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ehon
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Posted - 2011.04.18 02:06:00 -
[31]
realistically the size factor is true that it doesn't make sense, another thing ccp decided and thats how it rolls so i don't honestly care ether way. when i had a rorqual i never really wanted out of it so im not sure why you would ever want to let go of the tity when it so big and awsome. so for the toon crap id stick with a alt for the light pvp stuff a good dramiel should be exciting enough.
now from personal experience the alt for the cyno i hated that crap.
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Vance Black
Caldari ORIGIN SYSTEMS
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Posted - 2011.04.18 03:28:00 -
[32]
Originally by: Amarr Priest I think something like a Capital Docking Port would be cool that could only be place in systems of sov holding alliances, would be much like the player owned stations out in null, They should not be invulnerable though and should take some sort of upkeep that would not be cheap. Only other option is maybe have a capital docking array for posses and a way to have an individual hangar for each person so no one steals, I dunno I'm just throwing ideas out there.
The only way this would be in any way acceptable in my eyes, would be that if the station upgrade for allowing supercaps to "dock" only allowed them to simply latch onto the station itself.
The act of "latching on" would not in any way, shape, or form make the ship immune to damage, it would simply just increase its EHP to that of say the toughest station service. Thus making the ship destructible. ---------------------------------
Your clone is mine |
xttz
GoonWaffe Goonswarm Federation
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Posted - 2011.04.18 10:10:00 -
[33]
OMG this is bull****. I bought a Ferrari and now they're telling me I can't keep it on my council estate and should have a mansion! Also there's no room for my speedboat in the back yard and my prize-winning racehorse looks so miserable tethered to that lamp post. So *****ing ***** * ** * * * *******
rant over.
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Eclorc
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Posted - 2011.04.18 10:29:00 -
[34]
OOC reference to an IC thing here, so apologies in advance for the RP angle to this discussion.
One of the set scenes in The Empyrean Age (p268) was when "Admiral Alexander Noir" was approaching the lifts in the station that would take him up to the capital pod gantries dozens of levels overhead, this in order to board the Wandering Saint, a Nyx supercarrier.
I see no reason why docking should not be allowed, something as simple as a lengthier docking timer would avoid docking games as someone suggested earlier.
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Meissa Anunthiel
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Posted - 2011.04.18 10:35:00 -
[35]
Put the titan in a capital ship maintenance array at a POS. There, docked...
----- Member of CSM 2, 3, 4, 5 and 6
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Vile rat
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Posted - 2011.04.18 12:53:00 -
[36]
Originally by: Lord Zim Death to supercaps.
Death. To. Them.
This. Not going to support any mechanism that makes supercaps easier to play or encourages proliferation. I want you to hate your life every second you sit in one of them and I want you to moan and gripe to your corpmates so they also fear the day they decide to make the decision to jump in one because they feel that it's important to be in one as 'end game content'.
So yeah uh, not supported.
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Mahasil Regyri
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Posted - 2011.04.18 16:29:00 -
[37]
Originally by: Sinikka Huiputti
It is ******ed that so many things need multiple accounts, but hey this game is built on exploits and metagaming. /shrug
Perhaps you guys missed the part where this is a MULTI-PLAYER game... if you want to play a game where you can do everything solo, you might consider a Console FPS or something. A CAP ship was never intended to be a single player resource.
If you are too stupid to look into the requirements and restrictions of a Super before you train for it... who's really to blame?
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.04.18 23:08:00 -
[38]
Supercaps were originally intended to be alliance/corp assets. There is a flaw in there deployment, as corps can't control a supercap. Essentially, they do all the management to build them, but the mechanics to maintain ownership of a ship just don't exist: account sharing is illegal and they can't dock to be controlled during downtimes. When a pilot enters the ship, it permanently leaves alliance control, and the alliance essentially loses all the resources used to create it. To recuperate this loss, the supercap pilot is typically expected to pay for the supercap.
This typically limits supercaps to wealthy individuals that can afford a character "stuck in the ship." This is where multiple characters become necessary. A supercap pilot has a very limited amount of activity they can perform in this game. So, to enjoy the many other aspects of eve, you NEED a second character. Given people's interest in various aspects of the game change with time, and the constant need for more sps, this typically translates into additional accounts. If you are playing eve in a super, and you don't have multiple veteran characters, your doing it wrong.
Pre-dominion: The second account requirement was a reasonable trade off for generating hundreds of km's in one DD. Mom's were viewed as near worthless, and the sov system required massive amounts of POS bashing, which pretty much requires the use of dreads. As such, Dreads were the workhorse of sov warfare. Unfortunately, the POS-spamming sov mechanics were tedious, and titan proliferation was nearing the point to mandate removal of the AOE DD. Hence, dominion.
Post-dom: Sov upgrades made nullsec an isk monsoon, threatening to drown the economy in a biblical Noah-style isk-flood. Sov warfare moved from shooting POS's (which fighters couldn't hit) to shooting structures that fighters and fighterbombers can shred. And Mom's were buffed into untackleable seigeless monstrosities that consumes dreads like a fatman consumes pizza!! This changed the landscape from seiged dreads into supercarrier fleets, as supercarriers do almost everything a dread does but better and with much less battlefield risk. With the influx of isk, and the ease of training into sc's, the workhorse ships of sov warfare became the supercarrier.
This brings us back to the original post. When dreads dominated sov warfare, most people played the game as they desired, and then shipped into dreads for sov activities. This worked fairly well (even if the sov mechanics sucked), as after sov is claimed, you can go about your daily eve activities exploring many of the other aspects of game play. The Dreads position as the sov workhorse was near perfect. Unfortunately, the sc changes have ruined the dread. Supercarriers are superior to the dread in almost every way, and hence sov warfare has spent the massive influx of dominion's isk to create supercarrier workhorse fleets. The average-jo player in these fleets has two or three quality characters. To fly the sc, they typically have to devote one of them to a ship, essentially removing that character from use in any other aspect of the game. Is it fair to impose this cost for a supership?
To fix this game: We need to return the sov workhorse to a dockable ship!! One option, allow sc's to dock. This will result in the continued proliferation of scs. For the love of lowsec, limit their docking to a Sov based structure. Note: Until there is a counter to supercaps beyond more supercaps, sc proliferation is a terrible thing.
Alternate Option: Nerf supercarriers so they can't be used effectively against sov structures. Unfortunately, since scs are so effective against dreads, dreads will still be rare, and BS+SC the norm!
In either case, supercarriers need a vulnerability. Whoever introduced a super tanky, super dpsy, ewar immune, logistics ship that lacks siege vulnerability, tracking difficulties, or an effective counter aught to be *%&$^#!
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Shawna Gray
Gallente
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Posted - 2011.04.18 23:37:00 -
[39]
Originally by: CommmanderInChief I know this has been a feature for a while but WTF! I spend all my time, my isk to train for supers and titans, then find i need another decent char to play the game normally if i want to fly a super/titan! Otherwise its visible in a pos for all to see and shoot!
Why dont you just buy another char to hold it.
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Ris Dnalor
Minmatar Fleet of Doom RaVeN Federation
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Posted - 2011.04.19 01:10:00 -
[40]
Originally by: Draco Llasa They are not supposed to be a easy.. they should be a pain in the arse.. They should NOT be able to dock in any station.
You don't need a second PVP pilot, you need a holding toon,
I had to stop you right there. You just called your character a toon? really?
*sigh*
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Aineko Macx
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Posted - 2011.04.19 12:51:00 -
[41]
Requiring a second or third account for holding a titan is the least of the problems, trust me. Also, we don't need lower supercap entry barrier. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |
Mercurias Sage
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Posted - 2011.05.13 20:36:00 -
[42]
Originally by: Nyalnara
Originally by: Swynet Just some ideas but wy shouldn't they be able to dock?-they should but with Titanic drawbacks.
Maybe because they are already larger than the station? Unless someone does manage to find a new technologies allowing us to create storage bubbles overlapping on multiple dimensions, we won't be able to put them in a docking hangar
It's called a planck generator, and they have them in game now.
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Kilgarth
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Posted - 2011.05.15 04:53:00 -
[43]
So let me get this right..
You are *****ing about "having" to have 2 accounts to use a ship that:
1. has an insane tank 2. does a ridiculous amount of damage
I would say its a fair trade. As far as CCP giving you back your "wasted SP", if you didn't know they couldn't dock, then you clearly don't know **** about super capitals and should not be in one.
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Kaelie Onren
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Posted - 2011.05.15 06:49:00 -
[44]
OP has obviously never heard of the term "play balance".
not supported in the slightest.
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Jaari Val'Dara
Caldari Atomic Zeppelins
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Posted - 2011.05.15 17:48:00 -
[45]
If you have SC by your own, I hate you, I want you to die!!! We should remove 99% of SC's, make them impossibly hard to maintain and make them take 10 times the resources and time to build.
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Mars Theran
Caldari EVE Rogues EVE Rogues Alliance
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Posted - 2011.05.15 19:57:00 -
[46]
Haven't read all the replies here, but figured I'd mention this. You do know players train alts and sell them on the forums for such purposes right? If you can afford one of those, you can sure as heck afford to drop a few billion on a holding alt, and put it in one of your free character slots. Problem solved.
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Mad Lucadena
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Posted - 2011.05.19 09:32:00 -
[47]
if you let me do an extreme comparison, imagine eve ships as soldiers, SC are tanks. Tanks do need 3-5 soldiers inside, but are very powerful, as SC... SC should need 3 capsuleers to be used. one pilot, one weapons and one systems.
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Naomi Knight
Amarr
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Posted - 2011.05.19 09:34:00 -
[48]
Originally by: Mad Lucadena if you let me do an extreme comparison, imagine eve ships as soldiers, SC are tanks. Tanks do need 3-5 soldiers inside, but are very powerful, as SC... SC should need 3 capsuleers to be used. one pilot, one weapons and one systems.
that would be so boring
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Cyberus
Caldari WEPRA CORP WILD BOARS
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Posted - 2011.05.19 14:19:00 -
[49]
Did you actualy seen what the Galente supercarrier did try to dock at Caldari station? Just was there 3 weeks ago, the hole in the left side of the station is still not repaired and let me not mention the war wich has been broken out since then. ===== * Your signature file is broken. Please use one that will display - Fallout |
Mos7Wan7ed
Gallente Hardcore Industries
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Posted - 2011.05.19 15:54:00 -
[50]
Edited by: Mos7Wan7ed on 19/05/2011 15:55:43 can you not store a super in a capital ship maintenance array?
If not why? They are hardly as protected as a station or outpost. Please ensure your signature is within the allowed size of 400 x 120 pixels with a maximum file size of 24,000 bytes. |
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