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Jayro Yatana
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Posted - 2011.03.01 19:36:00 -
[1]
Hello Every One
As we all know 0.0 atm is stagnent and boring for every one involved the deffenders and the attackers, hence it kills moral and it will kill this game in the long run if things arnt changed.
The current mechanics allow and need allainces and players to be in one system, and with a huge amount of EHP on all the structures.
I propose a change, a change that means you ill have to achive objectives and give the attackers and the deffenders the options that you would expect.
We need to stop looking at indeviduel systems and look more onto a consteltion objective.
Now this is going to need work ofc, but maybe its a step in the right direction and with some of CCP's input on what can and can not be achived then we will know.
So here we go.
The way Sov will work is still much the same but the way it is taken is different and it should break down like this :-
Constelation - Attacking alliances will need to block the gates into the constelation, so instead of SBU we have CBU's (constelation bloackade units), these will take an hour to online and 100% of the gates to the constelation will need to be coverd.
Once coverd you then have your options within the constelation and these can be achieved by SBU's that have to be anchored at one of the planets, these again will take an hour to online and as it has the CBU's become Vuln.
This way we are splitting the fight among the constelation and not just in the system.
Stations will have duel RF timers as allways but the TCU's will have one.
I-HUBS should not be allowed to be destroyed unless the new sov holders want it to be.
This is an idea and im sure with the input of the EvE members this could turn into some much bigger.
my 2 cents hope it helps.
Jayro
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.03.01 20:09:00 -
[2]
Says the person with what experience in null sec? Also, making it more difficult to take space isn't going to make null less stagnant. It will make it more stagnant. I do hope this was just a troll.
This signature is useless, but it is red.
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Hirana Yoshida
Behavioral Affront
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Posted - 2011.03.01 20:33:00 -
[3]
Edited by: Hirana Yoshida on 01/03/2011 20:35:42 You need to break up the blob or at least make it less viable (like removing EHP sovereignty entirely) if you want to get rid of the stench of decay in null.
Brain fart: Objective based system. 1. Anchor siege units. 2. Number of with size restricted "plexes" become available for scanning (think FW). 3. Plexes can involve hacking, blowing **** up or something entirely different (think Incursions). 4. Complete XX number of plexes and system reinforces or some next level becomes vulnerable .. Could probably even make anchoring siege units in one system spawn plexes throughout a constellation to really throw a wrench in the brute force/blob approach.
Add to that the ability to directly influence sovereignty indices with small fleets/gangs and being able to blob for 6 hours a day no longer means you are 100% safe from all comers. Would mean that the regionally exclusive alliances either die or hire people from other timezones, but when was diversity ever a bad thing?
In short: Take away the EHP based sovereignty and the uber-blob loses a lot of its reason for being.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.03.01 21:38:00 -
[4]
Originally by: Hirana Yoshida You need to break up the blob or at least make it less viable (like removing EHP sovereignty entirely) if you want to get rid of the stench of decay in null.
Brain fart: Objective based system. 1. Anchor siege units. 2. Number of with size restricted "plexes" become available for scanning (think FW). 3. Plexes can involve hacking, blowing **** up or something entirely different (think Incursions). 4. Complete XX number of plexes and system reinforces or some next level becomes vulnerable .. Could probably even make anchoring siege units in one system spawn plexes throughout a constellation to really throw a wrench in the brute force/blob approach.
Add to that the ability to directly influence sovereignty indices with small fleets/gangs and being able to blob for 6 hours a day no longer means you are 100% safe from all comers. Would mean that the regionally exclusive alliances either die or hire people from other timezones, but when was diversity ever a bad thing?
In short: Take away the EHP based sovereignty and the uber-blob loses a lot of its reason for being.
It should still be tied to PVP, not some NPC/plex/mission stuff. That has been resoundingly regarded as a bad idea in FW.
If you want the blobs to decrease in size, the objectives need to be less... time based. The timers are the reason for blobs. Everyone knows when a potential fight will occur because of the timers. So both sides build fleets just before the timer ends. If one side can't get the numbers, they leave it be. If both sides get the numbers, they fight.
Vulnerability should be based on small fleet actions. Then bring in caps to pound on structures. It is my understanding that this was originally part of the plan for dominion, but they never finished it.
This signature is useless, but it is red.
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