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Zephris
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Posted - 2011.01.29 06:16:00 -
[1]
Edited by: Zephris on 29/01/2011 06:27:15 Edited by: Zephris on 29/01/2011 06:24:06 Edited by: Zephris on 29/01/2011 06:23:21 Edited by: Zephris on 29/01/2011 06:21:04 A lot of people who live in high security space would like to have a capital ship. but they usually don't have one because the ship wouldn't be useful for anything beside occasional operation in low or null security space. Here I'd like to propose for a class of ships that are useful for both capital warfare and highsec operations. Their strength are between that of a carrier and a battleship. This class relates to battleship the same way BCs are related to cruisers. To preserve existing balances, they should not eclipse battleship in highsec nor any existing capital ships in low/null, but provide an useful alternative to both.
The basic setup follows:
All attack carriers can be assembled in and can enter highsec, at the same time they can jump to Cynos, this is their purpose. Their construction cost should be half way between battleships and carriers (400-500 mil at current market prices), this make them unattractive choice for missions and highsec warfare. Attack carriers have same base speed as battleships and gain same benefit from MWDs. They are truly mobile as far as capital ships go. Ability to fit full 8 largest battleship sized guns, but usually no DPS bonus to them. Ability to launch five fighters/ fighter-bombers.(High bandwith/ low Drone bay) Fighters put their DPS in line with (or slightly above) other Battleships. Bombers give them drastically increased DPS against capital ships (thus the name attack carrier). Battleship grade fitting (Grid/CPU/Cap) means they suffer when actively tanked. In addition they cannot fit Drone control units that would make them terror of highsec. Battleship grade sensor make them vulnerable to ECM for their price. Capital grade Shield and armor buffer allows attack carriers to survive a few seconds in capital engagements because they cannot siege or triage. They are not Ewar immune, thus they are not any more effective against highsec pos than battleships.
Here are my tentative setup for Attack carrier of each race:
Caldari Attack Carrier: Ryu Caldari battleships: +5% flight speed to cruise and siege missile per level. Caldari Carriers: +5% shield resistance per level. Attack Carriers: +10% sensor strength and targeting range per level.
Gallentean Attack Carrier: Hecate Gallentean Battleships: +5% tracking speed to large hybrid turret per level. Gallentean Carriers: +5% damage to fighters and fighter/bomber per level. Attack Carriers: +10% to fighters and fighter-bomber hit-point per level.
Minmatar Attack Carrier: Freyja Minmatar Battleships: +5% falloff to large projectile turret per level. Minmatar Carriers: 20% to shield and armor Maintenance bot transfer amount per level. Attack Carriers: +5% to max velocity per level.
Amarr Attack Carrier: Imperator Amarr Battleships: - 10% to Large Energy Turret capacitor use per level. Amarr Carriers: +5% to armor resistance per level Attack Carriers: -5% to capacitor recharge time per level
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Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.01.29 06:54:00 -
[2]
Edited by: Zombie Jeebus on 29/01/2011 06:55:59 I looked over this a few times before I started a (longish) reply.
This seems to be geared for 'people that live in hi sec and want a cap ship but don't for lack of use.' If you have no use for a ship type.. just don't buy it instead of trying to design a new class so you have an excuse to have one.
The first issue I see with this is... you can't light a cyno in high sec.. so unless said ship can also use gates it would be unable to go anywhere in hi sec and once jumped to low it could never return.
Lets look at the costs next. You say that a 4-500m price tag would make them unattractive for missions and hi sec wars? First of all you apparently have never noticed all the faction/deadspace/officer fit marauders and t3 flying around hi sec with a several bil price tag. Also .. if the idea of the ship is to not be attractive for hi sec missions OR war... then wtf is it there for? If you don't pve or pvp in it then you want this class of ship to do...?
If it's bigger than a bs then a bs sized ab/mwd isn't going to do much. A cap sized prop mod would be a better idea. rorq pilots might use them too
8 unbonused turrets... I see no issue with that. although for shooting at things other than rats it's more likely to have neuts and such fitted.. so maybe 4 turrets and 4 utility slots?
Fighters..maybe, bombers.. no. The only way that fighters would give it 'bs level' dps is if the fighters get little or no damage bonus. Unbonused fighters and unbonused turrets maybe.
Bs fitting room and sensor strength ..ok but you aren't going to get capitol level shield/armour buffer with bs fitting room, it makes no sense.
I can see that you put a lot of thought into the idea and while interesting, I just don't see it being needed or ever happening. Key things to consider: Cyno/gate issue Lack of focus Lack of purpose.
There is no real way to have a ship that will out perform a battleship or other cap ship, yet be a good alternative for either. Really what you are trying to design is a Dominix with fighters... except the domi would be better over all than this would. As for the use in cap engagements.. I can 'only guess that you haven't been in any real cap fights, nor not in more than a couple. Carriers are used for spider tanking/rr important things as much as they are for fighter dps.. this ship can't provide that. Against non caps it's going to do the same or, likely less, dps than a fleet fit bs, for 4-5 times the cost.
Good theory, bad idea.
EDIT: General cleanup and added more reasons to go with all the NO!
This is not the alt you are looking for. |
Zephris
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Posted - 2011.01.29 07:04:00 -
[3]
Edited by: Zephris on 29/01/2011 07:09:49
Originally by: Zombie Jeebus I looked over this a few times before I started a (longish) reply.
This seems to be geared for 'people that live in hi sec and want a cap ship but don't for lack of use.' If you have no use for a ship type.. just don't buy it instead of trying to design a new class so you have an excuse to have one.
The first issue I see with this is... you can't light a cyno in high sec.. so unless said ship can also use gates it would be unable to go anywhere in hi sec and once jumped to low it could never return.
Lets look at the costs next. You say that a 4-500m price tag would make them unattractive for missions and hi sec wars? First of all you apparently have never noticed all the faction/deadspace/officer fit marauders and t3 flying around hi sec with a several bil price tag. Also .. if the idea of the ship is to not be attractive for hi sec missions OR war... then wtf is it there for? If you don't pve or pvp in it then you want this class of ship to do...?
If it's bigger than a bs then a bs sized ab/mwd isn't going to do much. A cap sized prop mod would be a better idea. rorq pilots might use them too
8 unbonused turrets... I see no issue with that. lathough for shoooting and things other than rats it's more likely to have neuts and such fitted.. so maybe 4 turrets and 4 utility slots?
Fighters..maybe, bombers.. no. The only way that fighters would give it 'bs level' dps is if the fighters get little or no damage bonus. Unbonused fighters and unbonused turrets maybe.
Bs fitting room and sensor strength ..ok but you aren't going to get capitol level shield/armour buffer with bs fitting room, it makes no sense.
I can see that you put a lot of thought into the idea and while interesting, I just don't see it being needed or ever happening. Key things to consider: Cyno/gate issue Lack of focus Lack of purpose.
There is no real way to have a ship that will out perform a battleship or other cap ship, yet be a good alternative for either. Really what you are trying to design is a Dominix with fighters... except the domi would be better over all than this would. As for the use in cap engagements.. I can 'only guess that you haven't been in any real cap fights, nor not in more than a couple. Carriers are used for spider tanking/rr important things as much as they are for fighter dps.. this ship can't provide that. Against non caps it's going to do the same or, likely less, dps than a fleet fit bs, for 4-5 times the cost.
Good theory, bad idea.
Of course it'd be able to use gates as well as jump to Cynos. Just like Jump freighters.
It's not supposed to be focused. It's both a battleship and a cap killer (therefore fighters and bombers). The basic idea premise is that it does way more damage when engaging a capital ship. Please note each AC can only field five bombers. They are not meant to replace carriers so they don't have any remote repair / spider tank bonuses. That is intentional.
Why the capital level buffer with bs fitting room make no sense? The buffer allows them to engage capital ships. Maybe if you consider this with the F/B usage, you'd be able to make sense of it.
This is not a Dominix with fighters. This is a capital that people can take to high-sec between ops, or a battleship that can effectively engage capitals when a high-sec alliance expand into low-sec. Its purpose is being versatile, and getting more people into lowsec.
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Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.01.29 07:41:00 -
[4]
Originally by: Zephris Of course it'd be able to use gates as well as jump to Cynos. Just like Jump freighters.
It's not supposed to be focused. It's basically a capital and a battleship rolled into one (therefore fighters and bombers). The basic idea premise is that it does way more damage when engaging a capital ship. Please note each AC can only field five bombers. They are not meant to replace carriers so they don't have any remote repair / spider tank bonuses. That is intentional.
Why the capital level buffer with bs fitting room make no sense? The buffer allows them to engage capital ships. Maybe if you consider this with the F/B usage, you'd be able to make sense of it.
This is not a Dominix with fighters. This is a capital that people can take to high-sec between ops, or a battleship that can effectively engage capitals when a high-sec alliance expand into low-sec. Its purpose is being versatile, and getting more people into lowsec.
It's just over reaching. Supercarriers are meant to be the anti-cap and it's already the new blob win buttton. 5 fb would put out about 15k damage per volley, 15 sec RoF. Giving you 1k dps. That is highly unlikely to break the local tank of a carrier, while that carrier, having an active tank and plenty of cap to run it, could easily break through your buffer before or after letting it's fighters eat your bombers. This ship would only shine in a situation where it outnumbers the other caps fairly heavily.. but again for not much more isk you can field carrier which would do the same dps vs caps and most bs, as well as having the ability to rr and the other things carriers do.
Cap buffer on a non cap is kinda silly and boviously defies the term. Somewhere in the middle between bs and cap sized buffer would be a lot more balanced. The idea of it needing it to have survivability in cap fights is pretty moot because supercaps would still melt you in not much longer than it takes you to lock them and against carriers.. see above. This could have a good use as something dedicated as purely anti-dread, but those aren't used nearly as much now.
Also ccp doesn't want capitols in hi sec for various reasons, including lore.. aka the empires don't you flying war machines in their hi sec space
This is not the alt you are looking for. |
Lilla Kharn
Amarr
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Posted - 2011.01.29 09:28:00 -
[5]
Negative. This is just a carebear machine. I did have a long post written but the one who has been arguing made a good point each time he typed something so I'm not going to argue this. The only thing I'm going to say is I would be very upset if a ship half the price of my carrier got to use fighters bombers regardless of how many it could put out. It doesn't fill any purpose so what is the point of it? Each capital serves a specific purpose in it's own way. Carriers are not omgkill****haxors.
If you want to get into a carrier, but don't have a use, join a 0.0 alliance or something. ============================================= "Only the dead have seen the end of war" - Plato
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.29 10:45:00 -
[6]
Originally by: Zephris Their construction cost should be half way between battleships and carriers (slightly more expensive then an Orca), this make them unattractive choice for missions and highsec warfare.
"Lol", just "Lol". You are either very, very young in Eve or ver, very naive.
What you are describing is a T2 Dominix, nothing more nothing less and you fail to answer the most critical question of all: Why?
High-/Low-sec certainly does not need more capitals and null is pretty well covered with SC/****/Carrier spam and sub-cap teleportation.
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Lojak 2501
Three Sails
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Posted - 2011.01.29 12:22:00 -
[7]
Originally by: Zephris Edited by: Zephris on 29/01/2011 06:55:43 Edited by: Zephris on 29/01/2011 06:33:01
All attack carriers can be assembled in and can enter highsec (and use gates) at the same time they can jump to Cynos, this is their purpose. Their construction cost should be half way between battleships and carriers (slightly more expensive then an Orca), this make them unattractive choice for missions and highsec warfare. Attack carriers have same base speed as battleships and gain same benefit from MWDs. They are truly mobile as far as capital ships go. Ability to fit full 8 largest battleship sized guns, but usually no DPS bonus to them. Ability to launch five fighters/ fighter-bombers.(High BW, low m3) Fighters put their DPS in line with (or slightly above) other Battleships. Bombers give them drastically increased DPS against capital ships (thus the name attack carrier). Battleship grade fitting (Grid/CPU/Cap) means they suffer when actively tanked. In addition they cannot fit Drone control units that would make them terror of highsec. Battleship grade sensor make them vulnerable to ECM for their price. Capital grade Shield and armor buffer allows attack carriers to survive a few seconds in capital engagements because they cannot siege or triage. They are not Ewar immune, thus they are not any more effective against highsec pos than battleships.
assume u are genuine about this id like to point out several things: -fighter bombers are a mother ship ONLY wep -fighters AND 8 guns? -cost does not make them "unattractive" i myself spent 3 bill on a tengu and its a MODERATE fit - jump capable all in all u just described (as stated above) a domi on steroids. I like the idea of a safe space carrier but its a touchy subject. d
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Serge Bastana
Gallente GWA Corp
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Posted - 2011.01.29 12:42:00 -
[8]
Originally by: Zephris Edited by: Zephris on 29/01/2011 06:55:43 Edited by: Zephris on 29/01/2011 06:33:01
A lot of people who live in high security space would like to have a capital ship. but they usually don't have one because the ship wouldn't be useful for anything beside occasional operation in low or null security space.
I would imagine a lot of them want a capital because they believe it to be an I-win button, which they aren't. Pretty much like the new players seeing a BC or BS as being better than their frigate or cruiser simply because it's bigger. As has been proved time and time again, bigger is not always better and this serves no real purpose other than wanting bigger for the sake of it. ------------------------------------------------ Quafe is people! |
Xorth Adimus
Caldari The Hull Miners Union
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Posted - 2011.01.29 13:22:00 -
[9]
As others have stated this would be used/ abused both for PVE and PVP regardless of price.
8 turrets unbonused plus 5 fighters/bombers would make flying normal battleships pointless in terms of damage
There is however a gap for 'assault carriers / battleships/command BS / Hybrid dread / Super cap killer which keeps getting brought up. So I will hijack this thread.
I think an expensive T2 sub/semi cap that can jump gates and be used to attack 0.0 cynojammed systems and high sec pos's would be good. A hybrid between battleships/carrier and dread. Ocra with guns/drones XD.
I would suggest 4 bonused turrets and 4 spare high slots for reps neuts smart bombs. Or perhaps 3 XL turret points (bonus to fit).
I think a seige ability would be useful, outside of this they would do less damage then a normal BS and hence wont become THE mission boat. It may be useful to give it high damage vs caps and especially super caps maybe with a large anti cap bomb launcher? or a particularly large bonus to seige damage and very low tracking
They would have a large base/eff HP bonus but be unable to fit local or remote capital repairs they would also be unable to jump / have a short range.
As an additional role they could have a bonus to repair range (large reps maximum) making them useful for logistics out of seige.
They could have a large bay for drones and perhaps a small corp bay (for carrying spare dictors/ceptors). Not sold on the idea of having fighters esp fighter bombers would be stupidly overpowered especially in high sec.
So a flexable heavy weapons platform that can also be the backbone of a logistics/ RR BS fleet whilst in transit or in a cap support fleet. Most importantly it must fit a new role and not replace another ship, or cause concord issues if it can enter high sec!
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Ruareve
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Posted - 2011.01.29 16:13:00 -
[10]
I tried to come up with a highsec compatible carrier but in the end it's just too much. Best I could think of was making a marauder version of the Dominix. Increase it's useable drones to 10 and have a bonus to all drone abilities, both combat and logistics.
The biggest problem with a high sec carrier is that fighters are completely designed for low/null. Allowing fighters into high sec would require substantial coding adjustments and the carrier itself would require a lot of fine tuning and adjusting. Much easier to just build on the drone boat concept and have a Tech 2 ship designed to support/field 10 drones or so.
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Zephris
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Posted - 2011.01.29 16:43:00 -
[11]
Originally by: Lilla Kharn Negative. This is just a carebear machine. I did have a long post written but the one who has been arguing made a good point each time he typed something so I'm not going to argue this. The only thing I'm going to say is I would be very upset if a ship half the price of my carrier got to use fighters bombers regardless of how many it could put out. It doesn't fill any purpose so what is the point of it? Each capital serves a specific purpose in it's own way. Carriers are not omgkill****haxors.
If you want to get into a carrier, but don't have a use, join a 0.0 alliance or something.
How is this a carebear machine. It is much more useful for pvp then it is for pve and it's not much of an industrial ship. Learn to troll.
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Zephris
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Posted - 2011.01.29 16:45:00 -
[12]
Originally by: Hirana Yoshida
Originally by: Zephris Their construction cost should be half way between battleships and carriers (slightly more expensive then an Orca), this make them unattractive choice for missions and highsec warfare.
"Lol", just "Lol". You are either very, very young in Eve or ver, very naive.
What you are describing is a T2 Dominix, nothing more nothing less and you fail to answer the most critical question of all: Why?
High-/Low-sec certainly does not need more capitals and null is pretty well covered with SC/****/Carrier spam and sub-cap teleportation.
Why? I already answered it, it's a hybrid cap that allows people who live in highsec to deploy a cap that isn't going to collect dust for 11 months of a year. It also allows cap pilots to run missions with their cap when they have nothing to do.
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Zephris
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Posted - 2011.01.29 16:51:00 -
[13]
Originally by: Lojak 2501
assume u are genuine about this id like to point out several things: -fighter bombers are a mother ship ONLY wep -fighters AND 8 guns? -cost does not make them "unattractive" i myself spent 3 bill on a tengu and its a MODERATE fit - jump capable all in all u just described (as stated above) a domi on steroids. I like the idea of a safe space carrier but its a touchy subject. d
A Tengu is likely to beat this ship hands down because Since battleship turrets can't track it. Strategic cruisers have a lot of nifty bonuses, attack carriers doesn't. basically it's not price effective when used in a pure battleship role. It can use guns without DPS bonus and five fighters in that capacity. It can use mothership "only" weapon but only five of them (which also happens to be useless against non-caps). It doesn't a buffer anywhere close to a mothership. It must be on grid to do use bombers, It cannot triage or siege.
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Zephris
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Posted - 2011.01.29 16:53:00 -
[14]
Originally by: Xorth Adimus As others have stated this would be used/ abused both for PVE and PVP regardless of price.
8 turrets unbonused plus 5 fighters/bombers would make flying normal battleships pointless in terms of damage
There is however a gap for 'assault carriers / battleships/command BS / Hybrid dread / Super cap killer which keeps getting brought up. So I will hijack this thread.
I think an expensive T2 sub/semi cap that can jump gates and be used to attack 0.0 cynojammed systems and high sec pos's would be good. A hybrid between battleships/carrier and dread. Ocra with guns/drones XD.
I would suggest 4 bonused turrets and 4 spare high slots for reps neuts smart bombs. Or perhaps 3 XL turret points (bonus to fit).
I think a seige ability would be useful, outside of this they would do less damage then a normal BS and hence wont become THE mission boat. It may be useful to give it high damage vs caps and especially super caps maybe with a large anti cap bomb launcher? or a particularly large bonus to seige damage and very low tracking
They would have a large base/eff HP bonus but be unable to fit local or remote capital repairs they would also be unable to jump / have a short range.
As an additional role they could have a bonus to repair range (large reps maximum) making them useful for logistics out of seige.
They could have a large bay for drones and perhaps a small corp bay (for carrying spare dictors/ceptors). Not sold on the idea of having fighters esp fighter bombers would be stupidly overpowered especially in high sec.
So a flexable heavy weapons platform that can also be the backbone of a logistics/ RR BS fleet whilst in transit or in a cap support fleet. Most importantly it must fit a new role and not replace another ship, or cause concord issues if it can enter high sec!
I don't see why how five fighters would be "stupidly" overpowered in high sec. 13 fighters do about as much damage as a abbadon with 2 heat sinks.
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.01.29 17:59:00 -
[15]
Post more information like armor shield and hull amounts, mass, targeting, basically any of the information you find when you look at a ships info.
I will comment further after you have more preliminary numbers posted. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/Manal |
Hirana Yoshida
Behavioral Affront
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Posted - 2011.01.29 18:17:00 -
[16]
Originally by: Zephris Why? I already answered it, it's a hybrid cap that allows people who live in highsec to deploy a cap that isn't going to collect dust for 11 months of a year. It also allows cap pilots to run missions with their cap when they have nothing to do.
So the answer is "Just because" .. gotcha.
There is no need for such a ship. No niche that it can fill, no purpose, nothing to do that cannot be done as good or better by existing ships.
Originally by: Zephris I don't see why how five fighters would be "stupidly" overpowered in high sec. 13 fighters do about as much damage as a abbadon with 2 heat sinks.
You need to either share that uber-baddon fit or train up fighters some more (~150dps per fighter at lvl5)
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Zephris
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Posted - 2011.01.29 19:04:00 -
[17]
Originally by: Hirana Yoshida
Originally by: Zephris Why? I already answered it, it's a hybrid cap that allows people who live in highsec to deploy a cap that isn't going to collect dust for 11 months of a year. It also allows cap pilots to run missions with their cap when they have nothing to do.
So the answer is "Just because" .. gotcha.
There is no need for such a ship. No niche that it can fill, no purpose, nothing to do that cannot be done as good or better by existing ships.
What you are saying applies to a lot more ships. Phoons have guns and missile bonuses, for example. Why does it exist? there is a purpose to versatility. Versatility is not "just because". Versatility is allowing one ship to do multiple things because you'd have to buy multiple ships otherwise. Don't assume there is no reason because you don't need it.
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Herping yourDerp
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Posted - 2011.01.29 20:29:00 -
[18]
->i'd buy it, the cost would justify it, remember fighters are in the 100mil range each last i checked so realistically the price is 400mil+ drones
->jump capable means a highsec corp can be in a low/nullsec alliance and go on ops, then go back to highsec.
-> its a battleship with bigger buffer and fighter drones, the current complaints on battleships are it dies to fast and cant put enough damage on smaller ships
-> guns and drones are unbonused or very low on bonus's so it wouldn't be the end all sup capship killer.
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Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.01.30 08:05:00 -
[19]
Originally by: Herping yourDerp ->i'd buy it, the cost would justify it, remember fighters are in the 100mil range each last i checked so realistically the price is 400mil+ drones
->jump capable means a highsec corp can be in a low/nullsec alliance and go on ops, then go back to highsec.
-> its a battleship with bigger buffer and fighter drones, the current complaints on battleships are it dies to fast and cant put enough damage on smaller ships
-> guns and drones are unbonused or very low on bonus's so it wouldn't be the end all sup capship killer.
1.Fighters are 10-14 mil depending on type and where you are, not 100m each.
2.Actually it's the fact that he wants it to have a jump drive AND use gates.. something that, iirc, only jump freighters can do... a ship that has neither offensive nor defensive abilities. One or the other but not both.. and ofc if it gets jump drive and no gate there goes the hi sec part.
3. battleships aren't meant to shoot smaller faster ships, they're meant to shoot other battleships and, when first brought into the game, pos.
4. Unbonused turrets + unbonused drones = roughly the dps of a t2 fit gank bs... so field a bs for around 1/4 the price... or field 4 for the same cost and 4x the dps output and more versatility.
The biggest lingering arguement for this thing has been so hi sec corps could have something to take on low/nul ops. I wanted something for that purpose when I lived in hi sec.. so I bought a carrier and left it in low sec in the same station as my pvp jumpclone. Groundbreaking concept isn't it?
To hit a couple other points..
The versatility of a phoon is not a direct comparison to this by any means. A phoon is a battleship and only has battleship weapons/fittings/drones/buffer/ect. The fact that it allows a broad customization between turrets and missiles make a lot of since since it is also one of the ships you can tank armour or shield equally well. It gives you options but it is still perfectly in line with it's ship class.
The reason this could, and would, easily be called a carebear machine is simple. L4 missions, the main hi sec isk farm, are mostly bs heavy... guess what fighters are great against, as well as those 8 turrets you want. What's that.. only fighter bombers you say now? Ok sure.. but you can't deploy them in hi sec.. fair trade? Of course that wouldn't fly would it?
Alliances large enought to be fielding cap fleets for warfare are going to have the isk to just field caps/super caps and not bother halfassing it with these. They'll be missions farming machines, gank me targets in low sec, and the new hi sec war toy that will bring out a new wave of lag tears.
Like I said in my initial reply.. your idea was well thought out.. good in theory but bad in practice.
This is not the alt you are looking for. |
Zephris
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Posted - 2011.01.30 16:07:00 -
[20]
Edited by: Zephris on 30/01/2011 16:07:14 Only bombers is fine, but making them unusable in highsec is questionable. The only thing that couldn't be used somewhere right now is the doomsday in lowsec. Since bombers are useless against anything that's not a capital, I don't know why this would be a problem.
Also, CCP can always configure mission gates to not accept them if they don't want to see those in missions. These are minor issues that can be fixed by balancing and should not block the execution of the idea as a whole.
The problem with buying a carrier is that a ship isn't being used is as good as dead. The player can't use the ship for anything at all unless they have a lowsec op. This is what the idea intend to address. Ofc it's not a problem if they have tens of billions of isk, but if that's the case they have no reason to expand to lowsec.
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Aessoroz
Nohbdy.
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Posted - 2011.01.30 18:27:00 -
[21]
All these will be used for is mission farming and station camping. If we go with this ship then >The fighters should not be able to warp into missions at all >Using fighters agaisnt war targets should result in concordokken.
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