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Thread Statistics | Show CCP posts - 1 post(s) |
Christ0ph3r
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Posted - 2011.04.07 01:00:00 -
[1]
Since the 1.4 patch, the ECM in this mission from the NPCs is really, really problematic. I'm being nearly perma-jammed, I'd be lucky to get a lock on anything for more than a few seconds. Not sure if they're cycling it more often, have a stronger ECM or if it's a straight up bug, but I'd like to hear from anyone else who's having this problem (if it's not just me).
Forgive my ignorance but does ECCM work vs NPCs? May want to consider running it for this mission if it does.
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Jamie Banks
Quantum Horizons
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Posted - 2011.04.07 01:02:00 -
[2]
Edited by: Jamie Banks on 07/04/2011 01:05:35 Vs Guristas, Marauders can't be used.
Another nail in the coffin for Marauders.
Edit: Answer the OP, yes ECCM 'now' works. _______________________________
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Christ0ph3r
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Posted - 2011.04.07 01:12:00 -
[3]
Using a CNR not a marauder, and I've done the mission a good many times, but I've done it twice since the patch and it's been a horrible experience, the jamming is far worse than I've previously experienced making it almost undoable. Something seems to have changed, I just don't know what it is specifically.
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Jamie Banks
Quantum Horizons
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Posted - 2011.04.07 01:15:00 -
[4]
Try doing it in a Marauder and it is 10x worse. I thought the CNR would do alright, but apparently not.
Guristata missions will now be exclusively run by Domis/Rattlesnake and unprobeable Tengus. _______________________________
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Sturmwolke
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Posted - 2011.04.07 01:30:00 -
[5]
Edited by: Sturmwolke on 07/04/2011 01:33:22 Marauders have ~ 80% being jammed (sensor str 11-14) by >= 2 elite cruisers, every 20 secs in The Assault. That has never changed since Dominion.
ECCM has always worked, but also keep in mind it's not 100% fool proof due to the probability mechanics behind it.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1277798
CNR chances is around 30% being jammed every 20 secs. If you're saying that you're being almost perma-jammed, then there's definitely something going on behind the 1.4 patch. If you (or anyone else) are willing to do some work to gather data, check the above post for the walkthrough. I'm curious whether they still adhere to the same pattern or whether it has been changed with 1.4.
Unfortunately, I've sort of retired from L4 and atm cba with the hassle of setting it up again.
edit: misc
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.04.07 01:36:00 -
[6]
the assault has always been a **** mission... I just blitz it now, almost no jammers that way
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Christ0ph3r
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Posted - 2011.04.07 02:33:00 -
[7]
I'm using a CNR (27.5 Grav sensor strength). I'm getting chain ECM'd by the groups listed below, I will regularly not be able to lock anything for several minutes. On the rare chance that I am not jammed I will usually become jammed again within a few seconds, leaving next to no time to actually kill them. I'll usually only get one volley off before I'm jammed again. The jamming gets better as they (slowly) go down one-by-one.
- In Pocket 1, the Pith Eliminators/Exterminators battleships from the reinforcement group.
- In Pocket 2, in Group 2 (near Starbase Control Tower) the Dire Pithum Nuliffiers elite cruisers and Pith Eliminators battleships, as well as the Pith Eliminators/Exterminators from the reinforcment group.
As you can see, the list of pirates that are jamming are the same as always, it's their success rate and the fact that it is constantly chained on me for several minutes at a time. It took me over 20 minutes to kill the jamming groups I listed where it previously took me only 2 or 3 minutes for all of them under previous experiences (I've done it dozens of times previously).
It's pretty atrocious. I'm hoping someone else will be able to confirm this experience as well. Probably going to end up blitzing the second pocket from now on.
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Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.07 02:56:00 -
[8]
Well Serpentis' dampening is like that in Blockade and other missions for a long time now and no one's loosing their sleep over it. There are many ways to deal with npc ecm in lvl 4s.
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Sturmwolke
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Posted - 2011.04.07 03:41:00 -
[9]
Edited by: Sturmwolke on 07/04/2011 03:44:02
Well, to prove anything, someone's going to have to empirically derive the % jam succcess chance for the CNR post 1.4 patch ... and then compare them for a conclusion.
If what you say is true and not a bug, I would speculate :
* CCP altered multiple ship jammers timing to work sequentially (hence the perception that you're being perma-jammed) * they increased the NPC jam strength * they buffed threshold value for the NPC jam success Boolean to mirror std EVE PVP mechanics.
Note: Keep in mind, the old empirical data from my prev post proves that there is a correlation between NPC ECM and ship's sensor strength - and thus ECCM usage. However, it made no attempt to quantify the ECM strength effects as it was unecessary in lieu of the clear trending.
edit:clarity
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stoicfaux
Gallente
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Posted - 2011.04.07 03:59:00 -
[10]
Here's the NPC ecm vs eccm thread.
Sounds like Someone(tm) needs to fire up the LogServer and see what's what. Not it!
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Amarr Breeze
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Posted - 2011.04.07 04:00:00 -
[11]
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
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Caleidascope
Minmatar Republic Military School
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Posted - 2011.04.07 04:16:00 -
[12]
Load up on FoF.
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Missy Sasha
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Posted - 2011.04.07 04:59:00 -
[13]
=\ looks like i'll have to stick a ECCM grav II on my tengu
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Neoexecutor
Minmatar Skynet Technologies
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Posted - 2011.04.07 05:34:00 -
[14]
Originally by: Amarr Breeze
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
Alt or friend or anyone tanking the ecm while you kill Using alternate ship/ alternate fitting that's not vulnerable to said ecm or drone boat FoF missiles / drones set on aggressive with focus fire Blitzing when possible, using propulsion mods with snipe setup to outrange ecm and if all else fails simply skipping the mission, there aren't many that are ecm heavy, one can totally avoid ecm heavy missions without standings loss in a hub with 4-5 lvl 4 agents
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Widemouth Deepthroat
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Posted - 2011.04.07 05:51:00 -
[15]
I got fed up doing that mission because of jamming a long time ago. Now I just go straight to second pocket, pop the group for completion and done easy.
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Seras Athran
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Posted - 2011.04.07 06:09:00 -
[16]
Originally by: Neoexecutor Well Serpentis' dampening is like that in Blockade and other missions for a long time now and no one's loosing their sleep over it. There are many ways to deal with npc ecm in lvl 4s.
QFT. Taking 30 seconds to lock a battleship at a maximum range of about 9km is not fun.
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Mara Rinn
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Posted - 2011.04.07 07:35:00 -
[17]
Bring friends. Always works better than any fitting you can come up with for soloing tougher missions.
I've usually run The Assault in a buffer/speed tanking ship, aggroed the whole room while orbiting the gate, and left the actual killing of stuff to my friends. Tag the ships jamming/damping you, have your friend(s) shoot the tagged stuff first. Even better, make your tanking ship something that carries drones and set the drones to assist your friend (doesn't work too well if your friend is a missile user and your drones are sentries).
I'd love to know what CCP thought they were doing, 'fixing' NPC ECM when NPC ECM was working just fine already.
-- [Aussie players: join ANZAC channel] |
Amarr Breeze
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Posted - 2011.04.07 07:44:00 -
[18]
Originally by: Neoexecutor
Originally by: Amarr Breeze
Originally by: Neoexecutor There are many ways to deal with npc ecm in lvl 4s.
Enlighten us to the many ways.
I just ran the mission in a CNR and the TS is correct. I was almost perma-jammed for 15 minutes. Time to break out the FOF missiles.
Alt or friend or anyone tanking the ecm while you kill Using alternate ship/ alternate fitting that's not vulnerable to said ecm or drone boat FoF missiles / drones set on aggressive with focus fire Blitzing when possible, using propulsion mods with snipe setup to outrange ecm and if all else fails simply skipping the mission, there aren't many that are ecm heavy, one can totally avoid ecm heavy missions without standings loss in a hub with 4-5 lvl 4 agents
The only viable options there are FoF's or skip.
The few people I know who play Eve live in null. An alt would need months of training or billions to buy. For a drone boat to be effective I would have to skill heavies and/or sentries. Month+. I just purchased a Rattlesnake for Epic Arcs so there goes that idea. AB would gimp my tank in a room full of things intent on hurting me. And I don't have 4-5 lv.4 agents within walking distance.
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Mara Rinn
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Posted - 2011.04.07 07:51:00 -
[19]
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide. -- [Aussie players: join ANZAC channel] |
Celia Therone
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Posted - 2011.04.07 07:54:00 -
[20]
I just ran the mission in a tengu and had one lone Extinguisher chain jam me 4-5 times in a row.
Groups of jamming battleships seemed to jam a lot more than in the past... Basically going from occasional 1-2 jam cycles to regular 3-4. If the jams broke it was rare that I had more than one cycle before getting jammed again. It's the worst jamming that I recall seeing in this mission by a significant amount.
I didn't notice the nullifier cruisers jamming more but I killed them pretty quickly.
If I mission more I'll probably fit FoF missiles...
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Amarr Breeze
AfterMath. -Mostly Harmless-
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Posted - 2011.04.07 07:54:00 -
[21]
Originally by: Mara Rinn
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide.
You completely missed the point.
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Malcanis
Caldari Alcohlics Anonymous IMPERIAL LEGI0N
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Posted - 2011.04.07 08:53:00 -
[22]
I did notice that Guristas seemed to be jamming my Tengu (sensor str 46 or so) much more than they used to before.
I wonder if NPCs are stull using the old 2006 era pre-nerf jam strengths?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Tarasina
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Posted - 2011.04.07 12:25:00 -
[23]
Originally by: Mara Rinn
Originally by: Amarr Breeze The few people I know who play Eve live in null.
Make friends in a mission-running corp. Get your alt in there, flying a caracal or something useful while the mission-runners get your standings up to the point that you can collect missions too.
Quote: An alt would need months of training or billions to buy.
Oh noes! Having to wait another month or two until you can fly a supercarrier! The horror!
If it's just ISK you're worried about, read the Making ISK guide.
The agent doesn't wait months for you to complete a mission. It's one week.
Whos impatient now, the agent or the player?
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Mr Kidd
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Posted - 2011.04.07 12:27:00 -
[24]
My Dominix doesn't have a problem once I manage to get complete aggro. Launch the drones, go do something else and then come back to a clean room ;)
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Donkytron
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Posted - 2011.04.07 13:31:00 -
[25]
i guess no one ever heard of FOF's before, since we're gonna have 10 threads about how guristas are now unbeatable
Use a pirate bs, or a tengu, something with a higher sensor strength. or just fit FOF's, which tbh is something you should be carrying anyway if you fly a missile ship
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Kordorix Ze
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Posted - 2011.04.07 13:46:00 -
[26]
Originally by: Neoexecutor drones set on aggressive with focus fire
How do you set drones on "aggressive with focus fire"?
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Alvia Div
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Posted - 2011.04.07 14:43:00 -
[27]
read latest patch notes, something has indeed changed regarding NPC jamming, and it's slightly documented there.
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Sturmwolke
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Posted - 2011.04.07 14:45:00 -
[28]
Post #324 and #327 from the Patch 1.4 issues thread are interesting.
Tengu with Dissolution Sequencer + ECCM getting "perma-jammed". Minimum 68.6 sensor str. If we base them on std mechanics and 2-3 NPC elite cruisers with 10 jamming str, let's calculate the chances.
[code] C = (1-((1-J/S)^n))*100% /code]
Jam chance (3 NPC elite cruisers) = (1-((1-10/68.6)^3))*100% = 37.6% success.
Oh! what did CCP do this time around? I'm almost curious cat enough to check it out
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.04.07 15:00:00 -
[29]
Originally by: Sturmwolke Post #324 and #327 from the Patch 1.4 issues thread are interesting.
Tengu with Dissolution Sequencer + ECCM getting "perma-jammed". Minimum 68.6 sensor str. If we base them on std mechanics and 2-3 NPC elite cruisers with 10 jamming str, let's calculate the chances.
[code] C = (1-((1-J/S)^n))*100% /code]
Jam chance (3 NPC elite cruisers) = (1-((1-10/68.6)^3))*100% = 37.6% success.
Oh! what did CCP do this time around? I'm almost curious cat enough to check it out
I normally have 35 sensor strength with my mission tengu. More then enough to prevent all but the occasional jam in Gurista missions. Now.. no way that is enough so added the ECCM instead of a hardener. Still getting jammed.. a lot.. and thats pretty crazy tbh. I mean if the odd jam went through.. fine. that i can live with but this.. nah.. droneship missions only these days those guristas.
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Soldarius
Caldari Northstar Cabal R.A.G.E
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Posted - 2011.04.10 01:47:00 -
[30]
Nul-sec belt guristas seem to be better at jamming as well. The same fit I've been using for well over a year now gets jammed about twice as much since the patch. Its not insurmountable. But I was surprised to get jammed for about 5 minutes straight.
Admittedly, this wasn't a very big sample. Just a few groups of belt rats. So perhaps random number generator is still random.
Originally by: CCP Shadow ...I cannot guarantee (my) sobriety or decency.
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