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Zoe Alarhun
Amarr Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2011.02.08 06:49:00 -
[1]
I've been having a look around and the Blood raider Ships look pretty awesome - Do they have any use ? For example the Cruor - Is it any good for PVP ? If so in what type of fleets/gangs ? Can you fly it solo ? Can you use it for PVE content ?
The Ashimmu - again what type of fleets ? Can it work solo ? Who here flies them ?
And lastly the Bhaalgorn - Is it worth using to do missions with ? Is it any good for PVP ?
What makes the Blood raider ships good ? And what setups take best advantage of the ships strength ?
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.02.08 07:12:00 -
[2]
I would think it would be pretty obvious... but I've been wrong before once or twice.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Zoe Alarhun
Amarr Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2011.02.08 07:17:00 -
[3]
Well since all you ever read about is Drakes/Dramiels etc - I was wondering if these ships have any use or if they are completely outclassed.
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Dorn Val
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Posted - 2011.02.08 07:41:00 -
[4]
I have both (won an Ashimmu in a lottery) but I don't feel qualified to answer your question -need to do a little more training and get some decent experience flying both. However a lot of peeps have said that the role an Ashimmu fills (power drain + damage) can be a done a lot better by a Curse.
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Target Painter
Minmatar
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Posted - 2011.02.08 08:17:00 -
[5]
Originally by: Zoe Alarhun Well since all you ever read about is Drakes/Dramiels etc - I was wondering if these ships have any use or if they are completely outclassed.
Speaking of the Bhaalgorn. It is a good ships, but in PvE suffers from armor tanking and a rather useless neuting focus. The web bonus is nice though. In PvP there is nothing wrong with it except it is usually committed to the fight. Even 200K EHP and double bonused webs on a Bhaalgorn won't save you when the blob lands.
The frig and cruiser suffer from not a Dram or Cynabal syndrome, respectively. Speed has been FOTM for awhile now.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.02.08 09:35:00 -
[6]
Edited by: ShahFluffers on 08/02/2011 09:45:40
Originally by: Zoe Alarhun the Cruor - Is it any good for PVP ? If so in what type of fleets/gangs ? Can you fly it solo ? Can you use it for PVE content ?
It's a nasty little frigate to be sure. In a gang setup it can act as a "mini-curse" and neut down T1 cruisers and frigates... provided of course that someone else can maintain point. In the solo setup... it's a bit more fragile in terms of 'raw' hp but if you can get into engagement range (see 'small nos') you can keep all your modules running almost indefinitely.
Originally by: Zoe Alarhun
The Ashimmu - again what type of fleets ? Can it work solo ? Who here flies them ?
Think of a souped up Pilgrim that doesn't cloak and uses lasers rather than drones to kill stuff. Never seen one flying solo.
Originally by: Zoe Alarhun
And lastly the Bhaalgorn - Is it worth using to do missions with ? Is it any good for PVP ?
The Bhaalgorn is a 'thoroughbred' PvP ship if there ever was one. While it can deal large amounts of DPS its main power comes through use of multiple heavy neutralizers (each with a range of 25km+ or so) and a long range web (going out to some 35km+). Think of it as the gross bastard child of a Curse and Huginn on steroids. Capital ships are scared of this bad boy.
NEVER fly these ships solo unless you are disgustingly rich and/or damaged in the brain... because you will be attracting attention just by flying one.
Overall... Bloodraider ships are VERY good for PvP but a bit lackluster for PvE. This is mostly due to the way their bonuses are configured and the way the NPC rats are setup (ex. you can use Nosferatus on rats, but cannot cap them out with Neutralizers). And even in PvP they are a bit of a rarity as they are very expensive (more so when "properly" fitted) and are almost always called primary (both for threat and "epeen" reasons). _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |
Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2011.02.08 09:38:00 -
[7]
The cruor is an insanely strong frigate. Bonused neuts and 90% webs spell instant death to any other frigate that gets close. Unfortunately, it's quite slow, and catching frigates at gates is hard enough anyway. Still if you can convince people to engage it it should beat the tar out of just about anything.
Bhaalgorn is very strong as well as it's a neut domi with the DPS of an Apoc and long range webs, strapped to a ton of HP. IMO it's the 2nd best pirate BS for PVP (after the Machariel), and that's just because the Machariel gets to pick who or what it engages - I guarantee you it won't be engaging a Bhaalgorn lightly.
Ashimmu on the other hand is kind of in between since it doesn't have a ton of HP like the Bhaalgorn (being a cruiser) and also doesn't have the mobility of the Cruor (again, being a cruiser), and it suffers from fitting issues, low DPS, and being compared against the Curse.
That's my take on them anyway. ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.02.08 10:13:00 -
[8]
Originally by: ShahFluffers The Bhaalgorn is a 'thoroughbred' PvP ship if there ever was one. While it can deal large amounts of DPS its main power comes through use of multiple heavy neutralizers (each with a range of 25km+ or so) and a long range web (going out to some 35km+). Think of it as the gross bastard child of a Curse and Huginn on steroids. Capital ships are scared of this bad boy.
I prefer the Massive Nos + Triple X Rep active tank. Neuts are for pansies in a ship like the Bhaalgorn.
~No matter what happens, somebody will find a way to take it too seriously.~ |
Jim Tudeski
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Posted - 2011.02.08 11:24:00 -
[9]
Edited by: Jim Tudeski on 08/02/2011 11:24:57
Originally by: Val'Dore
Originally by: ShahFluffers The Bhaalgorn is a 'thoroughbred' PvP ship if there ever was one. While it can deal large amounts of DPS its main power comes through use of multiple heavy neutralizers (each with a range of 25km+ or so) and a long range web (going out to some 35km+). Think of it as the gross bastard child of a Curse and Huginn on steroids. Capital ships are scared of this bad boy.
I prefer the Massive Nos + Triple X Rep active tank. Neuts are for pansies in a ship like the Bhaalgorn.
[Bhaalgorn, Where'd my cap go?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
320k EHP with Slaves(And no gang bonuses) and sucks 8.4k cap per cycle . Can you say bye bye to that cap ship over there? Hell, that'd suck a Nyx dry in 10 cycles . Have someone else fit a ship scanner so you don't have to
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Daneel Trevize
Black Viper Nomads
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Posted - 2011.02.08 12:45:00 -
[10]
(Full neut) Bhaalgorns are popular in w-space for killing cap ships as usually you've got far more intel regarding what the other guys have and can ever possibly bring due to mechanics.
I love dualboxing ashimmus for killing active tanked stuff, they're much better than a curse vs pve tengus and drakes. Also the web helps with hole range games.
I do not like taking them out without intel & backup, and 1 solo (while flown better) would be a huge risk in k-space, you'll probably find yourself overheating your pimped web and/or trying to neut long points off of yourself a lot. |
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Lord Booya
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Posted - 2011.02.08 14:32:00 -
[11]
WildCat
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firewalker220
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Posted - 2011.02.08 15:00:00 -
[12]
Originally by: Jim Tudeski Edited by: Jim Tudeski on 08/02/2011 11:24:57
Originally by: Val'Dore
Originally by: ShahFluffers The Bhaalgorn is a 'thoroughbred' PvP ship if there ever was one. While it can deal large amounts of DPS its main power comes through use of multiple heavy neutralizers (each with a range of 25km+ or so) and a long range web (going out to some 35km+). Think of it as the gross bastard child of a Curse and Huginn on steroids. Capital ships are scared of this bad boy.
I prefer the Massive Nos + Triple X Rep active tank. Neuts are for pansies in a ship like the Bhaalgorn.
[Bhaalgorn, Where'd my cap go?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
320k EHP with Slaves(And no gang bonuses) and sucks 8.4k cap per cycle . Can you say bye bye to that cap ship over there? Hell, that'd suck a Nyx dry in 10 cycles . Have someone else fit a ship scanner so you don't have to
Not a big fan of this fit as you're missing some essential aspects of the full neut bhaalgorn... think of it this way... when you're using this ship you're going to be in a gang... that gang is going to have logistics and most likely cap transfer... fit for resists, not pure buffer. also your choice of rigs could use some work.
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Jim Tudeski
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Posted - 2011.02.08 15:34:00 -
[13]
Originally by: firewalker220
Originally by: Jim Tudeski Edited by: Jim Tudeski on 08/02/2011 11:24:57
Originally by: Val'Dore
Originally by: ShahFluffers The Bhaalgorn is a 'thoroughbred' PvP ship if there ever was one. While it can deal large amounts of DPS its main power comes through use of multiple heavy neutralizers (each with a range of 25km+ or so) and a long range web (going out to some 35km+). Think of it as the gross bastard child of a Curse and Huginn on steroids. Capital ships are scared of this bad boy.
I prefer the Massive Nos + Triple X Rep active tank. Neuts are for pansies in a ship like the Bhaalgorn.
[Bhaalgorn, Where'd my cap go?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
320k EHP with Slaves(And no gang bonuses) and sucks 8.4k cap per cycle . Can you say bye bye to that cap ship over there? Hell, that'd suck a Nyx dry in 10 cycles . Have someone else fit a ship scanner so you don't have to
Not a big fan of this fit as you're missing some essential aspects of the full neut bhaalgorn... think of it this way... when you're using this ship you're going to be in a gang... that gang is going to have logistics and most likely cap transfer... fit for resists, not pure buffer. also your choice of rigs could use some work.
Yeah, I was debating between buffer and resistances however buffer is good in case your Logis get jammed for some reason. I wasn't going to fit the T2 Trimarks on it, however i like the Trimarks. Lol.
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.02.08 19:11:00 -
[14]
ShahFluffers
What he said. ^^
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Perfection Tau
Cuties Only.
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Posted - 2011.02.08 23:27:00 -
[15]
Ashimmu = less flexible Curse Bhaalgorn = good when targets are running from your generic pvp boat, it will surely attract many fools
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firewalker220
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Posted - 2011.02.09 04:37:00 -
[16]
[Bhaalgorn, Where'd my cap go?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
320k EHP with Slaves(And no gang bonuses) and sucks 8.4k cap per cycle . Can you say bye bye to that cap ship over there? Hell, that'd suck a Nyx dry in 10 cycles . Have someone else fit a ship scanner so you don't have to
Not a big fan of this fit as you're missing some essential aspects of the full neut bhaalgorn... think of it this way... when you're using this ship you're going to be in a gang... that gang is going to have logistics and most likely cap transfer... fit for resists, not pure buffer. also your choice of rigs could use some work.
Yeah, I was debating between buffer and resistances however buffer is good in case your Logis get jammed for some reason. I wasn't going to fit the T2 Trimarks on it, however i like the Trimarks. Lol.
I'm not thinking of t2 trimarks :) t2 rigs yes... but think about what you're trying to achieve with this ship... think rigs that will assist your neuts... and if you're going to go for a rep flt disrupter get a deadspace mwd on there... the cap bonus those give is awesome (gist x type best). I'd drop down to one cap booster personally and get an eccm or projected eccm on there too...
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Jim Tudeski
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Posted - 2011.02.09 04:49:00 -
[17]
Originally by: firewalker220
[Bhaalgorn, Where'd my cap go?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
100MN MicroWarpdrive II Republic Fleet Warp Disruptor Federation Navy Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 800
Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer Imperial Navy Heavy Energy Neutralizer
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
320k EHP with Slaves(And no gang bonuses) and sucks 8.4k cap per cycle . Can you say bye bye to that cap ship over there? Hell, that'd suck a Nyx dry in 10 cycles . Have someone else fit a ship scanner so you don't have to
Not a big fan of this fit as you're missing some essential aspects of the full neut bhaalgorn... think of it this way... when you're using this ship you're going to be in a gang... that gang is going to have logistics and most likely cap transfer... fit for resists, not pure buffer. also your choice of rigs could use some work.
Yeah, I was debating between buffer and resistances however buffer is good in case your Logis get jammed for some reason. I wasn't going to fit the T2 Trimarks on it, however i like the Trimarks. Lol.
I'm not thinking of t2 trimarks :) t2 rigs yes... but think about what you're trying to achieve with this ship... think rigs that will assist your neuts... and if you're going to go for a rep flt disrupter get a deadspace mwd on there... the cap bonus those give is awesome (gist x type best). I'd drop down to one cap booster personally and get an eccm or projected eccm on there too...
Do you think T2 rigs grow on trees? Lol. The Bhaalgorn isn't meant to simply be a capital neuting ship. I'd rather have EHP rigs on it due to the fact that it wouldn't always be simply neuting capitals.
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Mister Normal
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Posted - 2011.02.09 04:58:00 -
[18]
^^^ Even if you do have a guardian or two around, they would be flat out giving that Bhaal cap, even with the two cap boosters.
have seen similar fits used in the past to great effect
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firewalker220
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Posted - 2011.02.09 05:02:00 -
[19]
you're not fitting it right then... guardians only need to feed them cap from time to time... it's all in the rigging....
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