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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.03.25 18:48:00 -
[31]
Can we also choose non-drone, non-lowsec and non-faction missions??
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Diomedes Calypso
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Posted - 2011.03.25 18:59:00 -
[32]
What is the problems that were trying to be fixed ?
I think I'm missing some.
I have issues with what this does to the texture of space .
Space is so bleak and monotonous by its nature but at least the agent locations and levels differentiated one system from another.. encourged some people to live here and others there...created hot spots and cool spots on maps inhabitated by players with unique mix of goals.. created logical supply depots and mini hubs at a trader.
I'll find other ways of making isk.. some of the activities probably weren't worth an optimal isk per hour for me
But it was fun... I'm afraid this will make the game and universe a somewhat less interesting and textured place...but again I know its very early...so the concern is based on very very limited hearsay.
But what are the goals... and maybe I can brainstorm other ways to approach them to contribute to a diaglogue?
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.03.25 21:37:00 -
[33]
Edited by: Emperor Cheney on 25/03/2011 21:37:42
Having to explore multiple systems and travel throughout a region will make the game less interesting?
Wow! I had no idea Motsu was so thrilling. It must have it all!
This is pretty hilarious.
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Jada Maroo
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Posted - 2011.03.25 21:49:00 -
[34]
LOVE this change, CCP! Down with the mission hubs!
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.25 21:51:00 -
[35]
Edited by: Miilla on 25/03/2011 21:53:59 This is for a load balancing reasons on the nodes, and in Incarna we get dynamic node balancing somewhat.
I am for balancing the game and resources, however if this affects the skills we spent time training, I would like reembursed (SP refund) for this time.
I think that is fair and reasonable don't you?
/Miilla for CSM :)
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 22:07:00 -
[36]
Originally by: Miilla I would like reembursed (SP refund) for this time.
What for? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.25 22:09:00 -
[37]
Edited by: Miilla on 25/03/2011 22:11:59
Originally by: Tippia
Originally by: Miilla I would like reembursed (SP refund) for this time.
What for?
From post #8 page 1
Quote: EQ = (Agent Quality) + (5 * (Negotiation Skill)) + (Agent Standing) RP/Day = (RP each/50)*(1+EQ/100)*(Science Lvl+Agent Lvl)¦
Negotiation skills are no longer factored due to agent quality being removed so negotiation skill will most likely be removed from the game, just as they removed social hardwires years ago.
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Barakkus
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Posted - 2011.03.25 22:18:00 -
[38]
Would be pretty sweet if the social skills affecting quality are removed...can finish up some of the ewar stuff I've been lazy about for the last year or so...
...although the cash spent on the skill books kinda sux, but I've made way more than what they cost by now... - - [SERVICE] Corp Standings For POS anchoring
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Breaker77
Gallente Reclamation Industries
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Posted - 2011.03.25 22:25:00 -
[39]
Originally by: Miilla
Negotiation skills are no longer factored due to agent quality being removed so negotiation skill will most likely be removed from the game, just as they removed social hardwires years ago.
What if they just changed negotiation as follows
Quote: Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
Then there would be no need to remove it. You would still get 5% more pay per level.
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 22:26:00 -
[40]
Originally by: Miilla Negotiation skills are no longer factored due to agent quality being removed so negotiation skill will most likely be removed from the game, just as they removed social hardwires years ago.
How do you know that?
Reports from the actual roundtables say that they're not removing effective quality ù just quality ù and, in fact, that the big change is that they're making it dynamic instead. And even if they did remove it, why wouldn't they just repurpose the skills? Why do you assume that negotiation will no longer factor into determining your rewards or RP? Exactly zero has been said on the matter.
So again, what are you basing the idea that you should get an SP refund on? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.03.25 22:26:00 -
[41]
Originally by: Breaker77
Originally by: Miilla
Negotiation skills are no longer factored due to agent quality being removed so negotiation skill will most likely be removed from the game, just as they removed social hardwires years ago.
What if they just changed negotiation as follows
Quote: Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.
Then there would be no need to remove it. You would still get 5% more pay per level.
Perhaps but we do not know what they are doing with it.
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mkmin
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Posted - 2011.03.25 22:32:00 -
[42]
I get the feeling that this is change for the sake of change. They saw a problem (picking an agent without thorough game experience is practically impossible) and created a solution that has nothing to do with the problem. I just have this horrible horrible feeling that mission runners are going to get ****ed. That's what this fanfest seems to be about anyway.
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Eternum Praetorian
True Creation
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Posted - 2011.03.25 22:34:00 -
[43]
Are not LP stores screwed?
So Agent quality is reduced? Bounties stay the same, salvage is the same... you lose 500K to 1M per mission that your dual boxing CNR's with.
Did I miss the part where the sky is falling again?
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Jada Maroo
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Posted - 2011.03.25 22:46:00 -
[44]
Edited by: Jada Maroo on 25/03/2011 22:46:41 Sometimes I wonder if I was watching the same stream as people in this thread.
Agent quality will not be reduced. Agent quality will be maximized at all times according to your standings.
They could not have been clearer. This won't change anything except let you mission wherever you want to.
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.25 22:49:00 -
[45]
Edited by: Gizznitt Malikite on 25/03/2011 22:49:45 From what I heard they are moving to a dynamic quality system.....
This won't screw over mission runners... It will just spread them out!!!
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2011.03.25 22:49:00 -
[46]
Edited by: Emperor Cheney on 25/03/2011 22:51:05
Originally by: mkmin I just have this horrible horrible feeling that mission runners are going to get ****ed. That's what this fanfest seems to be about anyway.
There is a difference between the many, many players who run missions, and those who define themselves as "mission runners." The latter are impossible to please, and in fact their interests are directly at odds with much of the rest of EVE. See, this thread, and some few elites arguing that the current system of having to access eve-survival, dotlan, and eve-agents to know the best way to maximize isk/hour with high SP characters in any way benefits new players.
The reality is, this change makes finding good systems easy for the average player. 6 people in local? Probably a good system.
Sorry your racket is being interfered with. Please, console yourself with an emoticon of your choice.
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Barakkus
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Posted - 2011.03.25 23:08:00 -
[47]
Originally by: Emperor Cheney
The reality is, this change makes finding good systems easy for the average player. 6 people in local? Probably a good system.
This is pretty much how most people decide where to live, and no forum *****s don't count. The average corp/player from what I've seen follows this rule more often than not. - - [SERVICE] Corp Standings For POS anchoring
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Tippia
Sunshine and Lollipops
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Posted - 2011.03.25 23:46:00 -
[48]
Originally by: mkmin I get the feeling that this is change for the sake of change. They saw a problem (picking an agent without thorough game experience is practically impossible) and created a solution that has nothing to do with the problem.
Not really, no.
Picking an agent without thorough game experience is very easy: you go for the one with the highest quality in a corp you're familiar withà and thus end up in Motsu (which is a bad place to be for numerous reasons).
They're fixing exactly that: you can now pick an agent that suits you instead. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Lt Angus
Caldari the united Negative Ten.
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Posted - 2011.03.26 00:48:00 -
[49]
people whine about this..... wow small fixes like this give me hope ccp still gives a ****
Shhhh, Im hunting Badgers |
mkmin
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Posted - 2011.03.26 01:25:00 -
[50]
Originally by: Barakkus
Originally by: Emperor Cheney
The reality is, this change makes finding good systems easy for the average player. 6 people in local? Probably a good system.
This is pretty much how most people decide where to live, and no forum *****s don't count. The average corp/player from what I've seen follows this rule more often than not.
Did you not see DrEjoG's graph of population distribution? Most people definitely do NOT choose to live in the systems less traveled.
I still maintain that even though the signs point towards this being a good change, my instinct says "bend over and get ready to take it up the ass." Just a sense of nasty foreboding.
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Centri Sixx
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Posted - 2011.03.26 03:49:00 -
[51]
I'm confused what this will accomplish. Will it be a nerf to hisec missioning due to population, or buff because now all agents have a higher level of overall quality and you have fewer noncombat missions? Will it increase PvP due to area competition over declining mission quality, or reduce it because people overall make less ISK and LP for faction ships? Any ideas?
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Corina's Bodyguard
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Posted - 2011.03.26 04:18:00 -
[52]
This is one of those "I'm gonna wait and see" things. I'm not sure what the actual effects on my main mission system (not a great one for missions, but great location for getting junk from trade hubs). But it won't take long for me to know if I need to move.
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ivar R'dhak
Minmatar
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Posted - 2011.03.26 05:10:00 -
[53]
Yeah, wait and see.
Add in the coming 0.0 nerf and the wash back of their residents into empire(of those that don¦t ragequit outright), this whole thing has become just too confusing to predict.
Though I do have a bad feeling about it.
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |
Birifus
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Posted - 2011.03.26 06:58:00 -
[54]
Originally by: Julian Koll Edited by: Julian Koll on 25/03/2011 15:41:28 Discontinuing Agent Quality will only benefit those that dont their homework. Taking Motsu as one of the worst places to run missions in regards to isk/h is just a horrible argument.
Agent Quality is fine as it is.
Speaking of not doing homework, didn't I pop a tower of yours without any stront in it?
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