falls under the same problems. Null sec owning is the same unless you rent from the big boys
If your aliance can't find ten people to run vanguards with, you probably shouldn't be in nullsec. just saying.
Heh you thought the sansha were hard, wait till you meet the players ---
|
Netheranthem
|
Posted - 2011.04.06 07:54:00 -
[513]
Lushind, just tell me your home system and I'll help (Or wreck, maybe).
Now for the feedback part: As there are 2 Nullsec incursions already running (And not advancing at all), this morning a third popped up. That would be great to have the choice between highsec / lowsec / nullsec at all time, especially since highsec incursions finish faster than nullsec (If someone ever finished one in nullsec).
Also, once you've done a few incursions, it gets boring real fast. Not like boring missions, but worse, since there are only a few types of activities for each group size.
Oh, and also, the frigates, they're killing me. Do you want everyone doing incursions to have a tengu / battlecruiser?
|
Roy Garvin
|
Posted - 2011.04.06 21:27:00 -
[514]
Im not sure if this is a bug or not. I can not shut down my ICE mining laser without having to wait a complete cycle. This can take over 4 min. Sometimes the ICE mining laser do not give a complete drop. I then have to shut down the lasers to get the remaining ICE. Also sometimes the NPC will untarget my ICE and I need to re-target it and re-start the lasers. The way the laser work now I cant manually control them with losing alot of time and ICE!!
|
Mamiko Suzumiya
|
Posted - 2011.05.02 13:15:00 -
[515]
To the person that was having issue in the Goin's pocket. The reason that there were 21 otas up is that all the ncos and nmcs were being cleared in under 4m, making it nearly impossible for you guys to do them. It would be advisible to learn how to do OTAs.
They're quite doable given two logistics ships when learning, and a keen eye towards removing augas and tamas off field. Additionally, if you have enough dps, you can merely fight through the logistics tower reps.
As it stands right now, I wonder if an increase to the sansha incursion status bar may be desired, as now it's sitting at 0% near constantly due to rampant farming. Maybe incursion runners will adjust their tactics accordingly.
|
Illwill Bill
Talu Shaya Talu Shaya Empire
|
Posted - 2011.05.02 13:31:00 -
[516]
Scout sites needs to be looked at, I can't recall I've ever seen anyone run them. Perhaps small increases in difficulty and reward?
Alternately, create something that is mid-way between Scouts and vanguards..
Originally by: CCP Zymurgist Revenge is a dish best served with auto-cannons.
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 .. 18 :: [one page] |