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Darius Brinn
Iberians Iberians.
83
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Posted - 2012.08.27 08:39:00 -
[31] - Quote
I'd like to see a couple of new regions added, populated by new and exciting pirate factions.
Why don't we have Gallente/Amarr and Minmatar/Caldari ship combinations yet? I'd pay quite a lot for one of those black and blue EoM Armaggedons... |
MushroomMushroom
Consolidated Sprocket
41
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Posted - 2012.08.27 14:18:00 -
[32] - Quote
There is really no shortage of existing space for most purposes. Lowsec is largely a depopulated wasteland, sov upgrades allow 0.0 claimable space to be utilized far more heavily for ratting/mining then the vast majority of it is. What you wont find now, and will never find, is 0.0 space that is free for the taking. 0.0 entities have a strong incentive to either expand into all claimable space, or install allies/pets/renters into it if for no better reason then to deny it to their enemies. Even much of NPC 0.0 is unused, but controlled by nearby entities.
The only thing that is exploited to capacity is really high value moons, and that is a whole separate issue from just expanding space. |
Xercodo
Disturbed Friends Of Diazepam Disturbed Acquaintance
1345
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Posted - 2012.08.27 15:55:00 -
[33] - Quote
Riot Girl wrote:How will walking in stations get more people into different areas in flying in ships?
Is this right? It still makes no sense to me, sorry.
That's exactly what he's asking.
His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.
Since Incarna came out this has become a split decision among the community.
A chunk wants it regardless of what it contributes to the game, so long as they can meet other characters. A chunk wants it but would prefer it to mean something. A chunk doesn't want it but will accept it if it is meaningful. A chunk doesn't want it ever, regardless of what it does it will be nothing more than an annoyance that should have never had dev time wasted upon its development and it's existence is a cancer to the game.
From what I can gather most people are of options 2 and 3 with decent comprise regarding functionality.
People that are of options 1 and 4 will likely never be convinced of each other's opinions, citing each other as illogical regardless of argument or point of view.
However a lot of guys that are of option 3 are borderline option 4..... The Drake is a Lie |
Riot Girl
State War Academy Caldari State
18
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Posted - 2012.08.27 16:06:00 -
[34] - Quote
Xercodo wrote:His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all.
Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe. |
Raya Chandragupta
Observant Eye Inc
6
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Posted - 2012.08.27 16:42:00 -
[35] - Quote
Riot Girl wrote:Xercodo wrote:His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all. Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe.
It would add a lot of space to the game if you could walk in stations or other structures. And this thread is about expanding the known universe, so this is probably the best suggestion to achieve that. Entirely new game mechanics, new items (mabye even player designed ones, if CCP actually bothers to give players some creative autonomy), new venues for exploration, combat, socializing or building stuff. More immersive gameplay, more complexity, more choices etc. Even if FiS didn't benefit much from it, it would make the game feel much bigger than it currently does.
Adding some new systems, minerals or a new group of NPCs just means adding more of the same, within the already existing game mechanics.
The main problem is that CCP needs years just to make minor changes any decent programmer could do in an afternoon. At the moment, it seems unlikely they will ever be able or willing to implement anything beyond some avatar cosmetics.
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Herping yourDerp
Tribal Liberation Force Minmatar Republic
665
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Posted - 2012.08.27 17:13:00 -
[36] - Quote
add more highsec and worm holes.
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Aurelius Valentius
Imperial Academy Amarr Empire
174
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Posted - 2012.08.27 17:22:00 -
[37] - Quote
Because Muad'Dib already controls the known universe and the trit must flow! Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
Aurelius Valentius
Imperial Academy Amarr Empire
174
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Posted - 2012.08.27 17:25:00 -
[38] - Quote
Raya Chandragupta wrote:Riot Girl wrote:Xercodo wrote:His point is that if nothing in WiS is going to benefit FiS then the devs shouldn't bother with developing anything in WiS at all. Well it will benefit FiS. There will be secret NPC traders selling limited stocks of faction/rare ammo types. There will be booster bars in low sec where pirates can get jacked up on rare boosters and talk trash in local, leading to lots of PvP. There will be a custom paint shop where you can customise your ships. These are all good ways to expand the universe and breathe life into the current systems, giving more of a sense of immersion and realism. It will give players places to go when they are bored. Places where they know they can socialise with randoms or find some 1v1 PvP. I'm sure there are many small things that could be added to certain areas that will give people a reason to be drawn to them and serve as social hubs throughout the universe. It would add a lot of space to the game if you could walk in stations or other structures. And this thread is about expanding the known universe, so this is probably the best suggestion to achieve that. Entirely new game mechanics, new items (mabye even player designed ones, if CCP actually bothers to give players some creative autonomy), new venues for exploration, combat, socializing or building stuff. More immersive gameplay, more complexity, more choices etc. Even if FiS didn't benefit much from it, it would make the game feel much bigger than it currently does. Adding some new systems, minerals or a new group of NPCs just means adding more of the same, within the already existing game mechanics. The main problem is that CCP needs years just to make minor changes any decent programmer could do in an afternoon. At the moment, it seems unlikely they will ever be able or willing to implement anything beyond some avatar cosmetics.
Boooooooooo!!!!.... WIS isn't more space in the known-universe, it's discovery of your bathroom and a closet... please, with all do respect and symbolic and not real life meaning to this statement... drop dead... I hate you *runs away*... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
Tiberius StarGazer
COPIERGLOBALHYPERMEGANET
5
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Posted - 2012.08.27 17:31:00 -
[39] - Quote
I think for the moment, the galaxy is about the right size.
You have to have empty systems for explorers and privateers to go to and look arround. But you can't have to many, otherwise the population would be so spread out you would never see anyone. I'm in a high sec system and I dont see that many people.
CCP should only start adding systems once some of them start getting very overcrowded.
To do that they have to push marketing and attract more players. |
Aurelius Valentius
Imperial Academy Amarr Empire
174
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Posted - 2012.08.27 17:31:00 -
[40] - Quote
Ghazu wrote:Selinate wrote:I would rather see the entire navigation mechanic in Eve get changed. Warp to stargate. Jump. Warp to stargate. Jump. Warp to stargate. Jump. This is boring and repetitive.
I'd rather see something where all ships have their own jump drive. They have to angle their ship correctly towards the system they want to jump to and initiate a jump themselves. I'm not saying I want it to be instantaneous either, i.e. a jump should take time, and a maximum range of how far people could do this depending on ship would be wonderful, but it's just something I'd like to see.
As for blocking off pipelines, I think it'd be interesting if other people could have a method of detecting jumps through space and intercept you in a system that is close to the path of jump. Space battle ensues.
Just a thought about something I think would improve the immersion in Eve incredibly. As for relating to having more systems, I think this would make Eve feel much more expansive on it's own, and not require the need for new systems. "Hey i want the benefits of a jump-capable ship but I don't want to commit to the effort and risk of jump capable capital ships".
This is a good idea...
1. You Jump your ship - the jump drive puts you in hyperspace for 1 week (like the old traveller RPG) then you jump 1-6 systems... 2. Your Jump drive fails in mid jump, your now stuck in hyperspace and no way out. 3. During your week in hyperspace you contemplate being stuck there, and you do alot of reading and making pancakes and coffee. - The [WIS] version of your ship... with lots of head scratching and poor movement controlling into walls. 4. Your game time is very boring now with your being stuck in hyperspace because no one can find you nor do they care, and your toilet is now malfuctioning on the ship and the crew has plague or something from the flithy conditions... you finally die and end up in your next medical clone...
Like it... def, plug this CSM... Look at all the Macks in local...impressive... very impressive... I see you have fashioned a new exhumer... much like you father's... your skills as a miner are now complete...indeed you are powerful as CCP Devs have foreseen... |
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Dramaticus
Goonswarm Federation
192
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Posted - 2012.08.27 17:33:00 -
[41] - Quote
Remove 40% of the systems This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.
fofofo |
War Kitten
Panda McLegion
1102
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Posted - 2012.08.27 18:44:00 -
[42] - Quote
Selinate wrote: I'd rather see something where all ships have their own jump drive. They have to angle their ship correctly towards the system they want to jump to and initiate a jump themselves. I'm not saying I want it to be instantaneous either, i.e. a jump should take time, and a maximum range of how far people could do this depending on ship would be wonderful, but it's just something I'd like to see.
To quote a famous star pilot, "Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it."
Manual aligning with Eve's point and click interface would be less than fun.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Brooks Puuntai
Nomadic Asylum Still Censored
676
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Posted - 2012.08.27 18:57:00 -
[43] - Quote
Dramaticus wrote:Remove 40% of the systems
Would kindof kill the phrase "in the vast emptiness of space". Though I guess they could remove Deklein, the pentagram cluster shows that region is pure evil, and CCP-US shows it's pure ****. |
TheGunslinger42
Bite Me inc Elysian Empire
320
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Posted - 2012.08.28 13:56:00 -
[44] - Quote
Nestor II wrote:Doing so would spread things out and bring back the thrill of the hunt.
Think about it for a moment, We have been to all corners of this map and back many times(except Jove space), why not have new areas open up and the current safe space, so to speak, grows as well, after all we do explore things and when we explore, we discover.
Isn't it about time that we discover new regions, new technologies, more new minerals and perhaps a new NPC race as well ?
Discuss or Flame, the choice is Yours alone to make.
It wasn't *that* long ago when they did all of this with wormholes.
And there's still hundreds of completely empty wormhole systems. Hundreds. |
Skippermonkey
Tactical Knightmare
1306
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Posted - 2012.08.28 14:09:00 -
[45] - Quote
Selinate wrote:As for blocking off pipelines, I think it'd be interesting if other people could have a method of detecting jumps through space and intercept you in a system that is close to the path of jump. Space battle ensues. Theres this new method of pvp that you might like
its called gate camping My homeboys tried to warn me But that butt you got makes me so horny |
Kult Altol
Republican Industries Epsilon Fleet
61
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Posted - 2012.08.28 15:57:00 -
[46] - Quote
Nestor II wrote:Doing so would spread things out and bring back the thrill of the hunt.
Think about it for a moment, We have been to all corners of this map and back many times(except Jove space), why not have new areas open up and the current safe space, so to speak, grows as well, after all we do explore things and when we explore, we discover.
Isn't it about time that we discover new regions, new technologies, more new minerals and perhaps a new NPC race as well ?
Discuss or Flame, the choice is Yours alone to make.
I slightly agree with OP. instead of expanding the systems. I think they need to add more mystery to the systems. Hidden rewards that randomly spawn. I dunno. Make some systems more unique than others. All little variance. If you ever heard warhammer 40k they had things called "space hulks" which where giant derelict space ships, which where infested with Daemons. I dunno. Just something to make each system a little different from one another. So if you call a certain system home. Not just home b/c of the NPC station.
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