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Thread Statistics | Show CCP posts - 5 post(s) |
iP0D
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Posted - 2011.02.18 02:27:00 -
[331]
Originally by: Dsynon Edited by: Dsynon on 18/02/2011 02:23:44 So to the sounds of it SpaceMonkey's Alliance won't be able to "Physically" Steal Couches till the Winter Expansion.
There were a few interviews very recently, where it was stated Incarna would not have any PVP or shady sides.
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Mina Sebiestar
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Posted - 2011.02.18 02:29:00 -
[332]
that mini wall is missing weapons of mass destruction -quad plasma shotguns comes to minds- and lacking of 3 meter dual mini gun robot @ the door is somewhat unfriendly and or unwelcoming but the rest of it is epic win
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Artik Fawkes
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Posted - 2011.02.18 02:35:00 -
[333]
I think the idea sounds pretty awesome so far. It's as close as we can get to standing around on the bridge of your ship, a concept which is as ridiculous as it is suicidal to a capsuleer pilot. Personalization of the space itself would be nice, making use of the modular components the design is focusing on. But, again, I think it would be a good idea to leave some sort of stripped-down, basic interface for people that don't want that kind of stuff getting in the way. That, or just make this system so accessible that it 1) loads quickly and 2) menus are accessible from across the room from their relevant panels. Or perhaps some kind of quick-list menu, offering the current station services (market, repair, fitting, etc.) right at the balcony. Some kind of console that's right there, in your face, very apparent in both visibility and function.
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Andromecin
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Posted - 2011.02.18 02:37:00 -
[334]
While i think this will be an awesome addition to EVE, and am all for the idea of Incarna, Which the staged deployment is awesome. I do have some concerns that the focus of incarna will be shifting away from the focus of the games main concept. Capsuleers supposedly spend most of their time in their capsuls, if we just magically appear on the balcony dried and fully clothed doesn't that detract from the concept of what a capsuleer is? Maybe you could add an animation of a gantry above the balcony, when the charcter spawns on the balcony, with a pod held in a set of lifting clamps, retracting from where it deposited the capsuleer on the balcony. Nothing complex but enough to underly where the capsuleer came from, emphasize the nature of the capsuleer a bit more than just having them spawn on the balcony all Star Trek online like and stuff.
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Atacdad
Amarr Amarr Metalworks Interstellar Corporate Alliance
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Posted - 2011.02.18 02:37:00 -
[335]
I want the couch from Clear Skies. It would be fitting as a little anachronism.
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Cloudnebula
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Posted - 2011.02.18 02:39:00 -
[336]
Dream come true Man eve is already epic this is going to make eve FRACKING EPIC! :) can't wait to test it on sing.
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PTang
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Posted - 2011.02.18 02:39:00 -
[337]
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
well then, so long to dead weight!
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Artik Fawkes
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Posted - 2011.02.18 02:41:00 -
[338]
Originally by: Atacdad I want the couch from Clear Skies. It would be fitting as a little anachronism.
YES. No. No, that's dumb. First I want "walking in bridges" and THEN we can start talking about cameos of a certain piece of living room furniture.
And, agreed, I think there needs to be some depiction of the capsule technology at work. You guys have an awesome trailer of a pod draining, maybe something like that?
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James Giovanni
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Posted - 2011.02.18 02:42:00 -
[339]
Originally by: Astomichi Confirming that still no one cares about WIS. Fix spaceships first, then you can add your creepy dolls.
yeah! which is why 98% of the posts are in support of this dev blog!
wait what?
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Cloudnebula
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Posted - 2011.02.18 02:44:00 -
[340]
Originally by: Andromecin While i think this will be an awesome addition to EVE, and am all for the idea of Incarna, Which the staged deployment is awesome. I do have some concerns that the focus of incarna will be shifting away from the focus of the games main concept. Capsuleers supposedly spend most of their time in their capsuls, if we just magically appear on the balcony dried and fully clothed doesn't that detract from the concept of what a capsuleer is? Maybe you could add an animation of a gantry above the balcony, when the charcter spawns on the balcony, with a pod held in a set of lifting clamps, retracting from where it deposited the capsuleer on the balcony. Nothing complex but enough to underly where the capsuleer came from, emphasize the nature of the capsuleer a bit more than just having them spawn on the balcony all Star Trek online like and stuff.
I have to agree with adding animations and such and not that you just appear. It makes it more true to what eve is and more realistic as well but more then likely they already thought of that lol. :)
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Paveway Taran
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Posted - 2011.02.18 02:55:00 -
[341]
Along the lines of interacting with your environment, I think it would be cool to add a personal coffee/quafe machine where you could push a little button and it would pour a cup of coffee or dispense a can. Then you could hold said object while you read your mail or checked your planetary mining colonies. Also, when you look up at your ship if you could see small repair drones performing maintenance I feel that would also add to the immersion level.
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Elmore Jones
The Graduates Morsus Mihi
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Posted - 2011.02.18 03:24:00 -
[342]
Looks pretty damn fine Asap on Sisi please __________________________________________________
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Reachok
Amarr Holchek Mining
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Posted - 2011.02.18 03:26:00 -
[343]
Originally by: Paveway Taran Along the lines of interacting with your environment, I think it would be cool to add a personal coffee/quafe machine where you could push a little button and it would pour a cup of coffee or dispense a can. Then you could hold said object while you read your mail or checked your planetary mining colonies. Also, when you look up at your ship if you could see small repair drones performing maintenance I feel that would also add to the immersion level.
Add the pod going to the extraction position near the balcony from a previous post and an animation of your ship actually being towed into the station would top it all off. However, for people who don't need/want to see those animations have the ability to bypass some or all of them would be a great addition as well.
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Cors
It's A Trap
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Posted - 2011.02.18 03:32:00 -
[344]
Edited by: Cors on 18/02/2011 03:33:43 Looks great, but one big problem from my end is multiple accounts.
I have 4 accounts. 3 char's on each. That's 12 "captain quarters" that I'll have to manage/fit out/use.
Can we get some way of at LEAST merging the 3 per account into one(OPTIONALLY) so those like me with alt-itis, can cut down on our personal overhead? Hell, allow me to merge the captains quarters from all 12 char's into ONE "Captains Quarter". Hell, this would help with server storage, as I'd only need one "quarters" instead of 12.
Ohh, and 2nd, can MOM/Titan pilots get one on their ships? :)
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Hald Stradhome
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Posted - 2011.02.18 03:38:00 -
[345]
Edited by: Hald Stradhome on 18/02/2011 03:41:38
Originally by: Reachok
Add the pod going to the extraction position near the balcony from a previous post and an animation of your ship actually being towed into the station would top it all off. However, for people who don't need/want to see those animations have the ability to bypass some or all of them would be a great addition as well.
Ditto on the last sentence only. ~75% of the time I'm getting in station and leaving as fast as I can dump or refit. Time is isk.
//edit. A Captain's Quarters may be nice though for inviting friends. Maybe a Mona Lisa or David for each 10 billion in assets.
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cyclobs
Minmatar
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Posted - 2011.02.18 03:43:00 -
[346]
:O:O:O:O and so soon?
omg you are my hero <3
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Vyktor Abyss
Abyss Research
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Posted - 2011.02.18 03:48:00 -
[347]
Great blog, and very nice to finally hear some more details about Incarna. I look forward to having a captain's quarters to play with.
One major concern I have (and I guess a question) is whether the money men at CCP are really throwing money at this to develop it significantly, or whether it is a kind of pet project or tangent for one or two teams.
For Incarna to be properly successful you will need to deliver some significant gameplay that actually enhances and interacts with the core of Eve rather than just some pretty interfaces for stuff we can already do in game (PI, browsing corps etc, managing market orders).
My suggestion would be to have a set of station based "missions" (so we too can become like Han Solo and smuggle stuff for some fat Jabba for example) as well as mini-games (POKER!) and eventualy have the players feel like they are immersed and part of an amazing story that can impact the rest of Eve. Your in-house story writer should be having a field day imagining the possibilities of what players could achieve.
Of course all of this would require massive investment and development : which brings me back to my original concern - Is there enough money at CCP to develop this feature significantly as well as develop the core non-incarna gameplay we players expect every six months?
Unfortunately my feeling based upon recent releases is that the content being delivered to the game recently has been less and less, which I'd personally attribute to you at CCP splashing the money into other projects (W.O.D, Dust, etc). So I expect Incarna to be delivered so slowly that people will be bored with Captain's Quarters by the time new and potentially interesting functionality gets released.
But thats just my cynical opinion after my 5 year relationship with you at CCP. I hope you can prove me wrong. Cheers.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 03:58:00 -
[348]
Originally by: ACESsiggy
Originally by: Bomberlocks CCP Chiliad: Could you please clarify if we will be able to deactivate the default option of loading the Avatar view? The only things I want from stations are ships, fitting and repairs nothing else. I made a promise to leave the game if the Avatar view became mandatory and I will do so if it is.
I quote, "When you dock you will appear on the balcony by default. One important requirement in our approach to CaptainĘs Quarters is that none of it will get in the way of a veteran player. You can dock, repair and refit your ship, dump your cargo into your hangar inventory and talk to agents with the same ease as you currently have."
Reading is pretty insane if you try it.
I bolded the important part for you.
What this means is, even if CCP somehow solve the loading time issue (I'll believe it when I see it), you will still be required to be in avatar mode (and have the avatar centered camera view, most likely) to do all that in-station stuff. Also, notice how the devblog does not talk about how long all these normal in-station things will take, just that it'll be "easy".
Another problem with this is off course immersion. Why would you want to go to all the trouble of leaving your pod just to pick up some ammo you purchased remotely? Didn't CCP insist that Incarna is there to increase immersion? There is nothing immersive about being dumped on a balcony every time you dock. In fact it's pretty stupid. ...
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Vincent Athena
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Posted - 2011.02.18 04:01:00 -
[349]
Wondering if when we appear on the balcony we should be in some sort of pod suit, maybe still a little damp. If we want clothes, we got to go into the CQ and put them on. Be more immersive, after all we just got out of the pod, no time for a change.
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freshspree
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Posted - 2011.02.18 04:13:00 -
[350]
Originally by: Vincent Athena Wondering if when we appear on the balcony we should be in some sort of pod suit, maybe still a little damp. If we want clothes, we got to go into the CQ and put them on. Be more immersive, after all we just got out of the pod, no time for a change.
LMFAO!
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Dani Nardieu
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Posted - 2011.02.18 04:17:00 -
[351]
The thing that worries me is that there's no multiplayer at all
Yeah i know they said gradual deployment but the way i see it Incarna server side is a huge undertaking so if none of it is being deployed this summer it's probably going to take years before i can go play poker or watch the exotic dancers with my friends while being camped in station.
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Kile Kitmoore
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Posted - 2011.02.18 04:24:00 -
[352]
I think it may be a bad assumption that actually walking around a station and interacting with others is going to make the Summer Expansion, me thinks CQ will be the Summer Expansion. Instead of just saying it straight up we get marketing spin. If you can't deliver, fine, but come on guys just say the Summer Expansion is a very basic single player environment which won't have a whole lot of game play. Cool at first then back to your Neocon because doing things in CQ versus the Neocon doesn't make sense. Let's walk through an example:
Planetary Interaction You have an existing UI that is accessed through the Neocon but now you want to add "something" to CQ. Your obviously not going to get rid of the Neocon button. If PI though CQ brings up the existing interface why would one travel through CQ to access it? If you create something new are you now creating two UI's for PI? If you add functions in the CQ PI why would you leave the old PI UI out? This is the problem with the entire project when you insert existing game mechanics into CQ? Sure, at first many people will find walking through CQ to access PI interesting but for how long?
Housing in MMO's always suck when developers leave three very important components out, #1 The ability customize #2 Others players gaining access (preferably for a reason) #3 Reason to have a home. I suppose this is why SWG still has one of the best housing systems. It lets you customize it in detail and people can sell things out of their homes which drives people to explore what the player accomplished with the housing tools. Just as important, it's a place to store stuff and even hide if your being attacked by NPC's or other players. CQ as it stands doesn't meet any of the three, maybe customization but that will need to be determine.
The bottom line is someone at CCP years ago thought to themselves, "self, we should let players walk around with full body avatars". Instead of determining some really fun game mechanics that would require the use of a full body avatar. Cart before the horse.
So here we are years later and our very first Devblog about this feature in god knows how long with over 12+ pages already and not a single dev response. So, instead of turning this into yet another drive-by-devblog (you know where you post and either don't respond or stop following after a day) let this be the thread to open a real dialog to put forth good ideas on how to salvage CQ/Incarna/WIS or whatever.
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Annabel Katt
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Posted - 2011.02.18 04:37:00 -
[353]
After reading these first 12 pages... yes I did read all the posts. Nobody mentioned one of the advantages of having the pilots appear in the CQ. It will greatly hamper all the bots/macro users.
Instead of dumping their ore and going back to another mining run immediately they will now face another problem of navigating the 3d avatar interface.
Actually all of those who often complain about the excessive number of macro farmers should rejoice.
My Blog |
Minou Delaplante
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Posted - 2011.02.18 04:44:00 -
[354]
And this: see 2nd post by CCP Chronotis
QUOTE: This is very much desired and the tech to allow it to happen is coming out of our incarna development as there is a huge amount of refactoring going on behind the scenes and the foundations being laid there will allow us to do things like proper DPS/tanking stats and allow you to create fits where you do not need the actual physical skills/ships or modules and can see yourself with different setups and run simulations for capacitor drain, damage analysis and module cycling to give some examples.
Not on 'near future' plans, but definitely on our want list as well :)
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Vak Keelin
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Posted - 2011.02.18 04:52:00 -
[355]
Originally by: Shandir Let us watch the Jita 4-4 undock from our couches. Then maybe interesting things too.
I love this idea. Being able to see real game action as it occurs in a high traffic environment would be very cool.
If people are worried that it might create an unfair tactical situation, then put the vid stream on a delay. Heck, knowing that you have 10 mins to dock and see the action unfold may be even better.
As another poster said, having people teleport in and out of the station halls and bars would be distracting in the extreme. While not slowing down the action is important, if someone is off boozing it up a bar, they should have to at least run to the nearest lift before they suddenly appear in their ship. Of course that will only matter when later expansions come out.
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Mayhem Schizobadger
Caldari Confederated States of Anton
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Posted - 2011.02.18 04:58:00 -
[356]
Very cool. Some of the stick in the mud EVE veterans might turn their nose up at this but this will make EVE a very immersive and far more polished experience. I can see this helping new players get into the game and stick around.
This is sounding like it will be a lot like the single player menu in Starcraft 2 in a lot of ways. I can't wait to gaze across the massive hangar at my Machariel in the distance.
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whaynethepain
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Posted - 2011.02.18 05:02:00 -
[357]
Yes, very good, also ccp, when you get the time i would like to get my charector very drunk and try to fly some space ships, i think that would amuse me for years.
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Toshiro GreyHawk
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Posted - 2011.02.18 05:02:00 -
[358]
1) My understanding of the purpose of Incarna is to give EVE a part of the Social Interaction gaming pie from games like The Sims and such. Other than that - it is a technology looking for a purpose and what they've come up with is some nice eye candy but nothing more.
2) Given that this is what we're going to get - if I'm gonna get eye-candy - I want Eye Candy. I want to strip my chick characters down to their undies and make them dance! Emotes and Player Mods to Emotes would enhance that and we could all make You Tube Videos like these:
Guild Wars
Oblivion
3) Of course ... what I really want is:
Planetside
I want drop ships slamming their bellies up against the sides of stations as breaching charges snake out to blow holes in the outer hulls, Space Marines in Powered Armor dropping through into compartments suddenly open to vac****and moving out towards the command center of the station to take control.
Take this as a basis for THAT - and I'm a happy camper ... otherwise ... *shrug* ... at least let us make the girls dance ...
. Orbiting vs. Kiting Faction Schools |
Vlad Texi
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Posted - 2011.02.18 05:41:00 -
[359]
The HUGE question for me is, how you're planning on handing the logistics of having multiple people appear in station. I mean, if you have 40 people docking all at once, do the all have their own quarters in the station model? I know it's WAY to soon to ask this, but I'm just running this through my brain, trying to figure out how this could even be possible.
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Territh Vaar
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Posted - 2011.02.18 05:50:00 -
[360]
Edited by: Territh Vaar on 18/02/2011 05:51:23 Phased releases=better deployments=less disasterous expansions? Here's to progress.
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