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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.03.14 13:49:00 -
[1]
CCP Orion talks about the work that the EVE Online engineering team has been doing to make the in-game inventory system more robust. You can read the dev blog here.
Spitfire Community Representative CCP Hf, EVE Online |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2011.03.14 13:55:00 -
[2]
\o/
Secure 3rd party service | my in-game channel 'Holy Veldspar' |
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Cristl
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Posted - 2011.03.14 14:12:00 -
[3]
Edited by: Cristl on 14/03/2011 14:12:19 Testicles: providing inspiration since day six.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.14 14:15:00 -
[4]
Originally by: Chribba \o/
Bah, IAC then, at least I managed to beast you once today. :D
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JamesCLK
Red Mist Ltd
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Posted - 2011.03.14 14:28:00 -
[5]
Edited by: JamesCLK on 14/03/2011 14:28:40 Will it blend? That is the question.
A bit too short and lacking in technobabble for my own likeing, however, I found that the <icelandic balls> made up for that... Delicious!
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Qoi
Exert Force
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Posted - 2011.03.14 14:29:00 -
[6]
The graph is awesome!
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CCP Explorer
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Posted - 2011.03.14 14:49:00 -
[7]
Originally by: JamesCLK Will it blend? That is the question.
A bit too short and lacking in technobabble for my own likeing, however, I found that the <icelandic balls> made up for that... Delicious!
Most of the technobabble will follow in CCP Veritas' follow-up dev blog to his Missiles hate my hamsters blog.
But you will also find the technobabble in that dev blog and CCP Creber Cattus' 64 bits should be enough for everybody dev blog.
The purpose of this dev blog was to announce what we did in Incursion 1.3 and to tie all the dev blogs together.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Estel Arador
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Posted - 2011.03.14 14:49:00 -
[8]
Moar graphs please!
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.03.14 14:51:00 -
[9]
So what is the timeframe for Phase 1, April or May?
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CCP Explorer
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Posted - 2011.03.14 14:52:00 -
[10]
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
We are starting the work now on Phase 1 (which is the 3rd phase) and are planning deployment in summer.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Descention
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Posted - 2011.03.14 14:53:00 -
[11]
Edited by: Descention on 14/03/2011 14:52:55
Originally by: Mashie Saldana So what is the timeframe for Phase 1, April or May?
Soon(tm) =)
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Ban Doga
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Posted - 2011.03.14 15:00:00 -
[12]
This must be a new record in "Using the most words without saying anything substantial".
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CCP Orion
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Posted - 2011.03.14 15:03:00 -
[13]
Originally by: Estel Arador Moar graphs please!
Squeezing this graph in was already stretching the data
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Mr LaForge
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Posted - 2011.03.14 15:14:00 -
[14]
Edited by: Mr LaForge on 14/03/2011 15:13:48 This is the totally wrong way to make graphs. Future graphs should be about how much current content hurts the hamsters and how corification will reduce their stress load. All bars and lines must use hamsters as well.
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WhiteGhostBear
Furs of New Eden Galactic System Lords Alliance
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Posted - 2011.03.14 15:18:00 -
[15]
Edited by: WhiteGhostBear on 14/03/2011 15:18:36 I prefer my ram testes still attached to the ram, but that's just me... Love the graph too. Very informative!
Definitely looking forward to your optimizations. Yesterday I was dropping just 100-200 items at once from my ship into my hangar, in a relatively quiet area, and it took minutes to move everything over.
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Shandir
Minmatar EVE University Ivy League
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Posted - 2011.03.14 15:18:00 -
[16]
Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
- Vote Trebor Daehdoow for CSM and Chairman of CSM. Trebor's Campaign Manifesto |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
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Posted - 2011.03.14 15:44:00 -
[17]
Originally by: Shandir Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.
Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-) ----- Member of CSM 2, 3, 4, 5. Running for CSM 6 http://www.rooksandkings.com/meissa/ Click here to vote for me! |
Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.14 15:53:00 -
[18]
- CCP dude #1: we should spam another dev blog today
- CCP dude #2: how about we write something about fan fest and virtual t-shirts
- CCP dude #3: we already did that all week long
- CCP dude #2: how about we write something about how we're doing :awesome: work on the game then?
- CCP dude #3: :18 months:?
- CCP dude #2: true. how about our :awesome: new forums then?
- CCP dude #3: don't be silly...
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
- CCP dude #1: make it so.
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ChromeStriker
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Posted - 2011.03.14 16:27:00 -
[19]
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
- CCP dude #1: make it so.
Yay Graph
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CCP Explorer
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Posted - 2011.03.14 16:39:00 -
[20]
Originally by: Meissa Anunthiel
Originally by: Shandir Can you please elaborate on the benefits this will have to EVE players? The devblog doesn't seem to mention any.
Most likely easier code maintenance.
Also, by decoupling the inventory systems from Eve proper, the game programmers no longer have to worry as much about making it work, since that's Core's job now, and can spend more time doing actual game stuff with the inventory system :-)
That, and also from the dev blog "Another optimization we released as part of this update is "Inventory Setification" which is promising a dramatic performance improvement both in high traffic systems such as Jita, and in inventory heavy operations (such as missile fights). More on that in CCP Veritas' "Missiles hate my hamsters" dev blog, and an upcoming follow-up devblog once the final numbers are in."
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Explorer
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Posted - 2011.03.14 16:46:00 -
[21]
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2011.03.14 16:53:00 -
[22]
Originally by: CCP Explorer
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;) --
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CCP Explorer
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Posted - 2011.03.14 16:58:00 -
[23]
Originally by: Catari Taga
Originally by: CCP Explorer
Originally by: Catari Taga
- CCP dude #2: right... just write some random techno babble about work we might do one day and put some graphs in as filler, players seem to like that.
You will note that we have already deployed two of the three phases to Tranquility. We are currently starting the work for the third. This dev blog ties together the multiple phases and multiple dev blogs into one whole in addition to explaining what the Incursion 1.3 client patch was all about.
No doubt, but I was more referring to the upcoming "phase 1", and the fact that the customary humourous introduction in this blog had more content than the actual content part itself. Plus the graph which did actually make me smile. If your blog was not meant as a troll it does however read like one. So indulge me if I troll you back a little. ;)
Humour is at 142 words but content at 328 words?
... and your trolling was fine.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Herschel Yamamoto
Agent-Orange Nabaal Syndicate
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Posted - 2011.03.14 17:08:00 -
[24]
Edited by: Herschel Yamamoto on 14/03/2011 17:08:45 +1 the "Why did you just post a zero-content dev blog" sentiment. Telling us that you plan to do some back-end changes to the database with no obvious impact on the game is not exactly the stuff dreams are made of.
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Lothris Andastar
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Posted - 2011.03.14 17:16:00 -
[25]
Put MOAR GRAPHZ!!!!!!!!!
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.14 17:17:00 -
[26]
Edited by: Patient 2428190 on 14/03/2011 17:18:25 Next time, just post pictures of you all eating ram *********.
edit: no fair I can't talk about ram ballz ...Then when you stopped to think about it. All you really said was Lalala. |
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CCP Explorer
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Posted - 2011.03.14 17:34:00 -
[27]
To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Lykouleon
Bad Kitty Inc.
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Posted - 2011.03.14 17:47:00 -
[28]
Needs moar graphs and "man-parts" Don't click on this. No, really, don't, it'll make your eyes bleed. |
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.03.14 17:53:00 -
[29]
Originally by: CCP Explorer To summarise an already brief dev blog to counter the "zero-content":
- Tyrannis 1.2, Incursion 1.3 and a future release are all linked together as parts of a long-term engineering project.
- Incursion 1.3, which to players may have appeared to contain no changes, consisted of (A) code cleanup, (B) item transfer mechanisms hardening to counter future exploits, and (C) dramatic performance improvements, which will be detailed later.
- The dev blog 64 bits should be enough for everybody (on Tyrannis 1.2), Missiles hate my hamsters (on Incursion 1.3) and an upcoming dev blog on significant performance improvements (also on Incursion 1.3) are all about this project.
While it's difficult to relay backend work like this then we want to try to make sure that EVE players have information about the various projects we are working on, how they tie together, and the fact that there are developers that are working on things that are not immediately customer-facing.
It was mostly a recap blog, linking to other existing blogs. You can't count that for content. Yes, its a massive undertaking that requires months of work, but you can't count a link to a prior work as content
In addition the section that contains what is "new and upcoming" is smaller than the section prattling about ram testes and the graph convoys absolutely nothing of importance. ...Then when you stopped to think about it. All you really said was Lalala. |
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CCP Explorer
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Posted - 2011.03.14 18:06:00 -
[30]
Indeed it was a recap blog and brief information about what was in Incursion 1.3.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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