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Qui Shon
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Posted - 2011.03.21 15:56:00 -
[1]
Edited by: Qui Shon on 21/03/2011 16:00:04
Hey,
So I'm wondering if I'm forgetting anything from the finished or near-"perfect" capital pilot. Let me list what I think is necessary, and please tell me if I'm missing something. All skills to 5 unless specified otherwise, and I try not to list pre-requisites separately, such as Energy Emissions is a pre-req for Capital EE, and Drone Interfacing is a Pre-req for Fighter and Advanced DI.
Carrier
Advanced Drone Interfacing 3 Caldari/Gallente/Minmatar Drone Specialization 4 Combat Drone Operation Drone Durability Drone Navigation Drone Sharpshooting Electronic Warfare Drone Interfacing Fighters Heavy Drone Operation Repair Drone Operation Scout Drone Operation Sentry Drone Interfacing
Cloaking 4 Long Range Targeting Multitasking 3 Signature Analysis
Capital Energy/Shield Emissions Capital Shield Operation EM/Ex/Ki/Th Shield Compensation 4 Energy Management Energy Operation Energy Pulse Weapons Shield Compensation Tactical Shield Manipulation 4
Capital Remote Armor Repair Systems Capital Repair Systems Em/Ex/Ki/Th Armor Compensation Jury Rigging 4 Nanite Interfacing Nanite Operation Tactical Logistics Reconfiguration
Evasive Maneuvering Jump Drive Calibration Jumpd Fuel Conservation
Biology Cybenetics Nanite Control Neurotoxin Recovery Thermodynamics
Racial Carrier Capital Ships
There, that's the carrier. 166d left . Yes I could do Racial Drone specs to 5, but, come on, another 2% to regular drones from a Carrier, is never going to matter. Or do you disagree?
ADI to more then three? I can't imagine a situation where I'd want to use more then three DCU's?
Shield comps to 4 only, because if you run out of cap to the point where your mods turn off, well, you going down and another 3% bonus to your turned off hardener isn't going to save you. Or does anyone ever fit passive shield resist mods to a Carrier or Dread? Why?
Dreadnought
Caldari/Gallente/Minmatar Drone Specialization 4 Combat Drone Operation Drone Durability Drone Navigation 4 Drone Sharpshooting Electronic Warfare Drone Interfacing 4 Heavy Drone Operation Scout Drone Operation Sentry Drone Interfacing
Cloaking 4 Long Range Targeting Signature Analysis Targeting 2
Capital Shield Operation EM/Ex/Ki/Th Shield Compensation 4 Energy Management Energy Operation Shield Compensation Tactical Shield Manipulation 4
Capital Weapon system(s) Controlled Bursts Motion Prediction Rapid Firing Sharpshooter Surgical Strike Tactical Weapon Reconfiguration Trajectory Analysis
Armor Rigging 1 Racial Weapon Rigging 4 Capital Repair Systems Em/Ex/Ki/Th Armor Compensation Jury Rigging 4 Nanite Interfacing Nanite Operation
Evasive Maneuvering Jump Drive Calibration Jump Fuel Conservation
Biology Cybenetics Nanite Control Neurotoxin Recovery Thermodynamics
Racial Dreadnought Capital Ships
Same as Carrier really, -RR +Guns
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.21 17:52:00 -
[2]
Originally by: Qui Shon
Carrier Capital Remote Armor Repair Systems Capital Repair Systems Em/Ex/Ki/Th Armor Compensation Jury Rigging 4 Nanite Interfacing Nanite Operation Tactical Logistics Reconfiguration
Armor rigging
Originally by: Qui Shon
ADI to more then three? I can't imagine a situation where I'd want to use more then three DCU's?
Ratting thanatos can fit 5. :P
Originally by: Qui Shon
Dreadnought Drone Navigation 4
5
Originally by: Qui Shon
Cloaking 4
Dreads don't cloak.
Originally by: Qui Shon
Same as Carrier really, -RR +Guns
+ citadel missiles.
Join Eve-Online, meet interesting people, grief them. |
Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.03.21 19:48:00 -
[3]
+ capital remote hull repper, granted not exactly most useful of modules but it only takes a few days to train and it never hurts being able to repair a friendly hull without visiting a station (WH mostly, more then enough stations to dock in null/low).
http://desusig.crumplecorn.com/sigs.html |
Qui Shon
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Posted - 2011.03.23 07:54:00 -
[4]
Hmm, I was thinking a Dread might want to fit a cloak sometime if it has to sneak through hostile space. As in Jump in, warp to ss (admittedly it would get caught here if people reacted fast, but say there's only some ratters or indies in the sys and tacklers are nextdoor or something) and cloak up while building cap for next jump. Cloaking 1 would suffice for that of course.
I was thinking Drone Nav 4 would be enough for dreads, since it'll use sentries or heavies, or no drones at all most of the time anyway. But fair enough it's only Rank 1, so might as well.
Capital remote Hull reppers, hmm. Large remote hull reppers seem adequate for the most part, though granted I've never had to rep a capital from deep structure. One capital cap transfer lets you permarun two large hull reppers on a battleship even with ****ty skills, and as a bonus you don't need to refit your carrier. Granted two Large Hull RR rep only about 65hp/s, and one capital Hull RR reps some 150hp/s. Still, as you say it's not a long train, about a week to lvl 4, so may as well get that too.
And yeah, added armor rigging 1 to carrier.
Cheers for input.
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.23 13:37:00 -
[5]
Originally by: Qui Shon Hmm, I was thinking a Dread might want to fit a cloak sometime if it has to sneak through hostile space. As in Jump in, warp to ss (admittedly it would get caught here if people reacted fast, but say there's only some ratters or indies in the sys and tacklers are nextdoor or something) and cloak up while building cap for next jump. Cloaking 1 would suffice for that of course.
Jump in, dock, undock, jump out.
Originally by: Qui Shon
I was thinking Drone Nav 4 would be enough for dreads, since it'll use sentries or heavies, or no drones at all most of the time anyway. But fair enough it's only Rank 1, so might as well.
You'll need lvl 5 especially for heavies.
Originally by: Qui Shon
And yeah, added armor rigging 1 to carrier.
Add 4. Armor rigs will slow you down.
Join Eve-Online, meet interesting people, grief them. |
Riedle
Minmatar Paradox Collective Black Legion.
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Posted - 2011.03.23 13:39:00 -
[6]
Advanced spaceship command to V
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Mona X
Caldari Caldari Provisions
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Posted - 2011.03.23 14:29:00 -
[7]
That's prereq for siege.
Join Eve-Online, meet interesting people, grief them. |
Riedle
Minmatar Paradox Collective Black Legion.
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Posted - 2011.03.23 16:04:00 -
[8]
Edited by: Riedle on 23/03/2011 16:05:08
Originally by: Mona X That's prereq for siege.
Yep. He is making a training plan. The one he has now he won't be able to fly either.
Also pretty sure he needs logi to 5 if he wants to triage.
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Baneken
Gallente The New Knighthood Apocalypse Now.
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Posted - 2011.03.23 18:31:00 -
[9]
Edited by: Baneken on 23/03/2011 18:31:38 All capital sized modules except industrial reconfiguration module require a "parent skill" at V.
So for triage module logistics V and for siege module advanced weapon upgrades V, Large "racial turret" V for guns etc.
http://desusig.crumplecorn.com/sigs.html |
Mona X
Caldari Caldari Provisions
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Posted - 2011.03.23 19:52:00 -
[10]
Originally by: Riedle Edited by: Riedle on 23/03/2011 16:05:08
Originally by: Mona X That's prereq for siege.
Yep. He is making a training plan. The one he has now he won't be able to fly either.
Also pretty sure he needs logi to 5 if he wants to triage.
Originally by: Read the OP and I try not to list pre-requisites separately,
Join Eve-Online, meet interesting people, grief them. |
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Riedle
Minmatar Paradox Collective Black Legion.
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Posted - 2011.03.23 22:39:00 -
[11]
ahh. oops. missed that part.
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Qui Shon
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Posted - 2011.03.24 07:22:00 -
[12]
Originally by: Mona X
Originally by: Qui Shon Hmm, I was thinking a Dread might want to fit a cloak sometime if it has to sneak through hostile space. As in Jump in, warp to ss (admittedly it would get caught here if people reacted fast, but say there's only some ratters or indies in the sys and tacklers are nextdoor or something) and cloak up while building cap for next jump. Cloaking 1 would suffice for that of course.
Jump in, dock, undock, jump out.
Yeah I mean when there aren't any stations about, like hostile nullsec.
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