Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Isamuru
|
Posted - 2011.03.09 06:03:00 -
[1]
So I recently made changes to my Tengu to be fitted correctly for lvl 4 missions. I had made it cap stable with only about 440 dps. Now am at a 2:30 cap with 600 dps roughly. So my question for everyone is how they make the 2:30 cap work in missions and not loose speed, and the ability to warp if things get shaky. Basically am just looking to see what everyone uses for tactics on this. Thanks for the help.
|
Target Painter
Minmatar
|
Posted - 2011.03.09 07:10:00 -
[2]
Originally by: Isamuru So my question for everyone is how they make the 2:30 cap work in missions and not loose speed, and the ability to warp if things get shaky. Basically am just looking to see what everyone uses for tactics on this. Thanks for the help.
I just run around sig- and speed-tanking all the DPS. Afterburner permarunning, webbing/TPing rats taken down first, then the rest of the small rats as those have the most effect on my tank. My passive shield regen takes care of most of it, I rarely touch either of my boosters.
|
Fudwap
|
Posted - 2011.03.09 09:21:00 -
[3]
Don't perma run the AB. I only turn mine on when I'm in trouble which isn't often. A Tengu should be able to tank full aggro in most mission rooms with the AB off as long as you're not webbed.
|
Dawn Black
|
Posted - 2011.03.09 11:23:00 -
[4]
Tbh... if it gets shaky for you in LVL 4's in a tengu you are probably doing something wrong. Either have relatively low skills in certain areas or using a wrong ship setup. For the latter there are working setups on battleclinic or other places.
My tactics in a HML 2x sm Pith-b SB setup is basically fire and forget. Orbit a stationary object if i have to and kill webbers first. Remember that the main part of your tengu's tank is sig radius tanking... no speed = not good. Keep transveral up, occasionaly tap your afterburner and it should be a breeze.
|
Gavin DeVries
|
Posted - 2011.03.09 13:36:00 -
[5]
It sounds as if you're either lacking something in the way of skills or perhaps not using the same setup (I don't want to say the correct setup, because there are many versions that work). Personally, I run a single Pithi B-type small booster, a Republic Fleet 10MN afterburner, two hardeners (T2 EM and Invulnerability) and a painter. I have one CCC and two rigor rigs. It's cap stable (barely) and I permarun everything. This has been enough for every L4 mission as long as I watch what I'm doing.
Webbing frigates die first. They have to. Stasis towers also are top priority. I will drop something and orbit it if I need to stay in one general area, otherwise I just fly around.
If you have a bigger booster on yours, it needs to be pulsed. Only turn it on when you need it and turn it off once your shields get back up to about 80%. I would leave the afterburner on constantly. ______________________________________________________ PVP is a question that has no one right answer but a lot of wrong ones. - Aelana Anais
|
Kiwis23
|
Posted - 2011.03.09 14:01:00 -
[6]
I don't get people fitting afterburners everywhere. My tengu don't have it, and I can tank any 4 lvl mission beeing stationary, not moving at all... And I play only about a year, I don;t have uber skills, even my cap skils are not perfect. And yet I have good enouth tank for any 4lvl mission with perma stable cap and good enoutgh damage to do missions faster than my friend does with his 3 years account and faction fitted raven...
|
Plasmatiq
Caldari Malicious Destruction
|
Posted - 2011.03.09 14:30:00 -
[7]
Originally by: Kiwis23 I don't get people fitting afterburners everywhere. My tengu don't have it, and I can tank any 4 lvl mission beeing stationary, not moving at all... And I play only about a year, I don;t have uber skills, even my cap skils are not perfect. And yet I have good enouth tank for any 4lvl mission with perma stable cap and good enoutgh damage to do missions faster than my friend does with his 3 years account and faction fitted raven...
Let me guess...uber faction shield booster?
|
Amalger
|
Posted - 2011.03.09 15:17:00 -
[8]
Kiwis you are clearly doing something wrong.. A Tengu is ment to be speed-tank. No point in fitting 3 shield boosters + 2 amplifiers. It's overtanking, and it reduces your dps aswell.
I can't believe I am saying this, but.. You fail with a Tengu, lol. That's bad!
|
sabre906
|
Posted - 2011.03.09 18:53:00 -
[9]
2 cap rechargers plus one CCC lets you permarun a gist large booster, permaboost with ab active, assuming high cap skills or cap implants. That's on a 6 launcher tengu, no sacrifice in dps.
|
Kiwis23
|
Posted - 2011.03.09 18:57:00 -
[10]
Originally by: Plasmatiq
Let me guess...uber faction shield booster?
well if pithum C type counts as uber, then yes... my setup - 6 T2 launchers, 2 invul + photon scatering fielsd (I like universal setup) and two shield boost amplifiers. in low slots 3 ballistic controlls and power diagnostic. 3 capasitor controll rigs.
|
|
GyokZoli
Caldari Sanctum of Citizens
|
Posted - 2011.03.09 19:20:00 -
[11]
Cap stable, can speed tank anything:
[Tengu, Ultimate DPS 2] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi C-Type Small Shield Booster Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Magnetic Scattering Amplifier II Republic Fleet 10MN Afterburner
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Bay Loading Accelerator II Medium Warhead Flare Catalyst I Medium Warhead Flare Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Don't bother using the Tengu without Navy BCUs. Without them the Tengu is just an agile Drake.
|
Holdout
|
Posted - 2011.03.09 20:20:00 -
[12]
Originally by: GyokZoli
Don't bother using the Tengu without Navy BCUs. Without them the Tengu is just an agile Drake.
Don't bother using the Drake without Navy BCUs. Without them the Drake is just a regular Tengu.
|
Cipher Jones
Minmatar
|
Posted - 2011.03.09 20:26:00 -
[13]
[L4 Tengu End Game (heavy missile)] Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Gist C-Type Large Shield Booster Invulnerability Field II Imperial Navy Small Capacitor Booster,Cap Booster 200 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Y-S8 Hydrocarbon I Afterburners Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Heavy Missile Launcher II,Scourge Fury Heavy Missile Medium Capacitor Control Circuit II Medium Ancillary Current Router I Medium Capacitor Control Circuit II Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Gravitational Capacitor Tengu Offensive - Accelerated Ejection Bay Tengu Engineering - Augmented Capacitor Reservoir Booster_Inactive=Synth Mindflood Booster
wtfbbqpwnage if I do say so myself.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.03.09 21:23:00 -
[14]
Originally by: Kiwis23
Originally by: Plasmatiq
Let me guess...uber faction shield booster?
well if pithum C type counts as uber, then yes... my setup - 6 T2 launchers, 2 invul + photon scatering fielsd (I like universal setup) and two shield boost amplifiers. in low slots 3 ballistic controlls and power diagnostic. 3 capasitor controll rigs.
without damage rigs you are missing out imo.
and not like pressing orbit on a gate/wreck is all that much effort, but yea even with just a pithi b-type small booster you can tank most missions sitting still.
|
Misanthra
|
Posted - 2011.03.09 23:52:00 -
[15]
Originally by: Chainsaw Plankton without damage rigs you are missing out imo.
+1....most times its the frigate and cruiser/bc damage you are worried about imo since they hit decent. Rigor/flare cuts their kills times down nice. faster they are dead, faster you are seeing bs's hit for crap damage (if any) speed tanking.
If needing cap stable or close to it, take a look at ds passive resists....at comps 4 its virtually the same resists as a t2 active hardener. But doesn't use cap. Depending on fit you have much longer run times or actually getting cap stable with even plain medium sb II.
T2's work as well...ds jsut edges out a few percentage points. I'd look at the b's for cost/performance. Eft for me showing some a type setups not even giving a full 1% increase once stacking comes into play.
A and B types are relatively cheap for these except for em (those are real high priced, rest 20-40 mil a pop). Most missions I jsut need 1 of each top 2 damage types. Mix them with an invul II or plain ole t2 passive resist works for missions I need more tank (mainyl against em damage like sansha missions)
|
AristotleOnassis
|
Posted - 2011.03.10 00:41:00 -
[16]
no passive resists replaces invulnerability.
|
Kiwis23
|
Posted - 2011.03.10 14:09:00 -
[17]
well I've tried to replace one rig for a damage one, lost stable cap, and didn't noticed any big difference in damage. on the other hand - i like to be able to go away from PC, even in the middle of mission. because i have to do that pretty often. and current 20-30 kk per hour is more than enouth for me. I don't play this game to pile up bilions and blins of isk. I play it for fun.
|
sinamrali
|
Posted - 2011.03.10 16:46:00 -
[18]
Edited by: sinamrali on 10/03/2011 16:46:44
Originally by: Isamuru So I recently made changes to my Tengu to be fitted correctly for lvl 4 missions. I had made it cap stable with only about 440 dps. Now am at a 2:30 cap with 600 dps roughly. So my question for everyone is how they make the 2:30 cap work in missions and not loose speed, and the ability to warp if things get shaky. Basically am just looking to see what everyone uses for tactics on this. Thanks for the help.
My Tengu, as of last night on EFT, can do 636 DPS and has 15+ minutes of capacitor. Not stable, but 15 minutes is moar than enough time, and that's with the afterburner running. I think it's probably because I have two Medium CCC II's. That helps alot. They are expensive though, approx. 36 million if you can get a buy order or 44 million off sell orders.
Can you link your fit? Your Engineering skills might need some work as well. Maybe even your Missile skills. I can tell you that I still have room for improvement concerning Missile skills. I should get over 700 DPS once all of them are at Level 5.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.03.10 18:12:00 -
[19]
Originally by: Kiwis23 well I've tried to replace one rig for a damage one, lost stable cap, and didn't noticed any big difference in damage. on the other hand - i like to be able to go away from PC, even in the middle of mission. because i have to do that pretty often. and current 20-30 kk per hour is more than enouth for me. I don't play this game to pile up bilions and blins of isk. I play it for fun.
which damage rig? also with only one fit it is likely to not give great results
and if it fits your play style it might make sense to take that dps drop to get a more cap stable, or to spend a bit more to get cap stable.
|
Misanthra
|
Posted - 2011.03.10 23:59:00 -
[20]
Originally by: Kiwis23 well I've tried to replace one rig for a damage one, lost stable cap, and didn't noticed any big difference in damage. on the other hand - i like to be able to go away from PC, even in the middle of mission. because i have to do that pretty often. and current 20-30 kk per hour is more than enouth for me. I don't play this game to pile up bilions and blins of isk. I play it for fun.
are you a 3 or 4 bcu fit? If 4, you can drop a bcu, put pdu in. Eft warrior'd this fit for kinetic enemies. Cap stable at 38% my skills, engi sub 4, energy amanage 4 key skills I guess.
6 HML
SBA MEd SBII Invul II Kinetic HArd II RF 10mn AB Cap Recharge II
3 CN BCU 1 PDU II
CCC II 2XRigors
Augmented cap, amp node,dis. seq, fuel cat, and acc. ejection
Decent tank (for non em enemies, sansha missions will eat up the em version of this, work something on your own for that lol), cap stable (38%) and tbh I have run 3 BCU:s for a while and can't complain (my 4th low is sensor backup array on my tengu...got tired of vultures/potential gank scouts, I went hard to probe). I also run this minimal tank since a mid is eccm as well so been running 2 resists of some kind a bit as well. My eccm would be the cap recharge. Tengu's pilot's real fit has some shinies to get get good cap.
|
|
AstarothPrime
|
Posted - 2011.03.11 08:38:00 -
[21]
Edited by: AstarothPrime on 11/03/2011 08:42:33
Originally by: Isamuru
Basically am just looking to see what everyone uses for tactics on this. Thanks for the help.
Basically if u fly tengu right - 8 hp / sec passive recharge will tank 95% of missions you get.
I switch on the booster only while webbed for several volleys till webber is popped ... and in sanctums.
Tactics:
Easy spawn (no more than 4 BS + 8 BC/cruisers on grid) - pick one static object on grid, set orbit to 15 km and switch on your AB
Hard spawn (more then ^^) - find toughest rat, set orbit @ 80 km, orbit it (AB on at all times ofc) and shoot it, rinse/repeat till you come to "Easy spawn"
Webbers - gotta GO ASAP - they are your WORST enemy.
Edit: note that with tengu - smaller vessels do MORE damage due to smaller weapons - so take care of them first, then pop BS...
Regards
I.
|
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2011.03.11 21:40:00 -
[22]
I like to orbit a wreck/object/next gate at 3km, don't waste time burning around, although you can easily start killing then start burning back and killing more, that and whenever I orbit a rat I end up killing it and not paying attention then realizing I'm 100km away from where I need to be
and yea death to webbers!
as for smaller ships, they usually do meh damage anyways Scourge Heavy Missile belonging to Guristas Pirates hits you, doing 9.3 damage. Juggernaut Torpedo belonging to Guristas Pirates hits you, doing 5.6 damage.
percentage wise I guess its a big difference, but compared to shield hp it is a small difference. but considering the cruisers die faster might as well
|
Awesome Possum
Original Sin. PURPLE HELMETED WARRIORS
|
Posted - 2011.03.11 21:44:00 -
[23]
With diminishing returns, there's no point in 4 bcus. throw a sig amp in that low, get a couple extra target locks, some scan res, and lock range on it.
nothing like being able to throw normal heavies at the rats +100km off the gates in WC4 while orbiting said gate... same with Blockade.
Really the only lvl 4s you might possibly have any problem with in a tengu are blood raiders and guristas... effin neuts and ecm. ♥
|
Linda Flamewalker
|
Posted - 2011.03.11 22:24:00 -
[24]
Originally by: Awesome Possum Really the only lvl 4s you might possibly have any problem with in a tengu are blood raiders and guristas... effin neuts and ecm.
use the subsystem that gives extra sensor strength and guristas are a joke. blood raiders. yeah.. those hurt :)
|
Liadan Khanum
Gallente Dragon Armed Mercenary Escort Squadron
|
Posted - 2011.03.11 23:13:00 -
[25]
Edited by: Liadan Khanum on 11/03/2011 23:14:04 A 4th CN BCU takes me from 804 to 842 dps (EFT), with Scourge Furies, a BLAII, max skills and all the relavent 5% implants. Thats a solid 5% more damage. But I have to give up the LSE to do it and the PDS to do it.
That's not a problem for the missions per se, but 120k ehp (EFT) makes me feel safe(ish) from any casual tengu hunters.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |