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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Hikaru Kuroda
Amarr Shimai of New Eden
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Posted - 2011.02.17 21:07:00 -
[181]
Just amazing, no words.
Finally, I'll feel in a game that I'm in a living and grunge universe like Blade Runner.
You'll get a feeling of true sci-fi romanticism here...
Thanks CCP Gods. You've made my day. |
Gershom O'Ravensvoid
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Posted - 2011.02.17 21:15:00 -
[182]
This stuff looks awesome, nice work guys.
Will this feature be for NPC stations and player built outposts? As a Nullsec Pilot, I hope so.
I assume that wormhole and Nullsec POS-dwellers will miss out.
Perhaps POS's could have a cutdown version in corphangers or something along those lines.
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 21:15:00 -
[183]
The visuals are really good, the feel is good, but there is no gameplay, so people will get bored of it.
There is nothing special in it, for the time being: it has not an EVE feeling. Why do we need walking?
When I will be able to feel the universal breath of EVE through Incarna, I will like it.
If ever.
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Overlord PinKy
Gallente Garoun Investment Bank
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Posted - 2011.02.17 21:17:00 -
[184]
Edited by: Overlord PinKy on 17/02/2011 21:20:43 Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
Later down the line, add a conference table so corp officers can sit and meet in your quarters, talking through eve client animates your toon and sound to others has real feeling such as speaker toon is on right, sound coming out of your right speaker.
Map option for fleet fight strategy on table top etc...
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P5yc0killer
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Posted - 2011.02.17 21:21:00 -
[185]
Originally by: Overlord PinKy Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
+1 to these ideas, especially a minigame of some kind, Space invaders comes to mind
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Rogue Wisdom
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Posted - 2011.02.17 21:22:00 -
[186]
While I don't want to sound like the spoilsport in all this, you may find that this update will not only take up tonnnes of space on hard drives, but any further updates (such as meeting other characters in stations) will likely become laggy as hell when there's enough people in the place. Think about it; all the custom faces will need to be preloaded as soon as the character docks in station. Don't get me wrong though, this sounds beyond excellent. I just hope that computers other than the current best on the market will be able to implement them properly. P.S. I just got a nostalgia feeling thinking about Clear Skies.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:22:00 -
[187]
Originally by: Overlord PinKy Other things to consider for atmosphere of captains quarters:
Music, stereo system in there that plays eve music including commercials regarding current events.
Television, live feeds of ships undocking outside station
Table game, game inside your quarters that you can wager/gamble on with other players in station/system
Voice Comms box?? A wall or table mounted voice comms to speak with fleet members outside station??
* Visual notification system such as flashing lights, for special events happening if your in your quarters but still in fleet. Example, your fleet is taking a 10 min break to use restroom etc, your all docked up. When it's time to undock/leave, in addition to calling over TS, your FC can hit a button that flashes lights in your quarters...
* 3D notifications such as evemails, messages etc. received while in quarters, maybe a mail icon floating over your coffee table or TV? Add ability to open read and reply to such notifications.
* Add/edit events to corp calendar from your quarters.
Move all tabs to 3D interface while in your quarters, Industry, Market, Fitting, Character sheet etc... Add functionality to run everything you can now from station window to 3D quarters environment.
All excellent suggestions. I approve. As for options...I strongly doubt CCP will make popping into CQ on docking standard without 'copying' all functions of the current 'docked' interface. Might just take some searching to find them all. :) And Agents...full-motion video on that big screen, anyone? :D We can dream. :)
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Rada Ionesco
Caldari Black Reaches Interstellar C.S.
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Posted - 2011.02.17 21:24:00 -
[188]
I love it! I hope this works out and isn't a huge issue with the main game play though, and doesn't cause all kinds of server issues. Also any idea when it will be on SISI?
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Skanthra
Minmatar Bath and Body Works Bed Bath and Beyond
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Posted - 2011.02.17 21:24:00 -
[189]
I was kinda not caring about the whole Incarna thingy, but
dude.. this looks awesome gotta give you thumbs for this.
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Cresalle
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Posted - 2011.02.17 21:25:00 -
[190]
@Gnulpie - Didn't you know that they already added Minecraft to EVE? You open it with the shortcut key combo ALT + TAB.
Honestly, if you need lessons in *****ing I can give you a tutorial.
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Cheeseburger Jesus
The Pearly Gates
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Posted - 2011.02.17 21:26:00 -
[191]
Whew, that was close! I was just about to stop my subscription because of the super awesome lagged out incursion cluster frucks.
Make mine a cave with rock for a door, kthxbye.
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Geana Tem
Gallente The Order of Symbolic Measures
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Posted - 2011.02.17 21:27:00 -
[192]
I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:28:00 -
[193]
Originally by: Rogue Wisdom While I don't want to sound like the spoilsport in all this, you may find that this update will not only take up tonnnes of space on hard drives, but any further updates (such as meeting other characters in stations) will likely become laggy as hell when there's enough people in the place. Think about it; all the custom faces will need to be preloaded as soon as the character docks in station. Don't get me wrong though, this sounds beyond excellent. I just hope that computers other than the current best on the market will be able to implement them properly. P.S. I just got a nostalgia feeling thinking about Clear Skies.
As I understand it, we're approaching the top for what graphics can reasonably manage short of VR-environments. So buying a decent comp now will probably make it last longer than it would a decade ago. Just sayin'. Money-troubles can make me cut three of my four accounts. they can never make me quit eve. Even my faulty memory about refreshing subs can't do much more than slow me down. :)
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Duane Derp
The Special Olympics
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Posted - 2011.02.17 21:32:00 -
[194]
Ken mine has a bunch of shiny buttons to press? I like shinies, and I also recommend arrows so I know which door to get out cuz sometmies I get lost.
Also I play my EVE on the slowest computers because mom says that's all my brain can handle. I reckon it better not put the lag on, because of when I tried to make my face sometimes it came out a little weard with the new character creator I was seeing at 1 or maybe 2 FPS, so that's I think why I look weard. If I get lost in my new "captain crunch quarters" it might make it sum a bit harder to play.
Sincerely, Dwayne!
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Camios
Minmatar Tribal Liberation Force
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Posted - 2011.02.17 21:33:00 -
[195]
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
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Xia Kairui
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Posted - 2011.02.17 21:34:00 -
[196]
My opinion: the dev blog shows that Minmatar still haven't developed advanced technologies like wallpapers (or even paint) yet.
Seriously, what's with all the rust texture?
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DEFIER ORILIS
Amarr Imperial Shipment
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Posted - 2011.02.17 21:35:00 -
[197]
That would be a cool scenery. to be able to lay down and have all the cables hooked up to our body to learn our skill faster?
Thx, DEFIER.
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Atserc Dawnfire
Gallente Sons of Ivaldi
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Posted - 2011.02.17 21:35:00 -
[198]
Originally by: Geana Tem I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
I believe they coverd it a while back, u have u see it a a hotel room that is fitted to your spec every time u enter a station. so the room is not the same the stuff is not the same but. the slaves make sure it looks the same as the last one.
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LegendaryFrog
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.02.17 21:37:00 -
[199]
It's looking pretty amazing. I am really glad to hear that you are taking your time with this and adding features bit by bit to ensure consistent smooth gameplay. You guys seem to be doing it right, by slowly adding polished features as the technology stabilizes, we start drooling over some potentially amazing features that will be implemented well!
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Spumantii
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Posted - 2011.02.17 21:38:00 -
[200]
"The second reason is that the last thing any of us want out of the introduction of Incarna is any detrimental effect to existing gameplay, server performance and other unforeseen but possible side effects in an environment as complex and interwoven as EVE is. WeÆll be taking our first steps with Incarna with a lot of care. Once the feature has settled, emergent requirements become visible and the new technology has stabilized weÆll be ready for other future Incarna features."
1- Let me first say, yes, it looks nice 2- You guys don't exactly have a track record of introducing anything without a vast array of embarassing bugs and shortsighted design features appealing to the shallowest gameplay
3- How, exactly, do you plan to implement this 'without detrimental effect to existing gameplay' except by funneling existing functions into some interior space, such as forcing the use of an in space feature into the captain's quarters?
4- Eve is about flying ships, in space. Eve is not the sims. As sexy as my character is, I consider this nothing but a gimmick. If I wanted to play the sims, there are plenty of other less appealing games out there that do it better. How is this going to make people want to do anything in space? How will this do anything but take carebears out of space so they can dance around naked and admire themselves in hi fidelity for new facebook pictures? Does that make the game more fun? Does it encourage people to get out and fight? Does it even encourage anyone to go out and mine? This is not my EVE. What game are you making, really?
5- Have you considered what it is that makes people enjoy playing the game? How does this fall into either category? The answer is it doesn't.. At all. Being an artist I respect good work but this truly seems like nothing more than portfolio buffer. I don't care about running around naked in stations, no matter how good looking you can make us, that's not why I or anyone else plays the game. Are you planning to allow pvp in stations? What are you going to do about the fact that all you've done is add another 'homefree' zone where people can 'escape' the true world of eve? Is your intention to take people out of the game? Even hi sec is more risky than this. Surely your design team is aware of this fact. Unless I can walk into a station and put my 3k poly normal mapped dynamically lit blaster against someone's hi res head, I'm going to ignore this whole feature completely.
5- Anyone in any kind of management knows attempting to appeal to the largest crowd results in losing your greatest fans. "If you try to chase 2 rabbits you will lose them both"
Forget what this game is and you can bet you will have less people playing the game. I can already play gambling games in vitrtual casinos. I can already play the sims. I can already look at fake good looking characters in other games, the only difference is, in those games I can go over and kick their heads in for being too pretty.
Eye candy, not gameplay. Disappointed.
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Sebastian GZ
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Posted - 2011.02.17 21:42:00 -
[201]
Nice and cute but how bout you fix the fleet lag first. Not sort of fix it but actually fix it. While all this captains quarters may give CCP and other geeks who cant get laid on Friday night a woody, it does nothing for those of us who want to PVP without getting killed because the server froze.
FIX WHATS BROKE BEFORE ADDING MORE GARBAGE |
Triple Entendre
Emergence Inc.
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Posted - 2011.02.17 21:44:00 -
[202]
I only hope that this balcony thing isn't a nerf to ship spinning.
But honestly? I think the word that comes to play is 'FINALLY'. Even for those who don't see much interest in Incarna, it's nice to know that the technology has finally caught up with the intentions and aims set out by CCP a long time ago.
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Sartorami
Minmatar Roid Runners Incorporated
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Posted - 2011.02.17 21:44:00 -
[203]
Originally by: Atserc Dawnfire
Originally by: Geana Tem I'm looking forward to seeing how you deal with the potentially immersion breaking issue of where the bleedin' CQ are physically located.
i.e. jumpclones leap from one end of the known universe to the other only to sit back in their comfy CQ loafer? Really?
I'm sure you've got it covered, 'cos that's some beautiful architectural space you've got going on there. It'd be a shame to break it with farce.
Personally, I wouldn't mind differences(sometimes GLARING ones) between my -homebase- and some random place I drop by to take five and pick up some guns. Again, immersion. travelling twenty jumps in a (reasonably) straight line and dumping into the precisely same room-arrangement you left back at base is NOT immersion. Maybe some preferences you can set, that the various places try to fit as best they can? You're an all-powerful pod-pilot, after all; your business can be death or glory to them. :)
And to those who haven't caught on yet; See the number of subscribers logged on? Cut that in about 200 pieces. one or two of those pieces are the -actual- podpilots out there. We do -not- exist in the hundreds of thousands. At least we didn't the last time I checked. If it's the case that we're suddenly as common as spit, the 'baseline' setup of he CQ's suddenly make a lot more sense. Whatever. Just gimme...when you're ready.
I believe they coverd it a while back, u have u see it a a hotel room that is fitted to your spec every time u enter a station. so the room is not the same the stuff is not the same but. the slaves make sure it looks the same as the last one.
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garus banta
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Posted - 2011.02.17 21:45:00 -
[204]
What a great start!
Love the idea of looking at the ship and actually seeing the size relative to the avatar.
I would also love to be able to play a hologame in the captains quarters and invite other capsuleers to play. Imagine something as simple as chess inside the captains quarters. Docking games will be a lot more fun!
I would also like to see a fake "spin a ship" game, where you spin a fake model and try to get it to land on a number, kind of like roulette.
Aside from mini games, I want to see livestock, especially exotic dancers etc.
:)
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TLWE
Dark Angel Confederation
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Posted - 2011.02.17 21:46:00 -
[205]
Edited by: TLWE on 17/02/2011 21:50:00 Vote: AGAINST!
I didn't ask for <it>. I do not want <it>. I do not wish <it>.
Plus how it can possibly look good on Linux with lowest graphic settings anyway, right? BAD IDEA!
I want an option to out this feature in my game experience to keep it simple like it is right now.
For all I know we will need soon GMs running immortal on stations with magic swords playing stations' CONCORD. :-)
PS. Implement for God's sake "downgrade" button besides "upgrade" one on links in planetary industry. Downgrading link lv4 to link lv3 and rerouting is annoying. :| -- B=g, Honor, Nar=d. Semper Fidelis. Nec Hercules Contra Plures. |
Flag Gon
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Posted - 2011.02.17 21:47:00 -
[206]
Shame we cant look out onto the docking port as some have already stated - or atleast see what the weather is like outside :)))
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Maybelater Headache
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Posted - 2011.02.17 21:48:00 -
[207]
All that reminds me on Privateer...
Maybe we will see more and better PVE content coming soon.
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Mithrasith
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Posted - 2011.02.17 21:48:00 -
[208]
Edited by: Mithrasith on 17/02/2011 21:50:38 Nice blog. Very exciting, and looking forward to it.
In particular I appreciate your approach -One step at a time rather than trying to roll it all out at once. -Committing to some high polish.
Edit: I read a couple of the other posts, and just to provide some feedback - the Character generator for me provided a lot of immersion elements. I actually look at people's portraits now, and associate a character name with a picture.
I think the immersion factor for this will be fantastic and will make many of us feel more a part of the EVE universe than before.
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Minsc
Gallente A.W.M
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Posted - 2011.02.17 21:49:00 -
[209]
Originally by: Camios
I want to know: all the posters that praise this blog, how long are you going to play with it before you get bored?
This is content with really little longevity, but CCP is putting a lot of work in it. A lot of work, with a little result.
And it will never be enough:
- People will want to see outside of the stations - People will want to walk in POSes - People will want to PVP in incarna
And there's not a word on significant gameplay.
I dissagree that this feature doesn't have longevity. If all they ever did was add captains quarters then maybe I could agree with your argument but we know that is not the case. If I have my choice between station spinning and capsuleer quarters (captain's quarters does imply it's on the ship) then I will choose CQ every time. The thing is that in order to be able to even do any of the other things you mentioned they need to start somewhere and CQ is a good way to do that.
viewing outside of stations is mostly fluff but there could be gameplay elements added. I don't think it's technically feasible though. Walking in POS's could have perfectly viable gameplay reasons, as could PVP in Incarna, in fact I can see several scenarios where the two are inter-related. Sneaking into the POS to shut down an enemies moon mining array anyone. POS's need a complete rework anyways so why not incorporate meaningfull gameplay through Incarna with that.
I've always seen EVE as more than a spaceship combat game it's just NOW realizing its potential IMO.
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zaknafael
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Posted - 2011.02.17 21:53:00 -
[210]
All I can say is awesome
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