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Anticoriolis
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Posted - 2011.03.25 06:40:00 -
[1]
Carrier pilot
The character is here http://eveboard.com/pilot/Anticoriolis
The current skills I have left on my Int/Mem queue are
1. Capital Energy Emission Systems I 2. Capital Energy Emission Systems II 3. Capital Energy Emission Systems III 4. Capital Remote Armor Repair Systems I 5. Capital Remote Armor Repair Systems II 6. Capital Remote Armor Repair Systems III 7. Capital Repair Systems I 8. Capital Repair Systems II 9. Capital Repair Systems III 10. Capital Shield Operation I 11. Capital Shield Operation II 12. Capital Shield Operation III 13. Jump Drive Calibration III 14. Jump Drive Calibration IV 15. Shield Emission Systems V 16. Capital Shield Emission Systems I 17. Capital Shield Emission Systems II 18. Capital Shield Emission Systems III 19. Targeting V 20. Multitasking I 21. Multitasking II 22. Multitasking III 23. Thermodynamics IV 24. Weapon Disruption IV 25. Turret Destabilization I 26. Turret Destabilization II 27. Turret Destabilization III 28. Turret Destabilization IV
I know I should get some of those Capital skills to 4 but I have millions of SP from learning skills and am not opposed to a little off cycle training.
Anything else I definitely need and am forgetting?
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Dek'athor
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Posted - 2011.03.25 08:16:00 -
[2]
Edited by: Dek''athor on 25/03/2011 08:18:10 Assuming you will get into a capital:
Jump Fuel Conservation
Current: level 3 Minimum accepted for fleets: level 4 Best: level 5
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Anticoriolis
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Posted - 2011.03.26 04:53:00 -
[3]
Bump? Any other suggestions?
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Aamrr
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Posted - 2011.03.26 07:02:00 -
[4]
Originally by: Dek'athor Edited by: Dek''athor on 25/03/2011 08:18:10 Assuming you will get into a capital:
Jump Fuel Conservation
Current: level 3 Minimum accepted for fleets: level 4 Best: level 5
I believe you are thinking of jump drive calibration. Jump fuel conservation is a largely "meh" skill and is quite fine at 3.
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.03.26 08:28:00 -
[5]
Edited by: Drykor on 26/03/2011 08:28:35 Looks pretty good on the whole, got a few nice things you could get.
* Improve your rigging skills, so you can at least plug in T2 CCC's, maybe get armor rigging IV too. * Consider getting capital remote hull reps. * Maybe improve nanite paste skills, if you damage capital mods without a station nearby, it's already stupidly expensive to repair them. This will depend on your circumstances though. * Get Biology to at least IV and consider getting the advanced drug skills. I know it saved my carrier once.
Other than that, like you said you ought to get the capital skills to IV, looks like you're heading for an Archon so if you're going to triage you'll want at least capital remote repair to IV.
--- Drykor - AHARM |
Florio
Versatech Co. RED.OverLord
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Posted - 2011.03.26 12:37:00 -
[6]
Edited by: Florio on 26/03/2011 12:37:02 What rigs will you be using? Enabling t2 rigs, or at least reducing downsides to rigs, by training up the relevant mechanic skills to IV, may be useful.
Also, Thermodynamics V.
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Anticoriolis
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Posted - 2011.03.30 05:47:00 -
[7]
Any specific rigging skills recommendations besides Jury Rigging and armor rigging for the Archon? I'll get both of those up to 4.
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