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ILikeMarkets
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Posted - 2011.03.25 14:05:00 -
[1]
I know that there must be others like me who, when they first started the game, threw points into various skills that had nothing to do with what their goal currently is. Whether ignorance or just plain indecisiveness, points got spread to spots where you now look and go "... why?".
So I got to thinking about how great it would be if there was someone in game or on the site you could pay isk to in order to reallocate particular skill points. Perhaps an isk cost per SP or something similar. The new SP refund system that was implemented a while ago could allow you to put the skills where you want.
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Asa Tru
Lonetrek Trade and Industries
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Posted - 2011.03.25 14:25:00 -
[2]
Then you'd have people paying isk to fly whatever ship is the flavor of the month. I'd love to trade in my caldari ship skills for 'matar, but its not right. Indy corp going to war? Just pay your industrialists to become expert HAC fliers, problem solved.
It'll cause more problems than its worth. Even if it required real hard cash, you'd have people doing it willy nilly. __
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ILikeMarkets
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Posted - 2011.03.25 14:29:00 -
[3]
Restrict it in the same fashion as attribute remaps, but far moreso? Say 3 or 4 mil a year or something.
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Jame Jarl Retief
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Posted - 2011.03.25 18:18:00 -
[4]
Edited by: Jame Jarl Retief on 25/03/2011 18:20:33
Originally by: Asa Tru Then you'd have people paying isk to fly whatever ship is the flavor of the month. I'd love to trade in my caldari ship skills for 'matar, but its not right. Indy corp going to war? Just pay your industrialists to become expert HAC fliers, problem solved.
It'll cause more problems than its worth. Even if it required real hard cash, you'd have people doing it willy nilly.
Respectfully disagree.
Using your own examples, what is so bad about flying FOTM ship? After a while, most people can fly most ships anyhow, no real change there. But if nothing else, it might spur CCP to look at the more imbalanced ships sooner. If they look at server data and see that in a period of a few weeks 70% of PvPers are flying ship X, there might be a reason for it. Gross imbalances might get exposed much quicker that way.
Your second example, indy corp going to war, where most of them are industrials? What would happen today is, most of them would just leave the corp until the wardec went away. If there was a way for them to "retrain" to pilot HACs, it would instead lead to PvP, rather than people just leaving the corp and avoiding PvP. Since when is more PvP a bad thing?
And people doing it willy nilly? Especially if it costs real money to do so? How is that bad? It would certainly be very nice for CCP. Little/no work, more income to improve the game.
I also don't see people quitting over a change like this either. Not unless all the big bad wolf leet PvPers only want feeble targets that can't fight back or are stuck in inferior ships/weapons.
EDIT: And from a noob's perspective, this kind of retraining would be very nice. Suppose you screwed up, like I did, and spent nearly 2 months training Gallente. That's a lot of wasted time for a beginner, especially if he decides he likes Minmatar or Caldari better, but lacks shield tanking skills completely. Going from 100% armor training into a shield-heavy race is pretty harsh in training time. A retraining would help with that.
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Arnakoz
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Posted - 2011.03.25 18:45:00 -
[5]
this game is about living with choices. if they wanted you to just be able to fly/do whatever you feel like they wouldn't have made it that it takes 20 years to train everything. you choose a path and go. don't like where you end up? start training something else.
creating something like this would end in everyone having one of a few ideal and well researched skill sets. not the variation you see today.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.03.25 19:33:00 -
[6]
No.
Refer to the 55,327 other threads on this same subject for reasons why.
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Mai'Lipzar Joosy
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Posted - 2011.03.26 15:43:00 -
[7]
Edited by: Mai''Lipzar Joosy on 26/03/2011 15:43:53
Originally by: Feligast No.
Refer to the 55,327 other threads on this same subject for reasons why.
And those threads were PROVEN WRONG by one simple change to the game, the dumping of learning and ability to reallocate SP. This change has been one of the most successful things CCP have done in recent history and if you were at the fan-fest you would know why.
Reallocation of SP is simply giving players the power to choose what they do, they did after all pay an entire lifetime of subscriptions for those skillpoints so why should they not have the ability to reallocte them - it is also a FACT that over time people's interests naturally increase and decline in various areas, one year it might be PvP another wormholes.
They are MY SKILLPOINTS, I own them and I should be able to reallocate them. Too much of what goes on in EVE is dictated by old school players that want NOTHING to change, well your time is over, this is 2011 and you don't matter anymore - what matters are the newer fresher players with deeper pockets and a mindset for change.
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Johnny Lou
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Posted - 2011.03.27 14:10:00 -
[8]
this is a scary idea. It's good, but scary.
Mostly because it opens up a gray area with no guarantees that it will be handled properly.
If done right, it should work great but then again, everyone has his/her own opinion on what "done right" actually means. And there lies the problem.
For me, "done right" means you can only do it once a year and only for the amount of sp that you can train in a year. (all implants are ignored)
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J Kunjeh
Gallente
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Posted - 2011.03.27 19:00:00 -
[9]
Edited by: J Kunjeh on 27/03/2011 19:01:01 Not a good idea. Eve is about risk, reward and above all choices (don't misinterpret that to mean reallocation of SP). Strategically choosing which skills to train and when is a fundamental part of Eve that I don't think needs changing.
~Gnosis~ |
Sokratesz
Rionnag Alba Northern Coalition.
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Posted - 2011.03.27 19:45:00 -
[10]
Your idea is horrific, your thread is terrible and you should feel bad.
This signature is brought to you by Nvidia(tm) |
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captain skinback
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Posted - 2011.03.27 21:29:00 -
[11]
i dont know why people are so against the idea. the biggest negative impact it would have is making the character trade bazaar redundant.
and the whole FOTM thing is bs. how long does it really take to get in a drake or cross train to minmatar? its not going to take long to train the spaceship command and weapon skills to 4. granted it would take a little loner to get t2 guns.
im not for or against it im just taken back on how unpopular the idea is. you guys are acting like its a game breaking idea when its pretty insignificant.
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Xarissa de Tolnos
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Posted - 2011.03.27 21:35:00 -
[12]
the problem isn't that it's game breaking - it's that it's game-premise breaking...
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davet517
Body Count Inc. Cascade Imminent
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Posted - 2011.03.27 21:36:00 -
[13]
Paid no. Instant no. Neither paid nor instant would be good.
The way it would work is you'd have a + and - key next to each skill. You choose one skill to train, and you could choose one skill to cannibalize for points. If you choose a skill to cannibalize, its points drop at your training rate, and you train twice as fast in the skill you're training.
I know that there's a sentiment that says you should have to live with your choices, however, if you've played the game a long time you know that you're not only living with your choices, you're also living with changes in direction that CCP has made over time. Allowing characters to (slowly) re-spec makes some sense.
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Xarissa de Tolnos
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Posted - 2011.03.27 21:42:00 -
[14]
cannibalisation sounds interesting - but I'd say deprecate skill points by half of normal training rate, and multiply training rate by 1.5. What about when you're cannibalising a social skill (eg leadership) for an engineering skill (eg capital ship energy systems operation)
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Hannibal Ord
Minmatar Hannibals Commando's
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Posted - 2011.03.27 21:46:00 -
[15]
One time only skill remap.
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davet517
Body Count Inc. Cascade Imminent
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Posted - 2011.03.27 21:50:00 -
[16]
Originally by: Xarissa de Tolnos cannibalisation sounds interesting - but I'd say deprecate skill points by half of normal training rate, and multiply training rate by 1.5. What about when you're cannibalising a social skill (eg leadership) for an engineering skill (eg capital ship energy systems operation)
Yeah, it wouldn't have to be double, it could be some other multiple. I was just throwing the simplest example out there. At long as you were losing points in the cannibalized at the same rate you were being bonused in the other skill. I understand what you're saying about skills in different categories. I don't think it'd really be necessary to compensate for attributes. That would just make it overly complex.
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