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CaptClegg
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Posted - 2011.04.11 22:39:00 -
[1]
Ok so I have only been playing Eve for less than a week, I have completed all the tutorials except exploration (I have ZERO interest after watching the tutorial on youtube so I don't think I am going to do it) Besides doing the tutorial missions I have been spending time mining, and I really enjoy mining/hauling when I'm feeling casual. However, I also want to pvp eventually and participate in fleet battles. Several people have told me I should do mission running to make cash and to gain combat experience. Is this a must for a future pvper? I hate grinding missions because it reminds me to much of other mmo's.
Also, I have heard destroyers are garbage and I would like to fly bigger ships but I also enjoy flying frigates. Can someone be competitive flying frigates? My plan is to focus more on mining now and build up my wallet (hence the reason I want to stay in a frigate) but someday soon I would like to participate in protection/escorting or even ratting for a corp when I want a change from mining/hauling. I am currently Caldari but am willing to train up anything if a different race is better for what I'm seeking.
I am also having trouble finding a corp to fit my needs, I can find plenty of mining corps but they have no interest on the pvp side. Any recommendations?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.04.11 22:45:00 -
[2]
Edited by: Akita T on 11/04/2011 22:46:49
Originally by: CaptClegg However, I also want to pvp eventually and participate in fleet battles.
Why wait ? You could be PvPing in the right company already. All you really need other than the skills you most likely already have is L1 Propulsion Jamming. And a decent bunch of PvPers to take you in. That latter one might be the least easy part.
Originally by: CaptClegg I am also having trouble finding a corp to fit my needs, I can find plenty of mining corps but they have no interest on the pvp side. Any recommendations?
Very early on, try EVE Uni, any of the militias, Red or Blu. Later on, you'll probably want a corp with more serious 0.0 presence. But get your basic experience in one of those other "easier to get into" ones first. _
CCP LEADERSHIP MENTALITY NEEDS TO CHANGE FAST ! "New junky features sell, old polished content doesn't" ? KILL IT WITH FIRE. |
Lost Greybeard
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Posted - 2011.04.11 22:52:00 -
[3]
Frigates are boss, but get used to dying if you fly anything but covops.
And what she said about not waiting on pvp. Go out and get a bunch of ships blown up, it's the only way to learn, and honestly the only way to have fun.
I'll add that you should get the skills for a cruiser and probably a BC, though, so that you can run missions and earn money to buy those frigates of yours. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
Irani Firecam
Gallente Lords 0f Justice Fidelas Constans
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Posted - 2011.04.11 22:56:00 -
[4]
A good interceptor is often the difference between getting a kill and not, so there is a lot that you can contribute in a frigate sized ship.
My Wallpaper |
CaptClegg
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Posted - 2011.04.11 23:00:00 -
[5]
Thanks for the positive replies, I was thinking about diving in head first but will these pvp corps be cool when all I feel like doing one night is mining?
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Irani Firecam
Gallente Lords 0f Justice Fidelas Constans
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Posted - 2011.04.11 23:13:00 -
[6]
If your corporation is large enough, and diverse enough, probably not.
My Wallpaper |
CaptClegg
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Posted - 2011.04.11 23:17:00 -
[7]
Originally by: Irani Firecam If your corporation is large enough, and diverse enough, probably not.
Well right now I'm in a newer corp that plans on mining an mission running. Nice group of guys we are fairly small though.
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Kahega Amielden
Rifterlings
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Posted - 2011.04.11 23:31:00 -
[8]
Originally by: CaptClegg Thanks for the positive replies, I was thinking about diving in head first but will these pvp corps be cool when all I feel like doing one night is mining?
That really depends on the corp, though I'd say in general they wouldn't care. They have to make money at some point, too.
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NightCrawler 85
Phoibe Enterprises Peregrine Nation
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Posted - 2011.04.12 00:23:00 -
[9]
It all depends on the corp really. In my exsperiense "pure" pvp corps will be very picky on taking in a young player,and in some cases having time to sitt and mine and just relax is not an option.
If you are in a new small corp atm,things can change in said corp and they might grow an interest for pvp on the side,and that honestly seems like it would be a better fitt for you. You dont have to be in a "RAWR we are fubar!" corp to do PVP,especially if you want to do small scale pvp where tacklers are both loved and needed.If they plan on running missions tho that will help your PVP carrer to some extent. You will get used to the idea of following orders,and paying attention to what you blow up,to an extent. But also remember,your still young. Many people change their goals 5 times during their first half year of playing Phoibe Enterprises
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CaptClegg
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Posted - 2011.04.12 00:58:00 -
[10]
Originally by: NightCrawler 85 But also remember,your still young. Many people change their goals 5 times during their first half year of playing
Good point I already have a growing interest regarding being a trader. Sounds like it could be very lucrative
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Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.04.12 09:28:00 -
[11]
Originally by: CaptClegg
Originally by: NightCrawler 85 But also remember,your still young. Many people change their goals 5 times during their first half year of playing
Good point I already have a growing interest regarding being a trader. Sounds like it could be very lucrative
It is, but mining is slightly less tedious and boring
Originally by: Valkoinen Heteromies
I for one would love to be able to walk on stations and fly spaceships in the body of a little cute catgirl!
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sycore101
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Posted - 2011.04.12 12:46:00 -
[12]
Has no one thought to mention that he may want to grind through a few kill missions, for at least a couple of months to learn skills needed to progress in the game. Even for mining you gonna want to upgrade to a larger ship to save on trips to & from the asteroid fields, otherwise you may of got bored with it & just given up.
Something i was told to get me on my way was the certificate trainning, underneath skills is certificate's, which will give you a list of what you can train to get the right skills in the game for what you wanna do. I'm just about to finish Minmatar Industry right up to the elite level, which took quite some time, i forget how long as i was training up my fighting skills previously.
Long story short, it's gonna give me the advantage i need to fly ships needed in the mining trade, not necesserily miner's but more ships with large enough cargo holds to hawl back major amounts of ore, raking in the money.
A tip you may not of heard yet but is worth remembering - Mine, Jettison-can it, bring back larger ship, pick up all ore mined & continue.
But that way people can steal your ore. It's one of the many things you have to look out for.
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Toshiro GreyHawk
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Posted - 2011.04.12 16:11:00 -
[13]
Yeah, it kind of sounds like your interested in a lot of things - which is good as there are a lot of things in this game.
Your problem is - it pays to specialize ...
One thing I tell people to do - is to GET A DESTROYER - and run level I missions in it. When you find a mission with asteroids in it - mine those asteroids before you turn the mission in. Mining in mission space is much safer than mining in the belts as if you are jet canning - people have to scan you down to find you.
A word here on that exploration tutorial - do it. It will teach you not just about exploration - but about scanning things down. By using Combat Scanner probes instead of the Core Scanner probes you use for that tutorial - you can go find other ships - and even of you don't want to do that - you can understand just how other people can come find YOU.
That - and gravimetric sites have lots of rocks.
Anyway - Mission run for one corporation and build your standings with it to save on the amount of ore they take when you refine in their bases - plus anything else along the industry/trade path you might do in their facilities.
After the mission is complete - loot/salvage the wrecks - then come mine the rocks into a jet can. Then come pick up the rocks in an industrial.
You can then look at selling your ore/minerals/loot/salvage - which gives you practice in trading.
Also buy an ammuntion blue print and make some - just to play around with that and have something else to practice trading with. Learn how the market works.
Now ... jumping into PVP is a good thing if you want to PVP - but it is down a completely different skill path than mining, trading and such.
This is one of the reasons a lot of people have multiple accounts ...
. Orbiting vs. Kiting Faction Schools |
CaptClegg
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Posted - 2011.04.12 17:59:00 -
[14]
Originally by: Toshiro GreyHawk Edited by: Toshiro GreyHawk on 12/04/2011 16:16:51
Yeah, it kind of sounds like your interested in a lot of things - which is good as there are a lot of things in this game.
Your problem is - it pays to specialize ...
One thing I tell people to do - is to GET A DESTROYER - and run level I missions in it. When you find a mission with asteroids in it - mine those asteroids before you turn the mission in. Mining in mission space is much safer than mining in the belts as if you are jet canning - people have to scan you down to find you.
A word here on that exploration tutorial - do it. It will teach you not just about exploration - but about scanning things down. By using Combat Scanner probes instead of the Core Scanner probes you use for that tutorial - you can go find other ships - and even of you don't want to do that - you can understand just how other people can come find YOU.
That - and gravimetric sites have lots of rocks.
Anyway - Mission run for one corporation and build your standings with it to save on the amount of ore they take when you refine in their bases - plus anything else along the industry/trade path you might do in their facilities.
After the mission is complete - loot/salvage the wrecks - then come mine the rocks into a jet can. Then come pick up the rocks in an industrial.
You can then look at selling your ore/minerals/loot/salvage - which gives you practice in trading.
Also buy an ammuntion blue print and make some - just to play around with that and have something else to practice trading with. Learn how the market works.
The big thing is though, about trading, - before you really put any money into things and get serious about it (as opposed to just fooling around getting the game mechanics down) - you want to figure out a demand that you can fill. Don't go buy/make something and THEN try to sell it. Figure out where there is a market for something and THEN get some of that something to supply that market. Just don't go big quick. Figure out if this is a long term thing or not.
Now ... jumping into PVP is a good thing if you want to PVP - but it is down a completely different skill path than mining, trading and such.
This is one of the reasons a lot of people have multiple accounts ...
.
Thanks for this awesome post. I do have a destroyer so anyone want to give me a comorant build? Ill start doing lvl 1 missions and I will do the scanning tutorial. I want to post more questions but im on my phone at work :). Thanks again!
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Kahega Amielden
Rifterlings
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Posted - 2011.04.12 18:26:00 -
[15]
Edited by: Kahega Amielden on 12/04/2011 18:27:27 With a properly-fit destroyer, level 1s are a joke.
I derped around and came up with this
[Cormorant, Newbie rails] Micro Auxiliary Power Core I
1MN Afterburner I Small Shield Booster I Cap Recharger I Cap Recharger I
125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S 125mm Railgun I, Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Someone could probably improve on it, but that should be way more than sufficient.
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Toshiro GreyHawk
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Posted - 2011.04.12 19:23:00 -
[16]
The Cormorant Fitting I use is:
[Cormoratn, L1 Mission]
Lows: Over Drive Injector (Caldari ships are a little slow)
Mids:
Small Shield Extender Small Shield Extender Small Shield Booster 1MN After Burner
Highs:
150mm Rail 150mm Rail 150mm Rail 150mm Rail 150mm Rail Empty Slot Empty Slot Empty Slot
Ship has no drone.
No rigs.
Kite the rats: Get their agro - then turn away and let them chase you. Level I rats try to swarm you, orbiting you with small ships armed with short range weapons. Get beyond their weapons range and they can not touch you. This makes all level I mission trivial. Gone Berzerk, Worlds Collide, Blockade - it doesn't matter (a hint: kill the stasis tower first in Blockade). Also, rails have poorer tracking - so - by reducing the amount of tracking they have to do - by just shooting strait back over your stern - you get better hits. If you orbit something with rails - you want to do it from far enough out that you're not messing up their tracking - but mostly - you want to kite with rails.
Thus, Kiting does the following:
a) Lets you engage from beyond the rats weapons range b) Lets you control the engagement so you only engage as many rats as you want at one time c) Minimizes the amount of tracking your rails have to do by reducing the relative speed of you and your targets d) Prevents the Rats from orbiting you where you can have tracking problems because of the rapid change in position of the rats relative to your ship. e) Lets you disengage at will f) By not taking ANY damage once beyond the rats range - means you never have to warp out to repair - which gets the mission over quicker than if you did.
The 150mm's give you a good solid hit and have both a larger optimal and fall off letting you engage more effectively from longer ranges. This lets you use the more powerful charges over a greater range too. By engaging from longer ranges - if you screw up and let the rats close on you some - you've got a bigger buffer distance to screw up in. Adjust your range by turning your AB on and off.
I can use Antimatter out to about 18k. Iridium out to 30k Iron out to 40k
A lot of this choice in charges is personal preference but the basic idea is one short range charge, one medium range charge and one long range charge. The shorter the range - the more powerful the charge - the less powerful the charge - the longer the range it will give you.
Unless you KNOW that you will come into the mission space at a good distance from the rats - load the short range charges to start out with. That way if you get dumped into some **** - you've got your short range stuff already loaded. Point your ship at clear skies - turn on your AB and get clear of the rats. Watch your AB and Shield Booster usage if you have poor nav & energy skills.
If you come into the mission at long range - you have the time to change to your long range charges.
Your mileage may vary with your skills.
A lot of people can't stand empty slots and like the greater rate of fire of the 128's. I have found that I popped the rats faster with the 150's.
Don't use the 75's.
Don't use Blasters.
Get a second destroyer:
[Cormorant, Salvager]
Low:
Expanded Cargo Hold (II is better)
Mid:
Small Cap Recharger Small Shield Extender Small Shield Booster 1MN AB
High:
Salvager I Salvager I Salvager I Salvager I Tractor Beam Tractor Beam Tractor Beam Tractor Beam
No drones.
No rigs.
The ratio of Tractors to Salvagers is to personal preference. If you have better salvaging skills you can reduce the number of salvagers and increase the number of tractors.
If you fill your hold you can jettison it and then tow the jet can with a tractor - then bookmark the jet can and come back later with an industrial to empty it.
Run several missions, bookmarking a wreck in each zone, preferably at one end of the wreck stream. Then get in your salvager destroyer and warp around to salvage them all, pulling wrecks to you as you close.
Orbiting vs. Kiting Faction Schools |
Toshiro GreyHawk
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Posted - 2011.04.12 19:46:00 -
[17]
Ran out of space before I ran out of advice ...
If running multiple missions - remember that wrecks and jet cans last 2 hours. Name your jet cans with the time so you know how long you've got (especially if mining). If the jet can is getting old - you can create a new one by jettisoning anything to create a new one then moving the stuff from the old one into it. In your people and places - you can create a bookmark of where you're at by hitting a button at the bottom of the places screen. Drag that bookmark to your hold and you can jettison it to create a jet can if you don't have something else yet. It will also serve to keep a jet can open while you transfer ore between a miner and hauler if you have two ships.
Open your people and places - then sort by DATE - this will put your newest bookmark at the top. Go down until you see the first bookmark you made that day - then salvage that guy first, working your way up the list. If you have to - you can break off in the middle of a mission to go salvage then come back and finish the mission - just watch your completion time.
Now - there is a school of thought that says - "Level IV Missions are where it's at - so blast through all the others as fast as you can - don't salvage, don't loot - just get through them and get on to Level IV." What that school of thought does not explain is how you're going to pay for better ships with the paltry mission rewards of Level I, II and to a degree Level III missions. Loot and salvage are a major part of the money you can make from a mission. So - if you need the money - then passing up your loot and salvage is a mistake.
One thing that some people do - is to create an Alt after they have lots of money from a more advanced character. These people can now fund the Alt - so that he has no need for money - and can just blitz his missions as fast as he can. If you're a new player - unless someone gifts you with the millions you will need to buy cruisers, battle cruisers and battleships - and their fittings - then you need to make what money you can.
Mining - brings in more money than mission running through Level I, II and partially Level III missions - given a normal progression in ships and skills doing both.
So - if you're mining - you can use that as a source of income to fund your mission runner until he gets to Level IV at which point he'd be making more money than the miner.
Here - again - is why people have multiple accounts.
You train your mission runner to be a hauler - as all he needs is an industrial to do that - then go on training him to run missions.
You train your miner to mine - and to fly the salvager destroyer.
Then the two can help each other ... if you've got an extra $15 US per month to spend ...
*shrug*
. Orbiting vs. Kiting Faction Schools |
Kahega Amielden
Rifterlings
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Posted - 2011.04.12 20:53:00 -
[18]
A bit of clarification, OP:
Quote: A lot of people can't stand empty slots and like the greater rate of fire of the 128's. I have found that I popped the rats faster with the 150's.
Don't use the 75's.
Don't use Blasters.
All of the advice he is giving is for level 1 missions only. For example, in almost all other situations it's a terrible idea to leave hislots that could be used for weapons unused. It's only an acceptable idea for level 1 missions because the rats have so little health that you'll be one-shotting them anyway. 75mm rails and blasters are good weapon systems, just not for level 1 missions.
Just making sure you don't get the wrong impression from all of this.
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Tau Cabalander
Caldari
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Posted - 2011.04.12 22:03:00 -
[19]
Personally I never like the Cormorant as it uses hybrids, and just did level 1 missions in a Kestrel. I did some level 2 missions in the Kestrel, but a Caracal with standard assault launchers was much easier.
Only now 2+ years in am I considering training Destroyers for an Interdictor, the Flycatcher, which also uses missiles instead of hybrids.
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Toshiro GreyHawk
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Posted - 2011.04.13 06:27:00 -
[20]
Edited by: Toshiro GreyHawk on 13/04/2011 06:30:58
Originally by: Kahega Amielden A bit of clarification, OP:
Quote: A lot of people can't stand empty slots and like the greater rate of fire of the 128's. I have found that I popped the rats faster with the 150's.
Don't use the 75's.
Don't use Blasters.
All of the advice he is giving is for level 1 missions only. For example, in almost all other situations it's a terrible idea to leave hislots that could be used for weapons unused. It's only an acceptable idea for level 1 missions because the rats have so little health that you'll be one-shotting them anyway. 75mm rails and blasters are good weapon systems, just not for level 1 missions.
Just making sure you don't get the wrong impression from all of this.
Yes.
One of the things to learn about fitting is that you fit your ship for a specific purpose - and use that fit for that purpose - and not something else. If you're going to be doing something else - then you want to understand how to fit your ship for that purpose as well.
One common break down is fitting ships for missions and fitting them for PVP - generally - those are two very different fits.
Now - one of the things you can do in the game - is to Save fittings with the fitting tool. You have to have all the parts in your Items Hangar and it doesn't take care of ANYTHING that goes in your cargo hold (it will do the drone hold) but it can speed up the process of switching from one type of fit to another.
Say for example you only have one destroyer, such as the one they gave you during the tutorials. You can save fittings in your fitting tool for both Level I missions and salvaging and just switch them - saving you the cost of an extra ship - if you don't have the money for one.
. Orbiting vs. Kiting Faction Schools |
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Marko Riva
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Posted - 2011.04.13 10:36:00 -
[21]
Everyone has to start somewhere but if you like combat and PVP you probably should avoids corps which advertise as mining corps or something like "we do whatever, we're cool like that and we also don't really push our members a whole lot as we have no real goals". The first one is obvious, the latter will be inactive, full of zombie people who don't really look ahead in any sort of way other than "how to get into my Hulk" and "I came up with this really funky Raven fit, it'll work GREAT!". Avoid :)
Try finding a pvp focussed corp, one which requires effort and sets demands on their recruits, good demands are "activity is monitored, inactives will be purged regularly", and "we encourage people to participate and learn from eachother", bad ones are "pay us isk and you can join" or "we need meatshields for our 0.0 alliance that's kinda dying but we want to protect our income" or the ever popular "we need numbers to look big and powerful or to be able to join some crappy alliance, please be a number with us".
In short, find a medium sized, active, pvp/pirate focussed entity willing to take on newbies who have more than 2 braincells. Don't necessarily fall for the "oh, a 0.0 corp that must mean they're good", most of them are crap and simply rely on numbers and politics, not on personal pilot skill.
--- Yes, I'm back to the original owner. |
CaptClegg
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Posted - 2011.04.13 11:06:00 -
[22]
Again I want to thank everyone for the posts. I have taken alot of notes and have a lot to do!
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