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Matriarch Prime
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2012.08.22 20:09:00 -
[91] - Quote
Jenn aSide wrote:Why you persist in playing a game that goes directly against what you would consider fun must be some weird kind of masochism.
I know it may be shock, but one can dislike certain aspects of a game, but still find it enjoyable. I think you missed the key part at the where I said that offers a level choice that few other games offer. The primary draw of the game to me is the many faceted degrees of freedom that a player can exercise their will and creativity.
You call me masochistic, but I'm not the one applauding the harsh penalties that EvE presents.
But it doesn't matter, you missed the point. The game is a supposed to be a sandbox where you make of it what you will. I simply made a small case as to how it is not currently living up to that standard in PvE. EvE is by most accounts a great PvP game, it is not a PvE game. Until such time as the developers decide to support that play style fully, the game will continue to lose appeal amongst PvE loving masses.
EvE has the market cornered on triple A scifi space combat MMO. They can continue forever being the EQ of space MMOs, but eventually its Warcraft will come along and take the genre to mass market appeal. The developers would do well learn from EQ's mistakes and integrate more inclusive, rather than exclusive gameplay. All the ingredients to make World of Warcraft existed in the passionate posts of feedback on the EQ forums long before the game was developed. SoE dropped the ball, I wonder if CCP will as well.
If I were to start with some very very basic things that improve PvE.
1. Automated salvage drones. 2. Auto targeting for containers/wrecks with tractor beams. (Along with better range.) 3. Request and complete missions remotely. 4. Player wrecks can only be looted by the owner of the destroyed ship in high security. (Removes the monetary reward for suicide ganking.) 5. NPC wrecks and loot containers are only lootable/salvagable by the owner of the wreck. (No ninja looting/salvaging.) 6. PvE player corp support. (War dec immunity in high security.)
Not saying how the exact details work, or if its feasible, but those few small changes would have dramatic impact on the PvE experience in EvE.
EvE players sometimes remind me of twinking low level battleground brackets in WoW. The twinks all claimed that they just really enjoyed how the game played at whatever level bracket they were twinking, and that it wasn't about WTFBBQing new low level players with massive gear/knowledge advantages. So when the developers decided reward xp in the battlegrounds, they also let you turn off xp for those players who wish to continue playing their twink characters. Only thing is that twink characters who had their xp turned off also got put into a separate pool of players.
What happened was that twinking died for the most part. Turns out that twinks really just like ganking new players, and not looking for a real challenge.
I think that I've stretched the topic a little thin, but I wanted to elaborate a bit more. I don't mean to derail. |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
635
|
Posted - 2012.08.22 20:19:00 -
[92] - Quote
Jenn aSide wrote:Matriarch Prime wrote:I wrote a longish post, but the in-game browser ate it.
The biggest is the high death penaltys, slow pacing, non-consensual PvP, and lack of support for player PvE corps.
The first will get people to rage quit when you lose your ship to something beyond your control, the second drives you crazy with boredom eventually, third is about suicide ganking/ninja looting and how it completely voids the whole security rating system and lastly, no player PvE corps means no lasting community for those types of players.
I've been in an NPC corp since I was blown up right after undocking years ago after a long absence. I had just spent what money I had paying up insurance and refitting my ship. I had to move all my stuff because the system I was in was taken over by another corp. It was a long and tedius process that I will not repeat.
Yes, I know, "boohoo" whatever. I really do get it. You want free kills and loot. That's fine, EvE is definitely your game. But. I'm not a punch bag, and I don't appreciate being treated like one. So that means I'll continue to play solo and never really get involved in the community, so me and players like me will never have the community draw to keep us resubbing each month. When I get bored with the PvE again or another game comes out to draw my attention, I have nothing holding me to this game.
That's how I feel, you can feel differently and that is fine, but those are my reasons. :)
Edit:
Eve is the only game that I know that get slower, more tedious and more frustrating the "higher" you get. Look at the pace of firgate combat in levels ones through to level fours in battleships. It is also a world leader in annoying NPC opponents. (disruptions, scram, jamming, webbing)
I can't think of anything more fun than to sit around doing nothing in PvE encounters. It makes you feel really in control and powerful. /sarcasm :P
The one thing that EvE really has going for it is the choices. Ship fitting creates really meaningful choices in your game play that few other MMOs create. WoW now recently will have more of that style of choice with the new talent system and diablo 3 has it with the spell/rune system, but EvE has had it for years and it is top notch. Behold, the problem with EVe attracting too many of the wrong type of player, someone who put all his eggs in one basket, got it blown up, and basically checks out as if it's the games fault. A nd someone who lists EVE STRENGTHS (ie"high death penaltys, slow pacing, non-consensual PvP, and lack of support for player PvE corps") as weaknesses. Those things set EVE apart, most other games do it differently, which is why we like EVE. I bolded the other really good part. EVE (unlike a theme park game) isn't here to make anyone feel powerful or in control. The point of EVE is that you are only as powerful as the empire YOU build, an empire that WILL fall eventually, you control only that which you take And HOLD by force of arms, ingenuity, trickery or downright evilness. . If they'd named Eve "Space Barbarians Online" that would be a more apt description. And again, that's why people like me like it, and why that, truth to be told, EVE isn't for people like you. Why you persist in playing a game that goes directly against what you would consider fun must be some weird kind of masochism.
I'm with Jenn on this, CCP have stated themselves that EvE isn't for everyone and are happy with that fact. I joined this game because it doesn't wrap you in cotton wool, something I don't enjoy. If some people need that then this isn't the game for them, simple as that. Don't expect the game to change for you if you don't find what you're looking for, there are plenty of games that hold your hand and dress you in the morning. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
Virgil Travis
Non Constructive Self Management Unified Church of the Unobligated
635
|
Posted - 2012.08.22 20:22:00 -
[93] - Quote
Matriarch Prime wrote: 4. Player wrecks can only be looted by the owner of the destroyed ship in high security. (Removes the monetary reward for suicide ganking.) 5. NPC wrecks and loot containers are only lootable/salvagable by the owner of the wreck. (No ninja looting/salvaging.) 6. PvE player corp support. (War dec immunity in high security.)
Will and should never happen. Thankfully. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |
Frying Doom
Zat's Affiliated Traders
541
|
Posted - 2012.08.22 22:32:00 -
[94] - Quote
Virgil Travis wrote:
I'm with Jenn on this, CCP have stated themselves that EvE isn't for everyone and are happy with that fact. I joined this game because it doesn't wrap you in cotton wool, something I don't enjoy. If some people need that then this isn't the game for them, simple as that. Don't expect the game to change for you if you don't find what you're looking for, there are plenty of games that hold your hand and dress you in the morning.
Yeah I'm sure they wouldn't like the bags of money they would get if they suddenly got another 250,000+ accounts from new players.
Personally EvE is less popular than some other games because you don't get flashy level ups or all the other 'You have done well' instant gratification that other games have spent big money researching.
Imagine if they brought in the big flash for lvl up into EvE for when you finished a skill, people would think you were attacking them with some weird AOE weapon Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Sezdro
X Gate Industris STR8NGE BREW
3
|
Posted - 2012.08.23 00:59:00 -
[95] - Quote
Make it to where our characters can actually hang out in stations. Doesn't have to be anything fancy at all, but adding that coffee shop element that people can burn hours on can increase player retention and get more players.
|
Thor Kerrigan
Guardians of Asceticism
208
|
Posted - 2012.08.23 01:26:00 -
[96] - Quote
What a very interesting question. Allow me to retort:
Isn't highsec populated enough already? If you want bang for the buck, they should focus on populating areas OUTSIDE of highsec since that area is close to stagnation at this point.
I think they are already working on features to support solo or small-gang gameplay in 0.0. |
Liafcipe9000
Smeghead Empire
41
|
Posted - 2012.08.23 02:04:00 -
[97] - Quote
the return of the 900,000 sp on startup
Gunnery 5 racial weapon 5 racial frig 3/4 lots of other useful skills |
Jenn aSide
Smokin Aces.
170
|
Posted - 2012.08.23 14:33:00 -
[98] - Quote
Quote:You call me masochistic, but I'm not the one applauding the harsh penalties that EvE presents.
I like that the death penalties give the game meaning. That doesn't mean I like dying lol.
But you play a game while at the same time fundamentally disliking the core aspects of the game that make it unique. If that isn't masochism, I don't know what is.
Quote: But it doesn't matter, you missed the point. The game is a supposed to be a sandbox where you make of it what you will. I simply made a small case as to how it is not currently living up to that standard in PvE. EvE is by most accounts a great PvP game, it is not a PvE game. Until such time as the developers decide to support that play style fully, the game will continue to lose appeal amongst PvE loving masses.
And thank God/Zeus/Odin whoever for that. What you just said is like saying "while Earth is a great planet, all that water and oxygen will never attract the dust loving martians".....
Quote: EvE has the market cornered on triple A scifi space combat MMO. They can continue forever being the EQ of space MMOs, but eventually its Warcraft will come along and take the genre to mass market appeal. The developers would do well learn from EQ's mistakes and integrate more inclusive, rather than exclusive gameplay. All the ingredients to make World of Warcraft existed in the passionate posts of feedback on the EQ forums long before the game was developed. SoE dropped the ball, I wonder if CCP will as well.
For the love of all that's holy, I'll never understand people like you.
another game coming in and doing the mass appeal thing would be GREAT, because maybe all the "eve shold be wow" people could go there. We know its not going to happen, because of the eve-bears deep seated need to be the underdog in a flaw and unjust world, but I can hope, right?
Quote:If I were to start with some very very basic things that improve PvE. 1. Automated salvage drones. 2. Auto targeting for containers/wrecks with tractor beams. (Along with better range.) 3. Request and complete missions remotely. 4. Player wrecks can only be looted by the owner of the destroyed ship in high security. (Removes the monetary reward for suicide ganking.) 5. NPC wrecks and loot containers are only lootable/salvagable by the owner of the wreck. (No ninja looting/salvaging.) 6. PvE player corp support. (War dec immunity in high security.)
Not saying how the exact details work, or if its feasible, but those few small changes would have dramatic impact on the PvE experience in EvE.
And kill the spirit of EVE. One of the most fundamental aspects of eve is the fact that no matter where you are,if YOU can affect other people (by introducing things to the economy/market by mission running or mining or whatever), other people can affect YOU (by blowing you up). You kill that aspect by coddling high sec more than it is now, you KILL EVE.
Why aren't you and people like you playing Star Trek online or other space themepark games? Why do you have to advocate the destruction of a game that niche game enthusiasts like me and the developers of EVE like?
Quote: EvE players sometimes remind me of twinking low level battleground brackets in WoW. The twinks all claimed that they just really enjoyed how the game played at whatever level bracket they were twinking, and that it wasn't about WTFBBQing new low level players with massive gear/knowledge advantages. So when the developers decided reward xp in the battlegrounds, they also let you turn off xp for those players who wish to continue playing their twink characters. Only thing is that twink characters who had their xp turned off also got put into a separate pool of players.
What happened was that twinking died for the most part. Turns out that twinks really just like ganking new players, and not looking for a real challenge.
I think that I've stretched the topic a little thin, but I wanted to elaborate a bit more. I don't mean to derail.
Why not just play wow and leave EVE to the space barbarians? I honestly don't get it, I don't go around themepark games shouting YOU NEED TO BE SANDBOX.. it's great that themepark pve players have a place to go, but you would elimitate (in spirit) the one unique space pvp game that exists, just so you can play around in empire and not get ganked?
Your stance is the closet thing to immoral you can get on an internet forum lol. |
Dennis Gregs
The Scope Gallente Federation
20
|
Posted - 2012.08.23 14:37:00 -
[99] - Quote
Honestly... A real ground game would probably make subs skyrocket. And no, Dust doesn't count. Then again, I'm not sure how viable it would be with our current technology. |
Jim Era
Genco Fatal Ascension
1079
|
Posted - 2012.08.23 14:40:00 -
[100] - Quote
why are all of you bastards so greedy? unfulfilled lives a bit? |
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James 315
Caldari Provisions Caldari State
2460
|
Posted - 2012.08.23 14:44:00 -
[101] - Quote
Sezdro wrote:Make it to where our characters can actually hang out in stations. Doesn't have to be anything fancy at all, but adding that coffee shop element that people can burn hours on can increase player retention and get more players.
Somehow I think this idea would not succeed.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of one man's quest to bring civilization to highsec by bumping miners out of range. |
Bootleg Jack
Potters Field
252
|
Posted - 2012.08.23 15:51:00 -
[102] - Quote
This company keeps its vet happy by feeding it's new players to them as fodder, it is a no growth strategy.
I'm an American, English is my second language... |
Ginger Barbarella
State War Academy Caldari State
78
|
Posted - 2012.08.23 16:07:00 -
[103] - Quote
Frying Doom wrote:Imagine if they brought in the big flash for lvl up into EvE for when you finished a skill, people would think you were attacking them with some weird AOE weapon
Remember the first time you were attacked with a snowball/snowball launcher?!?!! Damn near lost my first Raven because of that!! |
Ginger Barbarella
State War Academy Caldari State
78
|
Posted - 2012.08.23 16:08:00 -
[104] - Quote
James 315 wrote:Sezdro wrote:Make it to where our characters can actually hang out in stations. Doesn't have to be anything fancy at all, but adding that coffee shop element that people can burn hours on can increase player retention and get more players.
Somehow I think this idea would not succeed.
Yeah, if I wanted to play Second Life or WoW I would... |
Riedle
Paradox Collective Choke Point
166
|
Posted - 2012.08.23 16:16:00 -
[105] - Quote
A workable and fun Bounty Hunter system.
This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.
It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the GÇÿbad guysGÇÖ and, by extension, remove the GÇ£PVP is griefingGÇ¥ stigma so many newbs and carebears cling to.
I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.
If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as GÇÿbadGÇÖ would be a marketing coup.
Hire me CCP. You need me. |
Anslo
BHEI Galactic Construction The Unforgiven Alliance
207
|
Posted - 2012.08.23 16:17:00 -
[106] - Quote
Riedle wrote:A workable and fun Bounty Hunter system.
This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.
It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the GÇÿbad guysGÇÖ and, by extension, remove the GÇ£PVP is griefingGÇ¥ stigma so many newbs and carebears cling to.
I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.
If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as GÇÿbadGÇÖ would be a marketing coup.
Hire me CCP. You need me.
How many people have said this though? How in the world could you even implement this? |
Riedle
Paradox Collective Choke Point
166
|
Posted - 2012.08.23 16:19:00 -
[107] - Quote
Bootleg Jack wrote:This company keeps its vet happy by feeding it's new players to them as fodder, it is a no growth strategy.
And yet it has been growing for, what, 9 years now? unprecendented in MMO's.
So you were saying?
It is also a fallacy that a HUGE increase in subscribers would necessarily be a good thing. Sometimes bigger is not better.
But I do think EVE should continue and maybe slightly accelerate subscription growth. |
Riedle
Paradox Collective Choke Point
166
|
Posted - 2012.08.23 16:20:00 -
[108] - Quote
Anslo wrote:Riedle wrote:A workable and fun Bounty Hunter system.
This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.
It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the GÇÿbad guysGÇÖ and, by extension, remove the GÇ£PVP is griefingGÇ¥ stigma so many newbs and carebears cling to.
I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.
If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as GÇÿbadGÇÖ would be a marketing coup.
Hire me CCP. You need me. How many people have said this though? How in the world could you even implement this?
Quite easily really. There have been numerous well thought out threads on the subject that I could never hope to top.
|
Yamaria Ube
Running with Knives Nexus Fleet
1
|
Posted - 2012.08.23 16:46:00 -
[109] - Quote
OK, I've been playing for a few months, now, so maybe I can provide a little first hand experience.
I think the biggest downer for me to this point have been griefers. People whose only purpose seems to be to make the game not fun for someone else. Yeah, losing a ship sucks, but that's life. Having a group who has war dec'd you sit outside your hisec station for several hours, OTOH... sucks. Or having someone tip your cans and take your ore.. just because he can...
And I know that's not fixable. There's a balance between keeping players from using hisec as a safe haven and giving new players an opportunity to get acclimated.
I get and like the philosophy of the game as a long term strategy and fighting for resources and having many possible career paths where no one character can do them all. And the idea that teamwork is necessary to accomplish anything.
|
J'as Salarkin
Alpha Strategy In Umbra Mortis
11
|
Posted - 2012.08.23 16:50:00 -
[110] - Quote
Perhaps it has already been suggested, but more "decent and fun" PvE that has a risk of PvP to them. PvE to get newbies (and oldies too I guess) to do them and PvP to keep the "hardcore" PvP players happy that they got new targets and the newbies an (somewhat involuntary) introduction to PvP.
An example? Exploration in low and null sec. Pretty good as it is, but could for sure use a couple new sites and some more "randomness" to them. They do get boring and repetetive after a short while, the risk of PvP is what keeps them fun.
So for lowsec/null, just an update to the content of the exploration sites (an entire topic on its own).
For highsec I envision the introduction of a new kind of scannable (some by ship scanner and some requiring probes) ded spaces. There is no acceleration gates, just a local wormhole that lets the appropriate ships size through, jumping the ships 1 to 2 au away. The wormhole has no mass limit and no timelimit (it does disapear as a normal exploration site would) and warps you to an area in space where there is no concord, thus pvp is a possibility.
To warn players of a camping "hardcore" player on the other side the wormhole does state if another ship has passed through, but not if it is still on the other side of the hole. The wormhole also decloaks anyone within 10 km around the hole. Thus someone can still lay in wait, but has to do so just outside the 10km radius. As the ship approaches the wormhole it becomes visible on d-scan, thus the explorer will have a chance to warp away.
My 0.02 isk as you say... |
|
Doc Severide
Caldari Provisions Caldari State
142
|
Posted - 2012.08.23 17:16:00 -
[111] - Quote
Anslo wrote:No, I don't think I will. Anyone else want to offer a constructive idea? Stop posting AND quit playing... |
Shizuken
Venerated Stars
85
|
Posted - 2012.08.23 17:37:00 -
[112] - Quote
Anslo wrote:[quote=Riedle]
How many people have said this though? How in the world could you even implement this?
This is where most MMOs reach an impasse that if overcome could take online gaming to the next level. All developers to date try and rely on hard and fast rules to control behavior. That does not work. Just like in real life rules can be gamed, like the margin trading scam or can flipping. What it takes is abstract thinking to make a qualified judgment that something nefarious is going on. That is why you have the judicial branch in real life. Without it the scammers would dominate society.
What CCP needs to do is have a GM staff that does more than "unstuck" people or ban accounts. Then need to have an administrative staff that makes qualified judgments about activity in the game using raw data and player reports. They could then issue a bounty on a player for some amount. That would then allow another player to accept that contract and make the kill.
This kind of system could also revolutionize missions. Make the agents faces for real CCP administrators that create mission contracts for players to accept and complete. This would make them more dynamic and complex. Missions would no longer have to rely on just having X in your inventory or killing Y at location Z.
A similar approach should also be used for ship and module design. Rather than just creating 4 of each new type of ship, one for each faction, they need to have 4 teams. They should be isolated from each other and should have limited resources and compete in an arms race. This would lead to a more organic design process and less "all of A ships have now been buffed/nerfed."
To make games more dynamic and playable developers will have to start using actual people administer realtime gameplay. If they don't, games will never get past the flat and machinelike feel they currently have. |
Alpheias
Euphoria Released Verge of Collapse
766
|
Posted - 2012.08.23 21:28:00 -
[113] - Quote
Yamaria Ube wrote:OK, I've been playing for a few months, now, so maybe I can provide a little first hand experience.
I think the biggest downer for me to this point have been griefers. People whose only purpose seems to be to make the game not fun for someone else. Yeah, losing a ship sucks, but that's life. Having a group who has war dec'd you sit outside your hisec station for several hours, OTOH... sucks. Or having someone tip your cans and take your ore.. just because he can...
And I know that's not fixable. There's a balance between keeping players from using hisec as a safe haven and giving new players an opportunity to get acclimated.
I get and like the philosophy of the game as a long term strategy and fighting for resources and having many possible career paths where no one character can do them all. And the idea that teamwork is necessary to accomplish anything.
Go back to play whatever you were playing before. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
Shizuken
Venerated Stars
85
|
Posted - 2012.08.23 21:52:00 -
[114] - Quote
Alpheias wrote:
Go back to play whatever you were playing before.
Read as, "I am a griefer and I enjoy irritating people for my own satisfaction and this is the only game that lets me do it all the time and I dont want that to change because I am a narcissist and an antisocial."
I wish you guys would just admit that you are unrepentant sociopaths in eve and grief for your own satisfaction. Give up the lame justification of "its part if the game" and "highsec mining should have risk for the reward."
I am not telling you to stop playing, just admit that you are dicks and abuse the system to irritate people. |
arcca jeth
Dark Alliance Dark Empire Alliance
143
|
Posted - 2012.08.23 21:57:00 -
[115] - Quote
Riedle wrote:A workable and fun Bounty Hunter system.
This would help more bears getting into PVP by, from their view, hunting down and killing, the bad guys.
It fits in with EVE sandbox style play where the players ARE the content and it would really give the bears incentive to strike back at the GÇÿbad guysGÇÖ and, by extension, remove the GÇ£PVP is griefingGÇ¥ stigma so many newbs and carebears cling to.
I think it would really do wonders to introducing new players and staunch carebears to the true spirit of the EVE universe. It would also make for a sick marketing campaign for a release being built around it.
If done right, I really think this would be such a boon to EVE. A lot of people have heard of the BAD/EVIL side of EVE. Giving these people the chance, through introducing a mechanic that makes it profitable to do so, to strike back at the people they perceive as GÇÿbadGÇÖ would be a marketing coup.
Hire me CCP. You need me.
I agree that the Bounty system needs an overhaul. SWG had a a decent one before they crapped all over that game.
Maybe CCP should do something similar:
The ability to take a bounty was based on skill. So 1st you had to have the skill, then depending on your skill level, determined the value of the bounty given. You could cycle through the list of names and bounty prices. When you accepted a bounty, it became a "mission" and you had to use agents to find the toon. Once you killed them you gained your pay.
BUT the only reason why this worked is because of the mechanics between the Bounty and Jedi system. So IF the jedi was killed the jedi lost experience. The experience lost was enough to make a jedi choose their battles carefully and they would flee if the odds were not in their favor.
I can see this style of system working in EVE. It certainly would keep people from putting 10k isk bounties on their heads from alts. And it would discourage people from collecting their own bounty if there were some experience consequences to the pilot that dies because they had a bounty on their head.
Of course this might require a wipe of all bounties below a certain isk amount when it's implemented.
So let's break it down: 1.) get book, skill up to 5 so you can take the largest bounties on the bounty market. 2.) only one bounty can be accepted at any given time 3.) Pilot with bounty on their head has a reason to not die because they do not wish to lose skillpoints 4.) bounty has to assess fight or flight
no more useless bounties. Also, one could make it that the bounty values are predetermined by the game mechanics. So the more crimes committed, the higher the bounty CONCORD puts on their head. Could make the system also have a maximum cap on the bounty IE: 1B
this is the only thing that I can think of that would make it actually worth doing. |
Possum's Awesome
Foxtrot Uniform Charlie Kilo
64
|
Posted - 2012.08.23 22:14:00 -
[116] - Quote
Quote: EVE would get so many more subs IF...?
Bring back the Quafe girls and pleasure hubs.
http://images.mmosite.com/news/2006/07/03/eve_plhub2.jpg
Yes kiddies, that is a girl's bare arse with her panties down to her thighs.
.
also: will be ironic if ISD removes that pic, since it was made by CCP and in public view in game for years. WHAT WILL YOU DO ISD? WHAT..WILL..YOU..DO?! |
Samo Zuo
Slaver's Guild
3
|
Posted - 2012.08.23 22:32:00 -
[117] - Quote
I have an idea how to fix the bounty system...
The bounty should be paid out according to the value of destroyed (not dropped!) items, shared by all players who did damage.
For example: Ebil Piwate has 100kk bounty on his head aaaaaaaaaand his ship is gone.
Lets say the value of his blown up ship (less insurance) and (destroyed) fittings is 70kk. Joe TheCyberPolice did 50% damage so he gets 35kk etc. At the same time the bounty on Ebil Piwate is reduced by 70kk paid to bounty hunters and now is only 30kk.
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drunk asfck
Republic University Minmatar Republic
6
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Posted - 2012.08.23 22:47:00 -
[118] - Quote
The qustion u should av asked is
wot kind players do ccp want
the type that play for 7-10 + years learn the game and adapt
or
the spoilt whineing fags that will quite once they are ganked / scamed / war deced or some other form unplesantrys that they cant take eve life expectancy 5 months to 1 year
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Abel Merkabah
The Executioners Capital Punishment.
106
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Posted - 2012.08.23 23:19:00 -
[119] - Quote
Samo Zuo wrote:I have an idea how to fix the bounty system... The bounty should be paid out according to the value of destroyed (not dropped!) items, shared by all pilots who did damage. For example: Ebil Piwate has 100kk bounty on his head aaaaaaaaaand his ship is gone. Lets say the value of his blown up ship (less insurance) and (destroyed) fittings is 70kk. Joe TheCyberPolice did 50% damage so he gets 35kk etc. At the same time the bounty on Ebil Piwate is reduced by 70kk paid to bounty hunters and now is only 30kk.
The only problem I see with that is the goons FW LP scam based upon item value. For a large enough bounty, market manipulation on mostly low value unused mods, which would then be attached to the ship at an inflated value, only to be destroyed during bounty potentially making the destroyed ship worth more then it's actual market value. If the target of the bounty can get those mods high enough on a cheap enough ship, then they could still turn a profit.
IIRC CCP ruled that an exploit (I may be wrong on that) and developed a way that was supposed to stop that, but I'm not aware of what they did. If that is still possible, it could be a problem. "The human body can be drained of blood in 8.6 seconds, given adequate vacuuming systems." |
Alpheias
Euphoria Released Verge of Collapse
767
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Posted - 2012.08.23 23:26:00 -
[120] - Quote
Shizuken wrote:Alpheias wrote:
Go back to play whatever you were playing before.
Read as, "I am a griefer and I enjoy irritating people for my own satisfaction and this is the only game that lets me do it all the time and I dont want that to change because I am a narcissist and an antisocial." I wish you guys would just admit that you are unrepentant sociopaths in eve and grief for your own satisfaction. Give up the lame justification of "its part if the game" and "highsec mining should have risk for the reward." I am not telling you to stop playing, just admit that you are dicks and abuse the system to irritate people.
I am sorry. I speak only the truth. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
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