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Thread Statistics | Show CCP posts - 5 post(s) |
TLWE
Dark Angel Confederation
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Posted - 2011.02.18 16:43:00 -
[511]
Edited by: TLWE on 18/02/2011 16:44:02
Originally by: Daedalus II 14 pages of replies in 16 hours? This must be an interesting subject
Anyway what I think Incarna should be when it's finished:
New player enters game for first time and ends up in the captain quarters: "Ah nice big room, and I can refurnish it!" * plays around * "Oh there is a door here, wonder where it leads?" "Holy ****, there is a large station to be explored here!" * 10 days later, back in captains quarter * "Oh man that was some cool stuff, oh, I didn't see this door here before, wonder where it leads?" "Holy **** there is a large ass ship here!" "Holy **** I can get into the ship!" "Holy **** I can undock into space!" "Holy **** there are like five other stations here!" * notices star map * "Holy **** there are 5000 other systems I can fly to as well and tens of thousands of stations!" * dies of joy *
When seeing the ship, the OLD tutorial jumps in and asks for study before letting him/her out. "Holy crap I must study now?" *never sees outside station* *never flies out of station* *never sees the star map* *returns to first EASY door, and plays on... for one week more*
But at least it has lowered entrance requirements to the age of new born babies.
There is only one kind of grownups left who will stay in Eve shouting out "Hey under age Barbie, wanna party?".
PS. Plus all Linux players will be able still to play on this new beast? -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Star Blade'98
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Posted - 2011.02.18 16:43:00 -
[512]
Just one statement and question. In life the Captain's Quarters is his personal quarters on his ship where he chiles. Why now have it on his ships and not in an run down old station? That would give players that spend there time in space logging in the safety of there pos shields also a change to see there captain's quarters. And what about some customizing of there quarters? Thanks. |
Nadjia Saluor
The Arrow Project Morsus Mihi
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Posted - 2011.02.18 16:43:00 -
[513]
To be honest I haven't been overly excited about Incarna. I love EVE (almost) just the way it is. (Minus large fleet fight lag) I admit I'm slow to adjust to change. For example: just started playing with PI and loving it.
Then: the new character creation - awesome. But I still wasn't convinced "walking in station" would be anything I'd be interested in.
Now: CCP Chiliad's blog has me excited about the changes to come. While I'm still not overly convinced how it will affect game play, I'm getting a glimmer. I really do appreciate that y'all have listened to CSM about this not affecting delays in station, as this was actually one of my first thoughts.
Well written blog - and Incarna -WOW - can't wait
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Dark reminance
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Posted - 2011.02.18 16:45:00 -
[514]
Originally by: Alxea
Originally by: Dark reminance First off CCP Chiliad,
"So, what do we got?" is not a sentence that you should use..EVER AGAIN. Your run-on sentences are horrible and are probably going to reflect the quality of anything incarna has to offer. So with that fail in mind, PLEASE PLEASE PLEASE add a button to DISABLE anything to do with cartoons walking about or jerkin off in captain's quarters.
Please add this button to disable incarna and place it right next to the "I'M QUITTING EVE" button. You (players and developers) all know, dont FOOL yourselves, this is only going to be lame and laggy and UNNECCESSARY.
So again CCP, if your plan is to grow a community of eve haters, then go ahead and make it easy for us to just hit that QUIT button right away too.
Thanks
You sound silly right now. As these characters ccp has made are very realistic looking. Perhaps your computer is too old to handle the awesomeness. Go get a upgrade! For realz!!!
Quad GSO's in SLI mode biatch. I see just fine, so stick your tongue on that circuit [ep33ning], I triple dog dare you. |
Gryganne
Gallente Rockhound Inc.
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Posted - 2011.02.18 17:07:00 -
[515]
Originally by: Mike AntHunt This looks like a good idea but what about the bugs that will come with it? And hopefully they will let you see your ship from the outside and maybe later on the inside : ).
You are good at reading.
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ImmaSplodeYou
HAMMERHOUSE
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Posted - 2011.02.18 17:08:00 -
[516]
I'm happy to say this feature looks very good. Please ensure it is delivered intact and not mangled :)
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blaine thepain
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Posted - 2011.02.18 17:17:00 -
[517]
Eve is a game still in development since the first release. Hopefully staying alive when it's finished and i can plug me in into the EVE Matrix ;)
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Newt Rondanse
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Posted - 2011.02.18 17:19:00 -
[518]
It's been said before, but combine this with a proper undocking animation (to replace the current progress bars) and stations become even cooler.
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Maldranan
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Posted - 2011.02.18 17:27:00 -
[519]
While we're having CCP accommodate the request of the DO NOT WANT sissies that they give the option to disable this new content, we should give the carebears the option to disable pvp, suicide gankers to disable concord, traders to disable taxes and broker fees, and pretty much anyone else to disable anything they don't want to deal with.
Seriously, do any of you actually think that by introducing a different station interface that we're losing the internet spaceships we all know and love?
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Solicis
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Posted - 2011.02.18 17:28:00 -
[520]
Looking great.
Ignore the whiners who don't want any "station delays," which will slow down their rate of isk grinding. It's pretty sad that people are so used to the grind that they no longer have any interest in the things that really make MMOGs fun and interesting--namely, character interactions, being part of an immersive game world, having diverse and multifaceted gameplay. They've become so blind that they are now content to spend their entire time in EVE clicking pictures of agents, running the exact same missions in the exact same way hundreds of times, over and over, spending their time worrying about whether they can complete the Blockade in 17 minutes as opposed to 17 minutes and 15 seconds, which would increase their isk/hour by 100k, and finding ways to shave a few nanoseconds from the time it takes to load into a station, accept a mission, and then exit.
It's really quite sad. And remember a couple things, CCP:
1. The people who whine the most are the people who are most addicted to the game. They are so addicted that the moment they perceive a slight change to their drug of choice--mission whoring--they start to cry like toddlers. Do you really think that these addicts will quit, as they are threatening to do, if Incarna forces them to spend a few extra minutes in station? Of course not. They are addicts. They will have some withdrawals, get over it, and soon enough become addicted to the changes themselves.
2. If anyone does actually quit, as they threaten to do, understand that the changes Incarna will bring are going to attract A LOT more new players to the game. Right now, many of the people interested in games like Everquest and WoW simply cannot understand why anyone would play a game like EvE. It's all a big mystery to them. Incarna, if you really do it right and design it as if it were in the game from the start, making it a part of the way all players interact with the game (even if that means load times and all the other extra baggage) it will do a lot to make the skeptics interested in your game.
Bravo on this move. Get it right and don't be fooled by the whiners. Sometimes it's best to let a baby have a good cry to help them grow up and get over it.
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flyrod
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Posted - 2011.02.18 17:51:00 -
[521]
After a career going to sea in real life where the captian quarters were onboard it makes no sense to have captians quarters in station. How do you have personalized, or not, quarters in every station you visit? Not possible. Being able to move to a 'public' balcony to view your ship makes more sense. In RL even when in the shipyard we lived/worked/relaxed in our shipboard quarters.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 17:51:00 -
[522]
Originally by: Maldranan While we're having CCP accommodate the request of the DO NOT WANT sissies that they give the option to disable this new content, we should give the carebears the option to disable pvp, suicide gankers to disable concord, traders to disable taxes and broker fees, and pretty much anyone else to disable anything they don't want to deal with.
Seriously, do any of you actually think that by introducing a different station interface that we're losing the internet spaceships we all know and love?
Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content. ...
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Val Panjc
Amarr Delta Academy
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Posted - 2011.02.18 17:54:00 -
[523]
Amazing concept art and news!! Great work CCP
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chezling
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Posted - 2011.02.18 17:56:00 -
[524]
liking what i am reading hope that the components don't gave any trouble but one thing to keep in mind is most people if not all well be on laptops that cant run run eve to the max so setting for the graphics for the CQ should be in place i had hell deal with the character screen but made it wuk looking forward to the CQ hopefully know i can tell my WoW buddy's get on eve u dumbs lool we got 3d know
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Artanea
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Posted - 2011.02.18 17:57:00 -
[525]
Superb--the out-of-ship dimension is something that Eve really needs to round out the experience. The more VR elements incorporated, the better. I *LOVE* what you have planned and the visuals so far are mouthwatering
I do want to say though that I was seriously disappointed with the accessory aspects of the Incarna character creation. I don't honestly see the point in having this fabulous realism in skin tones and textures when the range of clothing is so dull and homogenous, and barely if at all distinct between races! That's one heck of a large ball to drop, and I hope CCP is planning a fix. Right now it looks like one heck of a dull future, sartorially speaking.
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Siouxsie B
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Posted - 2011.02.18 18:00:00 -
[526]
Really not remotely bothered for Incarna.
If I wanted Second LifeÖ I would be playing it.
It adds NOTHING useful to the game and is a complete and utter waste of dev time when so many potentially useful features in space have been abandoned. FW for instance is a useless, uninteresting mess, but walking around in stations is somehow more important? pffft.
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Aline Kia
Caldari FireStar Inc Majesta Empire
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Posted - 2011.02.18 18:03:00 -
[527]
Edited by: Aline Kia on 18/02/2011 18:04:58
Originally by: flyrod After a career going to sea in real life where the captian quarters were onboard it makes no sense to have captians quarters in station. How do you have personalized, or not, quarters in every station you visit? Not possible. Being able to move to a 'public' balcony to view your ship makes more sense. In RL even when in the shipyard we lived/worked/relaxed in our shipboard quarters.
You don't have many ships in ur hangar do you?? I mean i can throw the exact same argument to the 50+ ships I have just on one account...
However, I argue that most people probably spend the majority of their time in maybe one or two stations in EvE. I know I personally hate having my assests split up more than that if I can help it...
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Dark reminance
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Posted - 2011.02.18 18:05:00 -
[528]
Originally by: Artanea Superb--the out-of-ship dimension is something that Eve really needs to round out the experience. The more VR elements incorporated, the better. I *LOVE* what you have planned and the visuals so far are mouthwatering
Yea, a beauty bolt-on to distract you from what CCP SHOULD be sp..[loading]....................................................end..[loading].............................ing..[loading]..........................................money..[loading]...........................................................................on. |
Ma'Kahn
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Posted - 2011.02.18 18:06:00 -
[529]
Edited by: Ma''Kahn on 18/02/2011 18:06:30
Originally by: Virtual Supply Like I said, At least two ther MMO's already do that, WoW and SL, and they are bloated, laggy and filled with all those dreams that didn't work. Instead of Re-Inventing, why not learn from those who have already done it, and failed ...
Incarna is going to be bloated, laggy, socially screwed up and is drifting further away from the EvE we love to play.
Come On Devs. Fix the game we got before you let your ego's invent more stuff no one needs.
We'll talk again when I show you that Royal Flush in all its HDR illuminated awesomeness
There's ****loads of fun to be had with all this stuff... if you keep an open mind that is.
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Anselm's MajorDomo
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Posted - 2011.02.18 18:13:00 -
[530]
Maybe what they should do is have the captain's cabin be a huge architectural module that can be plugged or unplugged from the side of your ship and plugged or unplugged into a big "life-support bay" in whatever station you are currently in. The EVE ships are large enough to have such modules--say the comparative size of a double-wide trailerhouse--slotted into or out of the massive ship itself, then moved into or out of the side of a massive station by gigantic robot arms and tubes.
This wouldn't work with jump cloning from station to station, but it could work if you move from ship to station and then make a new ship active. All your stuff--your room layout, furniture, trophy corpses, and wall art--moves with you that way. Perhaps you could buy 1 captain's quarter for each single jump clone you own. Plus, the animation of the captain's quarter module being mechanically moved might be really cool--click any button to fade out from the animated cutscene if you don't want to watch it.
Or maybe the station charges you $30,000 ISK each time you move your captain's quarters--they are looking for ISK sinks to help cut down inflation in game, as I understand it. Two birds, one pulse laser.....
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Maldranan
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Posted - 2011.02.18 18:14:00 -
[531]
Originally by: Razin Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content.
I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 18:35:00 -
[532]
Originally by: Maldranan
Originally by: Razin Why don't you address the specific complaints instead of making up your own? In your response give examples of CCP past performance in delivering on promises and results of iterations on content.
I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
I understand your logic, all I'm saying is that it is misplaced.
I personally have been looking forward to wis for several years, but I don't want to be forced out of my ship every time I dock. It is ridiculous and immersion breaking to always end up outside your ship if all you're doing is making the rounds to pick up the stuff you purchased from several jumps away. Getting out of your pod should be a special thing that you do because you are compelled by Incarna content, not because CCP decided to hardcode it that way.
All CCP has to do is give players the option to disable auto-disembarking, and this will go a long way to satisfying those who feel they do not want to take part. ...
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Sarmatiko
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Posted - 2011.02.18 18:37:00 -
[533]
In my personal quarters i want to see glass tube with flowing corpses of my enemies (something similar to transport tube from Futurama only with frozen corpses). Ability to fastforward between them (different corpses for different mood) and watch the killmail for this corpse) Of course they should be generated just same as the original body only with some dead skin differences CAN I HAZ IT?
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Lev Aeris
b.b.k Fidelas Constans
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Posted - 2011.02.18 18:38:00 -
[534]
This makes me think back to the old mech warrior 2 game where you could walk around the clan hall. Then I got to thinking, it would be pretty cool if the CQ had a display of some sort where you could browse all the backstory and eve chronicles in there.
Also a holo-table version of eft would be nice. If folks can write eft in their own free time, there is no reason that a group of professional programmers can't add the same to their product.
Having something like a battle recorder where you could watch fights over would be very cool, especially if you could save certain engagements ala 'corp fittings' (corp tactics anyone?) so that anyone in a corp could watch them.
Its pretty on the surface, I hope you add equally appealing articulated content with that eye candy.
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Carreen
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Posted - 2011.02.18 18:40:00 -
[535]
How will Chribbas Captains Quarters look like? ^^ Signature is too large. Spitfire
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Di Mulle
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Posted - 2011.02.18 18:40:00 -
[536]
Originally by: Maldranan [ I'm attempting to show that it doesn't make a lot of sense to ask for the option to disable a portion of the game. The usual response to carebears who don't want pvp is "pvp is a part of the game, suck it up or play something else". My comment is a round about way of saying, "incarna is going to be a part of the game, suck it up or play something else".
In the same vein as your comment, people should be asking for how they'd like to see this implemented, not that they want a checkbox to disable it entirely.
I'd probably say it depends on what you call a game. Staring at some graphics assets for a thousandth time I would call not...
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Buzz Narrenschiff
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Posted - 2011.02.18 18:40:00 -
[537]
Here's my big problem with Incarna. To me, it's lore breaking. Look at the number of people who don't even know the "history" of EVE. Lets take "Hay guys why not captains quarters on mah ship!" Dude, you are a pod pilot. You have no need for quarters on your ship. Hell, you'd not want to leave the pod anyway! Get ganked out-of-pod, you are dead forever. (read the Pod and the Clone)
Even in station, lore has put it that pod pilots rarely interact with others. (See "Jita 4-4, Incarna trailer). We're basically rich paranoids with some serious God complexes. Why would I, as character, put myself in a position that I could be killed forever by random passerby. In the pod, immortal. Out of pod, a "piece of meat".
Along with that, normal people really hate podders (Xenocracy). If you lorethink on exactly how many normal people have died due to pod pilots with regards to things like ship crew loss, PI, slavery, things of that nature, you start thinking that maybe wandering around that station is a bad idea.
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Largo Coronet
GoonWaffe Goonswarm Federation
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Posted - 2011.02.18 18:44:00 -
[538]
For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view? Worst pilot in Goonfleet.
There's a herd of killer rabbits coming this way, and we need your help! |
Maldranan
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Posted - 2011.02.18 18:51:00 -
[539]
Edited by: Maldranan on 18/02/2011 18:51:53
Originally by: Razin I understand your logic, all I'm saying is that it is misplaced.
I personally have been looking forward to wis for several years, but I don't want to be forced out of my ship every time I dock. It is ridiculous and immersion breaking to always end up outside your ship if all you're doing is making the rounds to pick up the stuff you purchased from several jumps away. Getting out of your pod should be a special thing that you do because you are compelled by Incarna content, not because CCP decided to hardcode it that way.
All CCP has to do is give players the option to disable auto-disembarking, and this will go a long way to satisfying those who feel they do not want to take part.
That's a good point. I stand corrected. :-)
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.02.18 18:53:00 -
[540]
Originally by: Largo Coronet For those of us who have zero interest in this, will be be able to skip the whole thing and stick with the station view?
For those of you (idiots) who have no interest in this, aka no ability to handle change in the real world or otherwise, please just leave now and do the rest of us a favor. I'm sick of hearing the whine whine whine and "confirmed no one wants this" BS. Seriously, just leave.
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