Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Target Painter
Minmatar
|
Posted - 2011.02.23 10:21:00 -
[61]
Originally by: Grateful Soldier So by your justification for not nerfing SC's, the inference is that you still should be able to have this ''EVE WIN'' like button? How then are you Dark, not whining yourself about the threat of nerfing SC's.This unbalanced mechanic needs balancing or eve will become as cheap and nasty as other MMO's in the marketplace.
Something in EVE being ******edly broken and unbalanced is pretty much par the course. At least with SCs, they are relatively limited by SPs and the fact that some (a majority?) don't want to lock their mains into them.
|
Kendon Riddick
|
Posted - 2011.02.23 11:02:00 -
[62]
SC are broken not in EHO dps bla bla bla, but the way they require an account to never leave it, since only high sp chars can afford them and or are in trusted positions to obtain them etc then cant use 70% of their sp.
just broken, ive no btter ideas, just as a game mechanic and progress it totally blows and makes no sense.
|
Megan Maynard
Minmatar Out of Order
|
Posted - 2011.02.23 12:02:00 -
[63]
Originally by: El'Niaga
Originally by: DarkSchneider666
Originally by: El'Niaga While I don't agree with nerfing the SC.
In fact nerfing never really works. In Real world if you have a weapon that proves a game breaker, you invent something to counter it.
What the game is lacking is a Superdreadnought that can counter the Supercarrier. With a level 3 dreadnought along the same lines you could easily counter the Supercarrier.
Another Option would be to invent a Heavy Bomber (Like level 3 covert ops, bomber has capacity to carry citadel torpedoes and heavy bomb launcher and of course heavy bombs).
Titans.
Titan doesn't fit the role really. Notice how many supercarriers die to titans....oh that's right....
Need an Anti Supercapital Ship ship which we don't have. The Level 1 Dreadnought was originally designed to be an anti POS ship. A role for which its not used very often now. They are mostly used to attack Carriers. There is no parallel ship to attack Supercarriers.
A level 3 one could be set up to deal that damage without significantly nerfing the supercarrier.
Your drugs, they must be potent stuff....
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S |
Valea Silpha
Noir. Noir. Mercenary Group
|
Posted - 2011.02.23 13:49:00 -
[64]
Edited by: Valea Silpha on 23/02/2011 13:50:19
Originally by: Target Painter
Originally by: Grateful Soldier So by your justification for not nerfing SC's, the inference is that you still should be able to have this ''EVE WIN'' like button? How then are you Dark, not whining yourself about the threat of nerfing SC's.This unbalanced mechanic needs balancing or eve will become as cheap and nasty as other MMO's in the marketplace.
Something in EVE being ******edly broken and unbalanced is pretty much par the course. At least with SCs, they are relatively limited by SPs and the fact that some (a majority?) don't want to lock their mains into them.
Agreed on both counts actually.
Although I think Momma's do need to be looked at, they are not broken to the point that they are disrupting the vast majority of PvP. Yeah, some people are using them in a pretty ridiculous fashion, mostly they are ganking other caps so I can't really care THAT much. Some people are using them against subcaps and stuff, but its no-where near as bad as the old doomsdays and such. If someone jumps supers into a subcap fight, they only get as many kills as they can tackle and at that point they might as well just have portaled in a big subcap fleet or something. When they are used to kill capitals, they are pretty much doing their job. I think they should be less effective in that context, or at least easier to kill.
On the other hand, you make a good point about supers being locked to an alt. It's already prohibitively expensive to get a supercap, and the SP requirments are VAST, so making it that you can't even use your main (ie the character with the best SP) to fly it is a pretty effective deterrent. It takes like two years to skill an alt up to there, and then you gotta pay the sub for it while its almost always logged off. Basically it puts off all but the power blocks who have the backbone to fund the upkeep. That's why we aren't seeing every character with the isk and sp flying them all the time.
|
Stygian Knight
Blood Covenant Pandemic Legion
|
Posted - 2011.02.23 14:10:00 -
[65]
tl.dr. you will stop hating it when you buy one ;)
|
Valea Silpha
Noir. Noir. Mercenary Group
|
Posted - 2011.02.23 14:18:00 -
[66]
Edited by: Valea Silpha on 23/02/2011 14:21:57
Originally by: Stygian Knight tl.dr. you will stop hating it when you buy one ;)
I'm sure you love your broken pwnmobile. Who wouldn't ?
Thats exactly the problem tho... If you can only win by having more of the same, it needs a nerf. Its been the same for every notable nerf.
Look particularly at the nano-nerf. The only effective counter was having a bigger nano-gang. Same with supers. Not even regular caps can realistically kill them, and certainly not in the numbers that people are bringing them out in these days. Moms should be awesome, but they shouldn't be so awesome that nothing else can beat them.
Nothing else is... Carriers are easy kills these days for a well composed sub-cap gang. Dreads and titans can't apply any dps to a subcap gang and get eventually pulled down... Moms on the other hand need fear nothing bar other bigger gangs of moms.
|
Target Painter
Minmatar
|
Posted - 2011.02.23 14:19:00 -
[67]
Edited by: Target Painter on 23/02/2011 14:22:31
Originally by: Stygian Knight tl.dr. you will stop hating it when you buy one ;)
At risk of stepping into what may be CAOD territory, what happens when it's the blob that has hundreds of them online at any one time and drops them in absolutely every conceivable situation?
Also, anyone asking for an anti-supercapital ship for use against SCs is dumb as hell. People asking for a counter to massed capital fleets was what got us supercarriers instead of motherships in the first place. CCP would probably **** it up and make some crazy-ass pwnboat that would set 90% of EVE on fire.
And: WTB 2008/2009 cap fight.
|
Lord Drokoth
Amarr The Army of The Ori
|
Posted - 2011.02.25 00:15:00 -
[68]
Originally by: Valea Silpha Edited by: Valea Silpha on 23/02/2011 14:21:57
Originally by: Stygian Knight tl.dr. you will stop hating it when you buy one ;)
Nothing else is... Carriers are easy kills these days for a well composed sub-cap gang. Dreads and titans can't apply any dps to a subcap gang and get eventually pulled down... Moms on the other hand need fear nothing bar other bigger gangs of moms.
From what I can see this is the main problem with supercarriers as they are now. although most ships in EVE at the moment are good vs one thing and weak vs another.. the supercarriers are strong against everything and not weak against anything at all (especially large gangs).
I have seen quite a few interesting ideas to help solve the issue in varius related posts on the forums. Those ideas include the nerfing of various properties I.E number of drones, ehp nerf, reduction in damage from fighter bombers, removal of regular drones from the ship and the creation of a counter vessel class to combat them directly.
My personal opinions on the matter are as follows. Its true the ship class of supercarrier does need some kind of counter, Its true that they are out of balance at the present compared to regular caps and titans. (dispite them being anti capital caps). Supercarrier fighterbombers should be the only drone type that it can use.. Its sopposed to be an anti capital capital not an anti everything capital.
I think that the creation of another ship class (such as a heavy or super dreadnought) setup to directly fill the counter role of fighting against supercarriers could be an option worth exploring. this would mean that there would be a way to fight supers and it would also have its own weakness against sub capitals themselves because sutch a ship would not be able to hit a subcap ship. Having said this it would further devalue the titan themselves because a super dread would need to be able to deal a truely immense ammount of damage to be able to fight supercarriers. this is going on a rough assumption that they would be balanced in a similar way that dreads and carriers are balanced vs eachother now.
A good friend of mine also suggested another interesting idea. combining this issue with the issue involving black-ops battleships. Playing with the idea of giving them some kind of capability of causing damage to super capitals such as a nyx or an aeon, maybe via the use of some kind of targetted or unguided bomb that would deal a small ammount of damage to regular ships but far more damage against super caps.. this would mean that people would need to co-ordinate an attack well against supercaps fot it to be of any effect. this mechanic from what i can see would be balancable aswell because bombs etc can have a cost and a skill associated with them etc. Sig removed, only one graphic per sig please. If you would like further details please mail [email protected] - Mitnal |
Lord Haur
Amarr Star Frontiers
|
Posted - 2011.02.25 14:56:00 -
[69]
IMO main problem is not supercarriers per se, more that they only reasonable counter is "more supercaps". Dreads may seem like a good counter on paper, being cheap high-DPS ships, but suffer from the 10 minute siege cycle where they are unable to recieve reps/move, and a lack of EHP against supercarrier blobs.
Something like doubling the hitpoints on dreads, coupled with a siege cycle time reduction and possibly increasing tracking vs supercapital targets would make dreads much more likeable for stuff other than bashing pos's.
|
Theodoric Darkwind
Gallente
|
Posted - 2011.02.25 21:38:00 -
[70]
Originally by: Baneken SC's are fine until your lone BC in low sec gets hot dropped by 3 moms and 2 carriers which is pretty much an epitome of being lame.
and I thought it was bad when our 12 man cruiser/frigate gang got a carrier dropped on it in lowsec the other night.
|
|
Kaoru LENKEN
|
Posted - 2011.02.26 14:17:00 -
[71]
It's just too bad EvE is reduced to its ISK value this way
Reducing EVE to ISK valus is just give the game real life size no more. This is not a reduction this is an upgrade
|
Gibbo5771
|
Posted - 2011.02.26 14:35:00 -
[72]
Limit the amount allowed per alliance, esp titans.
I am sick of NC dropping super caps on my rifter but they are just so stupid I have to go back for more
|
Straight Edged
|
Posted - 2011.02.26 14:44:00 -
[73]
I dont see how a hundred super capital dropped on your lone Battlecruiser , and winning with no casualities, makes it overpowered
Your lone battlecruiser would have died no matter what 100 ship that was dropped anyways. be it ibis or battleships
|
Nicolai Copernicus
|
Posted - 2011.02.26 16:18:00 -
[74]
Edited by: Nicolai Copernicus on 26/02/2011 16:18:36 I think the idea of a heavy bomber would work out well. Have the ex rad something high like 7.5km so that smaller caps take a decent amount of damage and supers take full. Ex vel could be around 75m/s so that it would still be possible to mitigate some of the damage through speed tanking if your fit for such.
|
Valea Silpha
Noir. Noir. Mercenary Group
|
Posted - 2011.02.26 18:26:00 -
[75]
Originally by: Straight Edged I dont see how a hundred super capital dropped on your lone Battlecruiser , and winning with no casualities, makes it overpowered
Your lone battlecruiser would have died no matter what 100 ship that was dropped anyways. be it ibis or battleships
That is again, exactly the point. You COULD use anything. But more and more people are just tossing supercaps at anything that comes their way. Sure, 100 supercaps against 1 bc is a silly example and it makes the issues sound lolable.
As it stands, supercaps will kill anything they drop on. If you don't have a bigger fleet of supercaps ready BEFORE the fight starts, there isn't a damn thing you can do to stop them. If you try to fight them with anything else, you will lose. That's what people are upset about. If you do anything anywhere with any less than a vast supercap force on standby, there is a very real chance that you get your whole fleet nuked.
That happens on a much smaller scale too. Anytime you go looking for any kind of fight anywhere, if you don't have the resources to immediately make a fight of it against supercaps, then sometimes you get ****ed on. It's happening more and more and to smaller and smaller goups.
Eventually, it's going to end up as Supercaps or Go Home. Anytime anyone fights anywhere, one side or the other, or both, is going to have a bunch of mommas ready to go. That sets the bar for PvP WAAAAAAY too high. Ignoring super caps, pvp is in a good place right now, and 10mil Sp guys flying their first BC shouldn't have to even consider that some bored douche will drop of supercap on them just because they can and there is no risk.
|
Deitre Cibrus
Deep Core Mining Inc.
|
Posted - 2011.02.26 19:42:00 -
[76]
Originally by: Evil Aye
Originally by: Airborne Ninja
Originally by: Lili Lu death to all supercaps
-----------
Originally by: Santiago Cortes Please don't derail your own thread.
What is this sig missing? Pretty colours? -Conuion Not true! Has plenty -Deitre
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |