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Jean'Luc Pi card
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Posted - 2011.02.06 17:35:00 -
[1]
Hi to CCP and professional PI'ers, i am german so sorry for my crappy english.
I am PI'er of the first hour and i must say I've seen it all (so far) concerning PI. At first the whole system was a total pain in the a$$. You had to start every extractor and you needed a very long time to do that. It was an orgy of clicking and scrolling of searching and calculating. Well it's still like that, but not as time consuming anymore. there are a lot of websites wich help with that too, made by players not by ccp.
i do produce large amarr control towers and for that i need all of the t4 products.
Of course i am not talking about harvesting from only 6 planets. At the moment i am harvesting from 18 command centers and cooperate with a friend who is also harvesting from 18 command centers, and there it becomes a pain in the a$$ again.
well i know that earning isk in eve is not fun all in all and that it needs a lot of pain to do it (well if you are not bot missioning or mining like a lot of people obviously do it), but i also think even basic things are missing if one really wants to do it seriously with more than one character.
i think CCP wants to create a system that is ACTUALLY FUN to use. A GAME should be FUN, right? If we had all the tools for PROFESSIONAL PI'ing, then it would actually be fun. YES, still painful and complicated and skilling intensive (over 9 months with 3 chars), still demanding and time consuming but FUN!
so i have some important points here:
1. Scalable windows: this is INSANE, the ressource window of a launchpad is NOT SCALABLE. can you imagine what happens if you want to find ANYTHING in there if you have like 40 different products in there? its so painful! AND YES, it happens that you have that much products in there if you working with 18 planets producing all of the 8 t4 products.
2. transport permissions: we NEED to have a possibility where other CHARS can pick up ressources from another character and transport them. if you are mining with more than one char everybody can move ORE from the cans around. imagine this would not possible... i mean, a transfer from launchpad to customs office could be password protected, or one char could give another char permission to do it. at the moment chars are just chained to the system where they do PI. well i see that you have to chain ONE char there but not ALL of them. i mean in addition to that it is just not realistic, you can even hire other players to transport your (non PI) stuff from station to station.
what we DON'T need is complete control of ONE player over ANOTHER ONES planets. just control over the customs office of another player. importing exporting from launchpad to customs office to gather final stuff to transport it to other planets and import it again.
3. Consumption windows: you have NO overview at all. We need a processor window on every planet wich shows how much the processors consume per day/hour. As we do NOT have the possibility (because of the new extractor controllers) to create t3 stuff on a single planet, the only possibility to create all of the 8 t4 products (in my opinion) is the following: use 16 planets to harvest 15 t1 products, bring them to the 17th planet to convert them to t2 products and then transport them to planet 18 for convert them to t3 and t4. so you have 2 planets wich only have processors. everything else is a total OVERCOMPLICATED MESS. and even if you do it that way you NEED to buy a few products here and there to fill up your storages, because you simply ALWAYS produce more of certain products. YEAH one might say: you should team up with other players, blabibla, teamwork and so on, but the truth is: you can't because you dont have an overview what you need the most. YES, in basic ressources you do, but as it gets converted to t2, t3 you just don't.
there is more and i run out of characters :)
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Jean'Luc Pi card
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Posted - 2011.02.06 18:01:00 -
[2]
4. processors are not distinguishable from each other: on some point you have more than 20 processors on a planet that produce stuff out of more than 50 different things. to see what is produced in there you have to click on every single processor and look into it. if you want to know what it needs for production you have to scroll over the little symbols wich are just too small to recognize. what we need is a processor window in wich ALL of the processors are listed together with WRITTEN product names and bars wich indicate how much stuff is missing in UNITS. also the list has to be scalable and if you scroll over the processors in the list the processor on the planet has to HIGHLIGHT. also the list should be sortable by names, quantity, consumption of units, and what tier the product has.
5. more warnings: the system lets you connect everything to everything and only warns you if anything overloads your grid. if you, for example link an extractor directly to a processor, then everything that the processor cant handle goes into the trash. this is an easy example. the system should warn you on that and also if some product is not transfered, or if a processor is not getting everything it needs. at the moment it takes MONTHS to finetune a production if you have to handle this many planets.
my point is: as CCP introduced titans, they did not foresee that players would take it to the extreme and produce hundreds of them. CCP should be used to their players behaviour of taking everything to the extreme and provide the tools for it. and of course my small PI business is FAR not that extreme as building a titan.
i hope this is the right place to post this... i am not sure. what do you guys think about all of this?
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ChildOfDoom
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Posted - 2011.02.06 18:36:00 -
[3]
Some quick routs creation is required. Now each input resource should be routed manualy. It's bad :( It would be great to be able to create routes similar to current links creation. e.g.: Hold alt+ctr then click on launchpad, then click on target processor. And as result launchpad will route all resourses required for the frocessor.
If such a thing already exists tel me how can I use it :)
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Yith Za'bolazhi
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Posted - 2011.02.06 18:43:00 -
[4]
Thats a lot of writing ya done their fellow carebear...
Unfortunaly i did not read a single sentence let alone a paragraph
Coz i'm drunk and lots of poop in front of meh eyes made em bleed ebil cvarebear text punsish the wicked troll omg...
Maybe when i'm sober i shall reply with my alt & sound intelligent, hopefully by then i would of forgotten about this thread and it shall be lost several pages down in the archive of S'n'I by the time i remember if i'm unlucky
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Jen ari
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Posted - 2011.02.06 21:16:00 -
[5]
Originally by: Yith Za'bolazhi Thats a lot of writing ya done their fellow carebear...
Unfortunaly i did not read a single sentence let alone a paragraph
Coz i'm drunk and lots of poop in front of meh eyes made em bleed ebil cvarebear text punsish the wicked troll omg...
Maybe when i'm sober i shall reply with my alt & sound intelligent, hopefully by then i would of forgotten about this thread and it shall be lost several pages down in the archive of S'n'I by the time i remember if i'm unlucky
May I ask what was the point of posting this? And don`t forget - w/o this "carebear" you`d hunt freighters with noobships, you "mighty" PvPer Oh, I forgot, you have "carebear" alt as well 2x Back on topic - nice thoughts bud (especialy P2), PI isn`t perfect at all, still many people will do that. Making some PI aswell and hoping CCP will make it not so complicated eventually. Let`s hope it`ll happen sooner than later. |
Cergorach
Amarr The Helix Foundation
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Posted - 2011.02.06 21:17:00 -
[6]
1.) Should be sorted by alphabet, select the field and press the first letter of the product you want to jump to. This worked when setting up (240) factories. 2.) You can still create cans in front of the customs office, this is how I did things with four characters who didn't have Industrial skills (yet). Create can, move everything into it, another char with a transport picks it up. 3.)Use a shared office in a NPC station or a POS to organize/collect your PI materials before shipping them to your factory planets. 4.)If you can't keep track of what is where, what is producing what and how much, use a spread sheet. I've been managing ~60 planets without that much trouble. Initially setting up the process chain takes a lot of time, double checking everything, but when everything runs it's not much more difficult then picking up stuff and dropping the right stuff of at the right factory planet. If you can't keep track of it, maybe that is less the fault of the system and more the fault of the person running it. (no offense) 5.) Double check every route.
Your asking to make the system idiot proof, the problem is that they keep making better idiots. The system isn't that difficult, especially not for EVE standards, making things simpler and mistake proof is only going to lower the bar, getting more folks into it, making it less profitable for the folks that actually know how to keep track of things.
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Carabidae
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Posted - 2011.02.07 02:50:00 -
[7]
I quite like most of these ideas, 1 definitely, 2 would be nice for sure, 3 not so sure it's needed.
I'd also like some kind of on planet overview with a list of all installed buildings. It's hard to locate little mining setups sometimes!
Some kind of multi-route setup where you click the source, then multiple destinations then confirm? It's still a real clickfest setting up factory planets...
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Jen ari
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Posted - 2011.02.07 08:42:00 -
[8]
P2 - as i see it is something like contracts system. In this case customs office would act as stations and player should be able to create private contract (for alt or friend) or public contract (if someone buying lower tier material directly). |
vaspucci
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Posted - 2011.02.08 03:19:00 -
[9]
For right now I'm looking to understand why my extractor says it'll produce X units/hr or Y units/run. After I install the program it really produces roughly X/2 per hour or Y/2 over the run.
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Invictra Atreides
Caldari
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Posted - 2011.02.08 11:24:00 -
[10]
@vaspucci Get 5/5 skils in Planetology.
@OP I think that the ability to transport another players/characters resources to/from the system would greatly help my PI infrastructure and it would introduce a new much needed source of courier contracts. I work in a WH and having all my chars chained in the WH is just not cool.
≡√≡ ≡√≡ |
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CCP Spitfire
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Posted - 2011.02.08 11:59:00 -
[11]
Offtopic post removed.
Spitfire Community Representative CCP Hf, EVE Online |
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Carniflex
StarHunt R.A.G.E
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Posted - 2011.02.08 12:23:00 -
[12]
You have some good points. Especially the hauling part as thats one of the main irritants when you are doing PI on multiple characters. Even if not able to set specific character who can pick up from your customs office perhaps a tickbox 'allow corporate access' so any member of your corporation can access your customs office. It should be easy to implement I imagine.
I'm running approx 40 planets. Just pumping out tier 1 in 'casual' way on 2d cycles in 0.0. Still pain in the arse to haul it all with all these alts.
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Sturmwolke
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Posted - 2011.02.08 13:37:00 -
[13]
OP, regarding the UI functionality, most of your points have already been brought in one form or another .... which went back as far as the original feedback threads from Tyrannnis. If they have a masterlist of PI issues somewhere, then the issues you brought up should already be in there. If they don't have a masterlist, then ... .. . words fail me.
They fixed PI to a functional level with Incursion, but also introduced new UI issues in addition to the old issues. Personally, I cba to spend time to comment on these issues anymore as their focus is more towards BASIC functionality rather than usability. The same evil that spawned the S&I interface. Let the younger more energetic/naive players do the work instead
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