Demonedges
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Posted - 2011.06.24 20:52:00 -
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Edited by: Demonedges on 24/06/2011 21:15:50 Crazy idea, but hear me through
Change the +5%/+10% variant ores to +25%/+50% for 0.0 ores, +33%/+100% for low-sec ores, and +100%/+200% for high sec ores.
What this means (before mineral price changes come into effect, that will be discussed later) In high sec, players still can expect about 100 isk/m3 for their ores, no significant changes (the 5/10% variants are gone)
In low sec, the high sec ores will be present but in a 100% increased yield variety, as well as the low sec ores in a 33% increased yield variety. The high sec ores present will yield about 200 isk/m3, and the low sec ores (currently about 150isk/m3) will be 33% higher, or 200 isk/m3 as well. Add some risk, double your isk...
In 0.0, the high sec ores are present in a 200% increased yield variety, the low sec ores in a 100% increased yield variety, and the current 0.0 ores are increased by 50%. This will mean that high sec ores will be about 300 isk/m3, low sec ores about 300 isk/m3, and 0.0 ores (average at 200 isk/m3... the balance issue of spodumain and dark ochre is a whole new problem) will get a 50% buff to 300 isk/m3.
Obviously some ore redistribution issues would need to be addressed, but this will help with nullsec independence, because nullsec miners will mine low-end minerals. I'd be willing to bet that it's not the zydrine/megacyte that's being shipped from jita to 0.0, it's the trit.
Some problems this will create however, is an abundance of low-end minerals in high sec, as the market demand will drop, dropping prices with it. A solution to this is to increase the mineral demand from ammunition, especially battleship and smaller ammunition. Reason being, ammunition would soak up more of the low-end minerals and leave the high end minerals alone, and increase the overall high-sec mineral demand to partially compensate for the 0.0 exports.
Furthermore, the idea of owning a 0.0 system for a smaller industrial alliance would be significantly more attractive given the massive increase (3x) in profits possible, encouraging more smaller players in 0.0. Even if it is not a very low true-sec system, the 0.0 environment will be more desirable.
Since I deal mostly in T1/Capital ship production, I can't speak for the T2 modules and related issues in terms of logistics, but a few more manufacturing lines (perhaps 1-2 additional lines for every station) would be almost necessary, to compensate for the increased industrial activity in 0.0. Perhaps also an opportunity to have datacores "uploaded" to wherever you happen to be located, instead of only at the agent's base. That could help t2 production in 0.0 and reduce jita dependence. As it is now, either you go to jita for the t2 module, or for the stuff to invent the mod and the materials to build it. Both need to be accessible in 0.0 to make things practical.
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