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SoMeDuDe904
Fear Inc Narwhals Ate My Duck
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Posted - 2011.03.24 05:49:00 -
[1]
Edited by: SoMeDuDe904 on 24/03/2011 05:52:33 Simply put, add a 10 second delay to local.
-creates a nice isk sink by allowing pvp'ers to have a chance at catching ratters. -diligent ratters that pay attention to d-scan will have a chance to survive -if the pvp'er is slow, the ratter will see the local change after 10 seconds and get safe. -plus many more cool things like more fights. always good to have more fights.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2011.03.24 06:52:00 -
[2]
Originally by: SoMeDuDe904 Edited by: SoMeDuDe904 on 24/03/2011 05:52:33 Simply put, add a 10 second delay to local.
-creates a nice isk sink by allowing pvp'ers to have a chance at catching ratters. -diligent ratters that pay attention to d-scan will have a chance to survive -if the pvp'er is slow, the ratter will see the local change after 10 seconds and get safe. -plus many more cool things like more fights. always good to have more fights.
Brilliant idea! Lets make ratters have to relentlessly click on the d-scan in order to survive all so you can have an easier time catching said ratters to get easy kills.
/sarcasm
It is already easy enough to catch ratters if you know what you are doing. The game does not need to change just because of your shortcomings. Also...why don't you try killing stuff that can fight back? Or do you just so unskilled that you can only go for the easy kills with no risk of you losing? NO BOOBIES LEFT BEHIND! |
Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.24 07:50:00 -
[3]
As always, the only acceptable Local is a Delayed Mode Local.
But CCP needs to invent something that can work as a replacement before nerfing it.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |
Furb Killer
Gallente
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Posted - 2011.03.24 12:49:00 -
[4]
Quote: -creates a nice isk sink by allowing pvp'ers to have a chance at catching ratters.
ISK sink does not mean what you think it means. It is an ISK source
Quote: diligent ratters that pay attention to d-scan will have a chance to survive
You mean macros?
Quote: -plus many more cool things like more fights. always good to have more fights.
If by fights you mean completely one-sided ganks and more blobbing, yes.
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SoMeDuDe904
Fear Inc Narwhals Ate My Duck
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Posted - 2011.03.24 13:03:00 -
[5]
Originally by: Vertisce Soritenshi
Brilliant idea! Lets make ratters have to relentlessly click on the d-scan in order to survive all so you can have an easier time catching said ratters to get easy kills.
/sarcasm
It is already easy enough to catch ratters if you know what you are doing. The game does not need to change just because of your shortcomings. Also...why don't you try killing stuff that can fight back? Or do you just so unskilled that you can only go for the easy kills with no risk of you losing?
This is not CAOD. Just a simple reason why you do or dont like the idea would suffice. If you feel like you must troll go to that forum.
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Draco Llasa
Thundercats RAZOR Alliance
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Posted - 2011.03.24 15:24:00 -
[6]
Originally by: Furb Killer
Quote: -plus many more cool things like more fights. always good to have more fights.
If by fights you mean completely one-sided ganks and more blobbing, yes.
Change to/Lack of local doesn't give fights it gives ganks.. if anything it may stop some fights if gangs pass each other and don't realize it.
Blobbing? no.. having 10 dudes gank your ratting raven is not being blobbed.. its just a dumb gank.
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Furb Killer
Gallente
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Posted - 2011.03.24 15:43:00 -
[7]
Well I never saw why 10 vs 1 pve ship wouldnt be blobbing but 100 vs 10 pvp ships would be. But it is more that I meant one sided ganks by 10 vs 1 pve'er and blobs because there is less reason not to blob if there is no warning when a huge blob is incoming against a small gang.
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Baaldor
Igneus Auctorita Gentlemen's Agreement
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Posted - 2011.03.24 16:52:00 -
[8]
Originally by: Furb Killer Well I never saw why 10 vs 1 pve ship wouldnt be blobbing but 100 vs 10 pvp ships would be. But it is more that I meant one sided ganks by 10 vs 1 pve'er and blobs because there is less reason not to blob if there is no warning when a huge blob is incoming against a small gang.
So, you are telling me that since you are a PVE'r, and I have 10 mates in violence boats....popping your ship and podding you is wrong?
Really?
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mkmin
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Posted - 2011.03.24 17:13:00 -
[9]
Originally by: Baaldor
Originally by: Furb Killer Well I never saw why 10 vs 1 pve ship wouldnt be blobbing but 100 vs 10 pvp ships would be. But it is more that I meant one sided ganks by 10 vs 1 pve'er and blobs because there is less reason not to blob if there is no warning when a huge blob is incoming against a small gang.
So, you are telling me that since you are a PVE'r, and I have 10 mates in violence boats....popping your ship and podding you is wrong?
Really?
I call your troll and raise you one "there should be CONCORD in 0.0." Your move.
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Furb Killer
Gallente
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Posted - 2011.03.24 17:51:00 -
[10]
Edited by: Furb Killer on 24/03/2011 17:51:15
Originally by: Baaldor
Originally by: Furb Killer Well I never saw why 10 vs 1 pve ship wouldnt be blobbing but 100 vs 10 pvp ships would be. But it is more that I meant one sided ganks by 10 vs 1 pve'er and blobs because there is less reason not to blob if there is no warning when a huge blob is incoming against a small gang.
So, you are telling me that since you are a PVE'r, and I have 10 mates in violence boats....popping your ship and podding you is wrong?
Really?
Always hard to say if people are trolling or genuinely stupid. But ill be nice and go for the latter option for now.
What I am telling (you could have found that out by reading btw), is that 10 pvp ships vs 1 pve ship is at least as much blobbing as 100 pvp ships vs 10 pvp ships. If that is wrong or not is your choice to make, but they are either both wrong or both fine. Now imo they arent really wrong, but at the same time it also doesnt need to be encouraged, which would this do, it definately would not increase the ~good fights~.
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Rika Jones
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Posted - 2011.03.24 21:50:00 -
[11]
Edited by: Rika Jones on 24/03/2011 21:53:04 Simply put, this proposal is without merit. The author wants to have the developers implement more stealth for his stealth bomber so he has a better chance of catching someone alone.
There is more to 0.0 than hunting ravens in a stealth bomber. The author overlooks every other effect that this sort of change would have on the game in the name of upping his gank count.
With a 10-second delay, an entire battleship fleet could move through a solar system or two without being seen or reported by the locals if they're not hanging out at the gates (the only place they'd be seen in this scenario, and there are many gates in 0.0 that are less than 1au apart)... this fleet could move into a outpost system and no one would know about it until they had formed on and began destroying a cynosural jammer, with a capital fleet landing as soon as they finish.
SOV structures tend to be expensive and represent a significant investment of time+materials for those who put them up... Should we really make it even easier for them to be destroyed before the owners can form a proper response all so that you can gank a few more ratters?
Lastly, Wormhole space already exists. There is NO automatic appearance in local chat there. If this is what you want, you can go there and live out the rest of your days in happiness. No need to change the rest of the game.
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TwilightMadcat
Caldari Fear Inc Narwhals Ate My Duck
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Posted - 2011.03.25 01:42:00 -
[12]
Originally by: Rika Jones Edited by: Rika Jones on 24/03/2011 21:53:04
With a 10-second delay, an entire battleship fleet could move through a solar system or two without being seen or reported by the locals if they're not hanging out at the gates (the only place they'd be seen in this scenario, and there are many gates in 0.0 that are less than 1au apart)... this fleet could move into a outpost system and no one would know about it until they had formed on and began destroying a cynosural jammer, with a capital fleet landing as soon as they finish.
SOV structures tend to be expensive and represent a significant investment of time+materials for those who put them up... Should we really make it even easier for them to be destroyed before the owners can form a proper response all so that you can gank a few more ratters?
wtb your BS fleets.
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SoMeDuDe904
Fear Inc Narwhals Ate My Duck
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Posted - 2011.03.25 01:44:00 -
[13]
Originally by: Rika Jones Edited by: Rika Jones on 24/03/2011 21:53:04
Lastly, Wormhole space already exists. There is NO automatic appearance in local chat there. If this is what you want, you can go there and live out the rest of your days in happiness. No need to change the rest of the game.
I already do
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Omara Otawan
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Posted - 2011.03.25 03:06:00 -
[14]
Best way would be that covert ops ships do not appear in local at all until they decloak, and give that a 2 second delay to allow for transition from gate cloak.
Surprise strikes need to be a valid tactic.
As far as ganking ratters goes, why would you even need delayed local for that? Just get an alt in a random alliance and roam the area that is occupied by them and their blues. Can only recommend this approach, it is hilariously easy to get the alt in and they have no chance to see it coming.
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Cyrus Doul
Infinite Development
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Posted - 2011.03.25 11:53:00 -
[15]
Originally by: Omara Otawan Best way would be that covert ops ships do not appear in local at all until they decloak, and give that a 2 second delay to allow for transition from gate cloak.
Surprise strikes need to be a valid tactic.
As far as ganking ratters goes, why would you even need delayed local for that? Just get an alt in a random alliance and roam the area that is occupied by them and their blues. Can only recommend this approach, it is hilariously easy to get the alt in and they have no chance to see it coming.
So now not only do you get to afk cloak, no one gets to know that you even entered system to afk cloak. How bout when you jump though a gate a lil pop up box shows up and asks if you want a hulk or equivalent isk value pve bs km just added by the game. When you click one your weapons disable permanently for your stay in system and there is no no thanks option. Not answering triggers unstoppable self destruct.
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Ya Huei
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Posted - 2011.03.25 12:09:00 -
[16]
Edited by: Ya Huei on 25/03/2011 12:09:43
Originally by: Cyrus Doul
Originally by: Omara Otawan Best way would be that covert ops ships do not appear in local at all until they decloak, and give that a 2 second delay to allow for transition from gate cloak.
Surprise strikes need to be a valid tactic.
As far as ganking ratters goes, why would you even need delayed local for that? Just get an alt in a random alliance and roam the area that is occupied by them and their blues. Can only recommend this approach, it is hilariously easy to get the alt in and they have no chance to see it coming.
So now not only do you get to afk cloak, no one gets to know that you even entered system to afk cloak. How bout when you jump though a gate a lil pop up box shows up and asks if you want a hulk or equivalent isk value pve bs km just added by the game. When you click one your weapons disable permanently for your stay in system and there is no no thanks option. Not answering triggers unstoppable self destruct.
duh... if you don't see a cloakyship in local to begin with, u dont have to worry about them afk cloakers now would u ?
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Cyrus Doul
Infinite Development
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Posted - 2011.03.25 12:23:00 -
[17]
Originally by: Ya Huei Edited by: Ya Huei on 25/03/2011 12:09:43
Originally by: Cyrus Doul
Originally by: Omara Otawan Best way would be that covert ops ships do not appear in local at all until they decloak, and give that a 2 second delay to allow for transition from gate cloak.
Surprise strikes need to be a valid tactic.
As far as ganking ratters goes, why would you even need delayed local for that? Just get an alt in a random alliance and roam the area that is occupied by them and their blues. Can only recommend this approach, it is hilariously easy to get the alt in and they have no chance to see it coming.
So now not only do you get to afk cloak, no one gets to know that you even entered system to afk cloak. How bout when you jump though a gate a lil pop up box shows up and asks if you want a hulk or equivalent isk value pve bs km just added by the game. When you click one your weapons disable permanently for your stay in system and there is no no thanks option. Not answering triggers unstoppable self destruct.
duh... if you don't see a cloakyship in local to begin with, u dont have to worry about them afk cloakers now would u ?
You would have to worry ALL of the time. As it stands right now I at least get to go "Theres a neut in system" and press d-scan, If nothing shows up that's out of place, i live in a system where all celestials are within 14.5 I know that hes a cloaky. If the method I'm speaking against gets implemented You could put together a 100 man bomber gang, and pop everything in system simultaneously. Some how I see even PVP people complaining about that one. All it would take is 1 cyno, a titan and boom. Spike the 020 battles going on with a couple hundred bombers that the reds don't get to have any idea are there until they light up the sbu or whatever. FC's would not have any defense I can think of against this.
If you want to implement a system like that fine. But then implement a counter such as a mod for the hub that makes you always visible, or one that disables cloaks for non alliance. You don't get to be invincible.
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Tau Cabalander
Caldari
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Posted - 2011.03.25 22:38:00 -
[18]
Originally by: Cyrus Doul You would have to worry ALL of the time.
I think that's the point. You are not in hisec. There is supposed to be a constant element of danger. If there isn't, then the whole risk vs. reward argument goes out the window.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.25 23:28:00 -
[19]
A 5-10s delay allows a scout to load system and do a quick scan to find a target before they have a chance to initiate warp. It won't cloak a fleet, as the 30s session change timer will ensure EVERYONE appears in local. An aligned ratter will still be more than able to warp away to safety if an enemy lands on grid, so you don't need to spam d-scan all the time. You just need to align! Also, if you warp into the belts and anomalies at RANGE, it'll be a lot harder for an enemy to tackle you!
This is not game breaking. At the same time, I'm not sure it will solve much, accept punish the lazy ratters. Bots will employ the methods I just suggested and will typically stay safe.
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Borg Stoneson
Caldari SWARTA
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Posted - 2011.03.26 01:03:00 -
[20]
Simply changing all local to delayed, even if only for a few seconds would be a terrible idea imo. Though the idea of more delayed local areas in the game is a good one, perhaps a few new 0.0 areas that are unclaimable or, less work, make all unclaimed space into delayed local, having an area were the forces are hidden could add a new layer to the strategic game. If nothing else it would force all the droneland macro botters to actually spend ISK claiming the Sov.
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LordElfa
Gallente Tri Corp
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Posted - 2011.03.26 01:30:00 -
[21]
So basically, this is yet one more idea that would make it easier for one group to do their thing while making it harder for another group to do theirs.
I'm sorry, did I miss the part where PVP'rs were suddenly paying more for their EVE subscriptions than PVE players? NO? Then you don't get any damned help from CCP to make your playtime easier than anyone else.
If you want to make suggestions, try making suggestions that benefit the entire player base and not just the sub group you belong to. ⎝⏠⏝⏠⎠
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MatrixSkye Mk2
Minmatar
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Posted - 2011.03.26 02:52:00 -
[22]
Originally by: Tau Cabalander
Originally by: Cyrus Doul You would have to worry ALL of the time.
I think that's the point. You are not in hisec. There is supposed to be a constant element of danger. If there isn't, then the whole risk vs. reward argument goes out the window.
Except for cloakies. They shouldn't have to face danger all of the time like the rest of us. That wouldn't be fair to them.
Grief a PVP'er. Run a mission today! |
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