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Thread Statistics | Show CCP posts - 5 post(s) |
PTang
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Posted - 2011.02.18 18:58:00 -
[541]
Originally by: Marconus Orion ITT: People easily impressed.
I would just like to remind everone, they have been working on Incarna for 5 years!
So take a moment, think about that. 5 years. Now look at the dev blog again.
Now, what do you think?
2 things
they have been working on incarna for FOUR years. talking about how cool is would be or what it could do in spare time for a year does not count as work. : P
AND
Eve online originally took 4 years to build, and that was just stations, mining, building, and battleships as the biggest ship combat.
games take a **** long time to build. this is not an eve expansion, it IS a whole new game.
also to the comment about poker killing the game, you can already play poker in eve, with the poker groups and the in game browser.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.02.18 18:58:00 -
[542]
Originally by: Maldranan
That's a good point. I stand corrected. :-)
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PTang
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Posted - 2011.02.18 19:04:00 -
[543]
Edited by: PTang on 18/02/2011 19:04:58
Originally by: Buzz Narrenschiff Here's my big problem with Incarna. To me, it's lore breaking. Look at the number of people who don't even know the "history" of EVE. Lets take "Hay guys why not captains quarters on mah ship!" Dude, you are a pod pilot. You have no need for quarters on your ship. Hell, you'd not want to leave the pod anyway! Get ganked out-of-pod, you are dead forever. (read the Pod and the Clone)
Even in station, lore has put it that pod pilots rarely interact with others. (See "Jita 4-4, Incarna trailer). We're basically rich paranoids with some serious God complexes. Why would I, as character, put myself in a position that I could be killed forever by random passerby. In the pod, immortal. Out of pod, a "piece of meat".
Along with that, normal people really hate podders (Xenocracy). If you lorethink on exactly how many normal people have died due to pod pilots with regards to things like ship crew loss, PI, slavery, things of that nature, you start thinking that maybe wandering around that station is a bad idea.
2 things, half the lore has pilots out of thier ships.
also we need to sleep, eat, ****, drink. think about it. I am a god not a test tube. I don't want to **** in a tube unless I have too. GRR.
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CCP Chiliad
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Posted - 2011.02.18 19:06:00 -
[544]
Thank you for all the comments so far! Replying to some select recurring topics and questions in no particular order:
Originally by: Darkkia First of all: Proper ingame screenshots and video or did not happen!
I would've actually liked to include screenshots or fraps. The reason why I didn't was that the skin shaders haven't been implemented yet for the deferred rendering we use in the interiors. It looks very awkward right this moment.
Originally by: Bruce Destro amazing update! I thought i heard somewhere that being able to see your ship was too much of a hassle and made me sad. Glad to see that it is still in the works!
It still is a massive hassle and still being worked on. This is one of the things I dont expect us to have working yet in the build we have ready for Fanfest. Remember the first version of character creator with WiP brows, a lot of missing assets and long loading times? The very first public version is going to be a bit like that.
Originally by: Altarica For all you say you don't want this to get in the way of the veteran's and that the CSM has pointed out you need to keep the load times the same do you really expect to be able to do that?
A lot of hard work has been put into performance optimization. It comes down to a big arm wrestling match between visual quality and reality of what the benchmarks tell us. This is the goal but it doesn't mean that even our back-up plans don't have back-up plans.
On the topic of performance, min specs and optimization; we wont use the high fidelity and resolution characters used in the character creator. It would be total overkill and unfeasible especially for rendering multiple characters in the same scene later on. When I say we want to match the quality of the character creator I simply mean that we set the bar very high with that feature in terms of feel, quality and simply the amount of love and polish we gave it.
Originally by: Nightvault My real disappointment here has to do with the CQ still being single-player and private. As long as we've waited for this, I'd hoped to have some interaction available.
Server performance when handling character movement and movement updates is one big hurdle every MMO has to deal with. It's a very different set of problems to tackle between ships in EVE and human avatars. It's not that we don't have functional multi-player environments. We are putting a lot of work into both client and server side optimization to make sure your computer wont melt, and TQ doesn't horribly die on it's feet.
By choosing the single player Captain's Quarters as our first Incarna feature we can take on less fallout at a time, and we can reduce the risk of having to postpone the feature if any of the many interconnected puzzle pieces dont fall into place on time.
Originally by: Tagana Shavar I'm wondering how the racial quarters are assigned. Will you always get a Minmatar Captain's Quarter if you yourself are Minmatar, or is it tied to the station you are docked?
Racial variations of these Captain's Quarters are linked to the station. Amarr station, Amarr Captain's Quarters.
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Hemmo Paskiainen
Gallente Silver Snake Enterprise
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Posted - 2011.02.18 19:07:00 -
[545]
Nice!!! So instead of fixing the 0.0 pvp game mechanics and ships u make it more pleseant to be docked, an awesome solution to a problem but its not the right one Could we also get a slot machine in our quarters? Fix Black Ops: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1204416 |
Dalilus
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Posted - 2011.02.18 19:07:00 -
[546]
Question: Will we have one main cpt. quarters or as many as we like? Some carebears have multiple ship fleets scattered all over EVE, eg Motsu, Yarebap, Jel, etc., so they can run missions wherever, whenever.
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Richecko
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Posted - 2011.02.18 19:07:00 -
[547]
If you're going for eye candy - I'd like a window. Can you make it so quarters has a window and you can watch traffic come-and-go from the station, and if there are fights outside I can watch that as well? thx.
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CCP Chiliad
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Posted - 2011.02.18 19:08:00 -
[548]
And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
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Mackenzie Hawkwood
Gallente Don't Run Naked
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Posted - 2011.02.18 19:13:00 -
[549]
It sure looks nice and expect that lots of man hours were expended to get it that way and congrats to the team doing the work, but I wont be using it or anything associated with it, that's not why I play the game. As long as I can disable it like I have for Eve-gate, the calendar and eve-voice and play the game as it stands now without extra hoops to jump through I will be happy to keep paying the monthly fee. No boom today... boom tomorrow. There's always a boom tomorrow. |
Cresalle
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Posted - 2011.02.18 19:15:00 -
[550]
Originally by: Solicis Ignore the whiners who don't want any "station delays," which will slow down their rate of isk grinding.
Actually, you pathetic hypocritical carebear, I think people are a lot more concerned about the pvp aspect of extended load times. When your fleet is screaming for backup and you need to grab a load of supplies from two systems out the dock/undock time is already painfully slow. When you're nabbing something out of a station filled with hostiles and trying to get away before they have time to react to your presence then longer loading times means you're going to get bubbled and either camped or killed depending on the station architecture.
The amount of stupidity that happens in these threads is makes me feel physically ill. 90% of the complaints in this one thread are things that are specifically addressed in the blog itself. There are some people raising a couple of valid points but they are being drowned out by a threadnaught full of fail and poop as people complain about problems that don't even exist.
My only concerns at this point are load times and the 'force the feature' bloatware nonsense that CCP always gets up to. Apart from that there is NOTHING TO COMPLAIN ABOUT HERE. They haven't told us anything yet that would justify any other gripes. Some people may be *****ing about the mere existance of WiS but those are the same people that ***** about every expansion that comes out and then end up enjoying the new features (with the notable exception of these worthless and frustrating incursions).
I promise you all that there will be an epic mountain of problems with incarna... YOU WILL HAVE CAUSE TO COMPLAIN! ...But FFS let them actually say something about it before you waste all your energy screaming about things that they haven't even said yet.
Also, for those of you demanding to see CCP's "vision" regarding Incarna, you had better swim over there and sign an NDA first.
FFS.
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Iokasti palaiologou
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Posted - 2011.02.18 19:22:00 -
[551]
I am old enough in eve to know that Dev blogs as well as the promissfull speeches of Torfi are only player wet dreams of a perfectly shaped dreamgame that CCP ALLWAYS fails to deliver.
I am afraid that so will incarna. One more half finished project launched in a haste. Tell me pls. Is the avatar creation feature what you dreamed off? Where are our tattoos? Why are we getting only rayban style sunglasses? Why are there any hats? Why no jewelry and apparel, why no visible scarring, eye patches, moles bad teeth one armed or toons with one leg? Why not choose our own background and lights with multi choice color pallete to work with?
For me this looks more and more like the so promising industrial expansion were we would get to see in game system wide roid fields. You were freaking working on Incarna for three or more years now. We had Torfi show us stuff you promise us now three years ago. Mini games cool fx walking and fun fun. And now 3 years later you tell us that this Is not totally ready and it will come out in stages? I look at my toon and feel so sorry, this is a let down for me. Major one as well. I find myself keep playing just cause I invested 5 years f my life in this game and I made many friends. DonÆt get me wrong. I love eve, my sentiments have yet to find what I get promised though. "World of Darkness and Dust greed" from CCP have sucked EvEÆs potential out of scope I am afraid.
Prove me wrong, i dare you!
Cool art work though
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Daedalus II
Helios Research
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Posted - 2011.02.18 19:26:00 -
[552]
Originally by: Mackenzie Hawkwood It sure looks nice and expect that lots of man hours were expended to get it that way and congrats to the team doing the work, but I wont be using it or anything associated with it, that's not why I play the game. As long as I can disable it like I have for Eve-gate, the calendar and eve-voice and play the game as it stands now without extra hoops to jump through I will be happy to keep paying the monthly fee.
Well aren't you a little sun ray?
When you discover that incarna can't be disabled, make sure you give me all your stuff, and don't let the door hit you on your way out
___________ Interested in incursions? Join Helios Research! |
Sebanx
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Posted - 2011.02.18 19:27:00 -
[553]
Are we going to be able to ineract with other player this summer or CQ is all we gonna see? Socializing in station was my main reason to play EVE and i am thinking about suspending subs till it works.I love science-fiction and i dont want to pay for developing technology which is designed for some stupit vampire game.Can players get clear timetable of what we gonna get or we just idiots without any customers rights?
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Sirius Cassiopeiae
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Posted - 2011.02.18 19:35:00 -
[554]
Just please make this expansion epic... make it a real part of EVE... and don't cripple it becouse some peoples grumble...
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Strazdas Unstoppable
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Posted - 2011.02.18 19:46:00 -
[555]
The quarters are good looking and hope it works as intended. this feature may be promising. however i cant seem to go past the fact how much you gloom over the character creation. its not something world has never seen. we had similar, and in some cases even better character creations in some games, and it looks like in most RPGs such thing now is a given feature. besides i didnt relaly like the sculpting and how body reacted anyway.
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Cailais
Amarr Neo-Tech Solutions
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Posted - 2011.02.18 19:46:00 -
[556]
Originally by: Iokasti palaiologou
I am old enough in eve to know that Dev blogs as well as the promissfull speeches of Torfi are only player wet dreams of a perfectly shaped dreamgame that CCP ALLWAYS fails to deliver.
Just wait. We haven't even had the Fan Fest Hype yet -this is just the first stage of the great "Soon tm" machine rolling into action.
C.
the hydrostatic capsule blog
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The Lost Penguin
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Posted - 2011.02.18 20:15:00 -
[557]
Nice to see some dev response eventually in here, but still no direct answer to the most common question: Can we disable any and all autoloading of the WiS feature?
This is important not just for those of us that aren't particularly interested in it in the form described or even what we might get by this time next year, but purely because of client performance. Look at the client now, there's an option to disable loading the CURRENT station envoroment because it causes serious performance issues for some peoples computers, and frankly everything new is going to be far more testing on your pc (or is going to look really, REALLY crappy) so we have a situation where we basicly NEED to have the option to just use the current "old" station interiors (or none at all).
There is of course an alternative option, which is to say "This is part of EVE now, run it or GTFO" but that's going to mean a massive hike in minimum system specs if we assume stations are to look even half decent, to date EVE has allways been about preserving the option for people with by most standards laughably outdated comps to play, and only moving things higher when really necesary. Don't get me wrong I think this policy means that the game is held back massively as a result and frankly the ingame gfx are pretty poor compared to what a modern machine can render, but it means EVE is open to large number of people that simply cannot afford/justify keeping at the very forefront of technology, I doubt CCP are willing to turn their backs on this policy, and would we really want them too (other than out of selfish wish for shinier game)? I have to say personally despite not much interest in WiS I'm slightly disheartened that the highest settings will be worse than the quality in the char creator, ok it's slow to respond to input but doesnt drop frames for me, Yeah I have to admit at this point I have a quad SLI system and I know for many it's pretty poor performance wise, being purely selfish I would have at least liked the option to run at something like that quality level, which is in itself a predictable massive step down from the pre-rendered vids CCP showed of the Carbon character rendering a while ago, but I can understand the desire to try and keep the system reqs from being ludicrous.
Other slightly off topic ramble over, I've allways seen this feature as loading the existing station enviroment, and having another button so you can "Leave Station" (into space) or "Leave Ship" (and load into the WiS engine), with ofc the option to allways load directly into WiS if you wish selectable in ESC, can we get a straight answer from anyone at CCP that this is basicly how things will work? There's million other things we can ask about and discuss that are more feature-related and for the future, just a simple confirmation on this point will put an end to so much of the speculation/*****ing about this, and then every can get back to asking about how many moves their exotic dancers will be able to perform.....
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.02.18 20:17:00 -
[558]
Originally by: bloggy mcbloggerton Our UI guys are working on some pretty amazing things, and they will keep the current usability very much in mind, aiming to further improve it.
Thank you.
Progress is nice. Bling is nice. Neither are nice when they **** up existing (and working) functionality.
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Sarmatiko
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Posted - 2011.02.18 20:21:00 -
[559]
Originally by: Strazdas Unstoppable Actually, no you dont. same for drnking. now if in **** you mean s**t/p**s then once again, since you dont get unnecessary nutrition that need dissapear, if you mean the thing done betwee male and female, then it depends on the pilot to take the risk getting out of pod. you are a pod pilot, you do not get out of pod EVER.
Well you can keep rotting in your pod forever. As for me, right after CQ hit TQ i will make large pile of radioactive goo on some of those Sarum Prime stations and noone in New Eden will stop me
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optima militia
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Posted - 2011.02.18 20:24:00 -
[560]
keep up the good work CCP.
i wish i could find myself a job in a business like this to make the 3d models you guys do :)
so back to my drawing table and get more practice :P
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Damion Rayne
Gallente Dark-Rising
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Posted - 2011.02.18 20:26:00 -
[561]
Originally by: CCP Chiliad And continued a bit as I ran out of space :p
Originally by: James Tiberius Kirk But a room? A singe room? 5 years of development with 3/4 of the EVE team + Atlanta team working on about walking in stations, and you can only release 1 room in 5 years?
We haven't worked on Incarna/WiS/Ambulation for five years. Focus has been on development of EVE. Even for this summer CaptainÆs Quarters are one feature among features.
We've certainly worked on various foundation technologies to enable it in the past years, just like we work on fighting lag and making other improvements to EVE. None of this happens in isolation either but in stages that optimally tie to delivered features. For example the character creator wasn't the first feature to use our texture and mesh compositing tech. We used the early tech all the way back in Apocrypha to build the modular Tech 3 Strategic Cruisers.
This is an understandable misconception as the vision for bringing the capsuleers out of their pods has been talked about for so long, and it's existed as one of the many big future goals internally even longer. It's an old dream, just like going planetside and shooting people in face.
Make sure to read this people.
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URTI KRESHTABARDE
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Posted - 2011.02.18 20:27:00 -
[562]
I appreciate the work of EVE DEV TEAM , but I would like to say that it will demand other years of hard work to build a virtual EVE reality, similar to real live human interactions, as some of the capsuleer's dream to live in. Little steps will bring CCP and players far away. This is why I think we'll have to wait, simply cause its impossible to achieve DUST or Incarna complex objectives in several years. So it would be better not to have fake tastes about far future IMO, and enjoy this magnificent game with its evolution.
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Eldiora
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Posted - 2011.02.18 20:29:00 -
[563]
So a question for CCP about Incarna/Captain's Quater:
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve?
Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
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iP0D
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Posted - 2011.02.18 20:35:00 -
[564]
Originally by: Mashie Saldana
Originally by: Razin That's a pretty disingenuous statement.
CSM was advocating for Incarna that has its own gameplay and does not interfere with the current gameplay. What we see in this blog is neither. It remains to be seen if things will improve, however CCP's current track record isn't looking good.
All they want is to make Incarna a completely standalone game that just happens to share the same characters as the internet spaceship game. So why the separation, everything else we do in EVE will affect someone somewhere.
Who is the "they" here. Because if you are referring to the CSM, I'm afraid it is a falsehood. If it is CCP, well anything is possible, but only time will tell.
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Sarmatiko
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Posted - 2011.02.18 20:37:00 -
[565]
Originally by: Eldiora
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve? Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
Build your own station in WH then return with this question. You have chosen path of the ISK farming in the zero populated space and now ask if there will be something to entertain you in the middle of nowhere? U Mad? Sleepers is your friends,farm is your life - enjoy your permanent pod experience)
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.18 21:00:00 -
[566]
Edited by: Medarr on 18/02/2011 21:00:40 I want a screen in my captains quarters wich displays eve news and possibly youtube? would that be possible. Or a web surfing console
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S'Jet
The Scope
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Posted - 2011.02.18 21:01:00 -
[567]
Wow this is a mind blow up. The initial concept sketch and the final refine model are excellent work. CCP chiliad you and your team are to be commended for such a great work.
"Here's everything I know about war: Somebody wins, somebody loses, and nothing is ever the same again." |
Ranger 1
Amarr Paragon Fury Cascade Imminent
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Posted - 2011.02.18 21:08:00 -
[568]
Edited by: Ranger 1 on 18/02/2011 21:12:27
Originally by: Eldiora So a question for CCP about Incarna/Captain's Quater:
Will any of this be aviable to the part of the population that lives in Wormhole space and hardly ever gets outside into one of the stations of eve?
Or will that part of the Eve population get the short stick and a "oh we are sorry you choose to play in that part of the game, Incarna has nothing to offer for you there" answer?
CCP has discussed the possibility of putting a Captains Quarters on your ship, and I would probably be possible to add one to a POS. The question of "will they go that route" is a good one, but I'm sure it has been considered.
As to those worried about the "lore" of EVE, and POD pilots being vulnerable outside their PODs, please keep in mind that in DUST cloning technology apparently advances to the level where the POD is no longer necessary to the "record your thoughs up until the moment of death and transmit them to the location of your new clone" process. Perhaps it's an implant, perhaps they go with "pre-recorded" memories that you are obliged to update from time to time, who knows... but even the DUSTIES will make some use of cloning technology similar to what we have now but without the POD restriction.
If this is the case, the only pressing reason to get into your capsule would be to take advantage of the incredibly efficient interaction with your ship. In game terms that would mean you would want to climb into your POD any time you wanted your skills or implants to affect what is happening, so during a long autopilot trip it really wouldn't matter if you were in your POD or your Captains Quarters doing something more entertaining.
===== The world will not end in 2012, however there will be a serious nerf to Planetary Interaction. |
RipperZane
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Posted - 2011.02.18 21:14:00 -
[569]
COnfuses me how this will fit into lore. I recommend you put a "breakthrough" in tech, Jovians, or OOH pulled from Sansha's Nation like a segway into Incarna.
I am also thinking, and I know no one might care, but what about a faster method to disengage. Like whe n you undock, you walk into a small dark room, the darkness wraps you & you undock into space. It might make some people who are clostraphobes take real issue, but it could be the pod you go into like a small room/vessel/goo carbon keeper.
I know I likely misspelled plenty, but meh
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The Lost Penguin
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Posted - 2011.02.18 21:15:00 -
[570]
Originally by: The Lost Penguin
This is important not just for those of us that aren't particularly interested in it in the form described or even what we might get by this time next year, but purely because of client performance. Look at the client now, there's an option to disable loading the CURRENT station envoroment because it causes serious performance issues for some peoples computers
Sorry but behind your crying i only see "New station enviroment will make bots life harder now","Blalabla i cant play on my Pentium 3 now, blabla my macro is broken blabla". Who cares?
First off, read peoples posts somewhere near properly before babbling, I have a system that can easily run 4 clients atm (I don't have capacity to test with more), if I can't run multiple WiS station instances at max settings it means CCP really screwed up their performance optimisations more than that my system sucks, so your suggesting I'm whining about not increased system reqs is kinda silly, I even stated that personally I'd like it to run at a higher quality than CCP seem to be aiming for, because I expect I could run it. The people that wouldn't be able to probaly make up a fair portion of the playerbase (I'd bet a higer % than those who COULD run everything maxxed smoothly) and would basicly all be kicked out the door, bad for CCP and bad for gameplay to suddenly lose a big chunk of playerbase.
Also you say this would make life harder for macroers, how exactly? Add however many extra seconds it might take to be sure station has loaded as delay between sending keystrokes to dock and the unload ore routine kicks in and everything works exactly the same, any and every UI CCP can implement can be macroed and nothing can change that no matter how much anyone dislikes it. You might make it harder (altho you'll probaly make the UI really really bad to use doing so) but the guys actualy making money from reselling macroed ISK have the time and resources to write and rewrite their macros faster than you can break bits of the UI to try and spite them. Not saying we should just shrug and say "hey ok, macroing is fine now" but this feature itself will do nothing to hinder them, if you think it will you have no idea how easy it is create macros....
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