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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.20 11:11:00 -
[1]
Gallente have, as we all know, a weapon system that are inferior to the other races (+ Caldari ships). True it does the most damage but have some serious problem to apply the damage. Could an alternative to "fixing" the hybrid weapon platform be to enhance the drone part to better complement it.
- Webifing drones gets a serious buff bonus (specially for hybrid boats) - Drone implants - Low slot drone enhancing modules (damage, hitpoins) - A slight drone bonus increase for hybrid weapon boats
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.20 11:20:00 -
[2]
Strange answer.
Today you can do about 500 dps with sentries + rig. If that would be buffed to let say 700 dps by using implants / mods / bonus would you still consider that nothing to care about?
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.20 11:37:00 -
[3]
Railgun buff would be very nice indeed.
As I see it, Gallente is very little used in 0.0 and in lowsec. Just check out any report. Can't see that the drone system is overpowered for pve. Missiles are still the king there.
Blasters are good in wormhole space for pvp due to the close quarter fighting and maby for station games. That's it.
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.20 12:34:00 -
[4]
I think the trick is to make every weapon system fun and viable. If hybrids becomes to much alike lasers or projectiles they could as well be taken out of the game.
If blaster boats could be more effective in range dampening they could fight at better terms or have more web bonus so they could get up close and personal.
Hence my idea of buffing the web drones to make it easier to fight close
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.24 08:18:00 -
[5]
Originally by: Sakaras Lane The problem with blasters is range vs speed to close the gap, boosting the base speed of the thorax, incurses, brutix hulls/ship types would solve the problem. or add a bit more to the falloff put them more in line with autocannons. still enerngy neuts will be the death of you stick to op minmitar.
If the ship speed goes up and the falloff increases than Gallente with blaster will be a copy of Minmatar. A more creative solution is needed to make the 4 races distinct.
Gallente should have some mechanism that force enemy ships to fight close and also feels Gallente (like more dampeners / heavy webbing).
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Walextheone
The Red Circle Inc. Red Shift Alliance
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Posted - 2011.04.26 10:43:00 -
[6]
Originally by: Duchess Starbuckington
Please give me a reason to use blasters over projectiles, when projectiles have similar tracking, slightly less on-paper dps but higher range flexibility, easier fitting, selectable damage type (I can't stress enough how big an advantage that is) and no cap use.
I mean really, why bother when other weapon systems can do your job, but with a load of other advantages stacked on top? Blasters have a defined role, they just need to be much better at it than the competition which right now frankly they just aren't.
+ 1
Haveing a ship that needs cap to keep the guns blazing means that you probably need to dedicate a mid slot to a capacitor booster, that also mean that you will run into even more fitting problems.
Lasers have the benefits of better range, fast switching between crystals, no ammo needed and still makes almost the same amount of DPS.
I hope CCP dedicates Team BFF to ship balancing
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