Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zloco Crendraven
BALKAN EXPRESS
46
|
Posted - 2012.08.22 12:44:00 -
[1] - Quote
EVE has lot of trials. Lots of new ppl come and try it. EVE became a quite popular game in the MMO world. The thing is EVE doesnt retain so much of those trials.
PVE needs to be re restructured form bottom to top. A whole year (2 expansions) at least should be dedicated to PVE.
Missions: - New missions, New arcs, New COSMOS. - Better AI - Missions for more ppl (3,5,10) - New type of missions "Challenge Missions" (not instanced): Kill a BS of every pirate faction, Kill 10 ships in low sec etc.
Exploration: - More interesting sites - Different analyzing, hacking and salvaging mechanics (random generated puzzles, tricks) - Meaningful discoveries: NEX stuff, Patches (u patch your ship which gives u 1% missile velocity etc.), Archeology which would give u achievements in form of certificates. - Wis type exploration after docking into abandoned sites.
Minning - New mining mechanics added to already existing one. - AFK mining should stay because lots of ppl approve it. - New mechanics would be more interactive and could allow 2 and more ppl to cooperate which would yield more ore. - Moon mining in high sec with barges
Just few things i had in mind. |
Michael Loney
Skullspace Industries
24
|
Posted - 2012.08.22 18:30:00 -
[2] - Quote
+1
I have played other MMO's and after the trial I base my decision to subscribe on if there more to do. With EvE it seems like the common response is "Do what you want, its a sandbox" or " There is no 'end-game' just train for what you need" after the first week.
This makes it confusing and disappointing for new players leaving them thinking that there is nothing really special about the game that they don't get to see in the first 2 weeks.
There needs to be some form of hook to get new players to at least try the game longer than the trial period. |
Herping yourDerp
Tribal Liberation Force Minmatar Republic
657
|
Posted - 2012.08.22 19:47:00 -
[3] - Quote
Better AI? making missions current missions any easier or harder is a huge no no. COSMOS missions should be removed or be made repeatable every 3 months or so like epic arcs. you can run missions in a group now, or run incursions, if they put level 5s back in highsec it would better though. - more sites is fine using different skills is also ok "patches" are called implants they exist, certificates are useless No docking with sites for Wis exploration, this makes it almost a mandatory feature. - new mining mechanics such as? anything to make mining interactive means your distracted against ganks so no moon mining with barges could be ok but i don't see it happening.
if you want players to stay they need to get them in a slightly bigger ship sooner. the frigate rebalancing will help I think as well as the new destroyer.
|
Obsidiana
White-Noise
147
|
Posted - 2012.08.22 23:02:00 -
[4] - Quote
PvE needs tweaks and additions, not a trash and redo.
Patches? Um, we have those. They are called rigs.
The mission AI: already a world better, but improvement in fluidness would be good.
New missions: Ya, they should have a couple a patch and improve less popular ones.
Multi-man missions: Yes. CCP wants those two. I do L4s solo and with friends. It is a great way to help young players earn ISK. It is a great way to help older players build standings. It is a bad way for me to earn ISK. Splitting loot is a pain. Time is not cut in half, so ISK/hr suffers. I'm fine with that for a younger player, but I should be able to earn more with an older one. L4s were designed to require two people, but it has not worked out that way.
Challenge missions could be interesting. More pay out for faster kills or working out of order (ever blitz Save the Damsel?). A protection mission, where payout is based on how many ships you save, would be cool. I would like to see missions have different challenges in them. Say, they want someone alive, the toughest bounty, and you have to leave him/her/it; plus save other ships, which it targets. That would enter logistics and ECM into missions. Heck, a keep-alive mission where you are pure logistics would be change, and you could go against factions w/o penalty.
Mining: needs an overhaul. AFK should not be encouraged; active mining should yield better results.
Group mining has always been better than solo mining IMHO. It is even better with the Orca. Even without the Orca and only two ppl you are better off. Snag the basic Leadership skill, have someone always mine, someone haul p/t, and you are both ahead. |
Zloco Crendraven
BALKAN EXPRESS
48
|
Posted - 2012.08.23 10:00:00 -
[5] - Quote
Obsidiana wrote:PvE needs tweaks and additions, not a trash and redo.
Patches? Um, we have those. They are called rigs.
The mission AI: already a world better, but improvement in fluidness would be good.
New missions: Ya, they should have a couple a patch and improve less popular ones.
Multi-man missions: Yes. CCP wants those two. I do L4s solo and with friends. It is a great way to help young players earn ISK. It is a great way to help older players build standings. It is a bad way for me to earn ISK. Splitting loot is a pain. Time is not cut in half, so ISK/hr suffers. I'm fine with that for a younger player, but I should be able to earn more with an older one. L4s were designed to require two people, but it has not worked out that way.
Challenge missions could be interesting. More pay out for faster kills or working out of order (ever blitz Save the Damsel?). A protection mission, where payout is based on how many ships you save, would be cool. I would like to see missions have different challenges in them. Say, they want someone alive, the toughest bounty, and you have to leave him/her/it; plus save other ships, which it targets. That would enter logistics and ECM into missions. Heck, a keep-alive mission where you are pure logistics would be change, and you could go against factions w/o penalty.
Mining: needs an overhaul. AFK should not be encouraged; active mining should yield better results.
Group mining has always been better than solo mining IMHO. It is even better with the Orca. Even without the Orca and only two ppl you are better off. Snag the basic Leadership skill, have someone always mine, someone haul p/t, and you are both ahead.
Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least).
About patches. Someone said we got implants u said that we got rigs. What i ment was a 3rd layer. Rigs u get from industry, implants from missions (LP), and these patches u d get only from exploring. It wouldnt give so much edge as the previous 2 mentioned above. U put it on the ship and it boost some atributes. I d made it small boosts but huge variety of patches.
About Certificate achievements and someone said is useless. Well it wldnt give any kind of boosts or nerfs. It will add content for ppl that will go out explore find artifacts (on which some history will be explained) and u get the certificate that u found it. Than u can sell that artifact. Collectionars will show up.
Even now i just get some skills up so i get certain certificates that i find important. |
Frying Doom
Zat's Affiliated Traders
552
|
Posted - 2012.08.24 12:30:00 -
[6] - Quote
I would just like to see a pile of new missions, nothing spectacular just another lot. I normally only do missions for about 1 week out of a year.
And even then they are still boring the year later just doing the same missions over and over and over again. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
TheGunslinger42
Bite Me inc Elysian Empire
315
|
Posted - 2012.08.24 12:44:00 -
[7] - Quote
mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more |
Frying Doom
Zat's Affiliated Traders
552
|
Posted - 2012.08.24 12:47:00 -
[8] - Quote
TheGunslinger42 wrote:mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more Pretty much does now. If you want money mine ore if you want afk income get a mack and mine ice. Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Obsidiana
White-Noise
149
|
Posted - 2012.08.24 15:09:00 -
[9] - Quote
Zloco Crendraven wrote:Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least). I just saw the price of ice drop massively. The reason is because of the changes in barges. Heck, I sold my idle Hulk and picked up a Skiff to play around with. Regular mineral prices went up because the drone alloys were removed. They were removed to make mining more profitable. Heck, when mission alloy drop rates were tweaked before, Nocxium prices jumped through the roof. It leveled out. It needed to be done. Prices were too low to make mining viable. I stopped mining because even Exhumers were too weak, and so did many others. The risk vs. reward wasn't there. Now people are mining again, so expect the prices to drop. They probably will dip a smidge again once the ORE frigate comes out.
Mining needs to be made more active. The mechanic is as old as EVE (ok, years ago scanners got a nice update and ORE ships came with Exodus). It needs to be revamped. Passive mining should still work, but the changes should lower the yield. |
Zloco Crendraven
BALKAN EXPRESS
48
|
Posted - 2012.08.25 09:51:00 -
[10] - Quote
Obsidiana wrote:Zloco Crendraven wrote:Thing is about mining thas is vital for the economy and so for EVE itself. A lot of ppl like AFK mining (not a lot of hustle, smaller yield rate but still enough). If the AFK mining is shut the economy would be a mess. Everything would be so damn expensive. CCP needs to tweak it a bit more so that the active mining is lot more proficient than AFK (like dobule more at least). I just saw the price of ice drop massively. The reason is because of the changes in barges. Heck, I sold my idle Hulk and picked up a Skiff to play around with. Regular mineral prices went up because the drone alloys were removed. They were removed to make mining more profitable. Heck, when mission alloy drop rates were tweaked before, Nocxium prices jumped through the roof. It leveled out. It needed to be done. Prices were too low to make mining viable. I stopped mining because even Exhumers were too weak, and so did many others. The risk vs. reward wasn't there. Now people are mining again, so expect the prices to drop. They probably will dip a smidge again once the ORE frigate comes out. Mining needs to be made more active. The mechanic is as old as EVE (ok, years ago scanners got a nice update and ORE ships came with Exodus). It needs to be revamped. Passive mining should still work, but the changes should lower the yield.
exactly!
|
|
Kermange Atruin
Pator Tech School Minmatar Republic
0
|
Posted - 2012.08.28 11:11:00 -
[11] - Quote
I'm new to EVE, so I'm really close to all these issues and possibilities. Been trying to get friends play also, but there are many who don't find sandbox so appealing. I however know bunch of people who would be completely enthusiastic to try achieve something. Many games have implemented achievement/trophy system, and others track nice amount of statistics to compare with friends. Something along these could draw people to continue playing after trial and see some progress in their character.
Sure there are certificates, but they are only skill based and doesn't need any active effort really. Trophies for acquiring or simply flying certain ships, visiting certain places and so on would be what some people need. |
Zloco Crendraven
BALKAN EXPRESS
49
|
Posted - 2012.08.28 14:05:00 -
[12] - Quote
Kermange Atruin wrote:I'm new to EVE, so I'm really close to all these issues and possibilities. Been trying to get friends play also, but there are many who don't find sandbox so appealing. I however know bunch of people who would be completely enthusiastic to try achieve something. Many games have implemented achievement/trophy system, and others track nice amount of statistics to compare with friends. Something along these could draw people to continue playing after trial and see some progress in their character.
Sure there are certificates, but they are only skill based and doesn't need any active effort really. Trophies for acquiring or simply flying certain ships, visiting certain places and so on would be what some people need.
Yeah exactly what i had in mind.
|
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2284
|
Posted - 2012.08.28 14:13:00 -
[13] - Quote
Zloco Crendraven wrote:- AFK mining should stay because lots of ppl approve it.
Get out of my Eve. Now. I was going to reply to several things you said, then I read this. MMOs should never be designed to reward people for simply leaving it running and checking in every 10-15 minutes. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Zloco Crendraven
BALKAN EXPRESS
49
|
Posted - 2012.08.28 14:25:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Zloco Crendraven wrote:- AFK mining should stay because lots of ppl approve it. Get out of my Eve. Now. I was going to reply to several things you said, then I read this. MMOs should never be designed to reward people for simply leaving it running and checking in every 10-15 minutes.
EVE avarage playerbase age is around 28. It means that most of the players have a work and family so dont got much time to play. Most of EVE is based in in highsec and most of em are miners. U dont need to be smart to understand that if u remove AFK mining New Eden d become chaotic. Less players and veeeeerrryyy expensive ships and modules.
Even players that PvP have few miner alts (i am one of them). My only way to play this game is to afk mine while i am on my roams having fun. And with these new cargos which allow cycles of 45mins the game became so much much better for me. Loooots of players think the same. I am not earning insane amounts of isk, its just enough for a plex and some extra for my pvp ships. And still i am paying 1 acc with cash.
But i am of the mind that active mining should yield more ore than it does now, practicing some different mining mechanics. And also AFK miners are lot easier to gank. If there is no AFK miners there is no gankers too.
So i dont see anything bad with it. |
Gizznitt Malikite
Agony Unleashed Agony Empire
467
|
Posted - 2012.08.28 16:10:00 -
[15] - Quote
Several comments:
1.) I really don't think we need any more mechanics to increase afk mining... A mackinaw can already mine for a very long time between re-docks, has a decent tank, and needs very little interaction to mine (especially ice mining). If you want something more.... absolutely no...
2.) Moongoo mining in highsec????????? Perhaps low end moongoo... sure.... If you are thinking of mining high-end R32 or R64 moongoo... then hell no..... This is a game of risk vs reward.... to get high reward, you need to risk! Mining in highsec is already profitable(7-10m/hr for a very casual miner), and with the recent barge changes, it's become very low risk....
As for the rest of your idea.... tougher ai, more puzzle type stuff, less predictability in missions, group missions, and the like have been proposed before... but why would any of this help retain new players????????? Elaborate this claim, or admit its just some catch phrase you're attaching to the thread to get it read.
Also, what makes you think people come to EvE to try out PvE????? Most of the people i know stick with EvE because they enjoy the ingame competition... be it ship pew pew, market warfare, space domination, etc... I think the quicker you get people blow up ships, the quicker you'll retain players!!! |
Zloco Crendraven
BALKAN EXPRESS
49
|
Posted - 2012.08.28 17:16:00 -
[16] - Quote
Gizznitt Malikite wrote: Several comments:
1.) I really don't think we need any more mechanics to increase afk mining... A mackinaw can already mine for a very long time between re-docks, has a decent tank, and needs very little interaction to mine (especially ice mining). If you want something more.... absolutely no...
2.) Moongoo mining in highsec????????? Perhaps low end moongoo... sure.... If you are thinking of mining high-end R32 or R64 moongoo... then hell no..... This is a game of risk vs reward.... to get high reward, you need to risk! Mining in highsec is already profitable(7-10m/hr for a very casual miner), and with the recent barge changes, it's become very low risk....
As for the rest of your idea.... tougher ai, more puzzle type stuff, less predictability in missions, group missions, and the like have been proposed before... but why would any of this help retain new players????????? Elaborate this claim, or admit its just some catch phrase you're attaching to the thread to get it read.
Also, what makes you think people come to EvE to try out PvE????? Most of the people i know stick with EvE because they enjoy the ingame competition... be it ship pew pew, market warfare, space domination, etc... I think the quicker you get people blow up ships, the quicker you'll retain players!!!
As first i never mentioned about more mechanics to enhance AFK mining. I said AFk mining should be left as its now and add some new mechanics for active mining which will yield lots more isk than the AFK version.
Yeah absolutely in high sec should be low end moons, but still it will be a nice change for miners.
Why PvE should retain new players? Because every single new player comes from WoW, SWOTRO, GW, RIFT where PvE are main features. They just dont know how to pass from tutorial to the sandbox theme as EVE is. After the tutorials they start doin missions, exploration, mining which as activities suck a lot. If those activities were a bit more interesting ppl would stick eve after the trial ends.
Yeah most of EVE players stick to this game because of the ingame competition, yeah some 400k of us. But huge numbers (millions) dont because the PvE said they are used too just sucks. And lets be fair those PvE activities would rejuvenate even the bitter vets.
|
Jim Era
Genco Fatal Ascension
1400
|
Posted - 2012.08.28 17:41:00 -
[17] - Quote
But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.
I just don't get it, spend a year developing Pve.....for a PvP game.
lol |
Zloco Crendraven
BALKAN EXPRESS
49
|
Posted - 2012.08.28 23:03:00 -
[18] - Quote
Jim Era wrote:But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.
I just don't get it, spend a year developing Pve.....for a PvP game.
lol
Ahm u PvP because of ppl doin PvE.
- Ships (mining) - Modules (moongoo, PI, mining) - Rigs (missions, salvaging) - ammo (mining) - T3 (sleepers farming) - Implants (Missions) - Drugs (Gas farming)
90% of ppl are financing PvP and accounts with PvE. Lots of ppl like to play more solo than in groups. PvE allows that.
Atm PvE is not exciting, thats why new players are not into it, only hardcore players stay and do the masohistic PvE side of the game.
|
Obsidiana
White-Noise
153
|
Posted - 2012.08.28 23:41:00 -
[19] - Quote
Jim Era wrote:But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.
I just don't get it, spend a year developing Pve.....for a PvP game.
lol EVE cannot exist with out PvE, be it mining, missions, exploration, plexing, or ratting.
There is a symbiotic relationship between the two. PvP destroys ships and modules, which is what makes PvE valuable. Modules come from industry or loot; ships come from industry plus ore/loot refining. PvP is good fun and a vital part of EVE, but it creates nothing in itself. (You can argue salvaging, but that is mining ship wrecks.)
The next expansion seems to be industry focused, which is part of the PvE side of EVE. CCP invented Exploration to give PvE players something more to do; the same for Incarna. EVE is more than just PvP, and PvE, including mining and missions (per CSM Minutes), needs a buff. |
betoli
Ketogenic Killzone
42
|
Posted - 2012.09.04 17:36:00 -
[20] - Quote
Obsidiana wrote:Jim Era wrote:But why spend an entire year focusing on PvE...when there should not be any PvE in EvE.
I just don't get it, spend a year developing Pve.....for a PvP game.
lol EVE cannot exist with out PvE, be it mining, missions, exploration, plexing, or ratting. There is a symbiotic relationship between the two. PvP destroys ships and modules, which is what makes PvE valuable. Modules come from industry or loot; ships come from industry plus ore/loot refining. PvP is good fun and a vital part of EVE, but it creates nothing in itself. (You can argue salvaging, but that is mining ship wrecks.) The next expansion seems to be industry focused, which is part of the PvE side of EVE. CCP invented Exploration to give PvE players something more to do; the same for Incarna. EVE is more than just PvP, and PvE, including mining and missions (per CSM Minutes), needs a buff.
This needs saying more. Even if the number of players doubled and all the new peeps were PVEbears, it would improve the game - for PVPers.
OTOH. Lets get rid of mining, and then the last person with a ship is the winner..... |
|
Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
18
|
Posted - 2012.10.20 18:45:00 -
[21] - Quote
+1. Supported. |
Talow Nerf
EVE University Ivy League
0
|
Posted - 2012.10.21 14:49:00 -
[22] - Quote
+1 supported
Speaking as a new player and after buying a years sub after my first 2 months and 15 days.......a month in to my year and im sort of wishing i had not.
The shear size of the game is great as a new player...until you find you cant do much...without long skill trains... ive got 4.5mil skill points and finding it hard finding a reason to log on, this comes very strange to me as a MMO player...im a new player the content should be massive? ....I should be feeling so much choice what should i do first.....this is why i think many players dont stay much past the trial...speaking as a new player.
I would support anything that gives more content to new players. keep my interest up. |
Karn Dulake
Sad Flutes
898
|
Posted - 2012.10.23 15:50:00 -
[23] - Quote
I think that many people who have posted forget that they were young in this game once.
One of the biggest problems ive seen in this game is small corps of veteran players who grief noobie corps and players in an attempt to grief them out of the game by running protection rackets.
There are loads of these corps and they have no shame and see a 3 day old destroyer kill the same as a titan kill.
Until people are aware of that then all the other changes mean nothing I dont normally troll, but when i do i do it on General Discussion. |
Nariya Kentaya
Tartarus Ventures Surely You're Joking
218
|
Posted - 2012.10.23 16:17:00 -
[24] - Quote
TheGunslinger42 wrote:mining should work the same way p.i. does, in that the more active and involved you are, the better the outcome. Allows for a bit of an easy/afk/whatever income from it but is much more worth it if you play the game more but you have to be wary of HOW active it has to be, problem comes, PI can be active, but you can also do 90% of it from behind a POS remotely, only ahving to fly tot he planet for all of 15 seconds at a time to pick up and drop off.
you make mining TOO active and youll end up with the same thing we have now, people focusing too much on whatever activity it is to get max yield, not even realizing 5 destroyers ahve been sitting 10k away casually locking on to blast'em. basically what im saying is, mining should be active, but not in any way that would prevent the player from immediately ebing able to notice and begin responding to possible threats. (in other words, every last "minigame" suggestion people have proposed can go jump off a cliff) |
Zloco Crendraven
BALKAN EXPRESS
81
|
Posted - 2012.10.25 08:44:00 -
[25] - Quote
I added few more proposals:
WIS - Poker rooms - Espionage tactics - Theft tactics
Industry - Some additional mini games to the already existing production mechanics. Where if u decide to do them if u are good u can min/max the production output. |
Xpaulusx
Naari LLC
83
|
Posted - 2012.10.29 14:21:00 -
[26] - Quote
+1 I endorsed / approved |
Stegas Tyrano
GLU CANU Open Space Consultancy
23
|
Posted - 2012.10.31 15:15:00 -
[27] - Quote
How about missions that encourage players to use different ships and fittings.
For example missions where a friendly is under attack and needs to be repaired while under attack by pirates.
Maybe a friendly BS is under attack by a swarm of drones, it's your job to go in and web each drone so that the bs can destroy it.
A booster dealer is doing a trade in a deadspace complex, it's your job to go there, cloak up, wait for the trade, decloak, scan cargoholds and then call it the police rats.
|
Zloco Crendraven
BALKAN EXPRESS
85
|
Posted - 2012.10.31 22:04:00 -
[28] - Quote
Stegas Tyrano wrote:How about missions that encourage players to use different ships and fittings.
For example missions where a friendly is under attack and needs to be repaired while under attack by pirates.
Maybe a friendly BS is under attack by a swarm of drones, it's your job to go in and web each drone so that the bs can destroy it.
A booster dealer is doing a trade in a deadspace complex, it's your job to go there, cloak up, wait for the trade, decloak, scan cargoholds and then call it the police rats.
Great suggestions. s i said different kind of missions d be really welcome |
Zwo Zateki
Imperial Dreams Curatores Veritatis Alliance
18
|
Posted - 2012.11.07 13:00:00 -
[29] - Quote
Friendly bump. |
Nevryn Takis
University of Caille Gallente Federation
20
|
Posted - 2012.11.07 18:27:00 -
[30] - Quote
Apart from the general "add PVE content" none of this will make any difference. The biggest overhaul that will have the most effect is fixing the whole broken corporate management/roles structure. I got lucky 2 months after the game in that I got recruited by a small corp, mainly into mining/PVE, and got shown the "bigger picture" as to what was possible with a little help. With a tow I got into industry, but now I'm at a position where I'm not going to risk recruiting new players, as much as I'd love to do because it's too easy for them to rip off all my bpo's and production, and even with an API key I have no way of knowing if they're a real noobie player or just a noobie alt of a corp thief. And yes this is an now an alt although this was my first original toon. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |