xttz
GoonWaffe Goonswarm Federation
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Posted - 2011.04.25 13:41:00 -
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Edited by: xttz on 25/04/2011 13:42:00 I am writing the final POS misery proposal document for the CSM based on various inputs, including this thread.
One idea I'm developing is a way to 'specialise' towers, in a similar fashion to the way T3 ship sub-systems or i-hub upgrades work. The idea is that inserting a certain upgrade into a tower unlocks new abilities or precludes others. We could also weave in the new AI developed for sleepers to make those weapons more effective when automated. For example, one upgrade may perform better against supercapitals (or automatically focus on their fight-bombers) but becomes more vulnerable to battleships. Another may increase moon mining yield at the cost of shield hitpoints.
The end goal of this is to make towers more interesting and varied, as well as giving more opportunities to use a wider variety of fleets ingame. Here are a few examples of ideas I've had so far:
Siege Tower Only large guns can be onlined (no smalls or meds). Massive damage increase, huge tracking penalty and a sig radius bonus to all external modules. Energy neutralizers gain a RoF bonus, ECM modules become effective vs supercaps, and warp scramblers can tackle them. Stasis webs cannot be onlined on a tower with this upgrade. Makes the tower deadly vs capitals and super-capitals, but very vulnerable to battleships.
Logistics Tower Only small and med guns can be onlined (no larges). Reduction in CPU/grid use of Cyno Beacon and Jump Bridge modules. Removes random locking delay for modules and grants them a scan resolution bonus. Any modules on this tower become incapacitated upon recieving armour damage. Makes the tower deadly against small ships, such as bombers and other gankers. However it becomes much easier to disable by a heavier force such as RR BS or lone capitals.
Industry Tower Reduces CPU cost of industry modules like reactors and labs, at the cost of shield hitpoints. Shield hardeners cannot be onlined on a tower with this upgrade.
Support Tower Increases the capacity of CHAs and SMAs, along with their access range. Medium guns use less grid and recieve a slight range bonus. The tower loses any inbuilt shield resistances and shield hardeners cost triple CPU to online.
I'm open to suggestions on what other specialised purposes towers could have. Also what limitations should there be on these specialisations, if any? E.g. should the upgrades be disallowed in high-sec, or even low-sec?
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