skewbamatt
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Posted - 2011.03.28 19:26:00 -
[2]
Originally by: El'Niaga
Originally by: CCP Greyscale
Originally by: CCP Greyscale Hey everyone,
It'd be pretty difficult not to notice the fairly strong negative reaction this blog's getting so far, and any time this sort of reaction occurs it's pretty common policy for us to take a pause and do another evaluation pass on the design, taking into account the arguments raised by players. Obviously we're in the middle of fanfest right now so everything takes a little longer than usual, but I'm going to talk to some people tomorrow, get some other perspectives, and figure out whether or not we're still happy with both the direction and the details here.
We are starting to take another serious look at a range of nullsec issues right now, with an eye to fixing structural issues with the current design. Be aware that fixing the problems we're facing is very likely going to involve disrupting the current status quo, and in at least some cases I'm expecting us to push through changes we're confident in despite (expected) negative feedback. We have to consider the long-term big picture, and that priority may sometimes conflict with the immediate interests of some elements of the playerbase. That said, this may or may not be one of those occasions - watch this space.
Have a nice weekend everybody, and I'll try and get back to you with more info next week -Greyscale
Hi again,
Update on the above post: we've looked at the concerns brought up here, and done another evaluation pass as mentioned above. The outcome of this is that, while we understand and appreciate that these changes will negatively impact residents in some areas of space in the short term, we feel that on balance they are still likely to result in a noticeably positive overall outcome in the long run. This decision is mainly predicated on the fact that we still have a sufficient degree of confidence in our models of nullsec causality.
We understand that many players have alternate models that predict negative outcomes; we will of course be monitoring developments post-deployment to confirm whether or not things are developing in the way we are predicting, with an eye to modifying the proposed system if we see unexpected negative outcomes occurring, but we don't believe that the arguments raised by players in this thread weaken our model sufficiently to justify changing our plans at this stage.
We appreciate that this decision is not going to be regarded as a positive one by most participants of this thread, and we of course respect your right to continue to express your previously-noted disapproval here in a civil manner.
That's all for today, -Greyscale
You are an idiot....
You don't understand the game that is clear. This will not lead to more into 0.0 it will lead to less. You wanted more folks out in 0.0 and they spent billions on upgrades and stuff and now you pull the rug out from under them. So now your telling them, oh your spent billions and well we don't want you to stay there so since you aren't moving around and attacking people we are going to take away what you paid for so you make even less and thus have less chance of surviving any attack on any power block.
Idiots.
You thought Dominion would break up the power blocks. You thought wrong. Your wrong about this to but by the time you figure that out you'll just nerf something else. What evaluation process did you use? Some focus group that's never played the game or been in 0.0? Some group that has no clue about what motivates wars and battles?
Exactly! we have spent a good chunk of isk fixing up a certain system and for what now? NOTHING! Might aswell went to Jita handed it out to the noobs.
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