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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Argus Sorn
Star Frontiers Nulli Secunda
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Posted - 2011.03.16 05:49:00 -
[121]
Edited by: Argus Sorn on 16/03/2011 05:51:44 So my only comment is in response to this:
"As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM"
So does this mean Delve and Fountain will become even more extraordinary? Because while I agree that: equal value space makes this game boring, I also think that the following also holds true: only three regions in the game being desirable is equally boring, or at the very least broken.
And in case you don't agree with my opinion on desirable regions, putting that aside: the statement "equal value space makes this game boring (except in Fountain and Delve)" is at least just a little bit hypocritical no?
I would propose that the "pirate home space" -1 true sec be limited to space that is ACTUALLY HELD BY THE PIRATES. In other words, keep -1 true sec in Venal, Curse, Fountain Core, and Delve Core, but do not allow pc sov to benefit from this mechanic. Why on earth would the pirates treat space as their "home system" if it is held by a pc alliance anyway?
Not to mention, if you truly believe that "equal space is boring", is that not true WITHIN a region as much as between regions? Fountain and Delve are thus by your argument, boring, since the space is all equal. And I would agree.
So limit -1 true sec to NPC SPACE ONLY. This is a change that is long coming, and is more important to make now that these anomaly changes are coming.
Thanks!
Argus Sorn
CEO - Star Frontiers |
Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.03.16 06:26:00 -
[122]
Who are you and what have you done with my CCP? I always thought the EVE UI was there to be as annoying as possible. My dreams... ruined! ---
Originally by: Sporked EVE IS DYING RUN TO THE HILLS! WE MIGHT HAVE TO ENGAGE WITH OTHER PEOPLE IN THIS MMO! THEY MIGHT SHOOT AT US WHILE WE ARE BUSY HOLDING HANDS AND FROLICKING! AAAAAAAAAAAAAAA
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Gnulpie
Minmatar Miner Tech
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Posted - 2011.03.16 06:29:00 -
[123]
Awesome stuff!
Yay for thousands little things. That is soooooo much more helping than one large single feature! |
Steelworks II
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Posted - 2011.03.16 06:31:00 -
[124]
Best changes i remember.
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Dorn Val
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Posted - 2011.03.16 07:05:00 -
[125]
You had me at adding more default overviews -the rest is gravy
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Jita Tradedrone
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Posted - 2011.03.16 07:10:00 -
[126]
Originally by: Furb Killer I cant help but wonder with CCPs track record how much of 0.0 space they are gonna make virtually useless again by changing anomalies.
A little info for the devs (sorry not much faith in them): Every anomaly besides havens and sanctums are worthless. Decreasing the amount of good anomalies only increases the amount of space the large powerblocks need, reducing the ability for smaller entities to survive. So if it goes from 4 havens to 4 sanctums depending on sec status i guess it would be acceptable (minus that i am pretty sure that would on average be a nerf), not even having havens anymore would make the space useless, decreasing the amount of anomalies just makes sure powerblocks grab more space.
This is oh so true and the great fear of most of the renter corps out here.
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M Blanc
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Posted - 2011.03.16 07:13:00 -
[127]
<3 Team BFF.
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CHAOS100
The Ankou Raiden.
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Posted - 2011.03.16 07:20:00 -
[128]
Quote: As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM
Apparently this is a little change. Stealth nerfs are great. --------------
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theocratis
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Posted - 2011.03.16 07:35:00 -
[129]
MOAR POLISH.
seriously keep this coming this is amazing.
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SecretSanta 2009
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Posted - 2011.03.16 07:40:00 -
[130]
Originally by: CCP Fallout CCP Soundwaves hits us with a new dev blog updating us on the "little" work Team Best Friends Forever has been working on of late. Find out what that is here.
This team is my hero!
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ReacT1337
Strategic Solutions Ltd. Majesta Empire
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Posted - 2011.03.16 07:43:00 -
[131]
Dear CCP, pls give us more Overviewtabs, 5 are too less.
Also, THE OLD JUMP DRIVE EFFECT!!! (Yes, the "BOOOM DAMN DESTROY MOTHERF*CKER" effect) :-)
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.16 07:48:00 -
[132]
Originally by: Lusulpher Can we now jam NPCs? Bring Falcon to fight Officer/Sleeper rats?? Tell me more please.
You've always been able to. It's just not worth it most of the time since NPCs tend to operate on the "more = harder" principle and it's easier to remove DPS by just killing them rather than jamming them. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Bzdya
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Posted - 2011.03.16 08:10:00 -
[133]
team bff - the best team in ccp)
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Psihius
Caldari Anarchist Dawn U N K N O W N
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Posted - 2011.03.16 08:11:00 -
[134]
A barrel of awesonium for Team Best Friends. Keep it going, folks!
Have to mail beer to CCP in a gratitude gesture :) --------------------------------------------------
Originally by: Blacksquirrel This is EVE. PVE can happen anywhere at anytime. Be prepared.
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St Mio
Amarr Imperial Academy
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Posted - 2011.03.16 08:20:00 -
[135]
The rewards of PLEX for Beer for Devs are beginning to show! |
Lord Recarus
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Posted - 2011.03.16 08:34:00 -
[136]
Very nice changes! You are the best!
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M'arkus Ksir
Gallente Brotherhood. Death or Glory
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Posted - 2011.03.16 08:41:00 -
[137]
Very nice changes indeed! Very Happy yes |
ramep
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Posted - 2011.03.16 08:42:00 -
[138]
BFF are the best ever. Keep going. |
Othran
Brutor Tribe
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Posted - 2011.03.16 08:43:00 -
[139]
"When you create a fleet, you're made squad commander automatically, so you don't have to move around manually."
I'm making the (probably naive) assumption here that when you did this you fixed the long-standing bug which allows the fleet booster bonuses when they're in-system without any fleet members?
For those of you that can't see the point of that - you can have a two-man "fleet" with cloaky scout other side of gate, main waiting to gank while retaining full squad bonuses (not ones generated by warfare links) despite having no fleet members in local.
Oh and no I'm not going to bug report it again. Last time I did that I outlined all the steps and got some "can't reproduce" nonsense back - despite the fact that every player I've asked to try it CONFIRMS it works.
So tell me you fixed it mmmm?
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Stinga Fey
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Posted - 2011.03.16 08:44:00 -
[140]
BFF the best of the best of the best of the best of the best of the best!!!
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Christos Hendez
Warhamsters Against ALL Authorities
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Posted - 2011.03.16 09:06:00 -
[141]
Making 90% of 0.0 useless once again, while also boosting Delve...im having Deja Vu! ----- Russian | English | French
AAA Diplomat WAR.H |
Apolloone
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Posted - 2011.03.16 09:13:00 -
[142]
thx! Best team work!
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xo3e
The Deliberate Forces
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Posted - 2011.03.16 09:13:00 -
[143]
what happened ccp???
this is the first good patch for a long time. maim, kill, burn! |
Jediroman
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Posted - 2011.03.16 09:16:00 -
[144]
Brilliant work, keep it going BFF Team! Little things are very important.
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Kuroi Hagane
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Posted - 2011.03.16 09:18:00 -
[145]
Team BFF the Best \0/
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Dim69on Faith
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Posted - 2011.03.16 09:19:00 -
[146]
Originally by: CCP Fallout ...the "little" work Team Best Friends Forever has been working on of late...
I love you!!!
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Alexander Heide
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Posted - 2011.03.16 09:21:00 -
[147]
Best update of 2011! Great work!
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notghey
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Posted - 2011.03.16 09:48:00 -
[148]
With these anom changes the stupid -1 truesec of player controlled systems in Delve and Fountain has to go. |
H3llHound
Nex Exercitus Raiden.
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Posted - 2011.03.16 09:57:00 -
[149]
Will you fix NPC-sov sec aswell with this patch? Otherwise a few regions will have a big advantage
Recruiting │3rd Party Service |
Zanzoo
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Posted - 2011.03.16 10:07:00 -
[150]
Please work on dreads' and carriers' sieged bumping next! Hundreds of kilometers flied while sieged are terrible!
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