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Princess Strawberry
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Posted - 2011.02.25 14:53:00 -
[1]
With the new PI we have depletion and tasty nuggets
Out of the 12 planets I have, which I set up at the launch of the new PI, two setups needed to be torn down and placed elsewhere because I'd placed them next to nuggets and not a "renewable" source to extract from. Nuggets are evil!
Since then, over the last month, I've had a couple of "bonus nuggets" appear close to extractors which have allowed me to boost production on planets. Nuggets are sweet!
I suppose they make PI more interesting but there must be a lot of players (especially if you don't have much isk) that waste time and money setting up on planets only to be disappointed quickly and have a bad first experience of PI.
A thought/solution:
Planetology and Advanced Planetology don't seem massively valuable skills right now.
How about having some sort of "depth" reading - nuggests showing as having not much "depth" (i.e. you can't mine very deep so not very long). For "normal" hotspots, the depth meter could help players gauge the time it takes for the resource to renew naturally.
The accuracy of the depth reading being dependant on Planetology/ Ad. Planetology.
Good idea/terribad idea?
-------------------------------- http://eveonomics.blogspot.com/ |
Rek Seven
Gallente Guy Fawkes Trust Fund
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Posted - 2011.02.25 15:14:00 -
[2]
Wait... So there are renewable and non renewable spots on planets? Where the **** is this explained in the game?
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Princess Strawberry
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Posted - 2011.02.25 15:32:00 -
[3]
Originally by: Rek Seven Wait... So there are renewable and non renewable spots on planets? Where the **** is this explained in the game?
Where the fudge is anything explained in the game?
However, it was explained in the dev blog on Incursion PI changes: http://www.eveonline.com/devblog.asp?a=blog&bid=851 -------------------------------- http://eveonomics.blogspot.com/ |
Tysliss
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Posted - 2011.02.26 05:16:00 -
[4]
Planetology to scan for resource density.
Advanced Planetology to scan for resource replenishment rates.
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Cyniac
Gallente Twilight Star Rangers
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Posted - 2011.03.01 11:36:00 -
[5]
Originally by: Tysliss Planetology to scan for resource density.
Advanced Planetology to scan for resource replenishment rates.
Oh yes please.
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Michael O'Reilly
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Posted - 2011.03.01 12:14:00 -
[6]
Originally by: Tysliss Planetology to scan for resource density.
Advanced Planetology to scan for resource replenishment rates.
I like it
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Hockston Axe
Amarr
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Posted - 2011.03.01 18:08:00 -
[7]
Originally by: Princess Strawberry
Planetology and Advanced Planetology don't seem massively valuable skills right now.
How about having some sort of "depth" reading - nuggests showing as having not much "depth" (i.e. you can't mine very deep so not very long). For "normal" hotspots, the depth meter could help players gauge the time it takes for the resource to renew naturally.
The accuracy of the depth reading being dependant on Planetology/ Ad. Planetology.
They sort of already do this. Planetology is for accuracy, youÆll find that the hotspots will move with each tick of Planetology. Adv. Planetology is for precision so youÆll find the hotspots arenÆt moving but are scanning as hotter/colder (usually hotter) with each tick. Put the two together and a nugget jumps out at you as being out of place. A nice neat circle scanning way way hotter than anything on the planet is probably a nugget, especially if there isnÆt much base deposit around it.
Like anything in Eve it just takes some practice to get used to it. After scanning a few hundred local planets to build a db of my area it got a lot easier to spot the difference between a rich planet and one that happened to have a few nuggets up.
What I would like is a more precise description or attributes for the planetology skills; e.g. 5% x per level or something. Also a better description or revamped effects of remote scanning would be nice. It seems that within 1 light year the scans are almost the same as if youÆre in system, but further than that it doesnÆt seem very useful as scans read much cooler than they actually are, but how much cooler would take a lot of experimenting to figure out. I would like it if each tick of Remote gave you more accurate scans further out, instead of just being able to scan further out with less and less accuracy with each level. It seems like Remote is just one of those time sink prereq skills with no real use or benefit of its own. To me the info for the planetology skills is kind of like having all the Nav skills just say æwill enhance your navigation abilitiesÆ or all the Gunnery skills say æwill improve your skill with turrets,Æ and thatÆs all the info you get.
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Fritz Ionar
Minmatar LifeLine Solutions
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Posted - 2011.03.01 19:49:00 -
[8]
Originally by: Tysliss Planetology to scan for resource density.
Advanced Planetology to scan for resource replenishment rates.
I like
Originally by: Hockston Axe It seems that within 1 light year the scans are almost the same as if youÆre in system, but further than that it doesnÆt seem very useful as scans read much cooler than they actually are, but how much cooler would take a lot of experimenting to figure out.
Realy? I've not noticed this effect my self and I've done scans many lightyears from my colonies as well as just a jump away. Is this diminishing acuracy mentioned in any devblog or other "official" source?
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Hockston Axe
Amarr
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Posted - 2011.03.01 21:09:00 -
[9]
Originally by: Fritz Ionar
Originally by: Tysliss Planetology to scan for resource density.
Advanced Planetology to scan for resource replenishment rates.
I like
Originally by: Hockston Axe It seems that within 1 light year the scans are almost the same as if youÆre in system, but further than that it doesnÆt seem very useful as scans read much cooler than they actually are, but how much cooler would take a lot of experimenting to figure out.
Realy? I've not noticed this effect my self and I've done scans many lightyears from my colonies as well as just a jump away. Is this diminishing acuracy mentioned in any devblog or other "official" source?
If youÆve got a CC down then the scan is good wherever you are. If youÆre just scanning a random planet then distance matters. IÆm assuming that the colors on the map for planet scan distance are referring to accuracy, since they sort of seem to. Green goes out to 1 ly and a quick test had 1 ly not much different than in system but further out gave more inaccurate results to the point of being not very useful other than for looking for other CCÆs, but thatÆs not very easy to do at any distance. (Bigger icons at zoom out or a popup box with a list you can clicky would be awesome for other CCÆs and your own stuff.)
I also wouldnÆt mind an easy way to figure out replenishment rates from a scan. However AdvP would need to be combined into regular planetology or theyÆd have to add another scanning skill. IÆd prefer combining them.
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