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Octave Mirbeau
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Posted - 2011.04.21 00:58:00 -
[1]
Initial thoughts is that this shows a lot of promise. If the big screens are made genuinely useful, then will be quite cool!
However, my problems:
* WASD movement not as intuitive as other games... and very sluggish to respond (not sluggish to render, just to respond to keys). Would be better if W was forward, and turning camera sufficient to turn character (if W held down)... needs much more work. * unable to turn camera after customising; also had to undock/redock for customising to take effect * double-clicking ground to move feels intuitive... I like it; when it works. Often does nothing. * double-clicking sofa would be good way to 'interact' with it, rather than just right click and select menu * avatar gets stuck continuously walking at the sofa * females miss the sofa completely when sitting * managed to turn while on sofa, basically in sitting position 90 degrees from sofa, in front of it * more lights! actually could be cool if you could switch them on or off, or dim them, individually :) * 'corporation recruitment' should just be 'corporation' screen - clearer * 'corporation recruitment' appeared to do nothing when had UI hidden (obvious why); but maybe it should show that window or turn UI back on when clicked? * caused my laptop to run even hotter than normal! (Dell XPS, core i7, 6Gb memory with 3Gb GT445M card... runs hot anyway) * some of my characters I will want to re-customise fully, having seen them move (mine became optimised for the photo - the one with most attractive photo now looks like an idiot monkey in CQ ). Hopefully this will be possible. Some kind of grace period (unlimited recustomising for a day, for example) would be good, so we can make our avatars look good outside of the customisation screen as well!
Apart from that... I like! View of hanger is cool.
If the sofa can become a genuine hub people will love it. Perhaps eventually one way would be to let the big screen be configurable? or let it flick between market info, journal events, corp news, etc...
Would test more fully; but is already late!
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Croniac
Merlin Reach
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Posted - 2011.04.21 01:04:00 -
[2]
I agree with pretty much everything said here...
CCP, PLEASE make the big screens be the interface rather than having interface pop-up, it seems silly to have a big screen on the wall that really just acts as a button to open an existing UI window.
Get rid of the right clicks as much as possible, its archaic navigation. Double clicking a couch should mean 'sit', and while seated double clicking the floor somewhere should mean 'stand (if seated) and walk to that location'.... Just needs to be more intuitive over all.
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Geddings
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Posted - 2011.04.21 01:51:00 -
[3]
my thoughts are: while CQ is really just bare bones of what Incarna and walking in stations will really be. The test so far is neat for what it is.
- lighting issues? it seems everything was really dark. I am not sure if its a graphics issue or what? (lighting in demo video seemed brighter)
- dont like the WASD movement (mainly cant turn charecter) its clunky. Should be able to map keys to arrow keys if you wish. The click to move feature is a bit clunky as well.seems pathfinding needs some work.
- I dont like that you cant zoom into your charecter more closely and in fact i think it would be nice to have a first person mode if possible
- noticed some interaction with chairs but coudnt use it must be for future use.
- i liked the ship hanger its nice to acutally see my ship.
- to be honest. while CQ is nice until we are able to custimize/invite others to our CQ i dont think it will be all that useful to people...an option to go back to the old ship view might be nice for those who rather want it for the time being (till the features of CQ/stations get fleshed out more)
overall fun test if a little frustrating but. Still a big step to see my charecter walking around in eve for the first time.
That in itself is something :-).
just needs a bit of work but like you say its a start :-)
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Napoleon Baleine
Interstellar Exploration Initiative
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Posted - 2011.04.21 02:11:00 -
[4]
My thoughts after spending some time in CQ
- The WASD feels clunky. Character movements are not fluid.
- You move so slow... I'm not saying we should run everywhere, but if you can't complete the same actions you do in the normal station view in a decent time frame no one is going to use it.
- And no one using it would be a shame, cause the character models look great :)
- Idle animations, particularly while standing still, don't feel smooth, i.e. when it's over there is no transition back to standing still, you just snap back into place.
- Not sure if this will be added, but would be nice to see your active ship docked when looking down from the balcony, even cooler to see your other ships stored to the side.
- It's kinda disappointing that when you click the shiny new interfaces it brings up the old excel sheets =/ Either display the information on the actual screen you are interacting with or redesign the UI of the game completely :P obviously the latter is much harder and takes more time, but for now, it would be nice to see the information displayed on the screens within the CQ.
___________________________________________ Napoleon's Wormole Sales and Third Party Services |
Twylla
Gallente Avatar Dynasty C0NVICTED
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Posted - 2011.04.21 02:33:00 -
[5]
The 'monkey' thing seems to be a severe distortion of the body when sitting.
Standing back up causes it to snap back into place, however.
~~~~~~~~~~~~~~~~~~~~~~~~~~~ Twylla DeVarii
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MotherMoon
Huang Yinglong
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Posted - 2011.04.21 03:20:00 -
[6]
how did you guys mess up wasd movement?
anyways, we need what you had in the eve future trailer. the UI big screen needs to be the screen. can't you just have the old pop up but instead of poping up in the eve browser it pops up on the BIG screen?
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Kyra Felann
Gallente The Scope
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Posted - 2011.04.21 10:33:00 -
[7]
I'm not sure I like the idea of using WASD to move. I don't want people sidestepping and backpedaling all over the place like in other MMOs. It kills immersion.
So if by "clunky" you mean they turn and walk like a normal human instead of sliding around like a hyperactive jackrabbit like in other games, I think that's a good thing. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |
Logan LaMort
Gallente
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Posted - 2011.04.21 12:08:00 -
[8]
Originally by: Kyra Felann I'm not sure I like the idea of using WASD to move. I don't want people sidestepping and backpedaling all over the place like in other MMOs. It kills immersion.
So if by "clunky" you mean they turn and walk like a normal human instead of sliding around like a hyperactive jackrabbit like in other games, I think that's a good thing.
There's no back pedalling or sidestepping, which is nice. The movement is a little rough but it feels like CCP are going for fluid but realistic movement.
Originally by: Croniac I agree with pretty much everything said here...
CCP, PLEASE make the big screens be the interface rather than having interface pop-up, it seems silly to have a big screen on the wall that really just acts as a button to open an existing UI window.
This as long as we get a third zoom in to a first person perspective. I'm not saying like an FPS game. Literally just a more zoomed in view without the avatar in the way, same movement and controls.
For example you'd hold LMB to look around but the avatar would not reflect the camera movement, until you started to WASD in the direction you're looking, in which case the avatar would turn and walk exactly like they do now. No extra first person animations, nothing, just a different camera position.
Trying to clarify the huge difference between what I'm suggesting and a first person shooter, because I can see a lot of knee jerk reactions from saying 'FPS view plz'.
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Oche Firestar
Silent Knight Industries - Virtual Tech
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Posted - 2011.04.21 12:48:00 -
[9]
Didnt spend too long in checking this out but even so some things that I can add here:
(1) The shift in camera view when fully zoomed in to the right of the avatar was veru unexpected and made for a bad experience when trying to move around. Maybe get rid of this so that the whole walking experience is more in line with other Third Person View games. The ability to move the camera around is more than enough for people to be able to look at things.
(2) There definetly needs to be an ability to move faster than the slow walk we currently have.
(3) Its way too dark and needs more lighting.
(4) Surprisingly I did find that at various zoom levels the appearance of my avatar changed. It looked bad when zoomed in yet a couple of levels out looked fine. Not sure why that was but it did seem that more detail appeared when zoomed out.
(5) Oh and some work needs to be done on the clothing. Looks like my belt buckle is peeking out through my undershirt.
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Flammard
Caldari Metalworks Majesta Empire
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Posted - 2011.04.21 14:08:00 -
[10]
My thought thus far.
Will there be an option to invert the mouse axis? I'm an old stick in the mud and like my flight sim style mouse movements for FPS games.
Character movement is a bit sluggish. Being able to move faster would be nice
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.04.21 15:21:00 -
[11]
Allow backpedaling, just make it half the speed of walking.
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Maul555
Amarr Reliables Inc
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Posted - 2011.04.21 15:33:00 -
[12]
I must be the only person who is happy with the WASD/mouse character movement/direction controls... It doesnt take long to get used to... W will move you straight ahead in the direction the camera is pointing... its not hard people...
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airus tallow
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Posted - 2011.04.21 15:40:00 -
[13]
Edited by: airus tallow on 21/04/2011 15:42:15 Edited by: airus tallow on 21/04/2011 15:40:40 I just took some notes from my Incarna experience:
- I like the map in the first part of the character creator. In fact I liked all the improvements to the character creator. - It won't let me finish my character though. Says I need underwear... starting over: Outrage... - Apparently my warp drive is active. - I didn't join the two Incarna chat channels, because I wanted to play through like a noob would, without relying on outside help. - Items window popped up behind the tutorial window. I thought for a second that the neocom wasn't working because I didn't see anything happening. - Not sure if that animation timing was coincidence, but if it was caused by me injecting my skillbook... cool - Agents tab was not highlighted when the tutorial said it would be. - I seem to have lost the tutorial. Not sure if that's because I clicked on the agents tab, or because I opened the ship hangar. - Every time I open the ship hangar, I am informed that my warp drive is active. - How do I get into my ship? - Hey, there's my ship.... waaaaaaay over there! Um... I can has closer please? - Readout is not showing during first storyline mission. - There seems to be a graphic that's only displaying as gray square in the agent conversation window. - Warp drive is active AGAIN. - Maybe I missed it because the tutorial window closed on me, but I could use a bigger visual queue on how to access the ship hangar when I'm on the balcony. - Also, whenever text in the notepad window wraps to another line, and I finish my word and type the spacebar key, the focus changes to the chat channel; But only if I'm typing fast. - Wish you could double click the ship to get the cargo bay like before. Oh I see, you have to do that in the ship hangar bay window, not in 3D hangar. Bummer. - Hmmm... double click char navigation has stopped working for some reason. - Let's try the agent finder. - What happened to the main screen? I know it was there a few minutes ago... - All the agent finder seems to do is tell me that my warp drive is active. Guess that'll be implemented later. - Switching applications in fullscreen seems to do funny things to the graphics. (Like, only a cursor appears on a black background or the colors are all off...) Have to restart to reset it.
OK, well I think that's it for me. Overall, my warp drive is very active. it was a catastrophe that the tutorial window disappeared before I even got out of the station. There are some things that could stand to be more obvious, like how to open your ship cargo, and the ship itself should be closer in the Amarr stations. I think this will cause me to leave the ship hangar window open from now on. The general performance of Incarna is about as slow as the character creator (I'm running an ATI Radeon HD 3400 series; yeah yeah, boo hiss). There were a few times when the character got to a spot and walked on that spot in circles for a while (that was only when I double clicked). Everything gets much slower when I'm in the quarters itself (if this continues, I'm likely to stay on the balcony for performance reasons.) Controls are fine but my char walks really slow. I'm gonna use double click instead.
Wait! You can sit? |
Octave Mirbeau
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Posted - 2011.04.21 23:49:00 -
[14]
Originally by: Maul555 I must be the only person who is happy with the WASD/mouse character movement/direction controls... It doesnt take long to get used to... W will move you straight ahead in the direction the camera is pointing... its not hard people...
Actually it wasn't doing that for me; but I was expecting to be able to press W and then rotate camera to turn whilst walking - using the right mouse to turn. HOWEVER if you hold down W and then use the left mouse button to turn, it works perfectly! But that wasn't intuitive (given that it is right mouse to rotate camera otherwise). Maybe I should have read a tutorial :P
I also like that the avatar doesn't jerk around like in other games.
One other thing: When typing in chat, typing wasd also makes you move.
I wouldn't want the big screens to replace the current windows completely; but they are a great way to push summary information such as incursion info in the demo - and hopefully other things in future as well.
Already looking forward to next release! Doubt much will happen over Easter holidays though...
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Wedge Reskanor
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Posted - 2011.04.23 18:03:00 -
[15]
This looks pretty good so far. The wads movement and style (no jackrabbit craziness) reminds me a bit of Mass Effect with the smooth transitions from the various directions of movement. I like the extra realism feel, good job.
Some thoughts:
- When a character is idle and they start looking around, PLEASE reduce the amount of eyebrow movement! I tried copying my avatars eyebrow movement and in addition to thinking that I felt ridiculous, my forehead hurt. it just doesnĘt seem realistic. I could understand a raised eyebrow every once in awhile, but this amount makes them look like they have some sort of problem...
- The station background is static... as in it looks exactly the same from the back of my CQ to the balcony. I know they are HUGE spaces, but it feels like there is zero movement within that space (skybox effect) I can understand if it would take alot of resources to make the station dynamic and just isnĘt possible, I'm just saying its noticeable is all.
- Along the lines of static station environments, it would be cool when switching ships if your current one would fly off one side of the docking bay and your new one fly in from the other side to replace it or something.
Thanks for putting this in our hands early and allowing us to help test this stuff. Keep up the good work CCP.
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Nota Spy
Minmatar Republic Military School
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Posted - 2011.06.18 06:22:00 -
[16]
Invert mouse option. Please!
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Commissar Kate
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
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Posted - 2011.06.18 15:00:00 -
[17]
The one pressing issue that needs to be fixed before anything else, is that appear you in the CQ when you dock and the disable CQ option sucks.
The solution is so simple too, just add a "Disembark Capsule" button. So when you dock you get the current station view, then if you want to, all you have to do is hit a single "Disembark Capsule" button on the neocom to go to you CQ.
It's a simple solution that makes the CQ optional and everyone happy at the same time.
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