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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Omnathious Deninard
Extrinsic Operations
54
|
Posted - 2012.08.21 20:02:00 -
[301] - Quote
Marcel Devereux wrote:Marcel Devereux wrote:I would like you to revisit the possibility of having a logi drone based Navitas. While yes it does require more skill points to fly, I would argue that is a good thing. It will be a trade-off that players can make. If they want to fly a pure module based solution then they could chose one of the other races. This will give pilots options and fit well with the drone racial theme.
The problem also relies with the requirements for the T2 version of the logi drones. Currently it requires 1,025,250 SP (yay for having Aura on my phone) to be able to field five T2 logi drones of any size. If you would change the requirement to for lights to be Repair Drone Operation III that would reduce the required skill points to be 281,250 SP. While this is no where near the 24,000 SP to use T2 small remote reps, it is not that much to ask of a new player to train as we are only talking about 4-5 days of training.
I haven't played with the numbers yet (still need a computer and spreadsheet for that) but you could still give the Navitas a range bonus for reps and a bonus to logi drone repair.
Thoughts? Alright some numbers. If I didn't miss any skills 3 small remote armor reps on the proposed ships would produce 120 hit points per second of rep amount . 3 small remote armor reps unbonused would produce 80 hit points per second. 5 light drones with a 20% per level bonus would repair 35 hitpoints per second. This would leave a difference of 5 hitpoints per second. You could solve this by changing the base repair amount of T2 light drones to be 16 instead of 14. This would make them produce the same rep amount per second. Or tweak the rep cycle vs rep amount. Please help us battle the homogeneity of these frigates. Seriously 256k requirement is nothing compared to the long train into logistics. Again Drones V will help in every Gallente ship! I agree, i would like to see the navitas a drone ship (still), but the idea of a drone logi ship would be unique and fun |
Martin0
Federal Defense Union Gallente Federation
47
|
Posted - 2012.08.21 20:18:00 -
[302] - Quote
i'm happy i have about 60 navitas in dodixie.... |
Callic Veratar
Power of the Phoenix
251
|
Posted - 2012.08.21 20:18:00 -
[303] - Quote
I was going to make the suggestion that the Amarr and Gallente get drone logi frigates and Minmatar and Caldari use repper modules, however, that doesn't really work since they tank the same way.
What about this idea:
- Amarr uses Remote Armor Reppers - Caldari uses Remote Shield Reppers - Gallente uses Armor Repper Drones - Minmatar uses Shield Repper Drones
Each race has a distinct repair method... but the more I think about it, the more unusual it gets and the less I like it. |
Reppyk
The Black Shell
157
|
Posted - 2012.08.21 20:23:00 -
[304] - Quote
CCP Fozzie wrote:Turrets are 100% a viable and correct weapon system for Caldari pilots. They have turret ships at all levels in every tech level. > Navy cruisers ? > Navy BS ? > Pirate ship with hybrids and caldari skills at the fregate/cruiser/battleship level ? > T3 ? (the hybrid tengu doesnt exist) > Dread ? (the single turret point is a joke) > Titan ? (hi) And I would say, what about a caldari/hybrid HAC but people don't like trolls. :(
Caldari/hybrids are stuck, at "high level" to the harpy and the rokh. A terrible lineup, like the missile+amarr Khanid one.
Anyway. For these fregates. Bantam = burst Navitas = Inquisitor
This is bad. Make'em different.
Bantam = longer range Burst = the reps are more efficient (ie cap stable with 4 heads, instead of a bantam and the 3 heads).
Oh. And don't forget to add an agression timer when someone is remoting an agressor. Logistics are game-breaking and are why station games are so boring. |
Spugg Galdon
APOCALYPSE LEGION
174
|
Posted - 2012.08.21 20:25:00 -
[305] - Quote
Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? |
Omnathious Deninard
Extrinsic Operations
54
|
Posted - 2012.08.21 20:30:00 -
[306] - Quote
This could be a chance to get gallente toward drones as a main weapon source, like missiles for caldari, projectiles for minmatar, and lasers for amarr |
Omnathious Deninard
Extrinsic Operations
54
|
Posted - 2012.08.21 20:32:00 -
[307] - Quote
Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better, it is only T1 after all |
Zedd Al'thor
The Hatchery Team Liquid
1
|
Posted - 2012.08.21 20:32:00 -
[308] - Quote
Liang Nuren wrote:Maliatida wrote: I must have missed the part where these frigates can only repair other t1 frigates in the context of a frigate brawl.
Probably because that is not how they are going to be used.
You are looking at the whole concept the wrong way.
I've already developed a training schedule that can get the fitting and skills needed for these within a month. With no real cost commitment and no need to micromanage the ships, you are looking at the death of solo and small gang PVP, even moreso than the current state of offgrid boosters.
What's stopping me, or you, or anyone else from creating these and putting a dozen of them into every single fight?
Proliferation of logistics needs to be looked at very seriously given the current state of tanking, especially if you are giving everyone who wants to put in the effort a virtually unlimited supply of cheap, effective RR.
Frankly, if you want to pay for a dozen accounts to "solo PVP" with your logi frigs... well go for it. I'll warp in and volley a few frigs and you'll warp out and I'll scoop loot. /shrug -Liang
I think you missed part of his point. You don't have to pay for the account. If it can be trained in 30 days, just use a free 51 day account, and don't sub it at the end. It will cost nothing. And since this is eve, people will do it because they can.
Ignoring the extreme cases is why we have problems like stabbed afk alts farming fw plexes, tracking titans, goons "exploiting" the original fw changes, t2 gangs links (because the t1 versions weren't op enough), falcons, old jump bridges and the list goes on. Saddly it seems like CCP's game design only focuses on "they this would be cool" rather than looking at the consequences of the intended change.
On the surface logi frigs look fun & i can think of lots of potential uses, but that doesn't mean it's a good idea. |
Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 20:48:00 -
[309] - Quote
Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all
To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones.
My suggestion would be:
Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!)
With my other suggested changes 66% of the reps would come from modules and 33% from drones.
|
Reppyk
The Black Shell
157
|
Posted - 2012.08.21 21:03:00 -
[310] - Quote
Marcel Devereux wrote:To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. Rep drones work even when jammed/damped/neut'd. |
|
Marcel Devereux
Aideron Robotics
139
|
Posted - 2012.08.21 21:12:00 -
[311] - Quote
Reppyk wrote:Marcel Devereux wrote:To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. Rep drones work even when jammed/damped/neut'd.
Did you read any other part of my post ?-)
5 unbonused light drones would only provide 20 hitpoints every second. The current proposal 3 T2 reps provide 120 hitpoints every second. That's a 6x difference! Even with the jammed/damped/neut'd argument the ship would be totally useless compared to the rest. Again I suggested a 66%/33% split for modules/drones. All the same arguments still apply for the majority of the repping it can do. |
Sudelle
NoVeL ConCEptS Inc.
11
|
Posted - 2012.08.21 21:21:00 -
[312] - Quote
Any chance of making a "Sisters of Eve" Logi ship instead with no racial frigate skill required, but requires Logi skills to get into instead. And then taking these ships and making them something else?
Amarr - rocket / missile Galante - dedicated drone Minmatar - rocket / missile Caldari - smartbomb? lol (sorry, i just couldn't think of anything they don't already have)
|
Spugg Galdon
APOCALYPSE LEGION
174
|
Posted - 2012.08.21 21:29:00 -
[313] - Quote
Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!)
I'd prefer this to what has been suggested. At least it's different from the others and seems as we're promoting "Drones all the things" for Gallente ships. Am I bothered that it requires more SP to use than the others? No. |
Alara IonStorm
3011
|
Posted - 2012.08.21 21:31:00 -
[314] - Quote
Zedd Al'thor wrote: I think you missed part of his point. You don't have to pay for the account. If it can be trained in 30 days, just use a free 51 day account, and don't sub it at the end. It will cost nothing. And since this is eve, people will do it because they can.
You can't duel box a trial account so you might as well fly it on your main. |
Omnathious Deninard
Extrinsic Operations
55
|
Posted - 2012.08.21 21:38:00 -
[315] - Quote
Marcel Devereux wrote:Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. My suggestion would be: Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!) With my other suggested changes 66% of the reps would come from modules and 33% from drones. If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 5% it will equal the same |
Zedd Al'thor
The Hatchery Team Liquid
1
|
Posted - 2012.08.21 21:41:00 -
[316] - Quote
Alara IonStorm wrote:Zedd Al'thor wrote: I think you missed part of his point. You don't have to pay for the account. If it can be trained in 30 days, just use a free 51 day account, and don't sub it at the end. It will cost nothing. And since this is eve, people will do it because they can.
You can't duel box a trial account so you might as well fly it on your main.
51 day account isn't a trial account, and it is free. Send buddy invite to self (21 day trial account), buy 1 plex to upgrade account (now 51 day full privilege account) and receive 1 plex as a "thank you" for bring a "friend" to eve.
It costs nothing as long as you have the isk for the inital plex. And if you can't afford the first plex i recommend you go afk some fw plexes for a few hours. |
Alara IonStorm
3011
|
Posted - 2012.08.21 22:06:00 -
[317] - Quote
Zedd Al'thor wrote: 51 day account isn't a trial account, and it is free. Send buddy invite to self (21 day trial account), buy 1 plex to upgrade account (now 51 day full privilege account) and receive 1 plex as a "thank you" for bringing a "friend" to eve.
That is the problem not entry level logistics.
Zedd Al'thor wrote: It costs nothing as long as you have the isk for the inital plex. And if you can't afford the first plex i recommend you go afk some fw minor plexes for a few hours (which can be done with a noob merlin with less than 8 hrs training...).
And of course this.
Bad game mechanics shouldn't stand in the way of fun new ships like these. |
Zedd Al'thor
The Hatchery Team Liquid
1
|
Posted - 2012.08.21 23:02:00 -
[318] - Quote
Alara IonStorm wrote:Zedd Al'thor wrote: 51 day account isn't a trial account, and it is free. Send buddy invite to self (21 day trial account), buy 1 plex to upgrade account (now 51 day full privilege account) and receive 1 plex as a "thank you" for bringing a "friend" to eve.
That is the problem not entry level logistics. Zedd Al'thor wrote: It costs nothing as long as you have the isk for the inital plex. And if you can't afford the first plex i recommend you go afk some fw minor plexes for a few hours (which can be done with a noob merlin with less than 8 hrs training...).
And of course this. Bad game mechanics shouldn't stand in the way of fun new ships like these.
I agree that it is a problem, but you can't introduce a new ship/dynamic into eve with out considering the ecosystem it will be used in. That's the point I was making earlier about extremes. Right now it's a fun ship because we are just looking at the ship and not all the ways it will be used.
Has anyone considered how this will affect 0.0, POS Repping & Triage Carriers? A maxed triage carrier with 2 capital remote shield reps can repair 2640 hp/s If a logi frig can repair 120 hp/s (a number someone else put forward earlier) you only need 22 logi frigs to equal the repping power of 1 triage carrier.......WTF!! Since the logi frigs have a 28km rep range they can sit outside a large pos and rep and be afk.
Months of training & over 2 bil replaced by 1 month of training & ~200 mil...(Not to mention, CCP makes no money on this account)
Some may say "Well a single bombing run will destroy all those logi frigs" as a counter, but who cares. They are cheap, disposable & everyone can have multiple accounts & you can afk pos rep........
So you might say "Bad game mechanics shouldn't stand in the way of fun new ships like these" but yes they should. Anything less is shoddy gane development & obviously CCP hasn't learnt their lesson yet. You can't make changes with out looking at everything or EVE will become more broken than it already is. |
MeBiatch
Republic University Minmatar Republic
533
|
Posted - 2012.08.21 23:10:00 -
[319] - Quote
Omnathious Deninard wrote:Marcel Devereux wrote:Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. My suggestion would be: Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!) With my other suggested changes 66% of the reps would come from modules and 33% from drones. If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 10% it will be the exact same
ccp muppet already said no to having drones because of the skills you would need... remember these are supposed to be noobish ships... wait for a tech II version for use skilled players...
Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |
Omnathious Deninard
Extrinsic Operations
55
|
Posted - 2012.08.21 23:10:00 -
[320] - Quote
So then they should take the nerf bat to destroyers, they take the same amount of time to train as a decent logi frig and can gank dozens of ships with no worry about having a negative sec status to on on your account that can't be biomassed. If you want to take that exploit in to consideration then everything that takes less than 51 days to use need to be nerfed. |
|
Marcel Devereux
Aideron Robotics
143
|
Posted - 2012.08.21 23:16:00 -
[321] - Quote
MeBiatch wrote:Omnathious Deninard wrote:Marcel Devereux wrote:Omnathious Deninard wrote:Spugg Galdon wrote:Navitas: Frigate skill bonuses: 10% bonus to Armour Repair Bot Repair amount and hitpoints per level Role Bonus: 50% bonus to velocity of Repair Bots Slot layout: 2 H, 3 M, 3 L, 2 turrets Fittings: 49 PWG, 145 CPU Defense (shields / armor / hull) : 250 / 400 / 335 Capacitor (amount / recharge rate / cap per second): 390 / 195s / 2 Mobility (max velocity / agility / mass / align time): 330 / 3.4 / 1450000 / 4.61s Drones (bandwidth / bay): 25 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 38km / 675 / 7 Sensor strength: 11 Magnetometric Signature radius: 36 Cargo capacity: 280
Would this be really insane or loads of fun? The drone bay is a little large, something like 35 of 45 would be better and bandwith needs to be only 20, it is only T1 after all To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones. My suggestion would be: Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!) With my other suggested changes 66% of the reps would come from modules and 33% from drones. If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 10% it will be the exact same ccp muppet already said no to having drones because of the skills you would need... remember these are supposed to be noobish ships... wait for a tech II version for use skilled players...
See my early comments about changing the skill requirements of the light drones. That one change will put them 4-5 days of training for T1 and T2. More than reasonable for a noob to try. |
Kraschyn Thek'athor
Marquie-X Corp Ewoks
4
|
Posted - 2012.08.21 23:22:00 -
[322] - Quote
Zedd Al'thor wrote:[quote=Alara IonStorm][quote=Zedd Al'thor]
Months of training & over 2 bil replaced by 1 month of training & ~200 mil...(Not to mention, CCP makes no money on this account)
Hmm... more a pro than a contra argument for me. Motivating people to lock in an do something should allways win. Spirit of Multiplayer Gaming. 22x Ospreys are doing the same for a bit more ISK nowadays, so Heaven will not fall upon us.
At the end, mass > quality. If you get 22 People do something, it has to count. To be equal with 22x people by investing ten times as much ISK... is a good deal. From all the secondary nice things owning an carrier not speaking. |
Omnathious Deninard
Extrinsic Operations
55
|
Posted - 2012.08.21 23:23:00 -
[323] - Quote
CCP Fozzie should reconsider about no drones, we got shafted with the Tristan this is a chance to make up |
Zedd Al'thor
The Hatchery Team Liquid
1
|
Posted - 2012.08.21 23:38:00 -
[324] - Quote
Omnathious Deninard wrote:So then they should take the nerf bat to destroyers, they take the same amount of time to train as a decent logi frig and can gank dozens of ships with no worry about having a negative sec status to on on your account that can't be biomassed. If you want to take that exploit in to consideration then everything that takes less than 51 days to use need to be nerfed.
Removing 51 day accounts doesn't get rid of the problem of logi frigs replacing triage carriers. The CFC has over 10,000 pilots, with very little training all of them will be able to fly logi frigs. If you have the numbers logi frigs are still better than triage carriers for repping structures. |
Zedd Al'thor
The Hatchery Team Liquid
1
|
Posted - 2012.08.21 23:42:00 -
[325] - Quote
Kraschyn Thek'athor wrote:Zedd Al'thor wrote:[quote=Alara IonStorm][quote=Zedd Al'thor]
Months of training & over 2 bil replaced by 1 month of training & ~200 mil...(Not to mention, CCP makes no money on this account)
Hmm... more a pro than a contra argument for me. Motivating people to lock in an do something should allways win. Spirit of Multiplayer Gaming. 22x Ospreys are doing the same for a bit more ISK nowadays, so Heaven will not fall upon us. At the end, mass > quality. If you get 22 People do something, it has to count. To be equal with 22x people by investing ten times as much ISK... is a good deal. From all the secondary nice things owning an carrier not speaking.
But as it stands now, its not going to be 22 guys getting together enjoying EVE's "wonderful" PVP content, it will be 5 guys quadboxing while watching a movie on netflix because repping structures is boring. |
Omnathious Deninard
Extrinsic Operations
55
|
Posted - 2012.08.21 23:46:00 -
[326] - Quote
Zedd Al'thor wrote:Omnathious Deninard wrote:So then they should take the nerf bat to destroyers, they take the same amount of time to train as a decent logi frig and can gank dozens of ships with no worry about having a negative sec status to on on your account that can't be biomassed. If you want to take that exploit in to consideration then everything that takes less than 51 days to use need to be nerfed. Removing 51 day accounts doesn't get rid of the problem of logi frigs replacing triage carriers. The CFC has over 10,000 pilots, with very little training all of them will be able to fly logi frigs. If you have the numbers logi frigs are still better than triage carriers for repping structures. Because logistic cruisers can't do that also, just not in 51 days |
Agnar Volta
Red Federation RvB - RED Federation
16
|
Posted - 2012.08.22 01:07:00 -
[327] - Quote
Because of Falcon,
Because of heals,
Because of blobs,
Because of Titans,
Now a new villain:
Because of goons...
EVE is bigger then your point of view. No 00 fleet will be full of logi frigs. They can be 3000 EHP, how hard is to kill that? You can instapop them with almost anything but other frig.
This is a good addition to new players, and in this case, not even Malchanis law apply. They are only good for noobs. |
Omnathious Deninard
Extrinsic Operations
55
|
Posted - 2012.08.22 02:05:00 -
[328] - Quote
Marcel Devereux wrote:MeBiatch wrote:Omnathious Deninard wrote:Marcel Devereux wrote: To get anywhere near the three small reps of the other ships you still need small reps and a bonus to drone rep amount. Even then you still need five light drones.
My suggestion would be:
Navitas: Frigate skill bonuses: 20% bonus to Armor Maintenance Bot transfer amount per level 10% reduction in Remote Armor Repair cap use Role Bonus: 500% bonus to the range of Remote Armor Repairers
Slot layout: 3 H, 3 M, 3 L, 0 turrets Drones (bandwidth/bay) 25/50 (<- The normal Gallente ratio!)
With my other suggested changes 66% of the reps would come from modules and 33% from drones.
If you give it 5 drones it will match the Tristan in drone damage, if you decrease the bandwidth by 5 and increase rep amount by 10% it will be the exact same ccp muppet already said no to having drones because of the skills you would need... remember these are supposed to be noobish ships... wait for a tech II version for use skilled players... See my early comments about changing the skill requirements of the light drones. That one change will put them 4-5 days of training for T1 and T2. More than reasonable for a noob to try. If the ship is setup for use with 4 drones and the 30% increase to rep amount the only skill change would be "repair drone operation" would only have to require drones I rather than drones V. The rep difference between T1 drones and T2 drones would be 97.3/s with gallente frigates iv, repair drone operation iv, and T2 small remote armor repairers. T2 Repair drone operation V, Gallente frigates iv, and T2 small armor repairers is 102.6/s. Max skills is 107/s. All the other ships repair 108/s
|
Laktos
Gunpoint Diplomacy
187
|
Posted - 2012.08.22 02:57:00 -
[329] - Quote
Personally I'm excited by this proposal.
As long as CCP keep the tank on these ships at a decently easily alpha'd level, I think it will be a fantastic addition to the dynamic of frigate combat.
ECM is a really bad mechanic and is hurtful for the game imo. But these changes...
A couple of battlecruisers getting pinned down by a t1 frigate gang and devoured... well that's the beauty of this game :) Latest PVP Video: Perseverance
Sard Caid does not endorse this message. |
Liang Nuren
Heretic Army Heretic Nation
1967
|
Posted - 2012.08.22 03:04:00 -
[330] - Quote
Zedd Al'thor wrote: Removing 51 day accounts doesn't get rid of the problem of logi frigs replacing triage carriers. The CFC has over 10,000 pilots, with very little training all of them will be able to fly logi frigs. If you have the numbers logi frigs are still better than triage carriers for repping structures.
You cannot be serious. Logi frigs in no way replace triage Carriers.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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