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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.14 11:55:00 -
[1]
Managed to salvage the guide from the new forums. Thanks for the help of CCP Spitfire and CCP Guard! The guide is still in construction. Your comments and feedback are greatly appreciated.
Militia Speak:
Squids = The Caldari. Direct all pew pew and local smack talking towards these guys Minnies = The Minmatar are great allies and they never turn down a good fight Pie = Pirate Eyes = A pilot with visual confirmation of a fleet's composition and/or destination. Also called a scout. There's also the Cloaky variety. Cloaky = A ship with a cloak. +1= The pilot that stays one jump ahead of the fleet for scouting purposes. Long point = Warp Disruptor Scram = Warp Scrambler Fleet Tackler = Properly fitted Ares or Stilleto. Points hot = Prepare to point target Hold Point = Do not point. Generally for interceptors and frigates to avoid aggression and jump after the target. Force him through = One person should point the target and force the target to jump through the gate. Secondary Point = Indicates another fleet member has pointed the target. This also means the person that had the initial point is clear do disengage. Gate Flare = When the gate lights up due to activation or a new player entering system, used when the fleet is expecting a target Gate is hot = The gate has hostiles Deagress = Cease aggression. Generally used when you or the fleet is planning to jump out of combat. Yellowbox = Locking/Being locked Redbox = Attacked/Attacking Comms = Ventrilo, Teamspeak Battlecomms = Alternative way of telling people to shut up Intel = Information regarding a system or targets. Comes in the good and bad variety. Friendly Intel = Is intel regarding a friendly player or fleet. Avoid doing this at all costs. If in doubt, best zip it.
Important Systems:
Dodixie: The Militia's favorite location for quick shopping. Pricing of modules can be from competitive to ridiculous sometimes. Ships are generally overpriced and are better bought elsewhere. However you can get very good prices if you search the contracts for pre-rigged ships.
Villore - Your last stop before low sec. The system also has some useful things for sale if you can't get to Dodixie. Old Man Star - Generally your next jump. I strongly urge you to not jump into Old Man Star from Villore unless you are in a fast ship or have done some reconnaissance beforehand. The system generally can go from dead to World War 3 in a split second or vice versa.
Heydieles - The nerve center of the Gallente Militia. Generally where you'll find the bulk of our pilots, unless we're out in fleets. If you are looking to get some action, this is the right place. Although we generally have control of the system, its not usual for large blobs to make their way there. A major alliance dropping a titan in front of the station? Nothing out of the ordinary. I recommend making an insta warp for your new home at M19. It will save you a lot of ships. Surprisingly you can buy very conveniently priced things here too.
Abune - Generally the fleet's first destination. Abune and Oinasiken are primarily major baiting grounds, so don't expect to get a lot of 1v1s here unless you've been around for a while and know to pick your targets. The entire pipe is infamous for the eagerness of both sides pilots for easy kills and its not out of ordinary for twenty people blob on a frigate in a slow day.
Tama - The Squid equivalent of Old Man Star, except people here don't expect us and don't know us very well leading to some fun fights.
Enaluri - This is Squid Land. Either expect a very big fight or for them to stay docked up. A good opportunity to train your local smack talking skills.
Web Links:
How to Join the Militia Factional Warfare 101 Gallente Killboard (Post your killmails here.)
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.14 12:08:00 -
[2]
Edited by: Mekhana on 14/04/2011 12:11:55 Keep in mind:
1)We are severely outnumbered at the start of the day as most of the pilots and fleet commanders are asleep or have a life.
2)We generally don't care much about plexing unless we want to annoy the hell out of people. However if this is your thing we do have some very dedicated pilots for you to fleet with if you manage to gain their trust.
3)Caldari and Amarr NPC navies will attack you in their respective high sec systems. They will not point you but will web and neutralize your capacitor. Their deadliness is dependent on the security of the system. 0.5 lowest to 1.0 as highest. Keep in mind Gallente and Minmatar navies will also engage you if your security rating isn't suitable for that location. I also strongly recommend AGAINST docking in these situations, unless you are in a very fast ship.
4)Concord space tends to be popular space for ganks. Combat between FW pilots there can happen uninterrupted.
5)High sec is no longer safe for you. Avoid going AFK even there, especially outside gates or stations.
6)Squids geranally only engage if they are sure they will win. Plan accordingly.
Tips:
1)All pvp and low sec advice also apply to factional warfare.
2)Listen to the Fleet Commander if you want to win.
3)Even if you can only fly something small, we'll be more than glad to have you fighting along side us.
4)All the Fleet Commanders have different tactics and tastes when it comes to fleet composition and combat. Becoming familiar with your militia and your enemies is a great way to succeed.
5) Join a corporation! The NPC corp is generally mistrusted. This will open many doors to you.
6) The Militia channel is full of trolls and Squid alts. Take advice and intel there very lightly.
How to join a fleet:
All currently available fleets to you should be in the fleet finder or you'll either need to click the fleet link in chat or x yourself up. You'll receive invites or get accepted at the fleet commander's discretion. It is advisable to ask the ship types the fleet is in or what the fleet requires. If the fleet is too far away from your location it is encouraged for you to avoid flying in something slow.
You've joined a fleet - what to bring?
1)Something you can afford to lose. 2)Something you find fun. 3)Remember that even in a fleet of battleships, frigates are still useful. 4)Something that doesn't make the lossmail terribly embarrassing for the rest of your career. 5)A ship that is not stabbed. If the fleet has logistics it is strongly encouraged to bring ships with tank of the same type though the fleet generally doesn't turn down any kind of help.
Intelligence - the key to victory:
The militia does not function without intelligence. You are strongly encouraged to report suspicious activity, targets of opportunity or anything worth of mention to your fleet or the rest of the militia. You are clear to report intel on the enemy at your own discretion unless told otherwise. Friendly intel is giving out information about a friendly or fleet. This should be avoided at all times.
Gallente Militia Corporations - What corp should I join?
Here's a list of Gallente Militia corporations, their recruitment requirements, how to contact them and their perks.
(Under Construction. If you would like your corp added to list, send me an email in game.)
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.14 12:12:00 -
[3]
Reserved!
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.04.14 17:09:00 -
[4]
I approve of this product and/or service. This is also a guide for Caldari militia, just reverse all the locations and proper names. (P.S. Galente militia will never engage unless they are sure to win, plan accordingly) [Sorry Mekhana had to do it ! ]
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.04.14 21:26:00 -
[5]
Good, but I would add the following to militia speak - some of this might be less militia and more basic fleet jargon, but it's still relevant for newbies:
"Primary is X" - All combat ships, fire on X. "Secondary is Y" - All combat ships, lock Y and prepare to fire on him when the primary dies. "Check!" - "Shut up and let me speak". Usually called by the FC, but occasionally by other fleet members who have important intel. "Check, check!" - "I called check once, and you haven't shut up yet. Seriously guys, shut up" "Jump on contact" - "I want you to jump through the gate as soon as you come out of warp" "Hold on gate" - "Don't jump through the gate" "Get to optimals" - "Move off the object we're sitting on until it's at the edge of your weapon's optimal range" "Get safe" - "Something's gone wrong. Get to a station or a safespot" "Regroup on X" - "Use the fleet menu to warp to X" "Local is popping" - "People are jumping into the system, get ready" "Spread points" - "Pick a random enemy and warp disrupt him" "Bio break" - "I'm going to the toilet" "Hi, my name's Andreus Ixiris, I'll be FCing" - "Hope you have insurance"
Celestial object - Planet, station, stargate or beacon. Something that can be warped to either via the overview or the right-click menu. D-Scan - Directional scanner. Can detect the presence but not the location of ships within any distance up to 14.9 AU. Safespot - Any location that cannot be warped to either by the right-click menu or the overview. These are usually made by bookmarking a location while you're in warp. Deep safespot - A safespot so far from any celestial object that ships sitting there can't be seen on d-scan. Usually made by a series of complex warps between safespots, or a safespot made in the middle of a very long warp. Logi - Logistics. Can be actual T2 logistics cruisers, or ghetto T1 cruisers. They provide remote shield, armour, energy or tracking assistance and keep their fleet alive. EWar - Electronic warfare. Interferes with enemy firepower.
Regarding systems:
Dodixie - Squids make occasional raids this deep. If you're in the militia there'll generally be about two or three WTs constantly sitting idle in the Federal Navy station. Exercise as much caution as you would anywhere else.
Oursalaert - Used to be the primary Gallente market hub. It's a bit quieter than it used to be but it's still a good place to do quick shopping.
Villore - Even though it's hi-sec, it's not safe. Caldari are infamous for launching hi-sec raids on it. Treat it as being just as dangerous as any FW low-sec system.
Ourapheh, Yulai and the Crux Constellation - Sits on the border of Gallente space (two jumps from Dodixie!) and is neutral ground, which, in EVE, means it's dangerous for everyone. Any militia can freely engage any other without Navy interference.
Jita - What the **** are you doing here, seriously oh my god ----- Andreus Ixiris CEO, Mixed Metaphor
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BacardiDesire
Wolfsbrigade
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Posted - 2011.04.14 23:10:00 -
[6]
Edited by: BacardiDesire on 14/04/2011 23:11:04
Quote: Squids = The Caldari. Direct all pew pew and local smack talking towards these guys
expected nothing more then one of the heyd dwellers
--- Crazy dutch mofo |
Fredfredbug4
Gallente
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Posted - 2011.04.14 23:20:00 -
[7]
Great guide! I hope to get FW alt one day. Being that I am more familiar with gallente weaponry than anything else I will most likely join the Gallente militia.
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.15 20:33:00 -
[8]
Originally by: Fredfredbug4 Great guide! I hope to get FW alt one day. Being that I am more familiar with gallente weaponry than anything else I will most likely join the Gallente militia.
Looking forward to seeing you fight the good fight.
And Andreus if you would like to see a full list of jargon, you'd have to make one yourself as I have a very limited character limit per post. I could link the guide to your list and give you credit.
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Mira Brennon
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Posted - 2011.04.17 03:11:00 -
[9]
Originally by: Andreus Ixiris Jita - What the **** are you doing here, seriously oh my god
This advice is good for anybody, not just members of the Gallente militia.
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Romo Skywind
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Posted - 2011.04.17 10:20:00 -
[10]
It's gate flash, not gate flare.
Seriously, who says gate flare?
XD
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.17 12:48:00 -
[11]
Edited by: Mekhana on 17/04/2011 12:53:53 Edited by: Mekhana on 17/04/2011 12:49:56 Edited by: Mekhana on 17/04/2011 12:48:40
Originally by: Romo Skywind It's gate flash, not gate flare.
Seriously, who says gate flare?
XD
Flash used to sound too much like flashy I'm afraid. Might prevent a misunderstanding in a long gate camp.
As for Jita btw:
Our Last Trip To Jita
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Gallactica
Gallente Shadows Of The Federation
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Posted - 2011.04.17 16:21:00 -
[12]
Nice guide mate.
You might want to re-add Nisuwa to the list of systems as of DT tomorrow :)
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Super Chair
Caldari Inglorious-Basterds
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Posted - 2011.04.18 00:21:00 -
[13]
Don't bring a brutix to a drake fleet...
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John Paul Jones69
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Posted - 2011.04.18 13:57:00 -
[14]
I am planning on joining as soon as I finish the starter missions, the Sisters of Eve arc and have at least a decent frigate to fly but I do have a question now.Is there an actual forum for the Gallente Militia or does everyone just chat in game?
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.18 15:40:00 -
[15]
Edited by: Mekhana on 18/04/2011 15:46:55 Not really. We just use the militia and intel channels for communication. There's also Teamspeak and Ventrillo servers that most of the militia use.
If you are new to the game I recommend reading some PVP and low sec guides before starting. There are many mechanics that are not covered by my guide that are geared more towards the game as a whole.
After that you can take my guide in to heart, specially the part about looking for a corp, fleet and don't being shy about flying small and cheap.
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John Paul Jones69
Gallente Federal Navy Academy
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Posted - 2011.04.19 02:34:00 -
[16]
Thanks Mekhana! I have been spending more time reading than playing right now to be honest. I have found a couple of PVP guides that seem useful. Any that anyone wants to point out by way of link or website I will take a look at them also. "I Have Not Yet Begun to FIGHT!" |
Eagl3007
Gallente EVE University Ivy League
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Posted - 2011.04.20 03:33:00 -
[17]
great info! I'm somewhat new pilot and ive been wanting to get some good info on Gallente FW. That is where i'll probably be heading once i graduate from the Uni.
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.04.20 13:39:00 -
[18]
That's a good place to start. Good luck to you man.
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ScarredEye
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Posted - 2011.05.06 05:49:00 -
[19]
Originally by: Dark Pangolin I approve of this product and/or service. This is also a guide for Caldari militia, just reverse all the locations and proper names. (P.S. Galente militia will never engage unless they are sure to win, plan accordingly) [Sorry Mekhana had to do it ! ]
caldari will also never engage unless they are sure to win. Unless they have done some wrong calculations or something... actually, fighting a battle you are sure to lose doesnt make any real sense....
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.06 05:51:00 -
[20]
Edited by: Mekhana on 06/05/2011 05:53:06 As you can see the Squid arts of subterfuge, combat avoidance and egress are legendary.
I think the guide can be considered finished now. If you would like to see something added go ahead and ask. If you have questions about PVP in general don't be shy about posting a thread, many people would like giving you advice.
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TImora Fosty
Solar Pride
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Posted - 2011.05.06 08:37:00 -
[21]
Epic! Mekhana, this "guide" is something that should be sticky, it made me smile, while i was reading and it definitely yields useful information for rookies. It's only trouble is that it is not a guide... but its ******* epic!
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.06 12:40:00 -
[22]
I tried to keep the guide in the same spirit as the militia. Even when everyone is docked and there's nothing to shoot there's always amusing dialog taking place.
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Super Chair
Caldari Inglorious-Basterds
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Posted - 2011.05.07 13:42:00 -
[23]
Blob = when the caldari have more than half your numbers with similar sized ships, it is advised that you run away to heydieles and await further orders
X = The number one gallente fleet stratagem, if the "Blob" arrives, quickly spam these into intel channels. The formula to decide wether or not you have enough is Y=2X+1S. Where Y is the caldari fleets numbers and X is your own. S is for shipsize. Ensure that the ship class of your fleet is one over the caldari.
Blueball = When the caldari decide not to suicide into your 40 man fleet that has logistic/ecm support with just 10 of them. Many gallente balls have been blue for so long that they have just shriviled up and fallen off.
FW = A dead corpse that has since a year ago long stiffened. The last death throe was in january when a fight was to be had. Some corps of opposing militias are even blue with eachother and just gatecamp together. Anyone else still in the militias are attempting to play Dr.Frankenstien and bring it back to life. Although, Many don't see this happening.
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X Gallentius
Quantum Cats Syndicate
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Posted - 2011.05.07 15:00:00 -
[24]
B = Bitter FW Vet. ex: Super Chair > BBBBBB
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.07 22:48:00 -
[25]
Super you haven't been in a lot of big fights lately, we haven't had logis or ewar in over three months. Nobody likes to fly them. =/
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Nuniki
Percussive Diplomacy
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Posted - 2011.05.08 15:38:00 -
[26]
Edited by: Nuniki on 08/05/2011 15:38:46 As a squid you'll also need to be a master of projection.
edit: Join caldari
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Mutnin
Amarr Mutineers
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Posted - 2011.05.08 16:25:00 -
[27]
You forgot the most important thing all Gallente's should learn..
Show them where the undock button is.. It's seems they only ever manage to find it when some "FC" logs on and herds them out the station in groups of 20 or more.
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.08 20:32:00 -
[28]
Save it for local squids, where it's amusing. Don't post unless you have something constructive to say or ask a legitimate question.
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Mutnin
Amarr Mutineers
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Posted - 2011.05.08 23:20:00 -
[29]
Originally by: Mekhana Save it for local squids, where it's amusing. Don't post unless you have something constructive to say or ask a legitimate question.
You also forgot to tell them that if they join Gallente they will be forever known as "Frogs".
Some say Gallente = Frogs because their ships are green.. I on the other hand, tend to think it's because they croak while not in large groups.
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Mekhana
Gallente Spiritus Draconis
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Posted - 2011.05.08 23:50:00 -
[30]
I also apparently forgot to tell them most squids have the self esteem of a ostrich and to be mindful what you say because you might hurt their feelings.
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