Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 .. 19 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Suqq Madiq
Amarr Empire
330
|
Posted - 2012.09.01 17:34:00 -
[421] - Quote
Andski wrote:You're the one trying to say that removing learning implants removes the risk of losing implants in nullsec.
LOL! Again, not something I've ever said. What I said, specifically, is that removing learning implants removes the risk of losing learning implants in nullsec. Since it's clear you're only interested in putting words in my mouth I think I'm done with this conversation. I'll be able to sleep well knowing full well that CCP will never, ever implement this terrible idea and you can keep on putting words in my mouth instead of forming coherent arguments of your own.
Toodles. |
Andski
GoonWaffe Goonswarm Federation
4512
|
Posted - 2012.09.01 17:34:00 -
[422] - Quote
Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants.
Because they reship faster, get on a titan and get bridged back in to shoot you? please leave |
Andski
GoonWaffe Goonswarm Federation
4512
|
Posted - 2012.09.01 17:35:00 -
[423] - Quote
Suqq Madiq wrote:LOL! Again, not something I've ever said. What I said, specifically, is that removing learning implants removes the risk of losing learning implants in nullsec. Since it's clear you're only interested in putting words in my mouth I think I'm done with this conversation. I'll be able to sleep well knowing full well that CCP will never, ever implement this terrible idea and you can keep on putting words in my mouth instead of forming coherent arguments of your own.
Toodles.
Naturally you're lord decider of everything CCP does, right? please leave |
Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:36:00 -
[424] - Quote
Andski wrote:Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants. Because they reship faster, get on a titan and get bridged back in to shoot you?
Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.
I need to stop rushing my posts and start covering my ass... |
Lord Zim
1202
|
Posted - 2012.09.01 17:36:00 -
[425] - Quote
Suqq Madiq wrote:Andski wrote:You're the one trying to say that removing learning implants removes the risk of losing implants in nullsec. LOL! Again, not something I've ever said. What I said, specifically, is that removing learning implants removes the risk of losing learning implants in nullsec. Since it's clear you're only interested in putting words in my mouth I think I'm done with this conversation. I'll be able to sleep well knowing full well that CCP will never, ever implement this terrible idea and you can keep on putting words in my mouth instead of forming coherent arguments of your own. Toodles. I guess there was no "list of obvious reasons", then? You just made that up? |
Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:39:00 -
[426] - Quote
Lord Zim wrote:Suqq Madiq wrote:Andski wrote:You're the one trying to say that removing learning implants removes the risk of losing implants in nullsec. LOL! Again, not something I've ever said. What I said, specifically, is that removing learning implants removes the risk of losing learning implants in nullsec. Since it's clear you're only interested in putting words in my mouth I think I'm done with this conversation. I'll be able to sleep well knowing full well that CCP will never, ever implement this terrible idea and you can keep on putting words in my mouth instead of forming coherent arguments of your own. Toodles. I guess there was no "list of obvious reasons", then? You just made that up?
He's won the argument because he says so. Naa-na na-naa-na |
Eternal Error
Immortalis Inc. Shadow Cartel
132
|
Posted - 2012.09.01 17:40:00 -
[427] - Quote
Andski wrote:Eternal Error wrote:The only things that REALLY makes nullsec that much more of a danger to pods than empire are:
1.) Smartbombs/large fleet fights. These aren't going away. 2.) Bubbles.
Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics? Because changing bubble mechanics actually DOES reduce the risk of losing implants. Losing expensive-ass high-grade faction sets and whatnot is good for the game. Learning implants simply don't make sense because there is no incentive to risk them as there is with pirate sets and hardwirings which, for the most part, do nothing unless you're actually flying with them. Valid point. I guess my argument is that players SHOULD have to put in some effort to catch pods (e.g. bring instalock ceptors, etc.), but if we want to keep destruction equal, then sure.
Andski wrote:Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants. Because they reship faster, get on a titan and get bridged back in to shoot you? This.
Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely.
Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support. |
Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:42:00 -
[428] - Quote
Eternal Error wrote:Andski wrote:Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants. Because they reship faster, get on a titan and get bridged back in to shoot you? This. Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely. Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.
Aruken Marr wrote:
Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.
I need to stop rushing my posts and start covering my ass...
But still agreed I reckon the reducing JC timer could also atleast alleviate some of this problem. |
Lord Zim
1202
|
Posted - 2012.09.01 17:47:00 -
[429] - Quote
Eternal Error wrote:Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely, although I guess I would now say that neither makes a ton of sense. Why on earth would you make a change to a completely unrelated and tactical mechanic, instead of having CCP f.ex add the option to remove learning implants from your head without destroying them?
Eternal Error wrote:Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support. Jump clones are a horrible mechanic to use to "preserve implants". |
James Amril-Kesh
4S Corporation RAZOR Alliance
595
|
Posted - 2012.09.01 18:04:00 -
[430] - Quote
Lord Zim wrote:Eternal Error wrote:Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely, although I guess I would now say that neither makes a ton of sense. Why on earth would you make a change to a completely unrelated and tactical mechanic, instead of having CCP f.ex add the option to remove learning implants from your head without destroying them? Eternal Error wrote:Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support. Jump clones are a horrible mechanic to use to "preserve implants". Yeah, I generally tend to agree more with the idea of being able to remove them without destroying them.
Jump clones should be used for travel, not for implant storage. http://themittani.com/features/local-problem A simple fix to the local intel problem |
|
Andski
GoonWaffe Goonswarm Federation
4513
|
Posted - 2012.09.01 18:09:00 -
[431] - Quote
The only adjustment that should be made to jump clone timers is a reduction to 22 hours (along with all current fixed 24 hour timers) for the sake of avoiding the inherent schedule creep. please leave |
Lord Zim
1203
|
Posted - 2012.09.01 18:09:00 -
[432] - Quote
Personally I think jumpclones should be removed entirely, but that's a different discussion. |
Brooks Puuntai
Nomadic Asylum Still Censored
696
|
Posted - 2012.09.01 18:18:00 -
[433] - Quote
Well this debate was fun, pointless, but fun. |
James Amril-Kesh
4S Corporation RAZOR Alliance
595
|
Posted - 2012.09.01 18:20:00 -
[434] - Quote
Brooks Puuntai wrote:Well this debate was fun, pointless, but fun. Not pointless at all. More of these threads and eventually CCP will listen. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Gawain Edmond
Selective Hearing
4
|
Posted - 2012.09.01 18:21:00 -
[435] - Quote
TL;DR i don't agree lets keep learning implants
what utter rubbish
" When learning skills existed, learning implants allowed players to increase those attributes in order to train skills faster. " they still do.
to do with learning skills "The elimination of that skill group was long overdue - eliminating learning implants should be the logical next step." why? they still do the job of the above quote well
"While many players would oppose such a change because they want every bit of superficial complexity in the game" no not because it adds complexity (it's simple really an implant speeds up training and nothing more)
"it only makes sense that they should be eliminated and replaced by more combat hardwirings." i'll answer that with this quote "While many players would oppose such a change because they want every bit of superficial complexity in the game - perhaps due to some need for meaning which demands they pat themselves on the back for playing a spreadsheet game they deem "complex""
"Some players may have a jump clone with +5 learning implants in an NPC station where skillbooks are sold through NPC sell orders. However, jump clones are largely inaccessible to players who do not have the faction standings required for them, are not in a corporation with the necessary standings, or lack an office in a conquerable station. While it is possible to join corporations that exist for the express purpose of giving players access to jump clones, such a task is largely onerous solely for the sake of keeping an implanted clone GÇ£safe.GÇ¥" this whole paragraph is wrong they are (not largly i mean totally and utterly) inaccessible to players without any of the things you listed and it is resolved by getting one of those things you listed i'm missing why this is a bad thing surly the logical step then would be to reduce the requierments for being able to get a jump clone?
"Newbies are generally encouraged to buy sets of +3 implants to speed up their skill training. Without a support network of older players," if it's not this support network of older players that encourage them then who is it? personally i've only ever heard people tell newbies "only fly what you can afford to lose"
"This GÇ£expensiveGÇ¥ set of implants contributes to a risk-averse attitude where the new player is afraid of ever leaving the supposed safety of highsec and finds himself leaving the game when this presumption of safety turns out to be untrue." not a single person in eve thinks high sec is safe such events as hulkageddon make sure everyone knows it isn't safe in high sec
"While losses should matter, learning implants are only a superficial loss that ultimately contribute nothing to gameplay." agreed but by the same token i think you should eliminate all attributes too because lets face it they add nothing to the game play...
"Empire players tend to have a huge advantage in this regard - they can do virtually everything with a full +5s and hardwirings since pods can warp out almost instantly in the event that they lose a ship, " i know lots of people who don't have +5's in their head in case they lose their pod
"Players in nullsec generally find themselves with implants that speed up the skills they may be training at that time and inexpensive hardwirings, simply because losing a pod is nearly inevitable after losing a ship when bubbled." isn't there some risk/reward thing about 0.0? also with one of the above arguments for turning them into combat hardwirings nothing would acctually change other than you'd have to have even more implants in to make your ship better and thus be able to compete with the next guy who has all the cool kids implants
p.s. i got bored and decided to stick my ore in but thought it best to cover all the points raised in the thread and related article |
James Amril-Kesh
4S Corporation RAZOR Alliance
595
|
Posted - 2012.09.01 18:23:00 -
[436] - Quote
Except you clearly didn't read the thread. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Brusanan
Sardaukar Merc Guild General Tso's Alliance
25
|
Posted - 2012.09.01 18:30:00 -
[437] - Quote
+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. |
Andski
GoonWaffe Goonswarm Federation
4513
|
Posted - 2012.09.01 18:31:00 -
[438] - Quote
Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something.
are those learning implants?
oh wait, they're not please leave |
Lord Zim
1203
|
Posted - 2012.09.01 18:32:00 -
[439] - Quote
Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. Do they provide any benefits while docked up?
Why, no, no they do not. |
James Amril-Kesh
4S Corporation RAZOR Alliance
595
|
Posted - 2012.09.01 18:34:00 -
[440] - Quote
Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. K. http://themittani.com/features/local-problem A simple fix to the local intel problem |
|
Mal Ishos
Red Federation
8
|
Posted - 2012.09.01 18:50:00 -
[441] - Quote
Lord Zim wrote:Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. Do they provide any benefits while docked up? Why, no, no they do not.
Why, yes, yes they do.
+2 stat modifier for LG, +3 for HG. |
James Amril-Kesh
4S Corporation RAZOR Alliance
595
|
Posted - 2012.09.01 19:38:00 -
[442] - Quote
That's beside the point. Besides, I'd be all for removing that part of the implant effects. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Lord Zim
1203
|
Posted - 2012.09.01 19:39:00 -
[443] - Quote
Mal Ishos wrote:Lord Zim wrote:Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. Do they provide any benefits while docked up? Why, no, no they do not. Why, yes, yes they do. +2 stat modifier for LG, +3 for HG. Well, what do you know, I'd forgotten they did.
What I guess I should've said is, "are they bought primarily for use in combat", unless of course someone's going to make the play that people buy them for the +2/+3 boost (at higher prices than +5s would cost), and not squarely because they give the user an edge in combat. |
MotherMoon
Blue Republic RvB - BLUE Republic
1108
|
Posted - 2012.09.01 19:45:00 -
[444] - Quote
remove those ******* http://dl.eve-files.com/media/1206/scimi.jpg |
Alpheias
Euphoria Released Verge of Collapse
783
|
Posted - 2012.09.01 20:00:00 -
[445] - Quote
Remove roleplayers, Incarna and Concord. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
MatrixSkye Mk2
Republic University Minmatar Republic
352
|
Posted - 2012.09.01 22:15:00 -
[446] - Quote
Lord Zim wrote:Mal Ishos wrote:Lord Zim wrote:Brusanan wrote:+1 for removing Crystals, Slaves, Snakes, etc. because nullsec pilots lose them, or something. Do they provide any benefits while docked up? Why, no, no they do not. Why, yes, yes they do. +2 stat modifier for LG, +3 for HG. Well, what do you know, I'd forgotten they did. What I guess I should've said is, "are they bought primarily for use in combat", unless of course someone's going to make the play that people buy them for the +2/+3 boost (at higher prices than +5s would cost), and not squarely because they give the user an edge in combat.
In other words, nerf scissors, leave my rock alone.
Another case of awesome PVPers wanting PVE nerfed because of sandbox.
If it isn't PVP (related to my playstyle) it must be nerfed. |
Lord Zim
1204
|
Posted - 2012.09.01 22:17:00 -
[447] - Quote
MatrixSkye Mk2 wrote:In other words, nerf scissors, leave my rock alone.
Another case of awesome PVPers wanting PVE nerfed because of sandbox.
If it isn't PVP (related to my playstyle) it must be nerfed. ITT: suggesting that CCP enable people to eject learning implants is PVPers wanting PVE nerfed.
The more you know. |
MatrixSkye Mk2
Republic University Minmatar Republic
352
|
Posted - 2012.09.01 22:28:00 -
[448] - Quote
You may be asking for the ability to have them removed for reusability. The article this thread refers to specifically calls for their removal:
"...eliminating learning implants should be the logical next step." |
Lord Zim
1204
|
Posted - 2012.09.01 22:31:00 -
[449] - Quote
MatrixSkye Mk2 wrote:You may be asking for the ability to have them removed for reusability. The article this thread refers to specifically calls for their removal:
"...eliminating learning implants should be the logical next step." This would've been relevant if you hadn't responded directly to my post. |
MatrixSkye Mk2
Republic University Minmatar Republic
352
|
Posted - 2012.09.01 22:45:00 -
[450] - Quote
Lord Zim wrote:This would've been relevant if you hadn't responded directly to my post. Unless you've changed your mind (haven't read the entire thread, admittedly) your stance is:
Lord Zim wrote:I don't use +3, +4 or +5 implants for one simple reason: I can't be ******* arsed to replace them all the time. I see absolutely no problem with them going away.
Lord Zim wrote:Or remove (by way of completely removing learning implants altogether, or by granting the ability to unplug learning implants) a game mechanic which mentally inhibits PVP from happening in some cases.
Yes. I'm aware that you're also OK with the ability of unplugging them. But it doesn't nullify the fact that you're here also requesting their removal, as in asking for either A or B to happen (where A is removing them altogether and B is ability to unplug). Hence, why I'm directing my response to your post, as it applies to you as well. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 .. 19 :: one page |
First page | Previous page | Next page | Last page |