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Lonesome Joe
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Posted - 2011.04.14 17:33:00 -
[1]
My understanding is that you want the transversal amount of your opponent to be low in order to hit more effectively. However, at a lower transversal you are also easier to hit. So it seems obtaining low transversal in regards to opponent you a) increase your effectiveness to hit with more DPS and b) take more damage to your own ship. At this point it seems tracking speed, not transversal velocity, is more important as you want to minimize your own damage and increase damage upon opponent.
Is there anything I am missing in the math?
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Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.14 18:56:00 -
[2]
Yes, you want to increase your own tracking speed while also keeping your angular velocity (or transversal velocity; they're both related and more or less describe the same thing) with respect to the target high. That's why frigs can hit a cruiser for full damage but a cruiser might not even be able to hit the frig, or cruisers to battleships and so on.
So if needs be fit a tracking computer and i-stabs or nanos for the ultimate speed tank. ------------------- The path which can be seen is not the True Path |
Lonesome Joe
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Posted - 2011.04.14 20:07:00 -
[3]
So a smaller ship vs larger ship, keep your transversals high. Larger ship vs smaller keep your transversals low and perhaps rely on tracking mod. Ships of same size I assume it's just whoever tracks better.
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Rek Jaiga
Minmatar Crimson Path Shaktipat Revelators
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Posted - 2011.04.14 23:46:00 -
[4]
Edited by: Rek Jaiga on 14/04/2011 23:46:53 Basically yeah. If you were going up against a ship smaller than you I'd personally go with a web over a tracking computer though, but if you engage at ranges longer than 10km you may find a tracking computer to be more beneficial. But then a smart pilot would just burn out of your disruptor's range and get away..hence I prefer closer ranged combat for solo work and thus webs. ------------------- The path which can be seen is not the True Path |
Romo Skywind
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Posted - 2011.04.17 10:26:00 -
[5]
Your DPS (and your opponent's) are curves. Smaller guns will have flatter curves, (less DPS but can maintain this DPS even at high transversals) while bigger guns will have steeper curves (more DPS but falls quickly under transversal velocity).
Typically, you want to aim for the point on the curve where the difference (your DPS - your opponent's DPS) is the biggest.
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