Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

gs384
 |
Posted - 2011.02.21 12:27:00 -
[781]
26 pages to read excuse me if repeating previous points, anyways. First person perspective for this game is great news and possibilities are many for this aspect of the game.
Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.
Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.
Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.
Shame this game not got a modding aspect to it - being able to create your own room :)
|

The Snowman
Gallente The Ascension
 |
Posted - 2011.02.21 12:42:00 -
[782]
I dont understand why the whole thing about performance of the interface and the loading speeds would be an issue for "vets"... "vets" arnt even the problem.. its just for anyone who wants to dock quickly and un-dock quickly.
Surly you dock and undock and use the station facilities exactly as you did before, except this time there would be a button that says 'Enter captains quarters'.
Until you click this button there would be NO difference at all.
Are people really expecting to dock up and find themselves in the captains quarters and then have to run back to the ship to undock?
|

Mashie Saldana
Minmatar Veto Corp
 |
Posted - 2011.02.21 13:07:00 -
[783]
Originally by: Kylira Ulfrinn EVE players whiniest players.
Confirmed
|

cold finger
 |
Posted - 2011.02.21 13:20:00 -
[784]
A vue off the outside docking bay ,ie to be able to see the ships outside of the station from inside maybe by a galery with big windows or an outside station vue panable from the cpt quaters :) this would benifit everyone in the game hehe for obius reasons .sooner the better
|

Ciar Meara
Amarr Virtus Vindice
 |
Posted - 2011.02.21 13:33:00 -
[785]
Originally by: Dr BattleSmith
Originally by: arcyaxiom
If this means I HAVE to have the new 3d awesome hangar displaying on ALL the clients I run at a time, well .. it's going to result in a couple accounts not updating their subscription.
me too.
Just in case nobody asked already, can I have both your guys stuff then? I'll put in into my aweseome hangar!
EPITOTH GUARD A friend of death, a brother of luck and a son of a *****
|

Henry Haphorn
Gallente Majesta Empire
 |
Posted - 2011.02.21 14:05:00 -
[786]
Quote: 26 pages to read excuse me if repeating previous points, anyways.
I was so board a few days ago that I actually took the time to read all 26 pages all the way through. I was amazed at how many people jump to conclusions (some reasonable, others silly).
Quote: Having hand held pdu like in Doom 3 would be awesome feature; place one on a table ready to be picked up. Being able to read e-mails and watch videos/listen to voice logs would be great.
Don't we have that already with the in-game browser and eve-mail?
Quote: Large lcd computer display type screen on wall to manage ship fitting/marketing/contracts/skills..... sounds awesome.
Pardon me for sounding like an ass, but did you even bother reading the blog? Ship fitting will be shown on a hologram model, there will be a big screen tv, and you can still do all the things you normally did with the streamlined neocom that was announced earlier.
Quote: Being able to customize your own living space would be nice feature too - picture frames with choices of pictures; even better, some way of uploading/importing your own pictures into the game to truly make your living space unique.
The dev blog does mention more things to come, but I don't think custom pictures would happen. Sounds like an unnecessary load on the server to me.
Quote: Shame this game not got a modding aspect to it - being able to create your own room :)
That remains to be seen. In the meantime, let's all enjoy the beta version when it releases in Sisi and then on TQ.
|

Bhattran
 |
Posted - 2011.02.21 14:51:00 -
[787]
Well I'm underwhelmed, I guess incarna has been in the works for what 6months a year?
Captain's Quarters is pretty lame version of 'incarna', walk around in your ship's CQ, and look at your ship from a balcony in a station.
I get the marketing spin of selling that you release things in bits then build upon them much like you said you would do in the past and often patched the broken release then left it to rot after moving on to the next project. Here we have the same thing except you start out from the position that you are 'iterating' on it. So CCP lowers the bar to manage expectations which you should do with your past performance but don't try and tell me it is anything different. When you hold back releases to make them better that is different but if it isn't 'done' it is the same old CCP drill push out the unfinished product + promise to fix it later if you DO fix it that is different.
Only in a CCP blog would someone say the CC is "...unlike anything seen in any computer game.", you should play some other games or read some game reviews.
Quote: When you dock you will appear on the balcony by default.
I object to being kicked from my ship and pod upon docking, this is stupid and makes no sense UNLESS you intend to either force people to 'try' your beta test or intend on removing the neocomm forcing us to use the CQ to do all we do from the neocomm now.
As for what I'd like to see in the CQ as I mentioned in the post where it was revealed you were hiring a graphic artist/animator to redo all the game effects create a holographic simulator/movie player that shows EVERY GRAPHICAL/SHIP EFFECT IN THE GAME. Players should not have to 'learn' what it looks like when a player is using a scanner, salvager, warp scrambler, webber, etc ONLY when they do it themselves or have it done to them.
I could come up with more ideas but really you have **** tonnes of work to do as it is and won't get much if any of player's ideas implemented if they even make it into your 'possible' list to try so I'll leave it there.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |

Turon Le'Rue
 |
Posted - 2011.02.21 15:45:00 -
[788]
I am happy that this feature is here. I have learned to play without an avatar. But as with most games I think Eve will benifit from this. It's a mess in the void, with some care a capsuleer can eek a livin'.
|

Lord Lewtz
 |
Posted - 2011.02.21 15:58:00 -
[789]
Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
|

Kylira Ulfrinn
Blackstaff Logistics
 |
Posted - 2011.02.21 16:00:00 -
[790]
cool story
|
|

Damion Rayne
Gallente Dark-Rising
 |
Posted - 2011.02.21 16:09:00 -
[791]
Originally by: Lord Lewtz Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
Cool Story Breh, U Mad? <--Typical internet meme for giggles.
It's people like you that bring Eve down. Please just get the hell out of our game.
As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.
|

Kizz Amarr
Amarr
 |
Posted - 2011.02.21 16:20:00 -
[792]
I want Eve, not some cranked out copy of Second Life with space Dollies.
Just fix the bits that need fixin CCP.
I love new content, don't get me wrong, but when it contributes negativly or needlessly to Eve-Online game play, I prefer you all to not invest too heavily in it.
K.Amarr.
|

Pasmerktas
 |
Posted - 2011.02.21 17:10:00 -
[793]
I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.
Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"
|

Mother Fokker
 |
Posted - 2011.02.21 17:24:00 -
[794]
Originally by: Jae Car'das I think the default of docking and appearing on the balcony is fine, providing you have an option whilst docking or something to choose to stay in your ship. Otherwise times when you just dock to pick up ammo or repair quickly would be a bit tedious and time wasteful if you are in a battle.
Originally by: silken mouth
On a sidenote, i'd prefer the captains quarter to be located on the ship you're currently flying, as it sounds kind of weird that every station keeps a quarter reserved for every pod pilot in the whole universe.
I agree with this comment, from a realism point of view which is what incarna is presumably trying to add (immersion through added realism). But even then it would not be totally logical, as when you lose a ship and get a new one, you'll have exactly the same quarters on that ship. Tricky one really 
Although it is just concept art, it's looking really good and I for one will be eager to check it out on Sisi.
Nice one CCP for providing a decent update, keep em coming 
Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:
"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."
Personaly though, i find this is a mitake, i am guessing that the quarterts SHOULD be considered as part of the ship that is retrieved whole from the hull and in the proccess the POD gets unladen in that premmisses.
There is potential in WIS, but as i said earlier in other posts it is a sesaw that can swing both ways. And i am used that my excpectations from that sesaw end up hitting my mouth and leave me toothless. But i have learned to live with this mode of CCP. After all it is kind of a silly eve moto that CCP failes to accept but does fullfil every single time. The moto goes: "We fullfill our goals by lowering excpectations." Perhaps EvE is so great that we excpect too much from it. Either way cheers all.
|

Cory Sopapilla
Minmatar Kiroshi Group
 |
Posted - 2011.02.21 17:36:00 -
[795]
Needs a big screen TV and the ability to resize the IGB over it and watch hulu or youtube while sitting on the couch. A window that can actually see outside the station would be an epic win as well.
And whoever said it on the first page or 2, the captains quarters being on the ship itself would make more sense than a duplicate apartment in every single station in the universe. Leaving the ship to enter station could put you on a docking bay entry corridor that shows the ship.
Nice job on the graphics. I do hope that "by default your'e on the balcony" refers to when you click 'leave ship' kinda like in the Incarna demo from fanfest.
P.S. - don't forget the red couch option like the one in Clear Skies.
|

Dark reminance
 |
Posted - 2011.02.21 17:37:00 -
[796]
Edited by: Dark reminance on 21/02/2011 17:39:04
Originally by: Damion Rayne
Originally by: Lord Lewtz Edited by: Lord Lewtz on 21/02/2011 15:58:48 Great player housing... think I'm the only person in the world who feels like player housing is the biggest waste of dev resources in 99% of the mmo's.
Know what I did with my player house in EQ2... I filled it top to floor, front to back, with chairs. The most basic wooden chair. Was my own little personal protest as to how dumb I think player housing with no real benefit/consequence is.
If I wanted to play house, I'd go play Second Life.
Cool Story Breh, U Mad? <--Typical internet meme for giggles.
It's people like you that bring Eve down. Please just get the hell out of our game.
As to the rest of you idiots talking smack about CCP, and this feature, "DO BETTER" seriously. I'll be waiting for links to videos, dev blogs, websites, fully playable games. Do it better, you can't.
-->It's people like you that bring Eve down. Please just get the hell out of our game.<--"Are YOU MAD?!?!" ahahahaha you've been trolled (BEING DONE BETTER SINCE who the fu(% even cares anymore. |

Skyreth
Incursion Rapid Response Services
 |
Posted - 2011.02.21 17:57:00 -
[797]
Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right? Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station.
This way they don't need to have over a million captains quarters per station and also, when your ship is blown up, you don't lose your room. Plus, if the quarters were in your ships, that would mean you'd have to have however many individual rooms. So instead of needing 1mil available rooms in stations for characters, CCP would have to make space for 30+ million rooms. ---------------------------------
You think your lag is bad? It took Jesus 3 days to respawn! |

Kizz Amarr
Amarr
 |
Posted - 2011.02.21 18:07:00 -
[798]
Originally by: Mother Fokker
Originally by: Jae Car'das ... Two fanfests ago a lady developer with a cool name justified this selection by saying the following lines:
"We figured out the paradox how a POD pilot gets the excact room wherever he docks. POD pilots are so important to New Eden and the economy so they resamble a Casino High Roller. So everytime they know h arrives they make sure he gets a room excactly as he wishes it would be."
...
Resample?? Resemble?? Casino High Roller, erm... Like, "We need to make sure we get all his money before he leaves, and, that we part with as little as possible".
Sorry, cant help it, but, Where is the 'Paradox' .... and what is it to do with Eve and Casino's???
Yeah, I'm a trolling, I guess I should just Sppp Tpp Fppp Up
K.Amarr.
|

Iva SlackFanny
 |
Posted - 2011.02.21 18:37:00 -
[799]
why not fix fleet lag first
|

St'arsky
 |
Posted - 2011.02.21 18:47:00 -
[800]
So many people are giving CCP a hard time about this. F*ck knows why. This is long overdue and a welcome addition to Eve Online. It's going to add so much more depth to Eve (not to mention a shedload of new players for CCP - I know you're rubbing your hands together). I've been playing for nearly 4 years now (I think) and the fact that your character has been based only on a static profile picture, feels a bit impersonal and distant from Eve's lore. Even by adding the ship to player comparison via the viewing balcony (!) will vastly enhance the scale of this seamless, massive universe.
For those having a bit of a moan, you'll still be able to play Eve as you've always played Eve. Yes, there are still a few other things to iron out. It's Eve, it's a massive, complex game; there are always going to be things to iron out. CCP are investing in the future (and the future of its players) as this will undoubtedly attract a new bigger client base (albeit different from current players).
This new update will herald a new dawn in Eve Online, once it's fully implemented of course (walk-in stations/full avatar interaction etc). CCP are going to rake it in and fair play to them. It's looking incredible. Can't wait for further updates/dev blogs. Bring 'em on!
|
|

Vincent Athena
 |
Posted - 2011.02.21 18:50:00 -
[801]
Ive been thinking about windows. The issues I see:
Most likely the window you would have would not look out at the station's undock, but show some more boring side of the station, giving you just stars, maybe a moon or planet or the sun.
Even if you did get a window overlooking the undock, most ships would be tiny dots in the distance. And none would have color tags. The view would not be that great. (Well, you may get to see explosions in space).
So you may say "OK, make it a view screen that gives me a view like I get when I'm in my ship". But that would require access to the node driving space while you are walking (walking is on a different node), adding load to the in-space node. Imagine a large fleet battle at the station. Everyone in station rushes to the view screen to watch and the node crashes. Such view screens would at best add lag, at worst crash nodes.
But we want windows and view screens! Is there a compromise? Maybe... how about...
Windows: They never show ships, just space, and are there for immersion alone. They would be done by making the space scene outside just a wallpaper seen through a portal in the wall of your CQ or wherever. All of that would be handled on your client with no sever load at all. This is possible as the space scene outside any given station is unchanging.
View screen: Here I take a cue from the "Jita cam" set up at the last alliance tournament. CCP would set up a "thin client" that sits at the undock. It streams its screen to the internet, and any client can access that stream if the user wants to watch the view screen. This does add load to the CCP servers, but as its a thin client taking no actions, its less than one player.
Actually seeing whats out there: A feature thats been requested alot, to be able to see who is waiting for you before undocking. If this were added, it would have to be something that you only get when you are in your ship, but before undocking. So your client is back on the "space" node, not the walking node. But this gives an advantage to the undocking ship, an advantage that is not presently in the game. A balance to it would be to make scrams prevent docking. This would add alot of load to the servers, as many people can be sitting in docked ships watching space.
Anyway, CCP, please think about giving us something that lets us look outside, rather than nothing.
|

Joshua Cy
 |
Posted - 2011.02.21 18:53:00 -
[802]
Originally by: Iva Slack***** why not fix fleet lag first
Why not do both?
Its not clear that adding people to team griglock will make the work go faster. They may be at the "too many cooks spoil the broth" level now, and adding more people will just made managing the effort a mess, and slow it down.
|

Nabuch Sattva
 |
Posted - 2011.02.21 18:55:00 -
[803]
Like whats beeing done.
Few thoughts to make it worth while:
- Illegal items could be negotiated outside the market, maybe inside a minmatar bar, or some dirty dark corner in the station, directly with the dealer. Maybe he would have to pay off the station guards or keep on th move. - We should have a basic quarters. And we we'd like pay rent to have improved, larger quarters. - look outside of station from promanade (this one i think has already been mentioned) - transport ships to planets. - Civilian transports from one station to another in high sec. May be usefull for smugling small quantities of goods or in periods of a war dec. - 18 and up bars, for those interested in the more sensual stuff. - Corporation offices for members - Recruiment in bars and the like. - Some interface for EFT warrioring. - Chess like in the millenium falcon - doing PI from your captains desk or sofa. - Interacting with mission agents and in station missions.
So I think there are many (million) ways to integrate Incarna into the game. And at the same time let people use a more 2D aproach if they are on the run.
Oh and I agree, FIX THE LAG also!!!
|

Mekhana
Gallente Spiritus Draconis
 |
Posted - 2011.02.21 18:57:00 -
[804]
I'd like to be able to to explore inside my ship as well.
|

GeeShizzle MacCloud
Caldari
 |
Posted - 2011.02.21 19:15:00 -
[805]
i've tried to inject some sanity, some logical and rational thinking into this forum thread and combat the whirlwind of ignorant, idiotic and downright ******ed comments made but ive got to the point where i cant be arsed!
ccp knows what its doing even though some of u imbeciles couldn't tell ur arse from ur elbow. That's after thinking u finally hit puberty and gaining ur first pubic hair before ****ing through it!
i just hope u idiots stay in the game long enough for me to pop ur ship, ur pod, scoop ur body up and violate it in many demeaning and humiliating ways! CSM Prop 1 CSM Prop 2 |

Jae Car'das
Minmatar T.R.I.A.D
 |
Posted - 2011.02.21 19:41:00 -
[806]
Originally by: Skyreth Just something I've noticed...but you guys n gals do realise the quarters are in the station, not the ship...right? Consider it a hotel room in the station designed for capsuleer pilots. You dock, they give you a key for a captains quarters they have in station. ...
Yeah, the Hotel approach would def work, but I think it is presumed and hinted at, that the quarters will be customisable by the player, making it a permanent personal space differing from person to person. If so it would be a bit ilogical for it all to magically be there at every station you dock at. The ship idea was a alternative suggestion, but that doesnt fully work. I'm sure there will be a bit of fiction slotted in at some point to make everything make sense though.  -------------------------------------------------------------------------
|

Virtuozzo
Against ALL Authorities
 |
Posted - 2011.02.21 19:49:00 -
[807]
Forget about ship crews, food is the new awesome!
≡v≡ once was about internet spaceships. Then those became serious business. Now all that's left, serious business, and spaceships are docked for two years till after the Dust of Incarna. |

Bhattran
 |
Posted - 2011.02.21 19:50:00 -
[808]
Originally by: Pasmerktas I see a lot of people who would kick the baby because he fell making first steps and the kick him again because of failing to tell first words... that's what you are doing now all those smack talkers who say this is going to be a second life or whatever, open your eyes it's just the first steps, be glad that you are the part of this evolution. I hope and know EvE will becoma a virtual sci-fi reality where you can choose what you want, either internet spaceship game or a third/firs person action game, the ultimate universe.
Also for those who deny's this is not awesome it's like kicking baby because he started to walk and saying "i liked when he was sitting"
Confirming I hate babies, would kick them, but would not say I liked it when it was sitting but rather I found it less annoying when it was sitting provided it was silent.
--WIS/Incarna/Ambulation where microtransactions come to play, and uh bars.-- |

Jondar Valador
Intergalactic Crossing Nihilists Social Club
 |
Posted - 2011.02.21 20:02:00 -
[809]
Hey, Incarna!
|

Random Citizen
 |
Posted - 2011.02.21 20:32:00 -
[810]
Is that all? Two rooms? My 15 year old cousin makes more lvls with details. You want his phone number, because you guys are kinda slow.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 34 :: one page |
First page | Previous page | Next page | Last page |