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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Paul Oliver
Federal Navy Academy Gallente Federation
1138
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Posted - 2012.09.08 01:04:00 -
[511] - Quote
Gizznitt Malikite wrote:I think an interesting option would be to keep attribute implants in game, but make them illegal to have or use in highsec, such that if you detected with them, you will gain a suspect flag. Allow ship scanners to detect them... This will make their use in highsec interesting and risky. Hell, all implants for slots 1-5 should just be illegal <-- This would be really interesting actually!!! Why would you want to penalize new players like that?
"Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
Alpheias
Euphoria Released Verge of Collapse
787
|
Posted - 2012.09.08 01:21:00 -
[512] - Quote
Paul Oliver wrote:Gizznitt Malikite wrote:I think an interesting option would be to keep attribute implants in game, but make them illegal to have or use in highsec, such that if you detected with them, you will gain a suspect flag. Allow ship scanners to detect them... This will make their use in highsec interesting and risky. Hell, all implants for slots 1-5 should just be illegal <-- This would be really interesting actually!!! Why would you want to penalize new players like that?
Hasn't it dawned on you yet that it is a non-issue, that boils down to choice, that a small fraction of players are turning into a issue?
I'd question your right to existence if you can't spot the flawed logic behind the reasoning to remove learning implants. I'd kill kittens and puppies and bunnies I'd maim toddlers and teens and then more |
RAGE QU1T
Deep Core Mining Inc. Caldari State
6
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Posted - 2012.09.08 01:52:00 -
[513] - Quote
Been playing for 4+ yrs, this is starting to get a little rediclus, some random asshat (A goon no less) picks a mechanic or item in game every 6 to 12 months and nerd rages on the forums proposing for said removal of that item. i just have one thing to say
Don't fly what you cant afford to loose! Suck it up buttercup DEAL WITH IT |
Tyberius Franklin
Federal Navy Academy Gallente Federation
286
|
Posted - 2012.09.08 02:10:00 -
[514] - Quote
RAGE QU1T wrote:Been playing for 4+ yrs, this is starting to get a little rediclus, some random asshat (A goon no less) picks a mechanic or item in game every 6 to 12 months and nerd rages on the forums proposing for said removal of that item. i just have one thing to say
Don't fly what you cant afford to loose! Suck it up buttercup DEAL WITH IT The funny thing is that if this sentiment was adhered to we never would have had the removal of the learning skills. Sometimes it is good to go back and re-evaluate your designs. |
James Amril-Kesh
4S Corporation RAZOR Alliance
639
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Posted - 2012.09.08 02:20:00 -
[515] - Quote
Alpheias wrote:I'd question your right to existence if you can't spot the flawed logic behind the reasoning to remove learning implants. Please do point it out to us who are apparently too stupid to figure it out.
That is, if you actually have a reason to say it's flawed logic and aren't just blowing hot air. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Yokai Mitsuhide
Exiled Mining
2048
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Posted - 2012.09.08 02:24:00 -
[516] - Quote
James Amril-Kesh wrote:Herping yourDerp wrote:not sure why removing +attribute implants would be a good thing in any way shape or form. Then maybe reading the thread would be a good idea?
It already takes a very long time to train skills in this game...no attribute implants would add so much time on higher level ones that it would just not be enjoyable anymore. A set of +5's can knock months off your skill plan.. |
James Amril-Kesh
4S Corporation RAZOR Alliance
639
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Posted - 2012.09.08 02:36:00 -
[517] - Quote
I agree with that, to be honest, but I still agree with the OP in principle. That's why I've offered alternative solutions that I think would be better (namely the ability to unplug tech 1 slot 1-5 implants). http://themittani.com/features/local-problem A simple fix to the local intel problem |
Tyberius Franklin
Federal Navy Academy Gallente Federation
290
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Posted - 2012.09.08 02:40:00 -
[518] - Quote
Yokai Mitsuhide wrote:James Amril-Kesh wrote:Herping yourDerp wrote:not sure why removing +attribute implants would be a good thing in any way shape or form. Then maybe reading the thread would be a good idea? It already takes a very long time to train skills in this game...no attribute implants would add so much time on higher level ones that it would just not be enjoyable anymore. A set of +5's can knock months off your skill plan.. As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of losses.
Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. |
James Amril-Kesh
4S Corporation RAZOR Alliance
639
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Posted - 2012.09.08 02:42:00 -
[519] - Quote
Tyberius Franklin wrote:Yokai Mitsuhide wrote:James Amril-Kesh wrote:Herping yourDerp wrote:not sure why removing +attribute implants would be a good thing in any way shape or form. Then maybe reading the thread would be a good idea? It already takes a very long time to train skills in this game...no attribute implants would add so much time on higher level ones that it would just not be enjoyable anymore. A set of +5's can knock months off your skill plan.. As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of losses. Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. Exactly. The reasoning is solid, I just think there are better solutions. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Lord Zim
1301
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Posted - 2012.09.08 02:54:00 -
[520] - Quote
Tyberius Franklin wrote:As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of loses.
Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. Actually, the issue is that risk averse individuals currently just go "my jumpclone timer isn't over, so I'll avoid anything which means I could lose my implants". |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
290
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Posted - 2012.09.08 03:03:00 -
[521] - Quote
Lord Zim wrote:Tyberius Franklin wrote:As I understand it that is part of the issue. Risk averse individuals are free to reap the full benefits of an expensive clone set while others living in riskier areas, particularly those that allow bubbles, have need to use lesser implants to mitigate the cost of loses.
Which leads to trying to balance the act of taking risks vs having the training reward when the risk v reward mantra dictates it should be the opposite. Without saying that removing them is the best solution, the arguments in favor it are not without merit. Actually, the issue is that risk averse individuals currently just go "my jumpclone timer isn't over, so I'll avoid anything which means I could lose my implants". I can see that as a large and possibly the most significant part, but that suggest that there are no individuals that would become further entrenched in highsec life due to wanting to min/max training times. |
Pipa Porto
883
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Posted - 2012.09.08 04:45:00 -
[522] - Quote
James Amril-Kesh wrote:Exactly. The reasoning is solid, I just think there are better solutions.
One proposal I heard and liked (and I wish I could remember who to attribute it to) was to introduce "Learning Boosters" alongside traditional implants. Instead of being a permanent-until-podding item, they last for 24-48-whatever hours, regardless of whether you're podded, you jump clone, etc. They obviously would overlap with implants (if you have both, you get the best bonus only). They would also be significantly cheaper than implants (maybe breakeven price between the two after 6 months?).
People in HS would keep with the implants because, long term, they're better off. People in more dangerous space would use these boosters because it removes the cost of implants from your pod cost (in fact, the more you die, the better deal they become).
Minor quibble; people stuck in Supers could train slightly faster if they cared.
But removing implants just seems simpler. Skill training is a meta-game mechanic and using in-game mechanics to affect it is an example of the illusion of complexity simply for complexity's sake. Like learning skills were. EvE: Everyone vs Everyone
-RubyPorto |
Mara Rinn
Native Freshfood Minmatar Republic
1815
|
Posted - 2012.09.08 05:29:00 -
[523] - Quote
What's the length of time you'd save on an Int-focussed skill between +4 and +5 implants, per year?
Day 0 advice for new players: Day 0 Advice for New Players |
Mina Sebiestar
Mactabilis Simplex Cursus
86
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Posted - 2012.09.08 05:36:00 -
[524] - Quote
No something like genolution implants should emerge for that purpose but having +5's as implant secondary effect or 3's but compensated with +2 across the board is just silly.
You made a choice you have clones...deal with it. |
Flamespar
Woof Club
443
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Posted - 2012.09.08 06:24:00 -
[525] - Quote
I think CCP should allow us to create implants from stuff we find by exploring derelict stations. Essentially putting production of implants into the hands of players (rather than hoping they drop from an NPC or grinding missions) I can post on a forum, therefore I represent everyone. |
Frying Doom
Zat's Affiliated Traders
806
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Posted - 2012.09.08 06:35:00 -
[526] - Quote
A few days ago I was scouting lo-sec with an alt so I could run a freighter through. For this scouting I was just using a pod as I could not be bothered going to get a SB. After I finished scouting I was too lazy to change into a shuttle as I was concentrating on the freighter needless to say while the Alt was tooling back to base through high his pod got destroyed. Subsequently I got this mail.
Quote:Pod Express Fan Mail Request From: Taylis Jakkar Here in New Eden we are happy to introduce the Pod Express Shuttle Service. A new, free, and completely hassle way to travel!! You have been found running around in your pod, a fragile little thing, and so we wished to speed up your travel time as a free and gratuitous service while you enjoy your stay in high security space. While we were at it we also thought your clone to be a rather old, defunct and outdated version and so, due to our affiliation with cloning services throughout New Eden we have allowed you the great satisfation of a new and better clone. Make sure to check out the gift shop on your way out. Have a nice day! - Pod Express R Us A link to our other satisfied customers http://eve-kill.net/?a=corp_detail&crp_id=296028
Now has this person been whining about the loss of easy kills to do with barges and come to the forums creating a threadnaught filled with tears? NO
His has decided to make himself happy by killing peoples pods. He does not get isk from this actually he loses isk for his podding of people but he is having fun and collecting tears on the way.
Removing learning implants would just be a way of making Hi-sec even safer and making the risk averse happier as they would gain the benefits with 0 risk.
Oh and before anyone says something stupid of course I had no implants on my alt. I had made good use of my JC days before. So planning won again. Any Spelling, gramatical and literary errors made by me are included free of charge.
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MotherMoon
Blue Republic RvB - BLUE Republic
1118
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Posted - 2012.09.08 07:22:00 -
[527] - Quote
Yokai Mitsuhide wrote:James Amril-Kesh wrote:Herping yourDerp wrote:not sure why removing +attribute implants would be a good thing in any way shape or form. Then maybe reading the thread would be a good idea? It already takes a very long time to train skills in this game...no attribute implants would add so much time on higher level ones that it would just not be enjoyable anymore. A set of +5's can knock months off your skill plan..
um... the idea is to either replace those 25 points with something else, or give ll players +5 to everything. as if everyone in game has a set of +5's for free. http://dl.eve-files.com/media/1206/scimi.jpg |
Roime
Shiva Furnace Dead On Arrival Alliance
1150
|
Posted - 2012.09.08 08:18:00 -
[528] - Quote
Mara Rinn wrote:What's the length of time you'd save on an Int-focussed skill between +4 and +5 implants, per year?
10-12 days
Training Cybernetics V (with the appropriate +4s plugged in) to be able to use +5s takes 10 days.
So total gain over a 24-month period from using +5s instead of +4s is about 10-12 days. AN ABSOLUTE MUST, and I will now stop having fun in the game, and stay docked up so I can enjoy this massive advantage.
(just FWIW, I'm at a point in the game where I could afford to lose +5s everyday, but wasting that ISK is about as useful as officer-fitting an Iteron III) Gallente - the choice of the interstellar gentleman |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
269
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Posted - 2012.09.08 12:23:00 -
[529] - Quote
Ivy Romanova wrote:well the thing is CCP is trying to split the gamer population.. giving it a more defined definition. High sec : Safe zone for the anti-social and timid nerds Low sec : Low life that gets bullied in school and now is trying to make up for it, and incursion runners too. Null sec : Safe zone for the anti-social and timid nerds
So... EVEN if people buys your argument, the very aim of it alone would make the chances of it actually being implemented VERY slim
FTFY "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Cpt Gobla
No Bullshit Jokers Wild.
53
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Posted - 2012.09.08 13:02:00 -
[530] - Quote
Not sure if straight-up removing them would be the solution, perhaps just changing +4 and +5 implants to +3 in addition to some other benefit (like the current pirate implants). Perhaps a different set for each of the factions.
I think the main problem is that learning implants promote an attitude of staying in high-sec for just one more day. And then one more etc. Because there's always this single extra skill that would be of great benefit, and staying safe to preserve your implants means a few days/hours less to train. But after that there's one more skill that would train just a little bit faster, and most pilots don't really have the money to replace +5s on a regular basis without focussing purely on isk/hr regardless of actual fun.
Implants reward avoiding risk. Whilst, from what I hear, the opposite is what is aimed for. Risky endeavours are what should be rewarded. |
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Andski
GoonWaffe Goonswarm Federation
4530
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Posted - 2012.09.08 13:02:00 -
[531] - Quote
so many people have such a huge attachment to arbitrary punishments for risk-taking
fygm: the thread please leave |
Pipa Porto
884
|
Posted - 2012.09.08 14:18:00 -
[532] - Quote
Roime wrote:Mara Rinn wrote:What's the length of time you'd save on an Int-focussed skill between +4 and +5 implants, per year?
10-12 days Training Cybernetics V (with the appropriate +4s plugged in) to be able to use +5s takes 10 days. So total gain over a 24-month period from using +5s instead of +4s is about 10-12 days. AN ABSOLUTE MUST, and I will now stop having fun in the game, and stay docked up so I can enjoy this massive advantage. (just FWIW, I'm at a point in the game where I could afford to lose +5s everyday, but wasting that ISK is about as useful as officer-fitting an Iteron III)
Training Learning V, training [Adv Learning Skill] V was "An Absolute Must" in the same way (and gave roughly the same benefit), and that pressure to waste time/effort on something that doesn't give in-game advantages is a big reason that CCP listed for removing them. EvE: Everyone vs Everyone
-RubyPorto |
NEONOVUS
Saablast Followers
8
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Posted - 2012.09.08 20:40:00 -
[533] - Quote
Here is a fun one, pods aren't effected by indirect warp jamming! Now we have a little less reason to claim t3s are broken as well. In fact lets nerf warp scrambling completely! Warping is now a countdown and scrambling makes it take longer. Presto your null has been rendered safer and best of all, you can now get away from the big scary blobs that roam null murdering and pillaging as they go.
Or you could, you know fold the learning effects into the primary character and use the slots for faction implant bonuses/ flat out reduce the time it takes to learn. Ooh make it so you learn twice as fast in space if you are in your pod. Now that is a risk reward/scenario. |
Pipa Porto
886
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Posted - 2012.09.08 20:43:00 -
[534] - Quote
NEONOVUS wrote:Ooh make it so you learn twice as fast in space if you are in your pod. Now that is a risk reward/scenario.
Is that the let's all do the AFK approach-POS Huddle scenario? EvE: Everyone vs Everyone
-RubyPorto |
James Amril-Kesh
4S Corporation RAZOR Alliance
646
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Posted - 2012.09.08 20:43:00 -
[535] - Quote
NEONOVUS wrote:Here is a fun one, pods aren't effected by indirect warp jamming! Now we have a little less reason to claim t3s are broken as well. In fact lets nerf warp scrambling completely! Warping is now a countdown and scrambling makes it take longer. Presto your null has been rendered safer and best of all, you can now get away from the big scary blobs that roam null murdering and pillaging as they go.
Or you could, you know fold the learning effects into the primary character and use the slots for faction implant bonuses/ flat out reduce the time it takes to learn. Ooh make it so you learn twice as fast in space if you are in your pod. Now that is a risk reward/scenario.
http://themittani.com/features/local-problem A simple fix to the local intel problem |
Minmatar Citizen 76959458561
Republic University Minmatar Republic
18
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Posted - 2012.09.08 22:39:00 -
[536] - Quote
So o.o guys dnt like useing +5s coz of bubbles tough **** its were they choose to live to try remove somthing somthing becouse o.o players afraid of loseing is just stupid
i live losec cant use bubbles do us losec guys av a case for removing bubbles?
What about all the billions isk ppl have tied up in +5s traders and users alike |
James Amril-Kesh
4S Corporation RAZOR Alliance
646
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Posted - 2012.09.08 22:43:00 -
[537] - Quote
Minmatar Citizen 76959458561 wrote:So o.o guys dnt like useing +5s coz of bubbles tough **** its were they choose to live to try remove somthing somthing becouse o.o players afraid of loseing is just stupid
i live losec cant use bubbles do us losec guys av a case for removing bubbles?
What about all the billions isk ppl have tied up in +5s traders and users alike
nobodys stoping null sec guys useing implants if they choose not to becouse risk thats up to them but please dnt cry about it like a *** Try making a coherent post and maybe your points will be worth paying attention to. http://themittani.com/features/local-problem A simple fix to the local intel problem |
Minmatar Citizen 76959458561
Republic University Minmatar Republic
18
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Posted - 2012.09.08 22:46:00 -
[538] - Quote
James Amril-Kesh wrote:Minmatar Citizen 76959458561 wrote:So o.o guys dnt like useing +5s coz of bubbles tough **** its were they choose to live to try remove somthing somthing becouse o.o players afraid of loseing is just stupid
i live losec cant use bubbles do us losec guys av a case for removing bubbles?
What about all the billions isk ppl have tied up in +5s traders and users alike
nobodys stoping null sec guys useing implants if they choose not to becouse risk thats up to them but please dnt cry about it like a *** Try making a coherent post and maybe your points will be worth paying attention to.
Try sucking my left nut like i give a fu#k wot some smart ar5e thinks my typeing lol |
NEONOVUS
Saablast Followers
8
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Posted - 2012.09.09 00:52:00 -
[539] - Quote
Pipa Porto wrote:NEONOVUS wrote:Ooh make it so you learn twice as fast in space if you are in your pod. Now that is a risk reward/scenario. Is that the let's all do the AFK approach-POS Huddle scenario? No because I expect the poses to be redone as ministations long before CCP even bothers to take the least possible measurable interest in my postings in this thread. So dont worry I am merely humoring the op in a very special way. |
Lord Zim
1341
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Posted - 2012.09.09 01:19:00 -
[540] - Quote
Minmatar Citizen 76959458561 wrote:James Amril-Kesh wrote:Minmatar Citizen 76959458561 wrote:So o.o guys dnt like useing +5s coz of bubbles tough **** its were they choose to live to try remove somthing somthing becouse o.o players afraid of loseing is just stupid
i live losec cant use bubbles do us losec guys av a case for removing bubbles?
What about all the billions isk ppl have tied up in +5s traders and users alike
nobodys stoping null sec guys useing implants if they choose not to becouse risk thats up to them but please dnt cry about it like a *** Try making a coherent post and maybe your points will be worth paying attention to. Try sucking my left nut like i give a fu#k wot some smart ar5e thinks my typeing lol NPC corp: check Incoherent english: check Swear filter evasion: check
Status: Shitposter. |
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